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[RESOLVED]Bug deviltower


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Hi everyone , i have a problem with devil tower . The problem is when i click on gardian to enter in deviltower, nothing appears.. no quest , nothing.... i change the quest and i have same problem..but when i go with the coordinates ( /warp 2048 6656  ) works , and when i killed the metin , nothing happens..

CORE1/CH1

https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

CORE2/CH1

https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

and quest

 

quest deviltower_zone begin
    state start begin
        when login begin
            if pc.get_map_index() == 66 then
                if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
                    pc.warp(590500, 110500)
                end
                pc.set_warp_location(65, 5905, 1105)
            elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
                pc.set_warp_location(65, 5905, 1105)				
            end
        end

	when logout begin
		if pc.count_item(30300) >= 1 then
			pc.remove_item(30300, pc.count_item(30300))
		end
		if pc.count_item(30302) >= 1 then
			pc.remove_item(30302, pc.count_item(30302))
		end				
	end
	
	when deviltower_man.chat."Intrarea în Turnul Demonilor" begin
                if pc.get_level() < 40 then
                        say_title("Gardã a Demonilor:")
						say("")
                        ---                                                   l
                        say("Acest turn este plin de demoni.")
                        say("Doar cei puternici pot ajunge în vârf.")
                        say("Se spune cã, cine intra în turn")
                        say("nu iese în viaþã.")
                        say("Momentan ... nivelul tãu este prea mic")
                        say("pentru a te lãsa sã intri.")
						say("Revin-o când ai nivelul 40.")
						say("")
                else
				        say_title("Gardã a Demonilor:")
						say("")
                        ---                                                   l
                        say("Acest turn este plin de demoni.")
                        say("Doar cei puternici pot ajunge în vârf.")
                        say("Se spune cã, cine intra în turn")
                        say("nu iese în viaþã.")
                        say("Eºti sigur cã vrei sã intri?")
                        say("")
                        local s = select("Intrã.", "Pleacã.")
                        if s == 1 then
                                -- warp into!
                                pc.warp(216500,727000)
                        end
            end
        end
        when devil_stone1.kill begin
            timer("devil_stone1_1", 8)
        end
        when devil_stone1_1.timer begin
            d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
            d.regen_file("data/dungeon/deviltower/deviltower2_regen.txt")
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower/deviltower3_regen.txt")
        end
        when devil_stone3.kill begin
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower/deviltower4_regen.txt")
            d.check_eliminated()
        end
        function get_4floor_stone_pos()
	    local positions = 
			{
				{368, 629}, {419, 630}, {428, 653}, {422, 679},
				{395, 689}, {369, 679}, {361, 658},
			}
            for i = 1, 6 do
                local j = number(i, 7)
                if i != j then
                    local t = positions[i];
                    positions[i] = positions[j];
                    positions[j] = t;
                end
            end
            return positions
        end
        when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            d.setf("level", 4)
            local positions = deviltower_zone.get_4floor_stone_pos()
            for i = 1, 6 do
                d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
            end
            local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
            d.set_unique("real", vid)
	    server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
	    server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

            d.notice("Ai ajuns la Poarta Alegerii la etajul 4.");
            d.notice("Multe pietre Metin false îþi vor irita ochii ºi urechile.");
            d.notice("Gãseºte piatra Metin corectã ºi distruge-o. Ai 15 minute.");
            d.notice("Aceasta este singura modalitate de a trece aceastã poartã.");
        end

        when devil_stone4_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minute rãmase: 10")
		server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone4_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minute rãmase: 5")
		server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone4_fail.server_timer begin
            if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
                d.notice("Timpul a expirat.")
                d.exit_all()
            end
        end

        when devil_stone4_update.server_timer begin
            if d.select(get_server_timer_arg()) then
                if not d.is_unique_dead("real") then
                    for i = 1, 6 do
                        if d.getf("fakedead" .. i) == 0 then
                            if d.unique_get_hp_perc("fake" .. i) < 50 then
                                d.purge_unique("fake" .. i)
                                d.setf("fakedead" .. i, 1)
                                d.notice("Piatra Metin falsã a dispãrut...");
                            end
                        end
                    end
                else
                    server_timer("devil_stone4_end", 5, get_server_timer_arg())
                    
                    d.notice("Te-ai bazat pe instinct ºi ai reuºit!");
                    d.notice("Ai distrus piatra Metin corectã.")
                    d.purge()
                end
            else
		server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
            end
        end

        when devil_stone4_stop_timer.server_timer begin
	    clear_server_timer('devil_stone4_update', get_server_timer_arg())
        end

        when devil_stone4_end.server_timer begin
            if d.select(get_server_timer_arg()) then
			clear_server_timer('devil_stone4_update', get_server_timer_arg())
			clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
			clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
			clear_server_timer('devil_stone4_fail', get_server_timer_arg())

                d.setf("level", 5)
                d.setf("stone_count", 5)
                
                d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
                d.notice("Ai ajuns la Poarta Sigilatã la etajul 5.")
                d.notice("Câþiva demoni au Piatra Cheie, care poate fi")
                d.notice("folositã pentru a deschide Sigiliile Antice.")
                d.notice("Deschide cele 5 sigilii în 20 de minute")
                d.notice("pentru a avansa la etajul urmãtor!")

