andreidey 7 Posted June 27, 2016 Share Posted June 27, 2016 (edited) Hello i have a problem , when ai show itm with ALT+LEFT click in PM, or on chat looks like this https://metin2.download/picture/VmYgnBYW1G5DhwUh5zucw9pmjmiK51mI/.jpg please some help... PS:sorry for bad english.. Edited September 11, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
kodepiko 38 Posted June 27, 2016 Share Posted June 27, 2016 Looks like you replace | to * before/after receive/send whisper Link to comment Share on other sites More sharing options...
andreidey 7 Posted June 27, 2016 Author Share Posted June 27, 2016 On 27.06.2016 at 6:30 AM, kodepiko said: Looks like you replace | to * before/after receive/send whisper in wich file i need to edit to solve this problem.. please tell me.. Link to comment Share on other sites More sharing options...
kodepiko 38 Posted June 27, 2016 Share Posted June 27, 2016 2 minutes ago, andreidey said: in wich file i need to edit to solve this problem.. please tell me.. game.py - def OnRecvWhisper(self, mode, name, line): uiwhisper.py - def SendWhisper(self): just check what you have inside this functions maybe there are text.replace Link to comment Share on other sites More sharing options...
andreidey 7 Posted June 27, 2016 Author Share Posted June 27, 2016 22 hours ago, kodepiko said: game.py - def OnRecvWhisper(self, mode, name, line): uiwhisper.py - def SendWhisper(self): just check what you have inside this functions maybe there are text.replace here it's game This is the hidden content, please Sign In or Sign Up and here it;s uiwhisper This is the hidden content, please Sign In or Sign Up do you take a look? please 3 1 Link to comment Share on other sites More sharing options...
kodepiko 38 Posted June 27, 2016 Share Posted June 27, 2016 2 minutes ago, andreidey said: here it's game This is the hidden content, please Sign In or Sign Up and here it;s uiwhisper This is the hidden content, please Sign In or Sign Up do you take a look? please Please paste code of files at pastebin.com so I can see code directly Link to comment Share on other sites More sharing options...
andreidey 7 Posted June 27, 2016 Author Share Posted June 27, 2016 Spoiler import os import app import dbg import grp import item import background import chr import chrmgr import player import chat import textTail import event import uibonuspage import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import localeInfo import constInfo import exchange import ime import constInfo2 import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget import uiTaskbar import uiguildstorage # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST # OFFLINE_SHOP_PRICE_LIST import uiOfflineShopBuilder # END_OF_OFFLINE_SHOP_PRICE_LIST import uiOfflineShop import mouseModule import consoleModule import localeInfo import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander import uiScriptLocale import uianinu import uiteleport from _weakref import proxy from switchbot import Bot # TEXTTAIL_LIVINGTIME_CONTROL #if localeInfo.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if localeInfo.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE if localeInfo.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 BPisLodaded = 0 pet_gui_activado = 0 bonuspp = 0 selecttask = open("data/taskbar.cfg", "r") TASKBAR_EVENT = selecttask.read() selecttask.close() if TASKBAR_EVENT == "": TASKBAR_EVENT = "taskbar" class GameWindow(ui.ScriptWindow): def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.LastBoniSwitcherId = 0 self.pressNumber = None self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.petInventoryWnd = None self.boniSwitcherWnd = [] constInfo.BONI_SWITCHER_LOAD = FALSE self.itemShopWnd = None #import uiBoniSwitcher #for i in xrange(constInfo.SWITCHER_COUNT): #self.boniSwitcherWnd.append(uiBoniSwitcher.BoniSwitcherDialog(i)) #self.boniSwitcherWnd.SetChangeBonusSwitcherEvent(self.__BoniSwitcherShow) #self.boniSwitcherWnd.GAMESetBoniSwitcherCheckEvent(self.__BoniSwitcherCheckEvent) self.stream=stream self.interface = interfaceModule.Interface() self.interface.SetStream(self.stream) self.interface.MakeInterface() self.interface.SetOpenBoniSwitcherEvent(self.__BoniSwitcherShow) self.interface.ShowDefaultWindows() self.stream.isAutoSelect = 0 self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.GuildStorageWindow = uiguildstorage.GuildStorage() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() #wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴. self.itemDropQuestionDialog = None self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() self.switchbot = Bot() self.switchbot.Hide() self.teleport = uiteleport.TeleportWindow() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) ##START_PETGUI BY DASKUCHEN PetGuiBg5 = ui.AniImageBox() PetGuiBg5.AddFlag("not_pick") PetGuiBg5.AppendImage("d:/ymir work/ui/pet_aa_5.dds") self.PetGuiBg5 = PetGuiBg5 self.PetGuiBg5.SetPosition(10,50) PetGuiBg10 = ui.AniImageBox() PetGuiBg10.AddFlag("not_pick") PetGuiBg10.AppendImage("d:/ymir work/ui/pet_aa_10.dds") self.PetGuiBg10 = PetGuiBg10 self.PetGuiBg10.SetPosition(10,50) self.PetIcon = ui.ImageBox() self.PetIcon.AddFlag("not_pick") self.PetIcon.SetPosition(10+20, 50+20) self.PetName = ui.TextLine() self.PetName.SetDefaultFontName() self.PetName.SetPosition(10+133, 50+19) self.PetName.SetHorizontalAlignCenter() self.PetName.SetText("Pet_Name") self.PetName.SetOutline() self.PetLevel = ui.TextLine() self.PetLevel.SetDefaultFontName() self.PetLevel.SetPosition(10+133, 50+39) self.PetLevel.SetHorizontalAlignCenter() self.PetLevel.SetText("Pets_Level") self.PetLevel.SetOutline() self.PetBonusTit = ui.TextLine() self.PetBonusTit.SetDefaultFontName() self.PetBonusTit.SetPosition(10+112, 50+82) self.PetBonusTit.SetHorizontalAlignCenter() self.PetBonusTit.SetText(uianinu.ANINU_PBONUS) self.PetBonusTit.SetOutline() self.PetBonus1 = ui.TextLine() self.PetBonus1.SetDefaultFontName() self.PetBonus1.SetPosition(10+112, 50+102) self.PetBonus1.SetHorizontalAlignCenter() self.PetBonus1.SetText("Bonus_1") self.PetBonus1.SetOutline() self.PetBonus2 = ui.TextLine() self.PetBonus2.SetDefaultFontName() self.PetBonus2.SetPosition(10+112, 50+123) self.PetBonus2.SetHorizontalAlignCenter() self.PetBonus2.SetText("Bonus_2") self.PetBonus2.SetOutline() self.PetBonus3 = ui.TextLine() self.PetBonus3.SetDefaultFontName() self.PetBonus3.SetPosition(10+112, 50+144) self.PetBonus3.SetHorizontalAlignCenter() self.PetBonus3.SetText("Bonus_3") self.PetBonus3.SetOutline() self.PetBonus4 = ui.TextLine() self.PetBonus4.SetDefaultFontName() self.PetBonus4.SetPosition(10+112, 50+165) self.PetBonus4.SetHorizontalAlignCenter() self.PetBonus4.SetText("Bonus_4") self.PetBonus4.SetOutline() self.PetBonus5 = ui.TextLine() self.PetBonus5.SetDefaultFontName() self.PetBonus5.SetPosition(10+112, 50+186) self.PetBonus5.SetHorizontalAlignCenter() self.PetBonus5.SetText("Bonus_5") self.PetBonus5.SetOutline() self.PetBonus6 = ui.TextLine() self.PetBonus6.SetDefaultFontName() self.PetBonus6.SetPosition(10+112, 50+207) self.PetBonus6.SetHorizontalAlignCenter() self.PetBonus6.SetText("Bonus_6") self.PetBonus6.SetOutline() self.PetBonus7 = ui.TextLine() self.PetBonus7.SetDefaultFontName() self.PetBonus7.SetPosition(10+112, 50+228) self.PetBonus7.SetHorizontalAlignCenter() self.PetBonus7.SetText("Bonus_7") self.PetBonus7.SetOutline() self.PetBonus8 = ui.TextLine() self.PetBonus8.SetDefaultFontName() self.PetBonus8.SetPosition(10+112, 50+249) self.PetBonus8.SetHorizontalAlignCenter() self.PetBonus8.SetText("Bonus_8") self.PetBonus8.SetOutline() self.PetBonus9 = ui.TextLine() self.PetBonus9.SetDefaultFontName() self.PetBonus9.SetPosition(10+112, 50+270) self.PetBonus9.SetHorizontalAlignCenter() self.PetBonus9.SetText("Bonus_9") self.PetBonus9.SetOutline() self.PetBonus10 = ui.TextLine() self.PetBonus10.SetDefaultFontName() self.PetBonus10.SetPosition(10+112, 50+291) self.PetBonus10.SetHorizontalAlignCenter() self.PetBonus10.SetText("Bonus_10") self.PetBonus10.SetOutline() PetExpBar = ui.AniImageBox() PetExpBar.AddFlag("not_pick") PetExpBar.AppendImage("d:/ymir work/ui/pet_exp.tga") PetExpBar.SetPercentage(0,1) self.PetExpBar = PetExpBar self.PetExpBar.SetPosition(10+20, 50+60) self.PetExpLabel = ui.TextLine() self.PetExpLabel.SetDefaultFontName() self.PetExpLabel.SetPosition(10+112, 50+58) self.PetExpLabel.SetHorizontalAlignCenter() self.PetExpLabel.SetText("0.0%") self.PetExpLabel.SetOutline() ##CLOSE_PETGUI BY DASKUCHEN ## START SISTEM ANINU self.Activare_Menu = ui.Button() self.Activare_Menu.SetPosition(wndMgr.GetScreenWidth()-10,220) self.Activare_Menu.SetUpVisual("d:/ymir work/ui/1_1.tga") self.Activare_Menu.SetOverVisual("d:/ymir work/ui/1_2.tga") self.Activare_Menu.SetDownVisual("d:/ymir work/ui/1_3.tga") self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg)) self.Activare_Menu.Hide() self.Dezactivare_Menu = ui.Button() self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-160,220) self.Dezactivare_Menu.SetUpVisual("d:/ymir work/ui/2_1.tga") self.Dezactivare_Menu.SetOverVisual("d:/ymir work/ui/2_2.tga") self.Dezactivare_Menu.SetDownVisual("d:/ymir work/ui/2_3.tga") self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubgEND)) self.Dezactivare_Menu.Hide() KillGuiBg = ui.AniImageBox() KillGuiBg.AppendImage("d:/ymir work/ui/system_kp.tga") self.KillGuiBg = KillGuiBg self.KillGuiBg.SetPosition(wndMgr.GetScreenWidth()-160,200) self.KillGuiBg.Hide() self.KillBlauReich = ui.TextLine() self.KillBlauReich.SetDefaultFontName() self.KillBlauReich.SetPosition((wndMgr.GetScreenWidth()-345)+210, 240) self.KillBlauReich.SetText("†: ") self.KillBlauReich.SetOutline() self.KillBlauReich.Hide() self.KillGelbReich = ui.TextLine() self.KillGelbReich.SetDefaultFontName() self.KillGelbReich.SetPosition((wndMgr.GetScreenWidth()-345)+210, 260) self.KillGelbReich.SetText("†: ") self.KillGelbReich.SetOutline() self.KillGelbReich.Hide() self.KillRotReich = ui.TextLine() self.KillRotReich.SetDefaultFontName() self.KillRotReich.SetPosition((wndMgr.GetScreenWidth()-345)+210, 220) self.KillRotReich.SetText("†: ") self.KillRotReich.SetOutline() self.KillRotReich.Hide() self.KillMob = ui.TextLine() self.KillMob.SetDefaultFontName() self.KillMob.SetPosition((wndMgr.GetScreenWidth()-345)+210, 280) self.KillMob.SetText("†: ") self.KillMob.SetOutline() self.KillMob.Hide() self.Puncte = ui.TextLine() self.Puncte.SetDefaultFontName() self.Puncte.SetPosition((wndMgr.GetScreenWidth()-345)+210, 300) self.Puncte.SetText("†: ") self.Puncte.SetOutline() self.Puncte.Hide() self.Minute = ui.TextLine() self.Minute.SetDefaultFontName() self.Minute.SetPosition((wndMgr.GetScreenWidth()-345)+210, 320) self.Minute.SetText("†: ") self.Minute.SetOutline() self.Minute.Hide() Espacio = ui.AniImageBox() Espacio.SetWindowHorizontalAlignLeft() Espacio.SetWindowVerticalAlignTop() Espacio.AppendImage("d:/ymir work/ui/pattern/medallas/espacio.dds") self.Espacio = Espacio self.Espacio.SetPosition(10, 80) self.contador_usuarios_guerra = ui.TextLine() self.contador_usuarios_guerra.SetWindowHorizontalAlignLeft() self.contador_usuarios_guerra.SetWindowVerticalAlignTop() self.contador_usuarios_guerra.SetDefaultFontName() self.contador_usuarios_guerra.SetPosition(24+8, 37+2 +40) self.contador_usuarios_guerra.SetText("0") self.contador_usuarios_guerra.SetOutline() self.muertos_guerra = ui.TextLine() self.muertos_guerra.SetWindowHorizontalAlignLeft() self.muertos_guerra.SetWindowVerticalAlignTop() self.muertos_guerra.SetDefaultFontName() self.muertos_guerra.SetPosition(24+8, 47+2+40) self.muertos_guerra.SetText("0") self.muertos_guerra.SetOutline() self.caido_guerra = ui.TextLine() self.caido_guerra.SetWindowHorizontalAlignLeft() self.caido_guerra.SetWindowVerticalAlignTop() self.caido_guerra.SetDefaultFontName() self.caido_guerra.SetPosition(24+8, 57+2+40) self.caido_guerra.SetText("0") self.caido_guerra.SetOutline() self.usuarios_guerra = ui.TextLine() self.usuarios_guerra.SetWindowHorizontalAlignLeft() self.usuarios_guerra.SetWindowVerticalAlignTop() self.usuarios_guerra.SetDefaultFontName() self.usuarios_guerra.SetPosition(10+8, 37+2+40) self.usuarios_guerra.SetText("U:") self.usuarios_guerra.SetOutline() self.ranking_guerra = ui.TextLine() self.ranking_guerra.SetWindowHorizontalAlignLeft() self.ranking_guerra.SetWindowVerticalAlignTop() self.ranking_guerra.SetDefaultFontName() self.ranking_guerra.SetPosition(10+8, 47+2+40) self.ranking_guerra.SetText("R:") self.ranking_guerra.SetOutline() self.ranking_caido = ui.TextLine() self.ranking_caido.SetWindowHorizontalAlignLeft() self.ranking_caido.SetWindowVerticalAlignTop() self.ranking_caido.SetDefaultFontName() self.ranking_caido.SetPosition(10 +8, 57 +2+40) self.ranking_caido.SetText("M:") self.ranking_caido.SetOutline() Medallas_gui = ui.AniImageBox() Medallas_gui.SetWindowHorizontalAlignLeft() Medallas_gui.SetWindowVerticalAlignTop() Medallas_gui.AppendImage("d:/ymir work/ui/pattern/medallas/espacio.dds") self.Medallas_gui = Medallas_gui self.Medallas_gui.SetPosition(10, 40) self.muertes = ui.TextLine() self.muertes.SetWindowHorizontalAlignLeft() self.muertes.SetWindowVerticalAlignTop() self.muertes.SetDefaultFontName() self.muertes.SetPosition(24, 51) self.muertes.SetText("0") self.muertes.SetOutline() self.primera_muerte = ui.AniImageBox() self.primera_muerte.SetWindowHorizontalAlignLeft() self.primera_muerte.SetWindowVerticalAlignTop() self.primera_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/1.dds") self.primera_muerte.SetPosition(43, 40) self.doble_muerte = ui.AniImageBox() self.doble_muerte.SetWindowHorizontalAlignLeft() self.doble_muerte.SetWindowVerticalAlignTop() self.doble_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/2.dds") self.doble_muerte.SetPosition(43 + 33, 40) self.triple_muerte = ui.AniImageBox() self.triple_muerte.SetWindowHorizontalAlignLeft() self.triple_muerte.SetWindowVerticalAlignTop() self.triple_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/3.dds") self.triple_muerte.SetPosition(43 + 33 + 33, 40) self.exterminio = ui.AniImageBox() self.exterminio.SetWindowHorizontalAlignLeft() self.exterminio.SetWindowVerticalAlignTop() self.exterminio.AppendImage("d:/ymir work/ui/pattern/medallas/4.dds") self.exterminio.SetPosition(43+ 33+ 33 + 33, 40) self.muertacular = ui.AniImageBox() self.muertacular.SetWindowHorizontalAlignLeft() self.muertacular.SetWindowVerticalAlignTop() self.muertacular.AppendImage("d:/ymir work/ui/pattern/medallas/5.dds") self.muertacular.SetPosition(43+ 33+ 33+ 33 + 33, 40) self.bestialidad = ui.AniImageBox() self.bestialidad.SetWindowHorizontalAlignLeft() self.bestialidad.SetWindowVerticalAlignTop() self.bestialidad.AppendImage("d:/ymir work/ui/pattern/medallas/6.dds") self.bestialidad.SetPosition(43+ 33+ 33+ 33+ 33 + 33, 40) self.salvajada = ui.AniImageBox() self.salvajada.SetWindowHorizontalAlignLeft() self.salvajada.SetWindowVerticalAlignTop() self.salvajada.AppendImage("d:/ymir work/ui/pattern/medallas/7.dds") self.salvajada.SetPosition(43+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.catastrofe = ui.AniImageBox() self.catastrofe.SetWindowHorizontalAlignLeft() self.catastrofe.SetWindowVerticalAlignTop() self.catastrofe.AppendImage("d:/ymir work/ui/pattern/medallas/8.dds") self.catastrofe.