avertuss 48 Posted June 14, 2019 Share Posted June 14, 2019 Hi. How can i make that dropped items will move instant to inventory not to the ground. I found Reward function in char_battle and i tried to change AddToGround function to AddToCharacter but it doesn't work. Link to comment Share on other sites More sharing options...
avertuss 48 Posted June 17, 2019 Author Share Posted June 17, 2019 f5 Link to comment Share on other sites More sharing options...
avertuss 48 Posted June 20, 2019 Author Share Posted June 20, 2019 f5 Link to comment Share on other sites More sharing options...
NoobMaster1337 7 Posted June 22, 2019 Share Posted June 22, 2019 Not tested: Replace the void CHARACTER::Reward(bool bItemDrop) function. (char_battle.cpp) void CHARACTER::Reward(bool bItemDrop) { if (GetRaceNum() == 5001) { PIXEL_POSITION pos; if (!SECTREE_MANAGER::instance().GetMovablePosition(GetMapIndex(), GetX(), GetY(), pos)) return; LPITEM item; int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax); iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(NULL) / 100; iGold *= GetGoldMultipler(); int iSplitCount = number(25, 35); sys_log(0, "WAEGU Dead gold %d split %d", iGold, iSplitCount); for (int i = 1; i <= iSplitCount; ++i) { if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount))) { if (i != 0) { pos.x = number(-7, 7) * 20; pos.y = number(-7, 7) * 20; pos.x += GetX(); pos.y += GetY(); } item->AddToGround(GetMapIndex(), pos); item->StartDestroyEvent(); } } return; } LPCHARACTER pkAttacker = DistributeExp(); if (!pkAttacker) return; if (pkAttacker->IsPC()) { if (GetLevel() - pkAttacker->GetLevel() >= -10) if (pkAttacker->GetRealAlignment() < 0) { if (pkAttacker->IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_KILL)) pkAttacker->UpdateAlignment(14); else pkAttacker->UpdateAlignment(7); } else pkAttacker->UpdateAlignment(2); pkAttacker->SetQuestNPCID(GetVID()); quest::CQuestManager::instance().Kill(pkAttacker->GetPlayerID(), GetRaceNum()); CHARACTER_MANAGER::instance().KillLog(GetRaceNum()); if (!number(0, 9)) { if (pkAttacker->GetPoint(POINT_KILL_HP_RECOVERY)) { int iHP = pkAttacker->GetMaxHP() * pkAttacker->GetPoint(POINT_KILL_HP_RECOVERY) / 100; pkAttacker->PointChange(POINT_HP, iHP); CreateFly(FLY_HP_SMALL, pkAttacker); } if (pkAttacker->GetPoint(POINT_KILL_SP_RECOVER)) { int iSP = pkAttacker->GetMaxSP() * pkAttacker->GetPoint(POINT_KILL_SP_RECOVER) / 100; pkAttacker->PointChange(POINT_SP, iSP); CreateFly(FLY_SP_SMALL, pkAttacker); } } } if (!bItemDrop) return; PIXEL_POSITION pos = GetXYZ(); if (!SECTREE_MANAGER::instance().GetMovablePosition(GetMapIndex(), pos.x, pos.y, pos)) return; if (test_server) sys_log(0, "Drop money : Attacker %s", pkAttacker->GetName()); RewardGold(pkAttacker); LPITEM item; static std::vector<LPITEM> s_vec_item; s_vec_item.clear(); if (ITEM_MANAGER::instance().CreateDropItem(this, pkAttacker, s_vec_item)) { if (s_vec_item.size() == 0); else if (s_vec_item.size() == 1) { item = s_vec_item[0]; if (pkAttacker->GetEmptyInventory(item->GetSize()) != -1) { pkAttacker->AutoGiveItem(item->GetVnum(), item->GetCount()); } } pos.x = number(-7, 7) * 20; pos.y = number(-7, 7) * 20; pos.x += GetX(); pos.y += GetY(); sys_log(0, "DROP_ITEM: %s %d %d from %s", item->GetName(), pos.x, pos.y, GetName()); } else { int iItemIdx = s_vec_item.size() - 1; std::priority_queue<std::pair<int, LPCHARACTER> > pq; int total_dam = 0; for (auto it = m_map_kDamage.begin(); it != m_map_kDamage.end(); ++it) { int iDamage = it->second.iTotalDamage; if (iDamage > 0) { LPCHARACTER ch = CHARACTER_MANAGER::instance().Find(it->first); if (ch) { pq.push(std::make_pair(iDamage, ch)); total_dam += iDamage; } } } std::vector<LPCHARACTER> v; while (!pq.empty() && pq.top().first * 10 >= total_dam) { v.push_back(pq.top().second); pq.pop(); } if (v.empty()) { while (iItemIdx >= 0) { item = s_vec_item[iItemIdx--]; if (!item) { sys_err("item null in vector idx %d", iItemIdx + 1); continue; } item->AddToGround(GetMapIndex(), pos); item->StartDestroyEvent(); pos.x = number(-7, 7) * 20; pos.y = number(-7, 7) * 20; pos.x += GetX(); pos.y += GetY(); sys_log(0, "DROP_ITEM: %s %d %d by %s", item->GetName(), pos.x, pos.y, GetName()); } } else { auto it = v.begin(); while (iItemIdx >= 0) { item = s_vec_item[iItemIdx--]; if (!item) { sys_err("item null in vector idx %d", iItemIdx + 1); continue; } item->AddToGround(GetMapIndex(), pos); LPCHARACTER ch = *it; if (ch->GetParty()) ch = ch->GetParty()->GetNextOwnership(ch, GetX(), GetY()); if (ch->GetEmptyInventory(item->GetSize()) != -1) { ch->AutoGiveItem(item->GetVnum(), item->GetCount()); } } pos.x = number(-7, 7) * 20; pos.y = number(-7, 7) * 20; pos.x += GetX(); pos.y += GetY(); sys_log(0, "DROP_ITEM: %s %d %d by %s", item->GetName(), pos.x, pos.y, GetName()); } } } } m_map_kDamage.clear(); } 1 Link to comment Share on other sites More sharing options...
avertuss 48 Posted June 22, 2019 Author Share Posted June 22, 2019 Works, thanks. Link to comment Share on other sites More sharing options...
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