ladcatalin 6 Posted July 26, 2016 Share Posted July 26, 2016 Hello. How i can incrasse soul stone chance for skills upgrade? I have source and all necessary filles for server, but i dont know where i should search this.. I want to make the chance to be 90% at all upgrades (G1-G2..G2-G3.....G10-P) Please...can u help me? Or..u have any better ideas Link to comment Share on other sites More sharing options...
terrorr 15 Posted July 26, 2016 Share Posted July 26, 2016 Why you use soul from GF? I think better soul is just make by python + lua with out any c++. Working same like GF. Link to comment Share on other sites More sharing options...
Developer PACI 921 Posted July 27, 2016 Developer Share Posted July 27, 2016 You can do it without touching your source-code with something like: if number(1,100) > 90 then return end pc.set_skill_level(skillVnum, pc.get_skill_level(skillVnum) + 1) when you return 0 and server doesn't boot: Link to comment Share on other sites More sharing options...
ladcatalin 6 Posted July 27, 2016 Author Share Posted July 27, 2016 12 hours ago, PACI said: You can do it without touching your source-code with something like: if number(1,100) > 90 then return end pc.set_skill_level(skillVnum, pc.get_skill_level(skillVnum) + 1) This is my quest. http://pastebin.com/jGNR2TVg Is 'speciall'..how i can modify this? @terrorr I dont understand what you sayed. What is GF? sorry.. Link to comment Share on other sites More sharing options...
terrorr 15 Posted July 27, 2016 Share Posted July 27, 2016 Game Forge Link to comment Share on other sites More sharing options...
Marggraf 139 Posted July 27, 2016 Share Posted July 27, 2016 search for: if pc.learn_grand_master_skill(skill_vnum) then cheange in if numer(1,10) > 9 then 9=90% chance of succes Link to comment Share on other sites More sharing options...
Premium r00t 123 Posted July 27, 2016 Premium Share Posted July 27, 2016 2 minutes ago, Marggraf said: search for: if pc.learn_grand_master_skill(skill_vnum) then cheange in if numer(1,10) > 9 then 9=90% chance of succes But in this way quest never advance skills... After add new line ad past pc.set_skill_level(skillVnum, pc.get_skill_level(skillVnum) + 1) Link to comment Share on other sites More sharing options...
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