Raven™ 0 Posted February 26, 2015 Share Posted February 26, 2015 hi dev please help me d:/ymir work/ how to remove this like it ui/pattern/Board_Line_Top.tga Link to comment Share on other sites More sharing options...
HellBoy 199 Posted February 26, 2015 Share Posted February 26, 2015 change the route in .sub Link to comment Share on other sites More sharing options...
Raven™ 0 Posted February 26, 2015 Author Share Posted February 26, 2015 change the route in .sub i think binnary too need fix Link to comment Share on other sites More sharing options...
HellBoy 199 Posted March 3, 2015 Share Posted March 3, 2015 in root playersettingmodule.py you search for this lines chrmgr.SetPathName("d:/ymir work/"+name+"/") and replace them as you wish ... but i dont understand why you do that specialy without knowledges about it will scrue things up when you will try to add new structure things Link to comment Share on other sites More sharing options...
Raven™ 0 Posted March 4, 2015 Author Share Posted March 4, 2015 in root playersettingmodule.py you search for this lines chrmgr.SetPathName("d:/ymir work/"+name+"/") and replace them as you wish ... but i dont understand why you do that specialy without knowledges about it will scrue things up when you will try to add new structure things i want remove pc2.epk i want this PC.epk unpack and have pc and pc2 i arleady change this and dont work i have a problem ############## # WARRIOR ############## chrmgr.CreateRace(RACE_WARRIOR_M) chrmgr.SelectRace(RACE_WARRIOR_M) chrmgr.LoadLocalRaceData("warrior_m.msm") SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/warrior/intro/") chrmgr.CreateRace(RACE_WARRIOR_W) chrmgr.SelectRace(RACE_WARRIOR_W) chrmgr.LoadLocalRaceData("warrior_w.msm") SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/warrior/intro/") now ############## # WARRIOR ############## chrmgr.CreateRace(RACE_WARRIOR_M) chrmgr.SelectRace(RACE_WARRIOR_M) chrmgr.LoadLocalRaceData("warrior_m.msm") SetIntroMotions(chr.MOTION_MODE_GENERAL, "pc/warrior/intro/") chrmgr.CreateRace(RACE_WARRIOR_W) chrmgr.SelectRace(RACE_WARRIOR_W) chrmgr.LoadLocalRaceData("warrior_w.msm") SetIntroMotions(chr.MOTION_MODE_GENERAL, "pc2/warrior/intro/") sysser: 0304 09:35:15958 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=pc/warrior/intro/wait.msa) ERROR 0304 09:35:15958 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=pc/warrior/intro/selected.msa) ERROR 0304 09:35:15958 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=pc/warrior/intro/not_selected.msa) ERROR 0304 09:35:15965 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=pc2/warrior/intro/wait.msa) ERROR 0304 09:35:15965 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=pc2/warrior/intro/selected.msa) ERROR 0304 09:35:15965 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=pc2/warrior/intro/not_selected.msa) ERROR on pc.epk i have this pc>>warrior>>intro>>wait.msa on pc.epk pc2>>warrior>>intro>>wait.msa solved this problem but i have next problem. Link to comment Share on other sites More sharing options...
Raven™ 0 Posted March 4, 2015 Author Share Posted March 4, 2015 bump how i can fix this locale_pl/locale/pl i like it on index only have locale item npc monster textureset now my index PACK * patch1 * metin2_patch_dss_box pack/ metin2_patch_costume_soccer pack/ metin2_patch_easter1 pack/ season3_eu pack/ metin2_patch_mineral pack/ metin2_patch_w20_sound pack/ metin2_patch_ds pack/ metin2_patch_5th_armor pack/ metin2_patch_w20_etc pack/ metin2_patch_dragon_rock pack/ metin2_patch_dragon_rock_mobs pack/ metin2_patch_etc pack/ metin2_patch_xmas pack/ metin2_patch_eu3 pack/ metin2_patch_eu4 pack/ metin2_patch_mundi pack/ metin2_patch_sd pack/ metin2_patch_halloween pack/ metin2_patch_party pack/ metin2_patch_dance d:/ymir work/pc/ pc d:/ymir work/pc2/ pc2 d:/ymir work/monster/ monster d:/ymir work/monster2/ monster2 d:/ymir work/effect/ effect d:/ymir work/zone/ zone d:/ymir work/terrainmaps/ terrain d:/ymir work/npc/ npc d:/ymir work/npc2/ npc2 d:/ymir work/tree/ tree d:/ymir work/guild/ guild d:/ymir work/item/ item textureset/ textureset property/ property icon/ icon season1/ season1 season2/ season2 metin2_map_a1/ outdoora1 map_a2/ outdoora2 metin2_map_a3/ outdoora3 metin2_map_b1/ outdoorb1 metin2_map_b3/ outdoorb3 metin2_map_c1/ outdoorc1 metin2_map_c3/ outdoorc3 map_n_snowm_01/ outdoorsnow1 metin2_map_n_desert_01/ outdoordesert1 metin2_map_n_flame_01/ outdoorflame1 map_b_fielddungeon/ outdoorfielddungeon1 metin2_map_t1/ outdoort1 metin2_map_t2/ outdoort2 metin2_map_t3/ outdoort3 metin2_map_t4/ outdoort4 metin2_map_wedding_01/ outdoorwedding metin2_map_milgyo/ outdoormilgyo1 metin2_map_spiderdungeon/ indoorspiderdungeon1 metin2_map_deviltower1/ indoordeviltower1 metin2_map_monkeydungeon/ indoormonkeydungeon1 metin2_map_monkeydungeon_02/ indoormonkeydungeon2 metin2_map_monkeydungeon_03/ indoormonkeydungeon3 metin2_map_trent02/ outdoortrent02 metin2_map_guild_01/ outdoorguild1 metin2_map_guild_02/ outdoorguild2 metin2_map_guild_03/ outdoorguild3 metin2_map_trent/ outdoortrent metin2_map_trent02/ outdoortrent02 metin2_map_duel/ outdoorduel gm_guild_build/ outdoorgmguildbuild sound/ambience/ sound sound/common/ sound sound/effect/ sound sound/monster/ sound sound/npc/ sound sound/pc/ sound sound/ui/ sound sound/monster2/ sound2 sound/pc2/ sound2 bgm/ bgm d:/ymir work/special/ ETC d:/ymir work/environment/ ETC locale/ca/ locale_ca locale/ae/ locale_ae locale/de/ locale_de locale/es/ locale_es locale/fr/ locale_fr locale/gr/ locale_gr locale/it/ locale_it locale/nl/ locale_nl locale/pl/ locale_pl locale/pt/ locale_pt locale/tr/ locale_tr locale/uk/ locale_uk locale/bg/ locale_bg locale/en/ locale_en locale/mx/ locale_mx locale/ro/ locale_ro locale/ru/ locale_ru locale/dk/ locale_dk locale/cz/ locale_cz locale/hu/ locale_hu locale/us/ locale_us locale/pa/ locale_pa uiscript/ uiscript d:/ymir work/ui/ ETC d:/ymir work/uiloading/ uiloading Link to comment Share on other sites More sharing options...
Former Staff Shisui 490 Posted March 4, 2015 Former Staff Share Posted March 4, 2015 (2.2) Bumping Allowed bumping times: Services area: 24 hours Questions: 48 hours Releases: no bumping Discussions: no bumping Link to comment Share on other sites More sharing options...
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