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.apocalipsis = ui.AniImageBox() self.apocalipsis.SetWindowHorizontalAlignLeft() self.apocalipsis.SetWindowVerticalAlignTop() self.apocalipsis.AppendImage("d:/ymir work/ui/pattern/medallas/9.dds") self.apocalipsis.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.lluvia_muertos = ui.AniImageBox() self.lluvia_muertos.SetWindowHorizontalAlignLeft() self.lluvia_muertos.SetWindowVerticalAlignTop() self.lluvia_muertos.AppendImage("d:/ymir work/ui/pattern/medallas/10.dds") self.lluvia_muertos.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.super_increible = ui.AniImageBox() self.super_increible.SetWindowHorizontalAlignLeft() self.super_increible.SetWindowVerticalAlignTop() self.super_increible.AppendImage("d:/ymir work/ui/pattern/medallas/11.dds") self.super_increible.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(localeInfo.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # OFFLINE_SHOP_PRICE_LIST uiOfflineShopBuilder.Clear() # END_OF_OFFLINE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱 # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ] self.cubeInformation = {} self.currentCubeNPC = 0 self.acceInformation = {} self.currentAcceNPC = 0 def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.PrintMousePos = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.itemShopWnd: self.itemShopWnd.Destroy() self.itemShopWnd = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None for i in xrange(len(self.boniSwitcherWnd)): if self.boniSwitcherWnd: self.boniSwitcherWnd.Destroy() self.boniSwitcherWnd = None if self.petInventoryWnd: self.petInventoryWnd.Destroy() self.petInventoryWnd = None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_P] = lambda : self.__BonusPage() onPressKeyDict[app.DIK_K] = lambda : self.__Teleport() onPressKeyDict[app.DIK_X] = lambda : self.__toggleSwitchbot() onPressKeyDict[app.DIK_U] = lambda : self.__quikeqchange() onPressKeyDict[app.DIK_Y] = lambda : self.__fontchange() onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop() or not uiOfflineShopBuilder.IsBuildingOfflineShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): if localeInfo.IsARABIC(): if 0 <= localSlotIndex and localSlotIndex < 4: player.RequestUseLocalQuickSlot(3-localSlotIndex) else: player.RequestUseLocalQuickSlot(11-localSlotIndex) else: player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() self.PrintMousePos.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() self.PrintMousePos.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) ## self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): if constInfo.CApiSetHide == 1: net.SendQuestInputStringPacket(str(constInfo.SendString)) constInfo.CApiSetHide = 0 return elif constInfo.INPUT_IGNORE == 1: return else: self.interface.OpenQuestWindow(skin, idx) def Mozart(self, data): dane = data.split("|") constInfo.PLAYER_NAME = str(dane[0]) constInfo.PLAYER_HP = int(dane[1]) constInfo.PLAYER_MAX_HP = int(dane[2]) constInfo.PLAYER_SP = int(dane[3]) constInfo.PLAYER_MAX_SP = int(dane[4]) def Tabulejtor(self, id): constInfo.STHX = int(id) def GetInputOn(self): constInfo.INPUT_IGNORE = 1 def GetInputOff(self): constInfo.INPUT_IGNORE = 0 def GetInputValue(self): net.SendQuestInputStringPacket(str(constInfo.VID)) def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(localeInfo.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1) elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type: self.BINARY_DragonSoulGiveQuilification() def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulDeactivate() # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return self.interface.OpenWhisperDialog(name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if localeInfo.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(localeInfo.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type]) if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## OfflineShop def StartOfflineShop(self, vid): self.interface.OpenOfflineShopDialog(vid) def EndOfflineShop(self): self.interface.CloseOfflineShopDialog() def RefreshOfflineShop(self): self.interface.RefreshOfflineShopDialog() ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE) def ShowConsole(self): pass def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): MapName = str(background.GetCurrentMapName()) if MapName == "mapa_guerra" and constInfo.ataque_guerra == 1: return player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return if key == app.DIK_ESC: self.RequestDropItem(False) constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0) try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) ## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP # OFFLINESHOP_DISABLE_ITEM_DROP if (uiOfflineShopBuilder.IsBuildingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return # END_OF_OFFLINESHOP_DISABLE_ITEM_DROP # OFFLINESHOP_DISABLE_ITEM_DROP2 if (uiOfflineShop.IsEditingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return # END_OF_OFFLINESHOP_DISABLE_ITEM_DROP2 if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP # OFFLINESHOP_DISABLE_ITEM_DROP if (uiOfflineShopBuilder.IsBuildingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return # END_OFF_OFFLINESHOP_DISABLE_ITEM_DROP # OFFLINESHOP_DISABLE_ITEM_DROP2 if (uiOfflineShop.IsEditingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return # END_OF_OFFLINESHOP_DISABLE_ITEM_DROP2 if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if player.SLOT_TYPE_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1) elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP - OFFLINESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return if (uiOfflineShopBuilder.IsBuildingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return if (uiOfflineShop.IsEditingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP - END_OF_OFFLINESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse)) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return TRUE def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # GIFT command def Gift_Show(self): self.interface.ShowGift() # CUBE def BINARY_Cube_Open(self, npcVNUM): self.currentCubeNPC = npcVNUM self.interface.OpenCubeWindow() if npcVNUM not in self.cubeInformation: net.SendChatPacket("/cube r_info") else: cubeInfoList = self.cubeInformation[npcVNUM] i = 0 for cubeInfo in cubeInfoList: self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) j = 0 for materialList in cubeInfo["materialList"]: for materialInfo in materialList: itemVnum, itemCount = materialInfo self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) j = j + 1 i = i + 1 self.interface.wndCube.Refresh() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count): self.interface.UpdateCubeInfo(gold, itemVnum, count) def BINARY_Cube_Succeed(self, itemVnum, count): print "큐브 제작 성공" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "큐브 제작 실패" self.interface.FailedCubeWork() pass def BINARY_Cube_ResultList(self, npcVNUM, listText): # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌 #print listText if npcVNUM == 0: npcVNUM = self.currentCubeNPC self.cubeInformation[npcVNUM] = [] try: for eachInfoText in listText.split("/"): eachInfo = eachInfoText.split(",") itemVnum = int(eachInfo[0]) itemCount = int(eachInfo[1]) self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount}) self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount) resultCount = len(self.cubeInformation[npcVNUM]) requestCount = 7 modCount = resultCount % requestCount splitCount = resultCount / requestCount for i in xrange(splitCount): #print("/cube r_info %d %d" % (i * requestCount, requestCount)) net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount)) if 0 < modCount: #print("/cube r_info %d %d" % (splitCount * requestCount, modCount)) net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount)) except RuntimeError, msg: dbg.TraceError(msg) return 0 pass def BINARY_Acce_Open(self, npcVNUM): self.interface.OpenAcceWindow() def BINARY_Acce_Close(self): self.interface.CloseAcceWindow() def BINARY_Acce_UpdateInfo(self, gold, itemVnum, count, rItemVnum, rCount): self.interface.UpdateAcceInfo(gold, itemVnum, count, rItemVnum, rCount) def BINARY_Acce_Succeed(self, itemVnum, count): print "Making acce has succesfully!" self.interface.SucceedAcceWork(itemVnum, count) pass def BINARY_Acce_Failed(self): print "Making acce has failed!" self.interface.FailedAcceWork() pass def BINARY_Acce_Abs_Open(self, npcVNUM): self.interface.OpenAcceAbsWindow() def BINARY_Acce_Abs_Succeed(self): print "Acce absorption has succesfully!" self.interface.SucceedAcceAbsWork() pass def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText): # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 try: #print listText if 3 > len(listText): dbg.TraceError("Wrong Cube Material Infomation") return 0 eachResultList = listText.split("@") cubeInfo = self.cubeInformation[self.currentCubeNPC] itemIndex = 0 for eachResultText in eachResultList: cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []] materialList = cubeInfo[startIndex + itemIndex]["materialList"] gold = 0 splitResult = eachResultText.split("/") if 1 < len(splitResult): gold = int(splitResult[1]) #print "splitResult : ", splitResult eachMaterialList = splitResult[0].split("&") i = 0 for eachMaterialText in eachMaterialList: complicatedList = eachMaterialText.split("|") if 0 < len(complicatedList): for complicatedText in complicatedList: (itemVnum, itemCount) = complicatedText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList.append((itemVnum, itemCount)) else: itemVnum, itemCount = eachMaterialText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList.append((itemVnum, itemCount)) i = i + 1 itemIndex = itemIndex + 1 self.interface.wndCube.Refresh() except RuntimeError, msg: dbg.TraceError(msg) return 0 pass # END_OF_CUBE # 용혼석 def Highlight_Item(self, inven_type, inven_pos): self.interface.Highligt_Item(inven_type, inven_pos) def BINARY_DragonSoulGiveQuilification(self): self.interface.DragonSoulGiveQuilification() def BINARY_DragonSoulRefineWindow_Open(self): self.interface.OpenDragonSoulRefineWindow() def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos): self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos) def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos): self.interface.SucceedDragonSoulRefine(inven_type, inven_pos) # END of DRAGON SOUL REFINE WINDOW def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in localeInfo.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "getinputbegin" : self.__Inputget1, "getinputend" : self.__Inputget2, "getinput" : self.__Inputget3, "dopes_index" :self.__bonus_questindex, "evento_ultimo_superviviente" : self.__evento_ultimo_superviviente, "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "OpenOfflineShop" : self.__OfflineShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, "EventTaskBar" : self.__EventTaskBar, "ActivareSysRight" : self.__ActivareSysRight, "DezactivareSysRight" : self.__DezactivareSysRight, "KillRotReich" : self.__KillRotReich, "KillGelbReich" : self.__KillGelbReich, "KillBlauReich" : self.__KillBlauReich, "KillMob" : self.__KillMob, "Puncte" : self.__Puncte, "Minute" : self.__Minute, ##PETGUI BY DASKUCHEN "ShowPetGui" : self.__showpetgui, "HidePetGui" : self.__hidepetgui, "HaustierName" : self.__PetName, "HaustierLevel" : self.__PetLevel, "HaustierBonus1" : self.__PetBoni1, "HaustierBonus2" : self.__PetBoni2, "HaustierBonus3" : self.__PetBoni3, "HaustierBonus4" : self.__PetBoni4, "HaustierBonus5" : self.__PetBoni5, "HaustierBonus6" : self.__PetBoni6, "HaustierBonus7" : self.__PetBoni7, "HaustierBonus8" : self.__PetBoni8, "HaustierBonus9" : self.__PetBoni9, "HaustierBonus10" : self.__PetBoni10, "PetProcentExp" : self.__PetExp, "PetIcon" : self.__PetIcon, ## # Fix input quest Start "GetInputStringStart" : self.GetInputStringStart, "GetInputStringEnd" : self.GetInputStringEnd, # Fix input quest End #Guildstorage "GUILDSTORAGE" : self._GuildStorageCMD, "GUILDSTORAGE_ADDITEM" : self._GuildStorageAddItem, "GUILDSTORAGE_ADDITEMSLOT" : self._GuildStorageAddItemSlot, "GUILDSTORAGE_ADDMEMBER" : self._GuildStorageAddMemberToList, "GUILDSTORAGE_ADDTEMPSLOT" : self._GuildStorageTempSlotsAdd, "GUILDSTORAGE_ADDLOG" : self._GuildStorageAddLog, # PET_SYSTEM "PetIsMine" : self.__PetIsMineByVid, "ActivarGui" : self.__ActivarGui, "SetPetClearItemSlotButtonIndex" : self.__PetSetClearItemSlotButtonIndex, "SetPetIncreaseBoniButtonIndex" : self.__PetSetIncreaseBoniButtonIndex, "SetPetSendAwayButtonIndex" : self.__PetSetSendAwayButtonIndex, "ShowPet" : self.__PetShow, "HidePet" : self.__PetHide, "GetPetClearSlot" : self.__PetGetClearSlot, "GetPetIncreaseBoni" : self.__PetGetIncreaseBoni, "SetPet" : self.__PetSet, "SetPetHead" : self.__PetSetHead, "SetPetNeck" : self.__PetSetNeck, "SetPetFoot" : self.__PetSetFoot, "SetPetAttackValue" : self.__PetSetAttackValue, "SetPetMagicAttackValue" : self.__PetSetMagicAttackValue, "SetPetArmorValue" : self.__PetSetArmorValue, "SetPetName" : self.__PetSetName, "SetPetLevel" : self.__PetSetLevel, "SetPetExp" : self.__PetSetExp, "SetPetMaxExp" : self.__PetSetMaxExp, "SetPetSkillPoints" : self.__PetSetSkillPoints, "Teleport" : self.Teleport, # END_OF_PET_SYSTEM # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # ITEM_SHOP "SetISLoadButtonIndex" : self.__ISSetLoadButtonIndex, "SetISBuyButtonIndex" : self.__ISSetBuyButtonIndex, "GetISBuyID" : self.__ISGetBuyID, "GetISBuyID2" : self.__ISGetBuyID2, "AddISCategory" : self.__ISAddCategory, "SelectISCategory" : self.__ISSelectCategory, "ClearISItems" : self.__ISClearItems, "AddISItem" : self.__ISAddItem, "AddISItemDesc" : self.__ISAddItemDesc, "SetISLoadSuccess" : self.__ISSetLoadSuccess, "SetISLoadFail" : self.__ISSetLoadFail, "SetISBuySuccess" : self.__ISSetBuySuccess, "SetISBuyFail" : self.__ISSetBuyFail, "SetISCoins" : self.__ISSetCoins, "SetISMarks" : self.__ISSetMarks, "Showmedallas_gui" : self.__showmedallas_gui, "Hidemedallas_gui" : self.__hidemedallas_gui, "muertes" : self.__muertes, "primera_muerte" : self.__primera_muerte, "doble_muerte" : self.__doble_muerte, "triple_muerte" : self.__triple_muerte, "exterminio" : self.__exterminio, "muertacular" : self.__muertacular, "bestialidad" : self.__bestialidad, "salvajada" : self.__salvajada, "catastrofe" : self.__catastrofe, "apocalipsis" : self.__apocalipsis, "lluvia_muertos" : self.__lluvia_muertos, "super_increible" : self.__super_increible, "input0" : self.__Input0, "input1" : self.__Input1, "fajsghe3uiqweub" : self.__fajsghe3uiqweub, "kbnefpporteoprt" : self.__kbnefpporteoprt, # END_OF_ITEM_SHOP # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, #transfer costume "transferopen" : self.showtransfer, "get_input_value" : self.GetInputValue, "get_input_start" : self.GetInputOn, "get_input_end" : self.GetInputOff, "super_quest" : self.Tabulejtor, "pvp_zdruwko" : self.Mozart, #end transfer "OpenBankSys" : self.