Avertus 1 Posted November 16, 2014 Share Posted November 16, 2014 Hi, how to delete pets colision? Link to comment Share on other sites More sharing options...
Avertus 1 Posted November 21, 2014 Author Share Posted November 21, 2014 f5 Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted November 21, 2014 Honorable Member Share Posted November 21, 2014 For a quick workaround: (in every pet .msm model folders) AttachingBoneName "horse_bip01"Rename the bone name in something else: Bone not found -> collisions not applied. Check out my GitHub Link to comment Share on other sites More sharing options...
Avertus 1 Posted November 21, 2014 Author Share Posted November 21, 2014 Ty, work. Link to comment Share on other sites More sharing options...
OceanusPT 2 Posted April 22, 2015 Share Posted April 22, 2015 ScriptType RaceDataScript BaseModelFileName "D:Ymir Worknpc2leopard_young1leopard_young1_yellow.GR2" Group ShapeData { PathName "" ShapeDataCount 0 } Group AttachingData { AttachingDataCount 2 Group AttachingData00 { AttachingDataType 1 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 28.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 37.000000 Position 0.000000 0.000000 0.000000 } } } i cant remove the Collision why? Link to comment Share on other sites More sharing options...
HellBoy 199 Posted April 22, 2015 Share Posted April 22, 2015 AttachingBoneName "horse_bip01" replace with AttachingBoneName "hellboy_bip1" Link to comment Share on other sites More sharing options...
FakedMan 14 Posted April 22, 2015 Share Posted April 22, 2015 AttachingBoneName "horse_bip01" replace with AttachingBoneName "hellboy_bip1" lol ... I don't understand people who put them name everywhere Link to comment Share on other sites More sharing options...
HellBoy 199 Posted April 22, 2015 Share Posted April 22, 2015 AttachingBoneName "horse_bip01" replace with AttachingBoneName "hellboy_bip1" lol ... I don't understand people who put them name everywhere That will solve the problem what more do you want Link to comment Share on other sites More sharing options...
insaneclimax 40 Posted April 22, 2015 Share Posted April 22, 2015 Hi, how to delete pets colision? ScriptType RaceDataScript BaseModelFileName "D:Ymir Worknpc2leopard_young1leopard_young1_yellow.GR2" Group ShapeData { PathName "" ShapeDataCount 0 } Group AttachingData { AttachingDataCount 2 Group AttachingData00 { AttachingDataType 1 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 28.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 37.000000 Position 0.000000 0.000000 0.000000 } } } i cant remove the Collision why? just change the "Radius" to 0 in .msm pet files and be happy. 1 Link to comment Share on other sites More sharing options...
DasSchwarzeT 111 Posted October 21, 2015 Share Posted October 21, 2015 Anyone knows a fix using binary source? 1 Link to comment Share on other sites More sharing options...
VegaS 1087 Posted November 22, 2016 Share Posted November 22, 2016 PS: Sorry for so later answer here, but one guy asked me about this topic, and i was think is ok and post here. https://metin2dev.org/board/index.php?/topic/12962-c-stop-collision-with-arguments-bonus/ - Here is more settings. Link to comment Share on other sites More sharing options...
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