Detro 7 Posted August 10, 2016 Share Posted August 10, 2016 Hello. I can wear 2 item type 33. Look mu function: if (item->GetWearFlag() & WEARABLE_UNIQUE) { if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) || (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item)) || (GetWear(WEAR_COSTUME_MOUNT) && GetWear(WEAR_COSTUME_MOUNT)->IsSameSpecialGroup(item))) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?? ??? ??? ??? ? ?? ??? ??? ? ????.")); return false; } if (item->GetType() & ITEM_RING) { if ((GetWear(WEAR_RING1) && GetWear(WEAR_RING1)->IsSameSpecialGroup(item)) || (GetWear(WEAR_RING2) && GetWear(WEAR_RING2)->IsSameSpecialGroup(item))) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("NOT WORKING IDIOT")); return false; } } if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) && !marriage::CManager::instance().IsMarried(GetPlayerID())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ?? ???? ??? ??? ? ????.")); return false; } } } Link to comment Share on other sites More sharing options...
Detro 7 Posted August 12, 2016 Author Share Posted August 12, 2016 f5 Link to comment Share on other sites More sharing options...
Detro 7 Posted August 20, 2016 Author Share Posted August 20, 2016 f5 Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted August 20, 2016 Honorable Member Share Posted August 20, 2016 In reality RING1, and RING2 were the first drafts of the MOUNT_COSTUME and ACCE_COSTUME slots. If you want something better, create a new UNIQUE3 and UNIQUE4 on your own. Check out my GitHub Link to comment Share on other sites More sharing options...
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