voLwy 0 Posted January 20, 2015 Share Posted January 20, 2015 I have 40K Source, compiled succesfully, when ride horse, horse is invisible and player is moving not normal there is a video about my problem. Link to comment Share on other sites More sharing options...
ALLWPP 14 Posted January 20, 2015 Share Posted January 20, 2015 I have 40K Source, compiled succesfully, when ride horse, horse is invisible and player is moving not normal there is a video about my problem. You Build Which Source ? Mainline ? Novaline ? Link to comment Share on other sites More sharing options...
Premium Cataclismo 86 Posted January 20, 2015 Premium Share Posted January 20, 2015 Check npclist.txt from root of your client. Link to comment Share on other sites More sharing options...
Sentrix3422 3 Posted January 22, 2015 Share Posted January 22, 2015 I have the same problem please help Link to comment Share on other sites More sharing options...
Night 366 Posted January 22, 2015 Share Posted January 22, 2015 its a rather a client pack error then a server one Link to comment Share on other sites More sharing options...
Reboot 772 Posted January 23, 2015 Share Posted January 23, 2015 Do not you think it is easier to use another client? Link to comment Share on other sites More sharing options...
Sentrix3422 3 Posted January 23, 2015 Share Posted January 23, 2015 I am thinking about removing all client and server files (unused items, maps etc.) might help im not sure but i will try this because i would delete these anyway xD @edit Reboot & Night i did that and didnt work, after i replaced game with a different one and was back to normal ;x. We need to seek on server side (if anyone else has src) how to fix this bug Link to comment Share on other sites More sharing options...
voLwy 0 Posted February 20, 2015 Author Share Posted February 20, 2015 This is not about client, when i change the game file its works perfect, when i compile new one f***** not working Using 34083, I'm happy Link to comment Share on other sites More sharing options...
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