Veneno 7 Posted November 10, 2015 Share Posted November 10, 2015 Hello community As you may noticed I'm new to this forum. I have started working with Maxmi 4.1 files (i know it's bugged as hell) but I have fixed a tone of bugs. Now I'm stuck on a bug that displays "Strong against Lycans +XX%" (ATTBONUS_WOLFMAN) as "Bleeding attack" and "Resist from Wolfman attacks +XX%" (RESIST_WOLFMAN) as "Bleeding reduce". I have checked my locale_game.txt and my uitooltip.py and they are all correct. I also checked my binary and I did not find anything strange. So I'm wandering if someone could tell me where can my problem be. Also if you have a problem that you think I can help you with you can post or send me a PM, I would be very happy to help Link to comment Share on other sites More sharing options...
Premium Galet 514 Posted November 10, 2015 Premium Share Posted November 10, 2015 Probably in sources, if you're lazy, you can easily invert them in locale_game Link to comment Share on other sites More sharing options...
Veneno 7 Posted November 10, 2015 Author Share Posted November 10, 2015 And if I'm not and I want to fix this from the source? What should I check/change/replace/add/remove? Link to comment Share on other sites More sharing options...
Premium Galet 514 Posted November 10, 2015 Premium Share Posted November 10, 2015 Search the name of the bonus in the whole sources, I don't have the name in memory, but one in common (length.h maybe) and some others in game,no one in DB if I remember well Link to comment Share on other sites More sharing options...
Veneno 7 Posted November 10, 2015 Author Share Posted November 10, 2015 This is a visual bug what the common/length.h has possibly got to do with it? Link to comment Share on other sites More sharing options...
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