__bank, "BankQuest" : self.BankQuest, "BankData" : self.BankData, "BankDataTotal" : self.BankDataTotal, "GetInputStart" : self.GetInputStart, "GetInputStop" : self.GetInputStop, "GetInput" : self.GetInput, "SysFishActive" : self.__quifishbot, # END_OF_WEDDING ########Anti Exp Button by Sanii########## "anti_exp" : self.AntiExp, "anti_exp_state" : self.AntiExpState, "mostrar_usuarios" : self.__mostrar_usuarios, "ocultar_usuarios" : self.__ocultar_usuarios, "muerto_guerras" : self.__muerto_guerras, "alubias" : self.__alubias, "proteccion_guerra" : self.__proteccion_guerra, "contador_usuarios_guerra" : self.__contador_usuarios_guerra, "muertos_guerra" : self.__muertos_guerra, "caido_guerra" : self.__caido_guerra, "ataque_guerra" : self.__ataque_guerra, "ataque_guerra1" : self.__ataque_guerra1, "activar_libre" : self.__activar_libre, "cerrar_grupo" : self.__grupobug, "spirit2" : self.__spirit2, # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST "SysFishActive" : self.__quifishbot, "AcceMessage" : self.AcceMessage, "AcceAbsMessage" : self.AcceAbsMessage, # END_OF_BONI_SWITCHER #offshoppannel } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def GuildstorageTry(self): import uiguildstorage self.GuildstorageWindow = uiguildstorage.GuildStorage() if self.GuildstorageWindow.IsShow(): self.GuildstorageWindow.Hide() else: self.GuildStorageWindow.Show() def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() def __fajsghe3uiqweub(self): net.SendChatPacket("(fajsghe3uiqweub)") def __kbnefpporteoprt(self): net.SendChatPacket("(kbnefpporteoprt)") # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def AcceMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.ACCE_DEL_SERVEITEM) def AcceAbsMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.ACCE_DEL_ABSORDITEM) def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(localeInfo.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return FALSE return TRUE def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) # PET_INVENTORY def __PetIsMineByVid(self, vid): targetName = chr.GetNameByVID(int(vid)) charName = player.GetName() or chr.GetMainCharacterName() if targetName[0:len(charName)] == charName: localeInfo.SEND_BACK = "true" else: localeInfo.SEND_BACK = "false" self.__SendTextPacketToQuest() localeInfo.SEND_BACK = "" def __SendTextPacketToQuest(self): net.SendQuestInputStringPacket(localeInfo.SEND_BACK) def __Inputget1(self): constInfo.INPUT_IGNORE = 1 def __Inputget2(self): constInfo.INPUT_IGNORE = 0 def __Inputget3(self): net.SendQuestInputStringPacket("1") def GetInputStringStart(self): constInfo.INPUT_IGNORE = 1 def GetInputStringEnd(self): constInfo.INPUT_IGNORE = 0 def __PetSetClearItemSlotButtonIndex(self, index): constInfo2.PET_CLEAR_ITEM_SLOT_BUTTON_INDEX = int(index) def __PetSetIncreaseBoniButtonIndex(self, index): constInfo2.PET_INCREASE_BONI_BUTTON_INDEX = int(index) def __PetSetSendAwayButtonIndex(self, index): constInfo2.PET_SEND_AWAY_BUTTON_INDEX = int(index) def __ActivarGui(self): global pet_gui_activado pet_gui_activado = 1 def __DeactivarGui(self): global pet_gui_activado pet_gui_activado = 0 def __PetShow(self): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.Show() def __PetHide(self): if self.petInventoryWnd: self.petInventoryWnd.Hide() def __PetGetClearSlot(self): net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetClearSlot())) def __PetGetIncreaseBoni(self): net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetIncreaseBoni())) def __PetSet(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetPet(itemVnum) def __PetSetHead(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetHeadItem(itemVnum) else: self.petInventoryWnd.ClearHeadItem() def __PetSetNeck(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetNeckItem(itemVnum) else: self.petInventoryWnd.ClearNeckItem() def __PetSetFoot(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetFootItem(itemVnum) else: self.petInventoryWnd.ClearFootItem() def __PetSetAttackValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetAttackValue(value) def __PetSetMagicAttackValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetMagicAttackValue(value) def __PetSetArmorValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetArmorValue(value) def __PetSetName(self, name): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetName(name.replace("[_]", " ")) def __PetSetLevel(self, level): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetLevel(level) def __PetSetExp(self, exp): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetExp(exp) self.petInventoryWnd.UpdateExpBar() def __PetSetMaxExp(self, maxexp): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetMaxExp(maxexp) self.petInventoryWnd.UpdateExpBar() def __PetSetSkillPoints(self, points): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetSkillPoints(points) # END_PET_INVENTORY def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE) def __muerto_guerras(self, id): constInfo.muerto_guerras = int(id) def __alubias(self): for i in xrange(player.INVENTORY_PAGE_SIZE*2): if player.GetItemIndex(i) in (70102,): net.SendItemUsePacket(i) net.SendItemUsePacket(i) net.SendItemUsePacket(i) net.SendItemUsePacket(i) net.SendItemUsePacket(i) net.SendItemUsePacket(i) break def __spirit2(self): net.SendChatPacket("(spirit2)") def __proteccion_guerra(self): net.SendChatPacket("(proteccion_guerra)") def __contador_usuarios_guerra(self, contador_usuarios_guerra): self.contador_usuarios_guerra.SetText(contador_usuarios_guerra) def __muertos_guerra(self, muertos_guerra): self.muertos_guerra.SetText(muertos_guerra) def __caido_guerra(self, caido_guerra): self.caido_guerra.SetText(caido_guerra) def __mostrar_usuarios(self): self.Espacio.Show() self.contador_usuarios_guerra.Show() self.muertos_guerra.Show() self.caido_guerra.Show() self.usuarios_guerra.Show() self.ranking_guerra.Show() self.ranking_caido.Show() def __ocultar_usuarios(self): self.Espacio.Hide() self.contador_usuarios_guerra.Hide() self.muertos_guerra.Hide() self.caido_guerra.Hide() self.usuarios_guerra.Hide() self.ranking_guerra.Hide() self.ranking_caido.Hide() def __ataque_guerra(self): constInfo.ataque_guerra = 1 def __ataque_guerra1(self): constInfo.ataque_guerra = 0 def __activar_libre(self): net.SendChatPacket("/pkmode 2") def __grupobug(self): net.SendPartyExitPacket() ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_PLAYER): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_PLAYER): self.interface.DisappearPrivateShop(vid) # OfflineShop def __OfflineShop_Open(self): self.interface.OpenOfflineShopInputNameDialog() def BINARY_OfflineShop_Appear(self, vid, text): if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_NPC): self.interface.AppearOfflineShop(vid, text) def BINARY_OfflineShop_Disappear(self, vid): if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_NPC): self.interface.DisappearOfflineShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING ########Anti Exp Button by Sanii########## def AntiExp(self, qid): constInfo.ANTI_EXP = int(qid) def AntiExpState(self, state): constInfo.ANTI_EXP_STATE = int(state) ########################################## # BONI_SWITCHER def __BoniSwitcherChangeVisible(self): if not self.boniSwitcherWnd[self.LastBoniSwitcherId].IsShow(): self.__HideAllBoniSwitcher() self.boniSwitcherWnd[self.LastBoniSwitcherId].Show(FALSE) else: self.__HideAllBoniSwitcher() def __BoniSwitcherShow(self, id): lastId = self.LastBoniSwitcherId self.LastBoniSwitcherId = id if not self.boniSwitcherWnd[id].IsShow(): self.__HideAllBoniSwitcher() (x, y) = self.boniSwitcherWnd[lastId].GetGlobalPosition() self.boniSwitcherWnd[id].SetPosition(x, y) self.boniSwitcherWnd[id].Show(FALSE) def __BoniSwitcherHide(self, id): if self.boniSwitcherWnd[id]: self.boniSwitcherWnd[id].Hide() def __HideAllBoniSwitcher(self): for i in xrange(len(self.boniSwitcherWnd)): self.__BoniSwitcherHide(i) def __ResetBoniFromSwitcher(self): constInfo.BONI_LIST_WEAPON = [] constInfo.BONI_LIST_WEAPON_ADDON = [] constInfo.BONI_LIST_ARMOR = [] constInfo.BONI_LIST_BRACELET = [] constInfo.BONI_LIST_BOOTS = [] constInfo.BONI_LIST_NECKLACE = [] constInfo.BONI_LIST_HELMET = [] constInfo.BONI_LIST_SHIELD = [] constInfo.BONI_LIST_EARRINGS = [] # ITEM_SHOP def __ItemShopShow(self): if not self.itemShopWnd: import uiItemShop self.itemShopWnd = uiItemShop.ItemShopBoard() self.itemShopWnd.Show() def __ISSetLoadButtonIndex(self, index): constInfo.ITEM_SHOP_LOAD_BUTTON_INDEX = int(index) def __ISSetBuyButtonIndex(self, index): constInfo.ITEM_SHOP_BUY_BUTTON_INDEX = int(index) def __ISGetBuyID(self): if self.itemShopWnd: net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString()) else: net.SendQuestInputStringPacket("ERROR") def __ISGetBuyID2(self): if self.itemShopWnd: net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString2()) else: net.SendQuestInputStringPacket("ERROR") def __Input0(self): constInfo.INPUT_IGNORE = 0 def __Input1(self): constInfo.INPUT_IGNORE = 1 def __ISAddCategory(self, catId, catName): self.itemShopWnd.AddCategory(catId, catName.replace("[_]", " ")) def __primera_muerte(self): self.primera_muerte.Show() snd.PlaySound("sound/ui/primera_muerte.wav") net.SendChatPacket("(primera_muerte)") def __doble_muerte(self): self.doble_muerte.Show() snd.PlaySound("sound/ui/doble_muerte.wav") net.SendChatPacket("(doble_muerte)") def __triple_muerte(self): self.triple_muerte.Show() snd.PlaySound("sound/ui/triple_muerte.wav") net.SendChatPacket("(triple_muerte)") def __exterminio(self): self.exterminio.Show() snd.PlaySound("sound/ui/exterminio.wav") net.SendChatPacket("(exterminio)") def __muertacular(self): self.muertacular.Show() snd.PlaySound("sound/ui/muertacular.wav") net.SendChatPacket("(muertacular)") def __bestialidad(self): self.bestialidad.Show() snd.PlaySound("sound/ui/bestialidad.wav") net.SendChatPacket("(bestialidad)") def __salvajada(self): self.salvajada.Show() snd.PlaySound("sound/ui/salvajada.wav") net.SendChatPacket("(salvajada)") def __catastrofe(self): self.catastrofe.Show() snd.PlaySound("sound/ui/catastrofe.wav") net.SendChatPacket("(catastrofe)") def __apocalipsis(self): self.apocalipsis.Show() snd.PlaySound("sound/ui/apocalipsis.wav") net.SendChatPacket("(apocalipsis)") def __lluvia_muertos(self): self.lluvia_muertos.Show() snd.PlaySound("sound/ui/lluvia_muertos.wav") net.SendChatPacket("(lluvia_muertos)") def __super_increible(self): self.super_increible.Show() snd.PlaySound("sound/ui/super_increible.wav") net.SendChatPacket("(super_increible)") def __hidemedallas_gui(self): self.Medallas_gui.Hide() self.primera_muerte.Hide() self.doble_muerte.Hide() self.triple_muerte.Hide() self.exterminio.Hide() self.muertacular.Hide() self.bestialidad.Hide() self.salvajada.Hide() self.catastrofe.Hide() self.apocalipsis.Hide() self.lluvia_muertos.Hide() self.super_increible.Hide() self.muertes.Hide() def __showmedallas_gui(self): self.Medallas_gui.Show() self.muertes.Show() def __muertes(self, muertes): self.muertes.SetText(muertes) def __ISSelectCategory(self, catId): self.itemShopWnd.SelectCategory(catId) def __ISClearItems(self): self.itemShopWnd.Clear() def __ISAddItem(self, catId, itemId, itemVnum, itemCount, itemCost, itemCostType, attr1, val1, attr2, val2, attr3, val3, attr4, val4, attr5, val5, attr6, val6, attr7, val7, sock1, sock2, sock3): itemAttr = [[attr1, val1], [attr2, val2], [attr3, val3], [attr4, val4], [attr5, val5], [attr6, val6], [attr7, val7]] for attr in itemAttr: attr[0] = int(attr[0]) attr[1] = int(attr[1]) itemSocket = [int(sock1), int(sock2), int(sock3)] self.curIsItem = { "cat" : catId, "id" : itemId, "vnum" : itemVnum, "count" : itemCount, "desc" : "", "cost" : itemCost, "cost_type" : itemCostType, "attr" : itemAttr, "socket" : itemSocket, } def __ISAddItemDesc(self, itemDesc): obj = self.curIsItem if not obj: return obj["desc"] += itemDesc.replace("[_]", " ") self.itemShopWnd.AddItem(obj["cat"], obj["id"], obj["vnum"], obj["count"], obj["desc"], obj["cost"], obj["cost_type"], obj["attr"], obj["socket"]) self.curIsItem = None def __ISSetLoadSuccess(self): self.itemShopWnd.SetLoadSuccess() def __ISSetLoadFail(self): self.itemShopWnd.SetLoadFail() def __ISSetBuySuccess(self): self.itemShopWnd.SetItemBuySuccess() def __ISSetBuyFail(self): self.itemShopWnd.SetItemBuyFail() def __ISSetCoins(self, coins): self.itemShopWnd.SetCoins(coins) def __ISSetMarks(self, marks): self.itemShopWnd.SetMarks(marks) # END_ITEM_SHOP def __AddBoniToSwitcher(self, EquipType, boniType): EquipType = int(EquipType) if EquipType == 1: constInfo.BONI_LIST_WEAPON.append(int(boniType)) constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType)) elif EquipType == 2: constInfo.BONI_LIST_ARMOR.append(int(boniType)) elif EquipType == 3: constInfo.BONI_LIST_BRACELET.append(int(boniType)) elif EquipType == 4: constInfo.BONI_LIST_BOOTS.append(int(boniType)) elif EquipType == 5: constInfo.BONI_LIST_NECKLACE.append(int(boniType)) elif EquipType == 6: constInfo.BONI_LIST_HELMET.append(int(boniType)) elif EquipType == 7: constInfo.BONI_LIST_SHIELD.append(int(boniType)) elif EquipType == 8: constInfo.BONI_LIST_EARRINGS.append(int(boniType)) elif EquipType == 9: constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType)) def __AddMaxValueToBoni(self, boniType, maxValue): constInfo.BONI_LIST_MAX_VALUE[int(boniType)] = int(maxValue) def __SetBoniSwitcherLoad(self): constInfo.BONI_SWITCHER_LOAD = TRUE def __BoniSwitcherCheckEvent(self, slotPos): for boniSwitcher in self.boniSwitcherWnd: if boniSwitcher.aktItemPos == int(slotPos): return TRUE return FALSE # END_BONI_SWITCHER def Teleport(self, getString): if getString.find("index") != -1: self.teleport.UpdateIndex(int(getString.split("x")[1])) else: constInfo.SendString = str(self.teleport.SendToServer) constInfo.CApiSetHide = 1 def __evento_ultimo_superviviente(self): import net net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING) def __Switcher(self): import uiswitch self.wndSwitch = uiswitch.Switcher() self.wndSwitch.Show() def __BonusPage(self): import uibonuspage self.wndBonus = uibonuspage.BonusBoardDialog() self.wndBonus.Show() def __toggleSwitchbot(self): if self.switchbot.bot_shown == 1: self.switchbot.Hide() else: self.switchbot.Show() def __quikeqchange(self): import uifastequip self.uuifastequipDlg = uifastequip.changeequip() self.uuifastequipDlg.Show() def __quifishbot(self): import fishingbot self.fishbot = fishingbot.FishingBot() self.fishbot.Show() def __fontchange(self): import uifontchange self.FontChangeDlg = uifontchange.WindowFontChange() self.FontChangeDlg.Show() def __Teleport(self): self.teleport.Open() def __EventTaskBar(self, EventTaskBar): if EventTaskBar == "taskbar_easter": taskbarr = open("data/taskbar.cfg", "w") taskbarr.write(EventTaskBar) taskbarr.close() elif EventTaskBar == "taskbar_haloween": taskbarr = open("data/taskbar.cfg", "w") taskbarr.write(EventTaskBar) taskbarr.close() elif EventTaskBar == "taskbar_valentine": taskbarr = open("data/taskbar.cfg", "w") taskbarr.write(EventTaskBar) taskbarr.close() else: taskbarr = open("data/taskbar.cfg", "w") taskbarr.write("taskbar") taskbarr.close() def __ActivareSysRight(self): self.Activare_Menu.Show() self.Dezactivare_Menu.Hide() self.KillGuiBg.Hide() self.KillRotReich.Hide() self.KillGelbReich.Hide() self.KillBlauReich.Hide() self.KillMob.Hide() self.Puncte.Hide() self.Minute.Hide() def __DezactivareSysRight(self): self.Activare_Menu.Hide() self.Dezactivare_Menu.Hide() self.KillGuiBg.Hide() self.KillRotReich.Hide() self.KillGelbReich.Hide() self.KillBlauReich.Hide() self.KillMob.Hide() self.Puncte.Hide() self.Minute.Hide() def __KillRotReich(self, KillRotReich): self.KillRotReich.SetText(uianinu.ANINU_TEXT_1 + KillRotReich) def __KillGelbReich(self, KillGelbReich): self.KillGelbReich.SetText(uianinu.ANINU_TEXT_2 + KillGelbReich) def __KillBlauReich(self, KillBlauReich): self.KillBlauReich.SetText(uianinu.ANINU_TEXT_3 + KillBlauReich) def __KillMob(self, KillMob): self.KillMob.SetText(uianinu.ANINU_TEXT_4 + KillMob) def __Puncte(self, Puncte): self.Puncte.SetText(uianinu.ANINU_TEXT_5 + Puncte) def __Minute(self, Minute): self.Minute.SetText(uianinu.ANINU_TEXT_6 + Minute) def __menubg(self): self.KillGuiBg.Show() self.KillRotReich.Show() self.KillGelbReich.Show() self.KillBlauReich.Show() self.KillMob.Show() self.Puncte.Show() self.Minute.Show() self.Activare_Menu.Hide() self.Dezactivare_Menu.Show() def __menubgEND(self): self.KillGuiBg.Hide() self.KillRotReich.Hide() self.KillGelbReich.Hide() self.KillBlauReich.Hide() self.KillMob.Hide() self.Puncte.Hide() self.Minute.Hide() self.Activare_Menu.Show() self.Dezactivare_Menu.Hide() def __bank(self): import uibank self.dowBa = uibank.WindowBank() self.dowBa.Show() def BankQuest(self, vid=0): constInfo.BANK_QUEST = int(vid) def BankData(self, yang=0): constInfo.YANG_BANK = yang def BankDataTotal(self, yang=0): constInfo.YANG_BANK_TOTAL = yang def __bonus_questindex(self, value3): constInfo.BONUS_QUESTINDEX = int(value3) def __activare_bonus(self): activare_bonus = constInfo.BONUS_QUESTINDEX event.QuestButtonClick(activare_bonus) def showtransfer(self): import uiTransfer self.TransferWnd = uiTransfer.TransferWindow() self.TransferWnd.Open() def GetInputStart(self): constInfo.INPUT_IGNORE_BANK = 1 def GetInputStop(self): constInfo.INPUT_IGNORE_BANK = 0 def GetInput(self): net.SendQuestInputStringPacket(str(constInfo.INPUT_DATA)) #def __showbonus(self): # serex = uibonuspage.BonusBoardDialog() def __showbonus(self): import uiBonusPage global bonuspp try: if bonuspp != 1: exec 'uiBonusPage.BonusBoardDialog().Show()' else: pass except ImportError: import dbg,app dbg.Trace('uiBonusPage.py Importing error') app.Abort() def __hidepetgui(self): self.PetGuiBg5.Hide() self.PetGuiBg10.Hide() self.PetIcon.Hide() self.PetName.Hide() self.PetLevel.Hide() self.PetBonusTit.Hide() self.PetBonus1.Hide() self.PetBonus2.Hide() self.PetBonus3.Hide() self.PetBonus4.Hide() self.PetBonus5.Hide() self.PetBonus6.Hide() self.PetBonus7.Hide() self.PetBonus8.Hide() self.PetBonus9.Hide() self.PetBonus10.Hide() self.PetExpBar.Hide() self.PetExpLabel.Hide() def __showpetgui(self, ShowPetGui): bmx = int(ShowPetGui) if bmx >= 1 and bmx <= 5: self.PetGuiBg5.Show() else: self.PetGuiBg10.Show() self.PetIcon.Show() self.PetName.Show() self.PetLevel.Show() self.PetBonusTit.Show() if bmx >= 1 : self.PetBonus1.Show() if bmx >= 2: self.PetBonus2.Show() if bmx >= 3: self.PetBonus3.Show() if bmx >= 4: self.PetBonus4.Show() if bmx >= 5: self.PetBonus5.Show() if bmx >= 6: self.PetBonus6.Show() if bmx >= 7: self.PetBonus7.Show() if bmx >= 8: self.PetBonus8.Show() if bmx >= 9: self.PetBonus9.Show() if bmx >= 10: self.PetBonus10.Show() self.PetExpBar.Show() self.PetExpLabel.Show() def __PetName(self, HaustierName): self.PetName.SetText(HaustierName) def __PetLevel(self, HaustierLevel): self.PetLevel.SetText(uianinu.ANINU_LEVEL + " " + HaustierLevel) def __PetBoni1(self, Bn, Bv): Type = int(Bn) self.PetBonus1.SetText(self.BonusPage(Type, Bv)) def __PetBoni2(self, Bn, Bv): Type = int(Bn) self.PetBonus2.SetText(self.BonusPage(Type, Bv)) def __PetBoni3(self, Bn, Bv): Type = int(Bn) self.PetBonus3.SetText(self.BonusPage(Type, Bv)) def __PetBoni4(self, Bn, Bv): Type = int(Bn) self.PetBonus4.SetText(self.BonusPage(Type, Bv)) def __PetBoni5(self, Bn, Bv): Type = int(Bn) self.PetBonus5.SetText(self.BonusPage(Type, Bv)) def __PetBoni6(self, Bn, Bv): Type = int(Bn) self.PetBonus6.SetText(self.BonusPage(Type, Bv)) def __PetBoni7(self, Bn, Bv): Type = int(Bn) self.PetBonus7.SetText(self.BonusPage(Type, Bv)) def __PetBoni8(self, Bn, Bv): Type = int(Bn) self.PetBonus8.SetText(self.BonusPage(Type, Bv)) def __PetBoni9(self, Bn, Bv): Type = int(Bn) self.PetBonus9.SetText(self.BonusPage(Type, Bv)) def __PetBoni10(self, Bn, Bv): Type = int(Bn) self.PetBonus10.SetText(self.BonusPage(Type, Bv)) def __PetExp(self, PetProcentExp): self.PetExpLabel.SetText(PetProcentExp + "%") self.PetExpBar.SetPercentage(PetProcentExp, 100) def __PetIcon(self, PetIcons): self.PetIcon.LoadImage("icon/item/" + PetIcons + ".tga") def BonusPage(self, id, val): Type = int(id) if Type == 1: return (uianinu.ANINU_BO_1 + val) elif Type == 2: return (uianinu.ANINU_BO_2 + val) elif Type == 3: return (uianinu.ANINU_BO_3 + val) elif Type == 4: return (uianinu.ANINU_BO_4 + val) elif Type == 5: return (uianinu.ANINU_BO_5 + val) elif Type == 6: return (uianinu.ANINU_BO_6 + val) elif Type == 7: return (uianinu.ANINU_BO_7 + val) elif Type == 8: return (uianinu.ANINU_BO_8 + val) elif Type == 9: return (uianinu.ANINU_BO_9 + val) elif Type == 10: return (uianinu.ANINU_BO_10 + val) elif Type == 11: return (uianinu.ANINU_BO_11 + val) elif Type == 12: return (uianinu.ANINU_BO_12 + val) elif Type == 13: return (uianinu.ANINU_BO_13 + val) elif Type == 14: return (uianinu.ANINU_BO_14 + val) elif Type == 15: return (uianinu.ANINU_BO_15 + val + "%") elif Type == 16: return (uianinu.ANINU_BO_16 + val + "%") elif Type == 17: return (uianinu.ANINU_BO_17 + val) elif Type == 18: return (uianinu.ANINU_BO_18 + val) elif Type == 19: return (uianinu.ANINU_BO_19 + val) elif Type == 20: return (uianinu.ANINU_BO_20 + val) elif Type == 21: return (uianinu.ANINU_BO_21 + val) elif Type == 22: return (uianinu.ANINU_BO_22 + val) elif Type == 23: return (uianinu.ANINU_BO_23 + val) elif Type == 24: return (uianinu.ANINU_BO_24 + val) elif Type == 25: return (uianinu.ANINU_BO_25 + val) elif Type == 26: return (uianinu.ANINU_BO_26 + val) elif Type == 27: return (uianinu.ANINU_BO_27 + val) elif Type == 28: return (uianinu.ANINU_BO_28 + val) elif Type == 29: return (uianinu.ANINU_BO_29 + val) elif Type == 30: return (uianinu.ANINU_BO_30 + val) elif Type == 31: return (uianinu.ANINU_BO_31 + val) elif Type == 32: return (uianinu.ANINU_BO_32 + val) elif Type == 33: return (uianinu.ANINU_BO_33 + val) elif Type == 34: return (uianinu.ANINU_BO_34 + val) elif Type == 35: return (uianinu.ANINU_BO_35 + val) elif Type == 36: return (uianinu.ANINU_BO_36 + val) elif Type == 37: return (uianinu.ANINU_BO_37 + val) elif Type == 38: return (uianinu.ANINU_BO_38 + val) elif Type == 39: return (uianinu.ANINU_BO_39 + val) elif Type == 40: return (uianinu.ANINU_BO_40 + val) elif Type == 41: return (uianinu.ANINU_BO_41 + val) elif Type == 42: return (uianinu.ANINU_BO_42 + val) elif Type == 43: return (uianinu.ANINU_BO_43 + val) elif Type == 44: return (uianinu.ANINU_BO_44 + val) elif Type == 45: return (uianinu.ANINU_BO_45 + val) elif Type == 46: return (uianinu.ANINU_BO_46 + val) elif Type == 47: return (uianinu.ANINU_BO_47 + val) elif Type == 48: return (uianinu.ANINU_BO_48 + val) elif Type == 49: return (uianinu.ANINU_BO_49 + val) elif Type == 50: return (uianinu.ANINU_BO_50 + val) elif Type == 51: return (uianinu.ANINU_BO_51 + val) elif Type == 52: return (uianinu.ANINU_BO_52 + val) elif Type == 53: return (uianinu.ANINU_BO_53 + val) elif Type == 54: return (uianinu.ANINU_BO_54 + val) elif Type == 55: return (uianinu.ANINU_BO_55 + val) elif Type == 56: return (uianinu.ANINU_BO_56 + val) elif Type == 57: return (uianinu.ANINU_BO_57 + val) elif Type == 58: return (uianinu.ANINU_BO_58 + val) elif Type == 59: return (uianinu.ANINU_BO_59 + val) elif Type == 60: return (uianinu.ANINU_BO_60 + val) elif Type == 61: return (uianinu.ANINU_BO_61 + val) elif Type == 62: return (uianinu.ANINU_BO_62 + val) elif Type == 63: return (uianinu.ANINU_BO_63 + val) elif Type == 64: return (uianinu.ANINU_BO_64 + val) elif Type == 65: return (uianinu.ANINU_BO_65 + val) elif Type == 66: return (uianinu.ANINU_BO_66 + val) elif Type == 67: return (uianinu.ANINU_BO_67 + val) elif Type == 68: return (uianinu.ANINU_BO_68 + val) elif Type == 69: return (uianinu.ANINU_BO_69 + val) elif Type == 70: return (uianinu.ANINU_BO_70 + val) elif Type == 71: return (uianinu.ANINU_BO_71 + val) elif Type == 72: return (uianinu.ANINU_BO_72 + val) elif Type == 73: return (uianinu.ANINU_BO_73 + val) elif Type == 74: return (uianinu.ANINU_BO_74 + val) elif Type == 75: return (uianinu.ANINU_BO_75 + val) elif Type == 76: return (uianinu.ANINU_BO_76 + val) elif Type == 77: return (uianinu.ANINU_BO_77 + val) elif Type == 78: return (uianinu.ANINU_BO_78 + val) elif Type == 79: return (uianinu.ANINU_BO_79 + val) elif Type == 80: return (uianinu.ANINU_BO_80 + val) elif Type == 81: return (uianinu.ANINU_BO_81 + val) elif Type == 82: return (uianinu.ANINU_BO_82 + val) elif Type == 83: return (uianinu.ANINU_BO_83 + val) elif Type == 84: return (uianinu.ANINU_BO_84 + val) elif Type == 85: return (uianinu.ANINU_BO_85 + val) elif Type == 86: return (uianinu.ANINU_BO_86 + val) elif Type == 87: return (uianinu.ANINU_BO_87 + val) elif Type == 88: return (uianinu.ANINU_BO_88 + val) elif Type == 89: return (uianinu.ANINU_BO_89 + val) elif Type == 90: return (uianinu.ANINU_BO_90 + val) elif Type == 91: return (uianinu.ANINU_BO_91 + val) elif Type == 92: return (uianinu.ANINU_BO_92 + val) elif Type == 93: return (uianinu.ANINU_BO_93 + val) elif Type == 94: return (uianinu.ANINU_BO_94 + val) elif Type == 95: return (uianinu.ANINU_BO_95 + val) else: return (uianinu.ANINU_BO_0) # guildstorage begin def _GuildStorageCMD(self, command): cmd = command.split("/") if cmd[0] == "OPEN": self.interface.GuildStorageWindow.Open(int(cmd[1])) elif cmd[0] == "REFRESH": self.interface.GuildStorageWindow.RefreshSlots() elif cmd[0] == "REFRESH_MONEY": self.interface.GuildStorageWindow.SetMoney(cmd[1]) elif cmd[0] == "REFRESH_MEMBERS": self.interface.GuildStorageWindow.Adminpanel["board"].RefreshMembers() elif cmd[0] == "CLEAR_TEMPSLOTS": constInfo.GUILDSTORAGE["tempslots"] = {"TAB0" : {},"TAB1" : {},"TAB2" : {}} elif cmd[0] == "COMPARE_TEMPSLOTS": for i in range(3): if constInfo.GUILDSTORAGE["tempslots"]["TAB"+str(i)] != constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)]: constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)] = {} constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)] = constInfo.GUILDSTORAGE["tempslots"]["TAB"+str(i)] self.interface.GuildStorageWindow.RefreshSlots() elif cmd[0] == "QID": self.GuildStorageQID(cmd[1]) elif cmd[0] == "QUESTCMD": self._GuildStorageQuestCMD() elif cmd[0] == "MEMBER_COMPLETE": constInfo.GUILDSTORAGE["members"] = {} self.interface.GuildStorageWindow.ClearMembers() import event constInfo.GUILDSTORAGE["questCMD"] = "GETMEMBERLIST" event.QuestButtonClick(int(constInfo.GUILDSTORAGE["qid"])) def _GuildStorageAddItemSlot(self, slot, tab ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6): self.interface.GuildStorageWindow.AddItemSlot(slot, tab ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6) def _GuildStorageAddItem(self, slot ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6): slotsWidth = 15 slotsHeight = 8 slot = int(slot) if slot <= 120: constInfo.GUILDSTORAGE["slots"]["TAB0"][slot] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] elif slot > 120 and slot <= 240: constInfo.GUILDSTORAGE["slots"]["TAB1"][slot-120] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] elif slot > 240 and slot <= 360: constInfo.GUILDSTORAGE["slots"]["TAB2"][slot-240] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] def _GuildStorageTempSlotsAdd(self,slot ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6): slot = int(slot) if slot <= 120: constInfo.GUILDSTORAGE["tempslots"]["TAB0"][slot] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] elif slot > 120 and slot <= 240: constInfo.GUILDSTORAGE["tempslots"]["TAB1"][slot-120] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] elif slot > 240 and slot <= 360: constInfo.GUILDSTORAGE["tempslots"]["TAB2"][slot-240] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] def _GuildStorageAddLog(self,id,name,date,type,do,desc): self.interface.GuildStorageWindow.LogsInsert(id,name,date,type,do,desc) constInfo.GUILDSTORAGE["logs"][int(id)] = [name,date,type,do,desc] def _GuildStorageQuestCMD(self): net.SendQuestInputStringPacket(str(constInfo.GUILDSTORAGE["questCMD"])) constInfo.GUILDSTORAGE["questCMD"] = "NULL#" def GuildStorageQID(self, qid): constInfo.GUILDSTORAGE["qid"] = int(qid) def _GuildStorageAddMemberToList(self,memberId,member,authority0,authority1,authority2,authority3): constInfo.GUILDSTORAGE["members"]["member"+memberId] = [member,int(authority0),int(authority1),int(authority2),int(authority3)] # Guildstorage end Spoiler import ui import net import chat import player import app import localeInfo import ime import chr class WhisperButton(ui.Button): def __init__(self): ui.Button.__init__(self, "TOP_MOST") def __del__(self): ui.Button.__del__(self) def SetToolTipText(self, text, x=0, y = 32): ui.Button.SetToolTipText(self, text, x, y) self.ToolTipText.Show() def SetToolTipTextWithColor(self, text, color, x=0, y = 32): ui.Button.SetToolTipText(self, text, x, y) self.ToolTipText.SetPackedFontColor(color) self.ToolTipText.Show() def ShowToolTip(self): if 0 != self.ToolTipText: self.ToolTipText.Show() def HideToolTip(self): if 0 != self.ToolTipText: self.ToolTipText.Show() class WhisperDialog(ui.ScriptWindow): class TextRenderer(ui.Window): def SetTargetName(self, targetName): self.targetName = targetName def OnRender(self): (x, y) = self.GetGlobalPosition() chat.RenderWhisper(self.targetName, x, y) class ResizeButton(ui.DragButton): def __init__(self): ui.DragButton.__init__(self) def __del__(self): ui.DragButton.__del__(self) def OnMouseOverIn(self): app.SetCursor(app.HVSIZE) def OnMouseOverOut(self): app.SetCursor(app.NORMAL) def __init__(self, eventMinimize, eventClose): print "NEW WHISPER DIALOG ----------------------------------------------------------------------------" ui.ScriptWindow.__init__(self) self.targetName = "" self.eventMinimize = eventMinimize self.eventClose = eventClose self.eventAcceptTarget = None def __del__(self): print "---------------------------------------------------------------------------- DELETE WHISPER DIALOG" ui.ScriptWindow.__del__(self) def LoadDialog(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "scripts/WhisperDialog.py") except: import exception exception.Abort("WhisperDialog.LoadDialog.LoadScript") try: GetObject=self.GetChild self.titleName = GetObject("titlename") self.titleNameEdit = GetObject("titlename_edit") self.closeButton = GetObject("closebutton") self.scrollBar = GetObject("scrollbar") self.chatLine = GetObject("chatline") self.minimizeButton = GetObject("minimizebutton") self.ignoreButton = GetObject("ignorebutton") self.reportViolentWhisperButton = GetObject("reportviolentwhisperbutton") self.acceptButton = GetObject("acceptbutton") self.sendButton = GetObject("sendbutton") self.board = GetObject("board") self.editBar = GetObject("editbar") self.gamemasterMark = GetObject("gamemastermark") except: import exception exception.Abort("DialogWindow.LoadDialog.BindObject") self.gamemasterMark.Hide() self.titleName.SetText("") self.titleNameEdit.SetText("") self.minimizeButton.SetEvent(ui.