                
		server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
		clear_server_timer('devil_stone4_update', get_server_timer_arg())

                d.set_regen_file("data/dungeon/deviltower/deviltower5_regen.txt")

                d.spawn_mob(20073, 421, 452)
                d.spawn_mob(20073, 380, 460)
                d.spawn_mob(20073, 428, 414)
                d.spawn_mob(20073, 398, 392)
                d.spawn_mob(20073, 359, 426)
            end
        end
        when devil_stone5_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minutes left: 15")
		server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minute rãmase: 10")
		server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail3.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minute rãmase: 5")
		server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail.server_timer begin
            if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
		d.notice("Timpul a expirat.")
		d.exit_all()
            end
        end

        when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
            local KILL_COUNT_FOR_DROP_KEY = 50
            local n =d.getf("count") + 1
            d.setf("count", n)
            if n == KILL_COUNT_FOR_DROP_KEY then
                game.drop_item(50084, 1)
                d.setf("count", 0)
            end
        end
        when devil_stone5.take with item.vnum == 50084 begin
            npc.purge()
            item.remove()
            d.setf("stone_count", d.getf("stone_count") - 1)
            if d.getf("stone_count") <= 0 then
            	d.clear_regen()
            	d.kill_all()
                d.notice("Ai deschis toate sigliile.")
                d.notice("Vei avansa la etajul 6!")

		clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail', get_server_timer_arg())
		
                d.setf("level", 6)
                d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
				d.regen_file("data/dungeon/deviltower/deviltower6_regen.txt")
		
                d.notice("Învinge toþi demonii apoi omoarã regele.")

            else
                d.notice("Sigiliul a fost rupt! Au mai rãmas "..d.getf("stone_count")..".")
            end
        end

        when devil_stone6.kill begin
            d.kill_all()
            d.check_eliminated()
            local reward_alchemist = {20074, 20075, 20076}
            d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
            d.setqf("can_refine", 1)
        end

   
	when 20074.chat."Etajele de vârf ale turnului" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
			say_title(""..mob_name(20074)..":")
			say("")
			say("Aþi gãsit drumul pânã la etajul 6.")
			say("Necesitã multã îndemânare sã ajungi aici ...")
			say("Hmmmm...")
			say("Dupã cum þi-am examinat abilitãþile.....")
			say("")
			wait()		
        if pc.level >=75 then
			say_title(""..mob_name(20074)..":")
			say("")
			say("Te voi lãsa sã treci mai departe..")
			say("")
			timer("devil_jump_7", 6)
			npc.unlock()
			d.purge()
			return
        end
			say_title(""..mob_name(20074)..":")
			say("")
			say("Ai nevoie de mai mult antrenament")
			say("pentru a te lãsa sã treci mai departe.")
			say("Revin-o când eºti destul de puternic..")
			say("")
			wait()
			pc.warp(590500, 110500)
			return
	    end
		
   when 20075.chat."Etajele de vârf ale turnului" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
			say_title(""..mob_name(20075)..":")
			say("")
			say("Aþi gãsit drumul pânã la etajul 6.")
			say("Necesitã multã îndemânare sã ajungi aici ...")
			say("Hmmmm...")
			say("Dupã cum þi-am examinat abilitãþile.....")
			say("")
			wait()
		if pc.level >=75 then
			say_title(""..mob_name(20075)..":") 
			say("")
			say("Te voi lãsa sã treci mai departe..")
			say("")
			timer("devil_jump_7", 6)
			npc.unlock()
			d.purge()
			return
		end
			say_title(""..mob_name(20075)..":") 
			say("")
			say("Ai nevoie de mai mult antrenament")
			say("pentru a te lãsa sã treci mai departe.")
			say("Revin-o când eºti destul de puternic..")
			say("")
			wait()
			pc.warp(590500, 110500)
			return
		end
		
   when 20076.chat."Etajele de vârf ale turnului" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
			say_title(""..mob_name(20076)..":")
			say("")
			say("Aþi gãsit drumul pânã la etajul 6.")
			say("Necesitã multã îndemânare sã ajungi aici ...")
			say("Hmmmm...")
			say("Dupã cum þi-am examinat abilitãþile.....")
			say("")
			wait()
		if pc.level >=75 then
			say_title(""..mob_name(20076)..":") 
			say("")
			say("Te voi lãsa sã treci mai departe..")
			say("")
			timer("devil_jump_7", 6)
			npc.unlock()
			d.purge()
			return
		end
			say_title(""..mob_name(20076)..":") 
			say("")
			say("Ai nevoie de mai mult antrenament")
			say("pentru a te lãsa sã treci mai departe.")
			say("Revin-o când eºti destul de puternic..")
			say("")
			wait()
			pc.warp(590500, 110500)
			return
		end

