HA MeCa 11 Posted July 20, 2014 Share Posted July 20, 2014 Hi, i fixed bug with frozzen mobs, i comment this lines down and, ok mobs attacking all time but my players complain that monsters have a big damage. with if ((dwCurTime - m_dwLastAttackTime) < dwDuration) // 2초 마다 공격해야 한다. { m_dwStateDuration = MAX(1, (passes_per_sec * (dwDuration - (dwCurTime - m_dwLastAttackTime)) / 1000)); return; } to // if ((dwCurTime - m_dwLastAttackTime) < dwDuration) // 2초 마다 공격해야 한다. // { // m_dwStateDuration = MAX(1, (passes_per_sec * (dwDuration - (dwCurTime - m_dwLastAttackTime)) / 1000)); // return; // } Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 24, 2014 Author Share Posted July 24, 2014 F5 I came to the conclusion that monsters are fighting immediately after passing attack and should beat every two seconds, as I removed the contents of this began to occur this problem Link to comment Share on other sites More sharing options...
Think 117 Posted July 24, 2014 Share Posted July 24, 2014 Yes, I don't know where that is but I assume you basically removed the waiting time between states (Monsters are handled by a state machine with wait, move, attack etc) Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 25, 2014 Author Share Posted July 25, 2014 f5 - help guys ;< Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 25, 2014 Author Share Posted July 25, 2014 @f5 up Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 26, 2014 Author Share Posted July 26, 2014 @f5 Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 28, 2014 Author Share Posted July 28, 2014 F5 ... all have this problem, and no one want to help you solve!? Link to comment Share on other sites More sharing options...
Night 367 Posted July 28, 2014 Share Posted July 28, 2014 realy ? what monster ? and are you sure the monster does not have high attack just from the db cz i test the monster (using GF latest item/mob .txt) mobs and im sure they have a very normal stringht 1 Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 28, 2014 Author Share Posted July 28, 2014 realy ? what monster ? and are you sure the monster does not have high attack just from the db cz i test the monster (using GF latest item/mob .txt) mobs and im sure they have a very normal stringht attacking monsters in the beginning did not beat, after a change in the source immediately began to fight should fight every 2 seconds. mob_proto is original metin2.pl share/data too.. help Link to comment Share on other sites More sharing options...
KOAOfficial 0 Posted July 28, 2014 Share Posted July 28, 2014 HA MeCa, answer on skype! Link to comment Share on other sites More sharing options...
Night 367 Posted July 28, 2014 Share Posted July 28, 2014 all the monster + what game are you using novaline/mainline..etc Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 28, 2014 Author Share Posted July 28, 2014 novaline all unbuged but this mobs :/ anyone check pls Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 29, 2014 Author Share Posted July 29, 2014 seriously think no one is able to solve, and each has a problem with that. Link to comment Share on other sites More sharing options...
Premium Shogun 4608 Posted July 29, 2014 Premium Share Posted July 29, 2014 You already got your answer at #3, we can't tell you how to undo your own changes Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 29, 2014 Author Share Posted July 29, 2014 You already got your answer at #3, we can't tell you how to undo your own changes These are not my changes it is bugged in the original I just fixed that by removing the @ 1post but now monsters are beating at 0 seconds, and should beat every second .. Link to comment Share on other sites More sharing options...
HA MeCa 11 Posted July 29, 2014 Author Share Posted July 29, 2014 good so, please send me 'acting': char_state.cpp motion.cpp motion.h but fixed no official from novaline :> Link to comment Share on other sites More sharing options...
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