__mem_func__(self.Minimize)) self.closeButton.SetEvent(ui.__mem_func__(self.Close)) self.scrollBar.SetPos(1.0) self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll)) self.chatLine.SetReturnEvent(ui.__mem_func__(self.SendWhisper)) self.chatLine.SetEscapeEvent(ui.__mem_func__(self.Minimize)) self.chatLine.SetMultiLine() self.sendButton.SetEvent(ui.__mem_func__(self.SendWhisper)) self.titleNameEdit.SetReturnEvent(ui.__mem_func__(self.AcceptTarget)) self.titleNameEdit.SetEscapeEvent(ui.__mem_func__(self.Close)) self.ignoreButton.SetToggleDownEvent(ui.__mem_func__(self.IgnoreTarget)) self.ignoreButton.SetToggleUpEvent(ui.__mem_func__(self.IgnoreTarget)) self.reportViolentWhisperButton.SetEvent(ui.__mem_func__(self.ReportViolentWhisper)) self.acceptButton.SetEvent(ui.__mem_func__(self.AcceptTarget)) self.textRenderer = self.TextRenderer() self.textRenderer.SetParent(self) self.textRenderer.SetPosition(20, 28) self.textRenderer.SetTargetName("") self.textRenderer.Show() self.resizeButton = self.ResizeButton() self.resizeButton.SetParent(self) self.resizeButton.SetSize(20, 20) self.resizeButton.SetPosition(280, 180) self.resizeButton.SetMoveEvent(ui.__mem_func__(self.ResizeWhisperDialog)) self.resizeButton.Show() self.ResizeWhisperDialog() def Destroy(self): self.eventMinimize = None self.eventClose = None self.eventAcceptTarget = None self.ClearDictionary() self.scrollBar.Destroy() self.titleName = None self.titleNameEdit = None self.closeButton = None self.scrollBar = None self.chatLine = None self.sendButton = None self.ignoreButton = None self.reportViolentWhisperButton = None self.acceptButton = None self.minimizeButton = None self.textRenderer = None self.board = None self.editBar = None self.resizeButton = None def ResizeWhisperDialog(self): (xPos, yPos) = self.resizeButton.GetLocalPosition() if xPos < 280: self.resizeButton.SetPosition(280, yPos) return if yPos < 150: self.resizeButton.SetPosition(xPos, 150) return self.SetWhisperDialogSize(xPos + 20, yPos + 20) def SetWhisperDialogSize(self, width, height): try: max = int((width-90)/6) * 3 - 6 self.board.SetSize(width, height) self.scrollBar.SetPosition(width-25, 35) self.scrollBar.SetScrollBarSize(height-100) self.scrollBar.SetPos(1.0) self.editBar.SetSize(width-18, 50) self.chatLine.SetSize(width-90, 40) self.chatLine.SetLimitWidth(width-90) self.SetSize(width, height) if 0 != self.targetName: chat.SetWhisperBoxSize(self.targetName, width - 50, height - 90) if localeInfo.IsARABIC(): self.textRenderer.SetPosition(width-20, 28) self.scrollBar.SetPosition(width-25+self.scrollBar.GetWidth(), 35) self.editBar.SetPosition(10 + self.editBar.GetWidth(), height-60) self.sendButton.SetPosition(width - 80 + self.sendButton.GetWidth(), 10) self.minimizeButton.SetPosition(width-42 + self.minimizeButton.GetWidth(), 12) self.closeButton.SetPosition(width-24+self.closeButton.GetWidth(), 12) self.chatLine.SetPosition(5 + self.chatLine.GetWidth(), 5) self.board.SetPosition(self.board.GetWidth(), 0) else: self.textRenderer.SetPosition(20, 28) self.scrollBar.SetPosition(width-25, 35) self.editBar.SetPosition(10, height-60) self.sendButton.SetPosition(width-80, 10) self.minimizeButton.SetPosition(width-42, 12) self.closeButton.SetPosition(width-24, 12) self.SetChatLineMax(max) except: import exception exception.Abort("WhisperDialog.SetWhisperDialogSize.BindObject") def SetChatLineMax(self, max): self.chatLine.SetMax(max) from grpText import GetSplitingTextLine text = self.chatLine.GetText() if text: self.chatLine.SetText(GetSplitingTextLine(text, max, 0)) def OpenWithTarget(self, targetName): chat.CreateWhisper(targetName) chat.SetWhisperBoxSize(targetName, self.GetWidth() - 60, self.GetHeight() - 90) self.chatLine.SetFocus() self.titleName.SetText(targetName) self.targetName = targetName self.textRenderer.SetTargetName(targetName) self.titleNameEdit.Hide() self.ignoreButton.Hide() if app.IsDevStage(): self.reportViolentWhisperButton.Show() else: self.reportViolentWhisperButton.Hide() self.acceptButton.Hide() self.gamemasterMark.Hide() self.minimizeButton.Show() def OpenWithoutTarget(self, event): self.eventAcceptTarget = event self.titleName.SetText("") self.titleNameEdit.SetText("") self.titleNameEdit.SetFocus() self.targetName = 0 self.titleNameEdit.Show() self.ignoreButton.Hide() self.reportViolentWhisperButton.Hide() self.acceptButton.Show() self.minimizeButton.Hide() self.gamemasterMark.Hide() def SetGameMasterLook(self): self.gamemasterMark.Show() self.reportViolentWhisperButton.Hide() def Minimize(self): self.titleNameEdit.KillFocus() self.chatLine.KillFocus() self.Hide() if None != self.eventMinimize: self.eventMinimize(self.targetName) def Close(self): chat.ClearWhisper(self.targetName) self.titleNameEdit.KillFocus() self.chatLine.KillFocus() self.Hide() if None != self.eventClose: self.eventClose(self.targetName) def ReportViolentWhisper(self): net.SendChatPacket("/reportviolentwhisper " + self.targetName) def IgnoreTarget(self): net.SendChatPacket("/ignore " + self.targetName) def AcceptTarget(self): name = self.titleNameEdit.GetText() if len(name) <= 0: self.Close() return if None != self.eventAcceptTarget: self.titleNameEdit.KillFocus() self.eventAcceptTarget(name) def OnScroll(self): chat.SetWhisperPosition(self.targetName, self.scrollBar.GetPos()) def SendWhisper(self): text = self.chatLine.GetText() textLength = len(text) if textLength > 0: if net.IsInsultIn(text): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHAT_INSULT_STRING) return net.SendWhisperPacket(self.targetName, text) self.chatLine.SetText("") chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, self.targetName, player.GetName() + " : " + text) def OnTop(self): self.chatLine.SetFocus() def BindInterface(self, interface): self.interface = interface def OnMouseLeftButtonDown(self): hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) if "__main__" == __name__: import uiTest class TestApp(uiTest.App): def OnInit(self): wnd = WhisperDialog(self.OnMax, self.OnMin) wnd.LoadDialog() wnd.OpenWithoutTarget(self.OnNew) wnd.SetPosition(0, 0) wnd.Show() self.wnd = wnd def OnMax(self): pass def OnMin(self): pass def OnNew(self): pass TestApp().MainLoop() 22 hours ago, kodepiko said: Please paste code of files at pastebin.com so I can see code directly done Link to comment Share on other sites More 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kodepiko 38 Posted June 27, 2016 Share Posted June 27, 2016 3 minutes ago, andreidey said: Reveal hidden contents import os import app import dbg import grp import item import background import chr import chrmgr import player import chat import textTail import event import uibonuspage import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import localeInfo import constInfo import exchange import ime import constInfo2 import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget import uiTaskbar import uiguildstorage # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST # OFFLINE_SHOP_PRICE_LIST import uiOfflineShopBuilder # END_OF_OFFLINE_SHOP_PRICE_LIST import uiOfflineShop import mouseModule import consoleModule import localeInfo import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander import uiScriptLocale import uianinu import uiteleport from _weakref import proxy from switchbot import Bot # TEXTTAIL_LIVINGTIME_CONTROL #if localeInfo.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if localeInfo.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE if localeInfo.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 BPisLodaded = 0 pet_gui_activado = 0 bonuspp = 0 selecttask = open("data/taskbar.cfg", "r") TASKBAR_EVENT = selecttask.read() selecttask.close() if TASKBAR_EVENT == "": TASKBAR_EVENT = "taskbar" class GameWindow(ui.ScriptWindow): def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.LastBoniSwitcherId = 0 self.pressNumber = None self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.petInventoryWnd = None self.boniSwitcherWnd = [] constInfo.BONI_SWITCHER_LOAD = FALSE self.itemShopWnd = None #import uiBoniSwitcher #for i in xrange(constInfo.SWITCHER_COUNT): #self.boniSwitcherWnd.append(uiBoniSwitcher.BoniSwitcherDialog(i)) #self.boniSwitcherWnd.SetChangeBonusSwitcherEvent(self.__BoniSwitcherShow) #self.boniSwitcherWnd.GAMESetBoniSwitcherCheckEvent(self.__BoniSwitcherCheckEvent) self.stream=stream self.interface = interfaceModule.Interface() self.interface.SetStream(self.stream) self.interface.MakeInterface() self.interface.SetOpenBoniSwitcherEvent(self.__BoniSwitcherShow) self.interface.ShowDefaultWindows() self.stream.isAutoSelect = 0 self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.GuildStorageWindow = uiguildstorage.GuildStorage() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() #wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴. self.itemDropQuestionDialog = None self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() self.switchbot = Bot() self.switchbot.Hide() self.teleport = uiteleport.TeleportWindow() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) ##START_PETGUI BY DASKUCHEN PetGuiBg5 = ui.AniImageBox() PetGuiBg5.AddFlag("not_pick") PetGuiBg5.AppendImage("d:/ymir work/ui/pet_aa_5.dds") self.PetGuiBg5 = PetGuiBg5 self.PetGuiBg5.SetPosition(10,50) PetGuiBg10 = ui.AniImageBox() PetGuiBg10.AddFlag("not_pick") PetGuiBg10.AppendImage("d:/ymir work/ui/pet_aa_10.dds") self.PetGuiBg10 = PetGuiBg10 self.PetGuiBg10.SetPosition(10,50) self.PetIcon = ui.ImageBox() self.PetIcon.AddFlag("not_pick") self.PetIcon.SetPosition(10+20, 50+20) self.PetName = ui.TextLine() self.PetName.SetDefaultFontName() self.PetName.SetPosition(10+133, 50+19) self.PetName.SetHorizontalAlignCenter() self.PetName.SetText("Pet_Name") self.PetName.SetOutline() self.PetLevel = ui.TextLine() self.PetLevel.SetDefaultFontName() self.PetLevel.SetPosition(10+133, 50+39) self.PetLevel.SetHorizontalAlignCenter() self.PetLevel.SetText("Pets_Level") self.PetLevel.SetOutline() self.PetBonusTit = ui.TextLine() self.PetBonusTit.SetDefaultFontName() self.PetBonusTit.SetPosition(10+112, 50+82) self.PetBonusTit.SetHorizontalAlignCenter() self.PetBonusTit.SetText(uianinu.ANINU_PBONUS) self.PetBonusTit.SetOutline() self.PetBonus1 = ui.TextLine() self.PetBonus1.SetDefaultFontName() self.PetBonus1.SetPosition(10+112, 50+102) self.PetBonus1.SetHorizontalAlignCenter() self.PetBonus1.SetText("Bonus_1") self.PetBonus1.SetOutline() self.PetBonus2 = ui.TextLine() self.PetBonus2.SetDefaultFontName() self.PetBonus2.SetPosition(10+112, 50+123) self.PetBonus2.SetHorizontalAlignCenter() self.PetBonus2.SetText("Bonus_2") self.PetBonus2.SetOutline() self.PetBonus3 = ui.TextLine() self.PetBonus3.SetDefaultFontName() self.PetBonus3.SetPosition(10+112, 50+144) self.PetBonus3.SetHorizontalAlignCenter() self.PetBonus3.SetText("Bonus_3") self.PetBonus3.SetOutline() self.PetBonus4 = ui.TextLine() self.PetBonus4.SetDefaultFontName() self.PetBonus4.SetPosition(10+112, 50+165) self.PetBonus4.SetHorizontalAlignCenter() self.PetBonus4.SetText("Bonus_4") self.PetBonus4.SetOutline() self.PetBonus5 = ui.TextLine() self.PetBonus5.SetDefaultFontName() self.PetBonus5.SetPosition(10+112, 50+186) self.PetBonus5.SetHorizontalAlignCenter() self.PetBonus5.SetText("Bonus_5") self.PetBonus5.SetOutline() self.PetBonus6 = ui.TextLine() self.PetBonus6.SetDefaultFontName() self.PetBonus6.SetPosition(10+112, 50+207) self.PetBonus6.SetHorizontalAlignCenter() self.PetBonus6.SetText("Bonus_6") self.PetBonus6.SetOutline() self.PetBonus7 = ui.TextLine() self.PetBonus7.SetDefaultFontName() self.PetBonus7.SetPosition(10+112, 50+228) self.PetBonus7.SetHorizontalAlignCenter() self.PetBonus7.SetText("Bonus_7") self.PetBonus7.SetOutline() self.PetBonus8 = ui.TextLine() self.PetBonus8.SetDefaultFontName() self.PetBonus8.SetPosition(10+112, 50+249) self.PetBonus8.SetHorizontalAlignCenter() self.PetBonus8.SetText("Bonus_8") self.PetBonus8.SetOutline() self.PetBonus9 = ui.TextLine() self.PetBonus9.SetDefaultFontName() self.PetBonus9.SetPosition(10+112, 50+270) self.PetBonus9.SetHorizontalAlignCenter() self.PetBonus9.SetText("Bonus_9") self.PetBonus9.SetOutline() self.PetBonus10 = ui.TextLine() self.PetBonus10.SetDefaultFontName() self.PetBonus10.SetPosition(10+112, 50+291) self.PetBonus10.SetHorizontalAlignCenter() self.PetBonus10.SetText("Bonus_10") self.PetBonus10.SetOutline() PetExpBar = ui.AniImageBox() PetExpBar.AddFlag("not_pick") PetExpBar.AppendImage("d:/ymir work/ui/pet_exp.tga") PetExpBar.SetPercentage(0,1) self.PetExpBar = PetExpBar self.PetExpBar.SetPosition(10+20, 50+60) self.PetExpLabel = ui.TextLine() self.PetExpLabel.SetDefaultFontName() self.PetExpLabel.SetPosition(10+112, 50+58) self.PetExpLabel.SetHorizontalAlignCenter() self.PetExpLabel.SetText("0.0%") self.PetExpLabel.SetOutline() ##CLOSE_PETGUI BY DASKUCHEN ## START SISTEM ANINU self.Activare_Menu = ui.Button() self.Activare_Menu.SetPosition(wndMgr.GetScreenWidth()-10,220) self.Activare_Menu.SetUpVisual("d:/ymir work/ui/1_1.tga") self.Activare_Menu.SetOverVisual("d:/ymir work/ui/1_2.tga") self.Activare_Menu.SetDownVisual("d:/ymir work/ui/1_3.tga") self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg)) self.Activare_Menu.Hide() self.Dezactivare_Menu = ui.Button() self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-160,220) self.Dezactivare_Menu.SetUpVisual("d:/ymir work/ui/2_1.tga") self.Dezactivare_Menu.SetOverVisual("d:/ymir work/ui/2_2.tga") self.Dezactivare_Menu.SetDownVisual("d:/ymir work/ui/2_3.tga") self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubgEND)) self.Dezactivare_Menu.Hide() KillGuiBg = ui.AniImageBox() KillGuiBg.AppendImage("d:/ymir work/ui/system_kp.tga") self.KillGuiBg = KillGuiBg self.KillGuiBg.SetPosition(wndMgr.GetScreenWidth()-160,200) self.KillGuiBg.Hide() self.KillBlauReich = ui.TextLine() self.KillBlauReich.SetDefaultFontName() self.KillBlauReich.SetPosition((wndMgr.GetScreenWidth()-345)+210, 240) self.KillBlauReich.SetText("†: ") self.KillBlauReich.SetOutline() self.KillBlauReich.Hide() self.KillGelbReich = ui.TextLine() self.KillGelbReich.SetDefaultFontName() self.KillGelbReich.SetPosition((wndMgr.GetScreenWidth()-345)+210, 260) self.KillGelbReich.SetText("†: ") self.KillGelbReich.SetOutline() self.KillGelbReich.Hide() self.KillRotReich = ui.TextLine() self.KillRotReich.SetDefaultFontName() self.KillRotReich.SetPosition((wndMgr.GetScreenWidth()-345)+210, 220) self.KillRotReich.SetText("†: ") self.KillRotReich.SetOutline() self.KillRotReich.Hide() self.KillMob = ui.TextLine() self.KillMob.SetDefaultFontName() self.KillMob.SetPosition((wndMgr.GetScreenWidth()-345)+210, 280) self.KillMob.SetText("†: ") self.KillMob.SetOutline() self.KillMob.Hide() self.Puncte = ui.TextLine() self.Puncte.SetDefaultFontName() self.Puncte.SetPosition((wndMgr.GetScreenWidth()-345)+210, 