TyWin 63 Posted April 3, 2020 Share Posted April 3, 2020 Hello guys. When Im trying to ride a mount nothing happens. The seal just goes in right position in Costume window, but that's all. I'll be really happy if you can help me with solving this thing. And here is a sysser. Spoiler SYSERR: Apr 4 00:48:24 :: SpawnMob: SpawnMob: no mob data for vnum 0 SYSERR: Apr 4 00:48:24 :: Summon: [CMountActor::Summon] Failed to summon the mount. (vnum: 0) SYSERR: Apr 4 00:48:24 :: Summon: [CMountSystem::Summon(10002116)] Null Pointer (mountVID) Link to comment Share on other sites More sharing options...
displayjokes 89 Posted April 3, 2020 Share Posted April 3, 2020 14 minutes ago, TyWin said: Hello guys. When Im trying to ride a mount nothing happens. The seal just goes in right position in Costume window, but that's all. I'll be really happy if you can help me with solving this thing. And here is a sysser. Hide contents SYSERR: Apr 4 00:48:24 :: SpawnMob: SpawnMob: no mob data for vnum 0 SYSERR: Apr 4 00:48:24 :: Summon: [CMountActor::Summon] Failed to summon the mount. (vnum: 0) SYSERR: Apr 4 00:48:24 :: Summon: [CMountSystem::Summon(10002116)] Null Pointer (mountVID) Summon: [CMountActor::Summon] Failed to summon the mount. (vnum: 0) can you show the line on item_proto (the seal/item)? It's all lies Link to comment Share on other sites More sharing options...
TyWin 63 Posted April 4, 2020 Author Share Posted April 4, 2020 Quote 52045 고급 소환의 패 ITEM_COSTUME COSTUME_MOUNT 1 ANTI_DROP|ANTI_SELL|ANTI_GIVE|ANTI_STACK|ANTI_MYSHOP NONE NONE NONE 0 0 0 0 0 REAL_TIME 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 3 0 0 0 0 0 0 0 0 Hello, here you are Link to comment Share on other sites More sharing options...
Premium Shogun 4588 Posted April 4, 2020 Premium Share Posted April 4, 2020 The mounts are hardcoded in the source, you have to change several cpp files. Link to comment Share on other sites More sharing options...
TyWin 63 Posted April 4, 2020 Author Share Posted April 4, 2020 2 minutes ago, Shogun said: The mounts are hardcoded in the source, you have to change several cpp files. So differently it's freaking bugged, right? Link to comment Share on other sites More sharing options...
displayjokes 89 Posted April 4, 2020 Share Posted April 4, 2020 2 minutes ago, TyWin said: So differently it's freaking bugged, right? Try this: 52000 mount_name ITEM_COSTUME COSTUME_MOUNT 1 ANTI_STACK NONE NONE NONE 0 0 0 0 0 REAL_TIME_FIRST_USE 259200 LIMIT_NONE 0 APPLY_ATTBONUS_MONSTER 5 APPLY_NONE 0 APPLY_NONE 0 1 52000 0 0 0 0 0 0 0 and replace the 52000 with the mob that belongs to the mount 1 It's all lies Link to comment Share on other sites More sharing options...
TyWin 63 Posted April 4, 2020 Author Share Posted April 4, 2020 Just now, displayjokes said: Try this: 52000 mount_name ITEM_COSTUME COSTUME_MOUNT 1 ANTI_STACK NONE NONE NONE 0 0 0 0 0 REAL_TIME_FIRST_USE 259200 LIMIT_NONE 0 APPLY_ATTBONUS_MONSTER 5 APPLY_NONE 0 APPLY_NONE 0 1 52000 0 0 0 0 0 0 0 and replace the 52000 with the mob that belongs to the mount Ok, I'll try it and let you know. But thanks anyways 4 minutes ago, displayjokes said: Try this: 52000 mount_name ITEM_COSTUME COSTUME_MOUNT 1 ANTI_STACK NONE NONE NONE 0 0 0 0 0 REAL_TIME_FIRST_USE 259200 LIMIT_NONE 0 APPLY_ATTBONUS_MONSTER 5 APPLY_NONE 0 APPLY_NONE 0 1 52000 0 0 0 0 0 0 0 and replace the 52000 with the mob that belongs to the mount I mean there is of course problem with dumping the proto. Link to comment Share on other sites More sharing options...
displayjokes 89 Posted April 4, 2020 Share Posted April 4, 2020 10 minutes ago, TyWin said: Ok, I'll try it and let you know. But thanks anyways I mean there is of course problem with dumping the proto. try to apply the value 1 on your item_proto to the mount you desire 1 It's all lies Link to comment Share on other sites More sharing options...
HITRON 695 Posted April 4, 2020 Share Posted April 4, 2020 (edited) As you can see in your proto's you didn't add in the Value0 or Value1 the 0 with the mount vnum thats why is getting null (0) instead of the real mount vnum so you can summon it. (Depends what mount system you are using). Edited April 4, 2020 by HITRON 1 Link to comment Share on other sites More sharing options...
TyWin 63 Posted April 4, 2020 Author Share Posted April 4, 2020 4 minutes ago, HITRON said: As you can see in your proto's you didn't add in the Value0 or Value1 the 0 with the mount vnum thats why is getting null (0) instead of the real mount vnum so you can summon it. (Depends what mount system you are using). Thank you, I'll try to fix it, also Im waiting for my friend. After we'll figure it out, I'll write here the solution. But thanks all of you, for your support. Link to comment Share on other sites More sharing options...
TyWin 63 Posted April 4, 2020 Author Share Posted April 4, 2020 Ok, I fixed it. There was stupid mistake with vnum of the monster as already said. So the problem was only in ITEM_PROTO.txt Old line looked like this: 52045 고급 소환의 패 ITEM_COSTUME COSTUME_MOUNT 1 ANTI_DROP|ANTI_SELL|ANTI_GIVE|ANTI_STACK|ANTI_MYSHOP NONE NONE NONE 0 0 0 0 0 REAL_TIME 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 3 0 0 0 0 0 0 0 0 New looks like this: 52045 mount ITEM_COSTUME COSTUME_MOUNT 1 ANTI_STACK NONE NONE NONE 0 0 0 0 0 REAL_TIME_FIRST_USE 2592000 LIMIT_NONE 0 APPLY_ATT_GRADE_BONUS 100 APPLY_NONE 0 APPLY_NONE 0 0 20244 0 0 0 0 0 0 0 #solved Link to comment Share on other sites More sharing options...
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