   when devil_jump_7.timer begin
		d.clear_regen()

		d.spawn_mob(8018, 639, 658)
		d.spawn_mob(8018, 611, 637)
		d.spawn_mob(8018, 596, 674)
		d.spawn_mob(8018, 629, 670)

		d.setf("level", 7)

		d.jump_all(2048+590, 6656+638)
	end
	
	when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		local cont = d.getf("7_stone_kill") + 1
		d.setf("7_stone_kill", cont)

		if cont >= 4 then
			d.setf("7_stone_kill", 0)
			d.set_regen_file("data/dungeon/deviltower/deviltower7_regen.txt")
        end
	end

	when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		game.drop_item(30300, 1)
	end

	when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		pc.remove_item("30300", 1)

		local pct = number(1,8)

		if pct == 1 then
			game.drop_item(30302, 1)
			d.clear_regen()
		else
			game.drop_item(30301, 1)
			
		end
	end

	when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		-- 8ÃþÀ¸·Î ¿öÇÁ

			if d.getf( "level" ) != 7 then
				pc.remove_item( "30302", 1)
				return
			end
			
		say("Cu aceastã hartã poþi avansa la nivelul urmãtor!")
		pc.remove_item("30302", 1)
	    timer("devil_jump_8", 6)
		d.clear_regen()
	end
						
	---------------------------------------------
	-- ETAJ 8
	---------------------------------------------
	
	when devil_jump_8.timer begin
		d.setf("level", 8)
		d.jump_all(2048+590, 6656+403)
		d.set_regen_file("data/dungeon/deviltower/deviltower8_regen.txt")
		d.spawn_mob(20366, 640, 460)
		local _count = pc.count_item(30302)
		pc.remove_item(30302,_count)
		
	end

	when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		if d.getf("level") < 9 then
			local pct1 = number(1, 10)
			if pct1 == 1 then
				local pct2 = number(1, 4)
				if pct2 == 1 then
					game.drop_item(30304, 1)
				else
					game.drop_item(30303, 1)
				end
			else
				return
			end
		end
	end

	when 20366.take with item.vnum == 30304 begin
		npc.purge()
		item.remove()
		timer("devil_jump_9", 8)
	end

	---------------------------------------------
	-- ETAJ 9
	---------------------------------------------
	
	when devil_jump_9.timer begin
		d.setf("level", 9)
		d.jump_all(2048+590, 6656+155)
		d.regen_file("data/dungeon/deviltower/deviltower9_regen.txt")
	end

   when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      d.kill_all()
      timer("devil_end_jump", 10)
      d.notice("Felicitari!")
      d.notice("Ai ucis pe Grim Reaper!")
      d.notice("Acum, veti ajunge la stagiul urmator, ucide demon rege!")
   end

   when devil_end_jump.timer begin
       d.setf("level", 7)
      d.jump_all(2048+590, 6656+638)
      d.clear_regen()
      d.spawn_mob(1094, 639, 658)
   end
   
   when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      d.notice("Felicitari!")
      d.notice("Ai ucis soldatii regelui demon!")
      d.notice("Acum, veti ajunge la etajul urmator, Demon albastru!")
      d.kill_all()
      timer("devil_end_jump_schmied", 10)
   end

   when devil_end_jump_schmied.timer begin
      d.setf("level", 9)
      d.jump_all(2048+590, 6656+155)
      d.clear_regen()
      d.spawn_mob(1095, 605, 178)
   end
   
   when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
       notice_all("".. pc.get_name() .." a ucis Moartea Albastra!")
      d.notice("")
      d.notice("Ai ucis Demonul Albastru!")
      d.notice("Ca o recompensa iti va aparea toti cei 3 fierari din acest turn!")
      d.check_eliminated()
       local reward_alchemist = {20074, 20075, 20076}
       d.spawn_mob(20074, 609, 179);
      d.spawn_mob(20075, 609, 172);
      d.spawn_mob(20076, 609, 185);
      d.spawn_mob(9012, 619, 170);
      d.setqf("can_refine", 1)
   end
end
end

 

Edited by Metin2 Dev
Core X - External 2 Internal
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On 23/2/2017 at 6:44 AM, Tasho said:

" Dude... " there are defines from ../quest/questnpc.txt


20348 deviltower_man 

gave a quick look at the quest but if he compiles it, i guess it has another name thats why i asked to do like that

if he renames and the thing still doesnt work then its a quest related problem, if it works he has just to rename or add that in questnpc.txt

 

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