300) self.Puncte.SetText("†: ") self.Puncte.SetOutline() self.Puncte.Hide() self.Minute = ui.TextLine() self.Minute.SetDefaultFontName() self.Minute.SetPosition((wndMgr.GetScreenWidth()-345)+210, 320) self.Minute.SetText("†: ") self.Minute.SetOutline() self.Minute.Hide() Espacio = ui.AniImageBox() Espacio.SetWindowHorizontalAlignLeft() Espacio.SetWindowVerticalAlignTop() Espacio.AppendImage("d:/ymir work/ui/pattern/medallas/espacio.dds") self.Espacio = Espacio self.Espacio.SetPosition(10, 80) self.contador_usuarios_guerra = ui.TextLine() self.contador_usuarios_guerra.SetWindowHorizontalAlignLeft() self.contador_usuarios_guerra.SetWindowVerticalAlignTop() self.contador_usuarios_guerra.SetDefaultFontName() self.contador_usuarios_guerra.SetPosition(24+8, 37+2 +40) self.contador_usuarios_guerra.SetText("0") self.contador_usuarios_guerra.SetOutline() self.muertos_guerra = ui.TextLine() self.muertos_guerra.SetWindowHorizontalAlignLeft() self.muertos_guerra.SetWindowVerticalAlignTop() self.muertos_guerra.SetDefaultFontName() self.muertos_guerra.SetPosition(24+8, 47+2+40) self.muertos_guerra.SetText("0") self.muertos_guerra.SetOutline() self.caido_guerra = ui.TextLine() self.caido_guerra.SetWindowHorizontalAlignLeft() self.caido_guerra.SetWindowVerticalAlignTop() self.caido_guerra.SetDefaultFontName() self.caido_guerra.SetPosition(24+8, 57+2+40) self.caido_guerra.SetText("0") self.caido_guerra.SetOutline() self.usuarios_guerra = ui.TextLine() self.usuarios_guerra.SetWindowHorizontalAlignLeft() self.usuarios_guerra.SetWindowVerticalAlignTop() self.usuarios_guerra.SetDefaultFontName() self.usuarios_guerra.SetPosition(10+8, 37+2+40) self.usuarios_guerra.SetText("U:") self.usuarios_guerra.SetOutline() self.ranking_guerra = ui.TextLine() self.ranking_guerra.SetWindowHorizontalAlignLeft() self.ranking_guerra.SetWindowVerticalAlignTop() self.ranking_guerra.SetDefaultFontName() self.ranking_guerra.SetPosition(10+8, 47+2+40) self.ranking_guerra.SetText("R:") self.ranking_guerra.SetOutline() self.ranking_caido = ui.TextLine() self.ranking_caido.SetWindowHorizontalAlignLeft() self.ranking_caido.SetWindowVerticalAlignTop() self.ranking_caido.SetDefaultFontName() self.ranking_caido.SetPosition(10 +8, 57 +2+40) self.ranking_caido.SetText("M:") self.ranking_caido.SetOutline() Medallas_gui = ui.AniImageBox() Medallas_gui.SetWindowHorizontalAlignLeft() Medallas_gui.SetWindowVerticalAlignTop() Medallas_gui.AppendImage("d:/ymir work/ui/pattern/medallas/espacio.dds") self.Medallas_gui = Medallas_gui self.Medallas_gui.SetPosition(10, 40) self.muertes = ui.TextLine() self.muertes.SetWindowHorizontalAlignLeft() self.muertes.SetWindowVerticalAlignTop() self.muertes.SetDefaultFontName() self.muertes.SetPosition(24, 51) self.muertes.SetText("0") self.muertes.SetOutline() self.primera_muerte = ui.AniImageBox() self.primera_muerte.SetWindowHorizontalAlignLeft() self.primera_muerte.SetWindowVerticalAlignTop() self.primera_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/1.dds") self.primera_muerte.SetPosition(43, 40) self.doble_muerte = ui.AniImageBox() self.doble_muerte.SetWindowHorizontalAlignLeft() self.doble_muerte.SetWindowVerticalAlignTop() self.doble_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/2.dds") self.doble_muerte.SetPosition(43 + 33, 40) self.triple_muerte = ui.AniImageBox() self.triple_muerte.SetWindowHorizontalAlignLeft() self.triple_muerte.SetWindowVerticalAlignTop() self.triple_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/3.dds") self.triple_muerte.SetPosition(43 + 33 + 33, 40) self.exterminio = ui.AniImageBox() self.exterminio.SetWindowHorizontalAlignLeft() self.exterminio.SetWindowVerticalAlignTop() self.exterminio.AppendImage("d:/ymir work/ui/pattern/medallas/4.dds") self.exterminio.SetPosition(43+ 33+ 33 + 33, 40) self.muertacular = ui.AniImageBox() self.muertacular.SetWindowHorizontalAlignLeft() self.muertacular.SetWindowVerticalAlignTop() self.muertacular.AppendImage("d:/ymir work/ui/pattern/medallas/5.dds") self.muertacular.SetPosition(43+ 33+ 33+ 33 + 33, 40) self.bestialidad = ui.AniImageBox() self.bestialidad.SetWindowHorizontalAlignLeft() self.bestialidad.SetWindowVerticalAlignTop() self.bestialidad.AppendImage("d:/ymir work/ui/pattern/medallas/6.dds") self.bestialidad.SetPosition(43+ 33+ 33+ 33+ 33 + 33, 40) self.salvajada = ui.AniImageBox() self.salvajada.SetWindowHorizontalAlignLeft() self.salvajada.SetWindowVerticalAlignTop() self.salvajada.AppendImage("d:/ymir work/ui/pattern/medallas/7.dds") self.salvajada.SetPosition(43+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.catastrofe = ui.AniImageBox() self.catastrofe.SetWindowHorizontalAlignLeft() self.catastrofe.SetWindowVerticalAlignTop() self.catastrofe.AppendImage("d:/ymir work/ui/pattern/medallas/8.dds") self.catastrofe.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.apocalipsis = ui.AniImageBox() self.apocalipsis.SetWindowHorizontalAlignLeft() self.apocalipsis.SetWindowVerticalAlignTop() self.apocalipsis.AppendImage("d:/ymir work/ui/pattern/medallas/9.dds") self.apocalipsis.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.lluvia_muertos = ui.AniImageBox() self.lluvia_muertos.SetWindowHorizontalAlignLeft() self.lluvia_muertos.SetWindowVerticalAlignTop() self.lluvia_muertos.AppendImage("d:/ymir work/ui/pattern/medallas/10.dds") self.lluvia_muertos.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.super_increible = ui.AniImageBox() self.super_increible.SetWindowHorizontalAlignLeft() self.super_increible.SetWindowVerticalAlignTop() self.super_increible.AppendImage("d:/ymir work/ui/pattern/medallas/11.dds") self.super_increible.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40) self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(localeInfo.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # OFFLINE_SHOP_PRICE_LIST uiOfflineShopBuilder.Clear() # END_OF_OFFLINE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱 # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ] self.cubeInformation = {} self.currentCubeNPC = 0 self.acceInformation = {} self.currentAcceNPC = 0 def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.PrintMousePos = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.itemShopWnd: self.itemShopWnd.Destroy() self.itemShopWnd = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None for i in xrange(len(self.boniSwitcherWnd)): if self.boniSwitcherWnd: self.boniSwitcherWnd.Destroy() self.boniSwitcherWnd = None if self.petInventoryWnd: self.petInventoryWnd.Destroy() self.petInventoryWnd = None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_P] = lambda : self.__BonusPage() onPressKeyDict[app.DIK_K] = lambda : self.__Teleport() onPressKeyDict[app.DIK_X] = lambda : self.__toggleSwitchbot() onPressKeyDict[app.DIK_U] = lambda : self.__quikeqchange() onPressKeyDict[app.DIK_Y] = lambda : self.__fontchange() onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop() or not uiOfflineShopBuilder.IsBuildingOfflineShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): if localeInfo.IsARABIC(): if 0 <= localSlotIndex and localSlotIndex < 4: player.RequestUseLocalQuickSlot(3-localSlotIndex) else: player.RequestUseLocalQuickSlot(11-localSlotIndex) else: player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() self.PrintMousePos.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() self.PrintMousePos.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) ## self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): if constInfo.CApiSetHide == 1: net.SendQuestInputStringPacket(str(constInfo.SendString)) constInfo.CApiSetHide = 0 return elif constInfo.INPUT_IGNORE == 1: return else: self.interface.OpenQuestWindow(skin, idx) def Mozart(self, data): dane = data.split("|") constInfo.PLAYER_NAME = str(dane[0]) constInfo.PLAYER_HP = int(dane[1]) constInfo.PLAYER_MAX_HP = int(dane[2]) constInfo.PLAYER_SP = int(dane[3]) constInfo.PLAYER_MAX_SP = int(dane[4]) def Tabulejtor(self, id): constInfo.STHX = int(id) def GetInputOn(self): constInfo.INPUT_IGNORE = 1 def GetInputOff(self): constInfo.INPUT_IGNORE = 0 def GetInputValue(self): net.SendQuestInputStringPacket(str(constInfo.VID)) def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(localeInfo.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1) elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type: self.BINARY_DragonSoulGiveQuilification() def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulDeactivate() # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return self.interface.OpenWhisperDialog(name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if localeInfo.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(localeInfo.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type]) if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## OfflineShop def StartOfflineShop(self, vid): self.interface.OpenOfflineShopDialog(vid) def EndOfflineShop(self): self.interface.CloseOfflineShopDialog() def RefreshOfflineShop(self): self.interface.RefreshOfflineShopDialog() ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE) def ShowConsole(self): pass def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): MapName = str(background.GetCurrentMapName()) if MapName == "mapa_guerra" and constInfo.ataque_guerra == 1: return player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return if key == app.DIK_ESC: self.RequestDropItem(False) constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0) try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) ## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP # OFFLINESHOP_DISABLE_ITEM_DROP if (uiOfflineShopBuilder.IsBuildingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return # END_OF_OFFLINESHOP_DISABLE_ITEM_DROP # OFFLINESHOP_DISABLE_ITEM_DROP2 if (uiOfflineShop.IsEditingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return # END_OF_OFFLINESHOP_DISABLE_ITEM_DROP2 if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP # OFFLINESHOP_DISABLE_ITEM_DROP if (uiOfflineShopBuilder.IsBuildingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return # END_OFF_OFFLINESHOP_DISABLE_ITEM_DROP # OFFLINESHOP_DISABLE_ITEM_DROP2 if (uiOfflineShop.IsEditingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return # END_OF_OFFLINESHOP_DISABLE_ITEM_DROP2 if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if player.SLOT_TYPE_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1) elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP - OFFLINESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return if (uiOfflineShopBuilder.IsBuildingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return if (uiOfflineShop.IsEditingOfflineShop()): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP) return net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP - END_OF_OFFLINESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse)) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return TRUE def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # GIFT command def Gift_Show(self): self.interface.ShowGift() # CUBE def BINARY_Cube_Open(self, npcVNUM): self.currentCubeNPC = npcVNUM self.interface.OpenCubeWindow() if npcVNUM not in self.cubeInformation: net.SendChatPacket("/cube r_info") else: cubeInfoList = self.cubeInformation[npcVNUM] i = 0 for cubeInfo in cubeInfoList: self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) j = 0 for materialList in cubeInfo["materialList"]: for materialInfo in materialList: itemVnum, itemCount = materialInfo self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) j = j + 1 i = i + 1 self.interface.wndCube.Refresh() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count): self.interface.UpdateCubeInfo(gold, itemVnum, count) def BINARY_Cube_Succeed(self, itemVnum, count): print "큐브 제작 성공" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "큐브 제작 실패" self.interface.FailedCubeWork() pass def BINARY_Cube_ResultList(self, npcVNUM, listText): # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌 #print listText if npcVNUM == 0: npcVNUM = self.currentCubeNPC self.cubeInformation[npcVNUM] = [] try: for eachInfoText in listText.split("/"): eachInfo = eachInfoText.split(",") itemVnum = int(eachInfo[0]) itemCount = int(eachInfo[1]) self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount}) self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount) resultCount = len(self.cubeInformation[npcVNUM]) requestCount = 7 modCount = resultCount % requestCount splitCount = resultCount / requestCount for i in xrange(splitCount): #print("/cube r_info %d %d" % (i * requestCount, requestCount)) net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount)) if 0 < modCount: #print("/cube r_info %d %d" % (splitCount * requestCount, modCount)) net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount)) except RuntimeError, msg: dbg.TraceError(msg) return 0 pass def BINARY_Acce_Open(self, npcVNUM): self.interface.OpenAcceWindow() def BINARY_Acce_Close(self): self.interface.CloseAcceWindow() def BINARY_Acce_UpdateInfo(self, gold, itemVnum, count, rItemVnum, rCount): self.interface.UpdateAcceInfo(gold, itemVnum, count, rItemVnum, rCount) def BINARY_Acce_Succeed(self, itemVnum, count): print "Making acce has succesfully!" self.interface.SucceedAcceWork(itemVnum, count) pass def BINARY_Acce_Failed(self): print "Making acce has failed!" self.interface.FailedAcceWork() pass def BINARY_Acce_Abs_Open(self, npcVNUM): self.interface.OpenAcceAbsWindow() def BINARY_Acce_Abs_Succeed(self): print "Acce absorption has succesfully!" self.interface.SucceedAcceAbsWork() pass def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText): # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 try: #print listText if 3 > len(listText): dbg.TraceError("Wrong Cube Material Infomation") return 0 eachResultList = listText.split("@") cubeInfo = self.cubeInformation[self.currentCubeNPC] itemIndex = 0 for eachResultText in eachResultList: cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []] materialList = cubeInfo[startIndex + itemIndex]["materialList"] gold = 0 splitResult = eachResultText.split("/") if 1 < len(splitResult): gold = int(splitResult[1]) #print "splitResult : ", splitResult eachMaterialList = splitResult[0].split("&") i = 0 for eachMaterialText in eachMaterialList: complicatedList = eachMaterialText.split("|") if 0 < len(complicatedList): for complicatedText in complicatedList: (itemVnum, itemCount) = complicatedText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList.append((itemVnum, itemCount)) else: itemVnum, itemCount = eachMaterialText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList.append((itemVnum, itemCount)) i = i + 1 itemIndex = itemIndex + 1 self.interface.wndCube.Refresh() except RuntimeError, msg: dbg.TraceError(msg) return 0 pass # END_OF_CUBE # 용혼석 def Highlight_Item(self, inven_type, inven_pos): self.interface.Highligt_Item(inven_type, inven_pos) def BINARY_DragonSoulGiveQuilification(self): self.interface.DragonSoulGiveQuilification() def BINARY_DragonSoulRefineWindow_Open(self): self.interface.OpenDragonSoulRefineWindow() def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos): self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos) def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos): self.interface.SucceedDragonSoulRefine(inven_type, inven_pos) # END of DRAGON SOUL REFINE WINDOW def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in localeInfo.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "getinputbegin" : self.__Inputget1, "getinputend" : self.__Inputget2, "getinput" : self.__Inputget3, "dopes_index" :self.__bonus_questindex, "evento_ultimo_superviviente" : self.__evento_ultimo_superviviente, "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "OpenOfflineShop" : self.__OfflineShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, "EventTaskBar" : self.__EventTaskBar, "ActivareSysRight" : self.__ActivareSysRight, "DezactivareSysRight" : self.__DezactivareSysRight, "KillRotReich" : self.__KillRotReich, "KillGelbReich" : self.__KillGelbReich, "KillBlauReich" : self.__KillBlauReich, "KillMob" : self.__KillMob, "Puncte" : self.__Puncte, "Minute" : self.__Minute, ##PETGUI BY DASKUCHEN "ShowPetGui" : self.__showpetgui, "HidePetGui" : self.__hidepetgui, "HaustierName" : self.__PetName, "HaustierLevel" : self.__PetLevel, "HaustierBonus1" : self.__PetBoni1, "HaustierBonus2" : self.__PetBoni2, "HaustierBonus3" : self.__PetBoni3, "HaustierBonus4" : self.__PetBoni4, "HaustierBonus5" : self.__PetBoni5, "HaustierBonus6" : self.__PetBoni6, "HaustierBonus7" : self.__PetBoni7, "HaustierBonus8" : self.__PetBoni8, "HaustierBonus9" : self.__PetBoni9, "HaustierBonus10" : self.__PetBoni10, "PetProcentExp" : self.__PetExp, "PetIcon" : self.__PetIcon, ## # Fix input quest Start "GetInputStringStart" : self.GetInputStringStart, "GetInputStringEnd" : self.GetInputStringEnd, # Fix input quest End #Guildstorage "GUILDSTORAGE" : self._GuildStorageCMD, "GUILDSTORAGE_ADDITEM" : self._GuildStorageAddItem, "GUILDSTORAGE_ADDITEMSLOT" : self._GuildStorageAddItemSlot, "GUILDSTORAGE_ADDMEMBER" : self._GuildStorageAddMemberToList, "GUILDSTORAGE_ADDTEMPSLOT" : self._GuildStorageTempSlotsAdd, "GUILDSTORAGE_ADDLOG" : self._GuildStorageAddLog, # PET_SYSTEM "PetIsMine" : self.__PetIsMineByVid, "ActivarGui" : self.__ActivarGui, "SetPetClearItemSlotButtonIndex" : self.__PetSetClearItemSlotButtonIndex, "SetPetIncreaseBoniButtonIndex" : self.__PetSetIncreaseBoniButtonIndex, "SetPetSendAwayButtonIndex" : self.__PetSetSendAwayButtonIndex, "ShowPet" : self.__PetShow, "HidePet" : self.__PetHide, "GetPetClearSlot" : self.__PetGetClearSlot, "GetPetIncreaseBoni" : self.__PetGetIncreaseBoni, "SetPet" : self.__PetSet, "SetPetHead" : self.__PetSetHead, "SetPetNeck" : self.__PetSetNeck, "SetPetFoot" : self.__PetSetFoot, "SetPetAttackValue" : self.__PetSetAttackValue, "SetPetMagicAttackValue" : self.__PetSetMagicAttackValue, "SetPetArmorValue" : self.__PetSetArmorValue, "SetPetName" : self.__PetSetName, "SetPetLevel" : self.__PetSetLevel, "SetPetExp" : self.__PetSetExp, "SetPetMaxExp" : self.__PetSetMaxExp, "SetPetSkillPoints" : self.__PetSetSkillPoints, "Teleport" : self.Teleport, # END_OF_PET_SYSTEM # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # ITEM_SHOP "SetISLoadButtonIndex" : self.__ISSetLoadButtonIndex, "SetISBuyButtonIndex" : self.__ISSetBuyButtonIndex, "GetISBuyID" : self.__ISGetBuyID, "GetISBuyID2" : self.__ISGetBuyID2, "AddISCategory" : self.__ISAddCategory, "SelectISCategory" : self.__ISSelectCategory, "ClearISItems" : self.__ISClearItems, "AddISItem" : self.__ISAddItem, "AddISItemDesc" : self.__ISAddItemDesc, "SetISLoadSuccess" : self.__ISSetLoadSuccess, "SetISLoadFail" : self.__ISSetLoadFail, "SetISBuySuccess" : self.__ISSetBuySuccess, "SetISBuyFail" : self.__ISSetBuyFail, "SetISCoins" : self.__ISSetCoins, "SetISMarks" : self.__ISSetMarks, "Showmedallas_gui" : self.__showmedallas_gui, "Hidemedallas_gui" : self.__hidemedallas_gui, "muertes" : self.__muertes, "primera_muerte" : self.__primera_muerte, "doble_muerte" : self.__doble_muerte, "triple_muerte" : self.__triple_muerte, "exterminio" : self.__exterminio, "muertacular" : self.__muertacular, "bestialidad" : self.__bestialidad, "salvajada" : self.__salvajada, "catastrofe" : self.__catastrofe, "apocalipsis" : self.__apocalipsis, "lluvia_muertos" : self.__lluvia_muertos, "super_increible" : self.__super_increible, "input0" : self.__Input0, "input1" : self.__Input1, "fajsghe3uiqweub" : self.__fajsghe3uiqweub, "kbnefpporteoprt" : self.__kbnefpporteoprt, # END_OF_ITEM_SHOP # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, #transfer costume "transferopen" : self.showtransfer, "get_input_value" : self.GetInputValue, "get_input_start" : self.GetInputOn, "get_input_end" : self.GetInputOff, "super_quest" : self.Tabulejtor, "pvp_zdruwko" : self.Mozart, #end transfer "OpenBankSys" : self.__bank, "BankQuest" : self.BankQuest, "BankData" : self.BankData, "BankDataTotal" : self.BankDataTotal, "GetInputStart" : self.GetInputStart, "GetInputStop" : self.GetInputStop, "GetInput" : self.GetInput, "SysFishActive" : self.__quifishbot, # END_OF_WEDDING ########Anti Exp Button by Sanii########## "anti_exp" : self.AntiExp, "anti_exp_state" : self.AntiExpState, "mostrar_usuarios" : self.__mostrar_usuarios, "ocultar_usuarios" : self.__ocultar_usuarios, "muerto_guerras" : self.__muerto_guerras, "alubias" : self.__alubias, "proteccion_guerra" : self.__proteccion_guerra, "contador_usuarios_guerra" : self.__contador_usuarios_guerra, "muertos_guerra" : self.__muertos_guerra, "caido_guerra" : self.__caido_guerra, "ataque_guerra" : self.__ataque_guerra, "ataque_guerra1" : self.__ataque_guerra1, "activar_libre" : self.__activar_libre, "cerrar_grupo" : self.__grupobug, "spirit2" : self.__spirit2, # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST "SysFishActive" : self.__quifishbot, "AcceMessage" : self.AcceMessage, "AcceAbsMessage" : self.AcceAbsMessage, # END_OF_BONI_SWITCHER #offshoppannel } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def GuildstorageTry(self): import uiguildstorage self.GuildstorageWindow = uiguildstorage.GuildStorage() if self.GuildstorageWindow.IsShow(): self.GuildstorageWindow.Hide() else: self.GuildStorageWindow.Show() def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() def __fajsghe3uiqweub(self): net.SendChatPacket("(fajsghe3uiqweub)") def __kbnefpporteoprt(self): net.SendChatPacket("(kbnefpporteoprt)") # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def AcceMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.ACCE_DEL_SERVEITEM) def AcceAbsMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.ACCE_DEL_ABSORDITEM) def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(localeInfo.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return FALSE return TRUE def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) # PET_INVENTORY def __PetIsMineByVid(self, vid): targetName = chr.GetNameByVID(int(vid)) charName = player.GetName() or chr.GetMainCharacterName() if targetName[0:len(charName)] == charName: localeInfo.SEND_BACK = "true" else: localeInfo.SEND_BACK = "false" self.__SendTextPacketToQuest() localeInfo.SEND_BACK = "" def __SendTextPacketToQuest(self): net.SendQuestInputStringPacket(localeInfo.SEND_BACK) def __Inputget1(self): constInfo.INPUT_IGNORE = 1 def __Inputget2(self): constInfo.INPUT_IGNORE = 0 def __Inputget3(self): net.SendQuestInputStringPacket("1") def GetInputStringStart(self): constInfo.INPUT_IGNORE = 1 def GetInputStringEnd(self): constInfo.INPUT_IGNORE = 0 def __PetSetClearItemSlotButtonIndex(self, index): constInfo2.PET_CLEAR_ITEM_SLOT_BUTTON_INDEX = int(index) def __PetSetIncreaseBoniButtonIndex(self, index): constInfo2.PET_INCREASE_BONI_BUTTON_INDEX = int(index) def __PetSetSendAwayButtonIndex(self, index): constInfo2.PET_SEND_AWAY_BUTTON_INDEX = int(index) def __ActivarGui(self): global pet_gui_activado pet_gui_activado = 1 def __DeactivarGui(self): global pet_gui_activado pet_gui_activado = 0 def __PetShow(self): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.Show() def __PetHide(self): if self.petInventoryWnd: self.petInventoryWnd.Hide() def __PetGetClearSlot(self): net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetClearSlot())) def __PetGetIncreaseBoni(self): net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetIncreaseBoni())) def __PetSet(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetPet(itemVnum) def __PetSetHead(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetHeadItem(itemVnum) else: self.petInventoryWnd.ClearHeadItem() def __PetSetNeck(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetNeckItem(itemVnum) else: self.petInventoryWnd.ClearNeckItem() def __PetSetFoot(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetFootItem(itemVnum) else: self.petInventoryWnd.ClearFootItem() def __PetSetAttackValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetAttackValue(value) def __PetSetMagicAttackValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetMagicAttackValue(value) def __PetSetArmorValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetArmorValue(value) def __PetSetName(self, name): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetName(name.replace("[_]", " ")) def __PetSetLevel(self, level): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetLevel(level) def __PetSetExp(self, exp): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetExp(exp) self.petInventoryWnd.UpdateExpBar() def __PetSetMaxExp(self, maxexp): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetMaxExp(maxexp) self.petInventoryWnd.UpdateExpBar() def __PetSetSkillPoints(self, points): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetSkillPoints(points) # END_PET_INVENTORY def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE) def __muerto_guerras(self, id): constInfo.muerto_guerras = int(id) def __alubias(self): for i in xrange(player.INVENTORY_PAGE_SIZE*2): if player.GetItemIndex(i) in (70102,): net.SendItemUsePacket(i) net.SendItemUsePacket(i) net.SendItemUsePacket(i) net.SendItemUsePacket(i) net.SendItemUsePacket(i) net.SendItemUsePacket(i) break def __spirit2(self): net.SendChatPacket("(spirit2)") def __proteccion_guerra(self): net.SendChatPacket("(proteccion_guerra)") def __contador_usuarios_guerra(self, contador_usuarios_guerra): self.contador_usuarios_guerra.SetText(contador_usuarios_guerra) def __muertos_guerra(self, muertos_guerra): self.muertos_guerra.SetText(muertos_guerra) def __caido_guerra(self, caido_guerra): self.caido_guerra.SetText(caido_guerra) def __mostrar_usuarios(self): self.Espacio.Show() self.contador_usuarios_guerra.Show() self.muertos_guerra.Show() self.caido_guerra.Show() self.usuarios_guerra.Show() self.ranking_guerra.Show() self.ranking_caido.Show() def __ocultar_usuarios(self): self.Espacio.Hide() self.contador_usuarios_guerra.Hide() self.muertos_guerra.Hide() self.caido_guerra.Hide() self.usuarios_guerra.Hide() self.ranking_guerra.Hide() self.ranking_caido.Hide() def __ataque_guerra(self): constInfo.ataque_guerra = 1 def __ataque_guerra1(self): constInfo.ataque_guerra = 0 def __activar_libre(self): net.SendChatPacket("/pkmode 2") def __grupobug(self): net.SendPartyExitPacket() ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_PLAYER): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_PLAYER): self.interface.DisappearPrivateShop(vid) # OfflineShop def __OfflineShop_Open(self): self.interface.OpenOfflineShopInputNameDialog() def BINARY_OfflineShop_Appear(self, vid, text): if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_NPC): self.interface.AppearOfflineShop(vid, text) def BINARY_OfflineShop_Disappear(self, vid): if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_NPC): self.interface.DisappearOfflineShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING ########Anti Exp Button by Sanii########## def AntiExp(self, qid): constInfo.ANTI_EXP = int(qid) def AntiExpState(self, state): constInfo.ANTI_EXP_STATE = int(state) ########################################## # BONI_SWITCHER def __BoniSwitcherChangeVisible(self): if not self.boniSwitcherWnd[self.LastBoniSwitcherId].IsShow(): self.__HideAllBoniSwitcher() self.boniSwitcherWnd[self.LastBoniSwitcherId].Show(FALSE) else: self.__HideAllBoniSwitcher() def __BoniSwitcherShow(self, id): lastId = self.LastBoniSwitcherId self.LastBoniSwitcherId = id if not self.boniSwitcherWnd[id].IsShow(): self.__HideAllBoniSwitcher() (x, y) = self.boniSwitcherWnd[lastId].GetGlobalPosition() self.boniSwitcherWnd[id].SetPosition(x, y) self.boniSwitcherWnd[id].Show(FALSE) def __BoniSwitcherHide(self, id): if self.boniSwitcherWnd[id]: self.boniSwitcherWnd[id].Hide() def __HideAllBoniSwitcher(self): for i in xrange(len(self.boniSwitcherWnd)): self.__BoniSwitcherHide(i) def __ResetBoniFromSwitcher(self): constInfo.BONI_LIST_WEAPON = [] constInfo.BONI_LIST_WEAPON_ADDON = [] constInfo.BONI_LIST_ARMOR = [] constInfo.BONI_LIST_BRACELET = [] constInfo.BONI_LIST_BOOTS = [] constInfo.BONI_LIST_NECKLACE = [] constInfo.BONI_LIST_HELMET = [] constInfo.BONI_LIST_SHIELD = [] constInfo.BONI_LIST_EARRINGS = [] # ITEM_SHOP def __ItemShopShow(self): if not self.itemShopWnd: import uiItemShop self.itemShopWnd = uiItemShop.ItemShopBoard() self.itemShopWnd.Show() def __ISSetLoadButtonIndex(self, index): constInfo.ITEM_SHOP_LOAD_BUTTON_INDEX = int(index) def __ISSetBuyButtonIndex(self, index): constInfo.ITEM_SHOP_BUY_BUTTON_INDEX = int(index) def __ISGetBuyID(self): if self.itemShopWnd: net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString()) else: net.SendQuestInputStringPacket("ERROR") def __ISGetBuyID2(self): if self.itemShopWnd: net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString2()) else: net.SendQuestInputStringPacket("ERROR") def __Input0(self): constInfo.INPUT_IGNORE = 0 def __Input1(self): constInfo.INPUT_IGNORE = 1 def __ISAddCategory(self, catId, catName): self.itemShopWnd.AddCategory(catId, catName.replace("[_]", " ")) def __primera_muerte(self): self.primera_muerte.Show() snd.PlaySound("sound/ui/primera_muerte.wav") net.SendChatPacket("(primera_muerte)") def __doble_muerte(self): self.doble_muerte.Show() snd.PlaySound("sound/ui/doble_muerte.wav") net.SendChatPacket("(doble_muerte)") def __triple_muerte(self): self.triple_muerte.Show() snd.PlaySound("sound/ui/triple_muerte.wav") net.SendChatPacket("(triple_muerte)") def __exterminio(self): self.exterminio.Show() snd.PlaySound("sound/ui/exterminio.wav") net.SendChatPacket("(exterminio)") def __muertacular(self): self.muertacular.Show() snd.PlaySound("sound/ui/muertacular.wav") net.SendChatPacket("(muertacular)") def __bestialidad(self): self.bestialidad.Show() snd.PlaySound("sound/ui/bestialidad.wav") net.SendChatPacket("(bestialidad)") def __salvajada(self): self.salvajada.Show() snd.PlaySound("sound/ui/salvajada.wav") net.SendChatPacket("(salvajada)") def __catastrofe(self): self.catastrofe.Show() snd.PlaySound("sound/ui/catastrofe.wav") net.SendChatPacket("(catastrofe)") def __apocalipsis(self): self.apocalipsis.Show() snd.PlaySound("sound/ui/apocalipsis.wav") net.SendChatPacket("(apocalipsis)") def __lluvia_muertos(self): self.lluvia_muertos.Show() snd.PlaySound("sound/ui/lluvia_muertos.wav") net.SendChatPacket("(lluvia_muertos)") def __super_increible(self): self.super_increible.Show() snd.PlaySound("sound/ui/super_increible.wav") net.SendChatPacket("(super_increible)") def __hidemedallas_gui(self): self.Medallas_gui.Hide() self.primera_muerte.Hide() self.doble_muerte.Hide() self.triple_muerte.Hide() self.exterminio.Hide() self.muertacular.Hide() self.bestialidad.Hide() self.salvajada.Hide() self.catastrofe.Hide() self.apocalipsis.Hide() self.lluvia_muertos.Hide() self.super_increible.Hide() self.muertes.Hide() def __showmedallas_gui(self): self.Medallas_gui.Show() self.muertes.Show() def __muertes(self, muertes): self.muertes.SetText(muertes) def __ISSelectCategory(self, catId): self.itemShopWnd.SelectCategory(catId) def __ISClearItems(self): self.itemShopWnd.Clear() def __ISAddItem(self, catId, itemId, itemVnum, itemCount, itemCost, itemCostType, attr1, val1, attr2, val2, attr3, val3, attr4, val4, attr5, val5, attr6, val6, attr7, val7, sock1, sock2, sock3): itemAttr = [[attr1, val1], [attr2, val2], [attr3, val3], [attr4, val4], [attr5, val5], [attr6, val6], [attr7, val7]] for attr in itemAttr: attr[0] = int(attr[0]) attr[1] = int(attr[1]) itemSocket = [int(sock1), int(sock2), int(sock3)] self.curIsItem = { "cat" : catId, "id" : itemId, "vnum" : itemVnum, "count" : itemCount, "desc" : "", "cost" : itemCost, "cost_type" : itemCostType, "attr" : itemAttr, "socket" : itemSocket, } def __ISAddItemDesc(self, itemDesc): obj = self.curIsItem if not obj: return obj["desc"] += itemDesc.replace("[_]", " ") self.itemShopWnd.AddItem(obj["cat"], obj["id"], obj["vnum"], obj["count"], obj["desc"], obj["cost"], obj["cost_type"], obj["attr"], obj["socket"]) self.curIsItem = None def __ISSetLoadSuccess(self): self.itemShopWnd.SetLoadSuccess() def __ISSetLoadFail(self): self.itemShopWnd.SetLoadFail() def __ISSetBuySuccess(self): self.itemShopWnd.SetItemBuySuccess() def __ISSetBuyFail(self): self.itemShopWnd.SetItemBuyFail() def __ISSetCoins(self, coins): self.itemShopWnd.SetCoins(coins) def __ISSetMarks(self, marks): self.itemShopWnd.SetMarks(marks) # END_ITEM_SHOP def __AddBoniToSwitcher(self, EquipType, boniType): EquipType = int(EquipType) if EquipType == 1: constInfo.BONI_LIST_WEAPON.append(int(boniType)) constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType)) elif EquipType == 2: constInfo.BONI_LIST_ARMOR.append(int(boniType)) elif EquipType == 3: constInfo.BONI_LIST_BRACELET.append(int(boniType)) elif EquipType == 4: constInfo.BONI_LIST_BOOTS.append(int(boniType)) elif EquipType == 5: constInfo.BONI_LIST_NECKLACE.append(int(boniType)) elif EquipType == 6: constInfo.BONI_LIST_HELMET.append(int(boniType)) elif EquipType == 7: constInfo.BONI_LIST_SHIELD.append(int(boniType)) elif EquipType == 8: constInfo.BONI_LIST_EARRINGS.append(int(boniType)) elif EquipType == 9: constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType)) def __AddMaxValueToBoni(self, boniType, maxValue): constInfo.BONI_LIST_MAX_VALUE[int(boniType)] = int(maxValue) def __SetBoniSwitcherLoad(self): constInfo.BONI_SWITCHER_LOAD = TRUE def __BoniSwitcherCheckEvent(self, slotPos): for boniSwitcher in self.boniSwitcherWnd: if boniSwitcher.aktItemPos == int(slotPos): return TRUE return FALSE # END_BONI_SWITCHER def Teleport(self, getString): if getString.find("index") != -1: self.teleport.UpdateIndex(int(getString.split("x")[1])) else: constInfo.SendString = str(self.teleport.SendToServer) constInfo.CApiSetHide = 1 def __evento_ultimo_superviviente(self): import net net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING) def __Switcher(self): import uiswitch self.wndSwitch = uiswitch.Switcher() self.wndSwitch.Show() def __BonusPage(self): import uibonuspage self.wndBonus = uibonuspage.BonusBoardDialog() self.wndBonus.Show() def __toggleSwitchbot(self): if self.switchbot.bot_shown == 1: self.switchbot.Hide() else: self.switchbot.Show() def __quikeqchange(self): import uifastequip self.uuifastequipDlg = uifastequip.changeequip() self.uuifastequipDlg.Show() def __quifishbot(self): import fishingbot self.fishbot = fishingbot.FishingBot() self.fishbot.Show() def __fontchange(self): import uifontchange self.FontChangeDlg = uifontchange.WindowFontChange() self.FontChangeDlg.Show() def __Teleport(self): self.teleport.Open() def __EventTaskBar(self, EventTaskBar): if EventTaskBar == "taskbar_easter": taskbarr = open("data/taskbar.cfg", "w") taskbarr.write(EventTaskBar) taskbarr.close() elif EventTaskBar == "taskbar_haloween": taskbarr = open("data/taskbar.cfg", "w") taskbarr.write(EventTaskBar) taskbarr.close() elif EventTaskBar == "taskbar_valentine": taskbarr = open("data/taskbar.cfg", "w") taskbarr.write(EventTaskBar) taskbarr.close() else: taskbarr = open("data/taskbar.cfg", "w") taskbarr.write("taskbar") taskbarr.close() def __ActivareSysRight(self): self.Activare_Menu.Show() self.Dezactivare_Menu.Hide() self.KillGuiBg.Hide() self.KillRotReich.Hide() self.KillGelbReich.Hide() self.KillBlauReich.Hide() self.KillMob.Hide() self.Puncte.Hide() self.Minute.Hide() def __DezactivareSysRight(self): self.Activare_Menu.Hide() self.Dezactivare_Menu.Hide() self.KillGuiBg.Hide() self.KillRotReich.Hide() self.KillGelbReich.Hide() self.KillBlauReich.Hide() self.KillMob.Hide() self.Puncte.Hide() self.Minute.Hide() def __KillRotReich(self, KillRotReich): self.KillRotReich.SetText(uianinu.ANINU_TEXT_1 + KillRotReich) def __KillGelbReich(self, KillGelbReich): self.KillGelbReich.SetText(uianinu.ANINU_TEXT_2 + KillGelbReich) def __KillBlauReich(self, KillBlauReich): self.KillBlauReich.SetText(uianinu.ANINU_TEXT_3 + KillBlauReich) def __KillMob(self, KillMob): self.KillMob.SetText(uianinu.ANINU_TEXT_4 + KillMob) def __Puncte(self, Puncte): self.Puncte.SetText(uianinu.ANINU_TEXT_5 + Puncte) def __Minute(self, Minute): self.Minute.SetText(uianinu.ANINU_TEXT_6 + Minute) def __menubg(self): self.KillGuiBg.Show() self.KillRotReich.Show() self.KillGelbReich.Show() self.KillBlauReich.Show() self.KillMob.Show() self.Puncte.Show() self.Minute.Show() self.Activare_Menu.Hide() self.Dezactivare_Menu.Show() def __menubgEND(self): self.KillGuiBg.Hide() self.KillRotReich.Hide() self.KillGelbReich.Hide() self.KillBlauReich.Hide() self.KillMob.Hide() self.Puncte.Hide() self.Minute.Hide() self.Activare_Menu.Show() self.Dezactivare_Menu.Hide() def __bank(self): import uibank self.dowBa = uibank.WindowBank() self.dowBa.Show() def BankQuest(self, vid=0): constInfo.BANK_QUEST = int(vid) def BankData(self, yang=0): constInfo.YANG_BANK = yang def BankDataTotal(self, yang=0): constInfo.YANG_BANK_TOTAL = yang def __bonus_questindex(self, value3): constInfo.BONUS_QUESTINDEX = int(value3) def __activare_bonus(self): activare_bonus = constInfo.BONUS_QUESTINDEX event.QuestButtonClick(activare_bonus) def showtransfer(self): import uiTransfer self.TransferWnd = uiTransfer.TransferWindow() self.TransferWnd.Open() def GetInputStart(self): constInfo.INPUT_IGNORE_BANK = 1 def GetInputStop(self): constInfo.INPUT_IGNORE_BANK = 0 def GetInput(self): net.SendQuestInputStringPacket(str(constInfo.INPUT_DATA)) #def __showbonus(self): # serex = uibonuspage.BonusBoardDialog() def __showbonus(self): import uiBonusPage global bonuspp try: if bonuspp != 1: exec 'uiBonusPage.BonusBoardDialog().Show()' else: pass except ImportError: import dbg,app dbg.Trace('uiBonusPage.py Importing error') app.Abort() def __hidepetgui(self): self.PetGuiBg5.Hide() self.PetGuiBg10.Hide() self.PetIcon.Hide() self.PetName.Hide() self.PetLevel.Hide() self.PetBonusTit.Hide() self.PetBonus1.Hide() self.PetBonus2.Hide() self.PetBonus3.Hide() self.PetBonus4.Hide() self.PetBonus5.Hide() self.PetBonus6.Hide() self.PetBonus7.Hide() self.PetBonus8.Hide() self.PetBonus9.Hide() self.PetBonus10.Hide() self.PetExpBar.Hide() self.PetExpLabel.Hide() def __showpetgui(self, ShowPetGui): bmx = int(ShowPetGui) if bmx >= 1 and bmx <= 5: self.PetGuiBg5.Show() else: self.PetGuiBg10.Show() self.PetIcon.Show() self.PetName.Show() self.PetLevel.Show() self.PetBonusTit.Show() if bmx >= 1 : self.PetBonus1.Show() if bmx >= 2: self.PetBonus2.Show() if bmx >= 3: self.PetBonus3.Show() if bmx >= 4: self.PetBonus4.Show() if bmx >= 5: self.PetBonus5.Show() if bmx >= 6: self.PetBonus6.Show() if bmx >= 7: self.PetBonus7.Show() if bmx >= 8: self.PetBonus8.Show() if bmx >= 9: self.PetBonus9.Show() if bmx >= 10: self.PetBonus10.Show() self.PetExpBar.Show() self.PetExpLabel.Show() def __PetName(self, HaustierName): self.PetName.SetText(HaustierName) def __PetLevel(self, HaustierLevel): self.PetLevel.SetText(uianinu.ANINU_LEVEL + " " + HaustierLevel) def __PetBoni1(self, Bn, Bv): Type = int(Bn) self.PetBonus1.SetText(self.BonusPage(Type, Bv)) def __PetBoni2(self, Bn, Bv): Type = int(Bn) self.PetBonus2.SetText(self.BonusPage(Type, Bv)) def __PetBoni3(self, Bn, Bv): Type = int(Bn) self.PetBonus3.SetText(self.BonusPage(Type, Bv)) def __PetBoni4(self, Bn, Bv): Type = int(Bn) self.PetBonus4.SetText(self.BonusPage(Type, Bv)) def __PetBoni5(self, Bn, Bv): Type = int(Bn) self.PetBonus5.SetText(self.BonusPage(Type, Bv)) def __PetBoni6(self, Bn, Bv): Type = int(Bn) self.PetBonus6.SetText(self.BonusPage(Type, Bv)) def __PetBoni7(self, Bn, Bv): Type = int(Bn) self.PetBonus7.SetText(self.BonusPage(Type, Bv)) def __PetBoni8(self, Bn, Bv): Type = int(Bn) self.PetBonus8.SetText(self.BonusPage(Type, Bv)) def __PetBoni9(self, Bn, Bv): Type = int(Bn) self.PetBonus9.SetText(self.BonusPage(Type, Bv)) def __PetBoni10(self, Bn, Bv): Type = int(Bn) self.PetBonus10.SetText(self.BonusPage(Type, Bv)) def __PetExp(self, PetProcentExp): self.PetExpLabel.SetText(PetProcentExp + "%") self.PetExpBar.SetPercentage(PetProcentExp, 100) def __PetIcon(self, PetIcons): self.PetIcon.LoadImage("icon/item/" + PetIcons + ".tga") def BonusPage(self, id, val): Type = int(id) if Type == 1: return (uianinu.ANINU_BO_1 + val) elif Type == 2: return (uianinu.ANINU_BO_2 + val) elif Type == 3: return (uianinu.ANINU_BO_3 + val) elif Type == 4: return (uianinu.ANINU_BO_4 + val) elif Type == 5: return (uianinu.ANINU_BO_5 + val) elif Type == 6: return (uianinu.ANINU_BO_6 + val) elif Type == 7: return (uianinu.ANINU_BO_7 + val) elif Type == 8: return (uianinu.ANINU_BO_8 + val) elif Type == 9: return (uianinu.ANINU_BO_9 + val) elif Type == 10: return (uianinu.ANINU_BO_10 + val) elif Type == 11: return (uianinu.ANINU_BO_11 + val) elif Type == 12: return (uianinu.ANINU_BO_12 + val) elif Type == 13: return (uianinu.ANINU_BO_13 + val) elif Type == 14: return (uianinu.ANINU_BO_14 + val) elif Type == 15: return (uianinu.ANINU_BO_15 + val + "%") elif Type == 16: return (uianinu.ANINU_BO_16 + val + "%") elif Type == 17: return (uianinu.ANINU_BO_17 + val) elif Type == 18: return (uianinu.ANINU_BO_18 + val) elif Type == 19: return (uianinu.ANINU_BO_19 + val) elif Type == 20: return (uianinu.ANINU_BO_20 + val) elif Type == 21: return (uianinu.ANINU_BO_21 + val) elif Type == 22: return (uianinu.ANINU_BO_22 + val) elif Type == 23: return (uianinu.ANINU_BO_23 + val) elif Type == 24: return (uianinu.ANINU_BO_24 + val) elif Type == 25: return (uianinu.ANINU_BO_25 + val) elif Type == 26: return (uianinu.ANINU_BO_26 + val) elif Type == 27: return (uianinu.ANINU_BO_27 + val) elif Type == 28: return (uianinu.ANINU_BO_28 + val) elif Type == 29: return (uianinu.ANINU_BO_29 + val) elif Type == 30: return (uianinu.ANINU_BO_30 + val) elif Type == 31: return (uianinu.ANINU_BO_31 + val) elif Type == 32: return (uianinu.ANINU_BO_32 + val) elif Type == 33: return (uianinu.ANINU_BO_33 + val) elif Type == 34: return (uianinu.ANINU_BO_34 + val) elif Type == 35: return (uianinu.ANINU_BO_35 + val) elif Type == 36: return (uianinu.ANINU_BO_36 + val) elif Type == 37: return (uianinu.ANINU_BO_37 + val) elif Type == 38: return (uianinu.ANINU_BO_38 + val) elif Type == 39: return (uianinu.ANINU_BO_39 + val) elif Type == 40: return (uianinu.ANINU_BO_40 + val) elif Type == 41: return (uianinu.ANINU_BO_41 + val) elif Type == 42: return (uianinu.ANINU_BO_42 + val) elif Type == 43: return (uianinu.ANINU_BO_43 + val) elif Type == 44: return (uianinu.ANINU_BO_44 + val) elif Type == 45: return (uianinu.ANINU_BO_45 + val) elif Type == 46: return (uianinu.ANINU_BO_46 + val) elif Type == 47: return (uianinu.ANINU_BO_47 + val) elif Type == 48: return (uianinu.ANINU_BO_48 + val) elif Type == 49: return (uianinu.ANINU_BO_49 + val) elif Type == 50: return (uianinu.ANINU_BO_50 + val) elif Type == 51: return (uianinu.ANINU_BO_51 + val) elif Type == 52: return (uianinu.ANINU_BO_52 + val) elif Type == 53: return (uianinu.ANINU_BO_53 + val) elif Type == 54: return (uianinu.ANINU_BO_54 + val) elif Type == 55: return (uianinu.ANINU_BO_55 + val) elif Type == 56: return (uianinu.ANINU_BO_56 + val) elif Type == 57: return (uianinu.ANINU_BO_57 + val) elif Type == 58: return (uianinu.ANINU_BO_58 + val) elif Type == 59: return (uianinu.ANINU_BO_59 + val) elif Type == 60: return (uianinu.ANINU_BO_60 + val) elif Type == 61: return (uianinu.ANINU_BO_61 + val) elif Type == 62: return (uianinu.ANINU_BO_62 + val) elif Type == 63: return (uianinu.ANINU_BO_63 + val) elif Type == 64: return (uianinu.ANINU_BO_64 + val) elif Type == 65: return (uianinu.ANINU_BO_65 + val) elif Type == 66: return (uianinu.ANINU_BO_66 + val) elif Type == 67: return (uianinu.ANINU_BO_67 + val) elif Type == 68: return (uianinu.ANINU_BO_68 + val) elif Type == 69: return (uianinu.ANINU_BO_69 + val) elif Type == 70: return (uianinu.ANINU_BO_70 + val) elif Type == 71: return (uianinu.ANINU_BO_71 + val) elif Type == 72: return (uianinu.ANINU_BO_72 + val) elif Type == 73: return (uianinu.ANINU_BO_73 + val) elif Type == 74: return (uianinu.ANINU_BO_74 + val) elif Type == 75: return (uianinu.ANINU_BO_75 + val) elif Type == 76: return (uianinu.ANINU_BO_76 + val) elif Type == 77: return (uianinu.ANINU_BO_77 + val) elif Type == 78: return (uianinu.ANINU_BO_78 + val) elif Type == 79: return (uianinu.ANINU_BO_79 + val) elif Type == 80: return (uianinu.ANINU_BO_80 + val) elif Type == 81: return (uianinu.ANINU_BO_81 + val) elif Type == 82: return (uianinu.ANINU_BO_82 + val) elif Type == 83: return (uianinu.ANINU_BO_83 + val) elif Type == 84: return (uianinu.ANINU_BO_84 + val) elif Type == 85: return (uianinu.ANINU_BO_85 + val) elif Type == 86: return (uianinu.ANINU_BO_86 + val) elif Type == 87: return (uianinu.ANINU_BO_87 + val) elif Type == 88: return (uianinu.ANINU_BO_88 + val) elif Type == 89: return (uianinu.ANINU_BO_89 + val) elif Type == 90: return (uianinu.ANINU_BO_90 + val) elif Type == 91: return (uianinu.ANINU_BO_91 + val) elif Type == 92: return (uianinu.ANINU_BO_92 + val) elif Type == 93: return (uianinu.ANINU_BO_93 + val) elif Type == 94: return (uianinu.ANINU_BO_94 + val) elif Type == 95: return (uianinu.ANINU_BO_95 + val) else: return (uianinu.ANINU_BO_0) # guildstorage begin def _GuildStorageCMD(self, command): cmd = command.split("/") if cmd[0] == "OPEN": self.interface.GuildStorageWindow.Open(int(cmd[1])) elif cmd[0] == "REFRESH": self.interface.GuildStorageWindow.RefreshSlots() elif cmd[0] == "REFRESH_MONEY": self.interface.GuildStorageWindow.SetMoney(cmd[1]) elif cmd[0] == "REFRESH_MEMBERS": self.interface.GuildStorageWindow.Adminpanel["board"].RefreshMembers() elif cmd[0] == "CLEAR_TEMPSLOTS": constInfo.GUILDSTORAGE["tempslots"] = {"TAB0" : {},"TAB1" : {},"TAB2" : {}} elif cmd[0] == "COMPARE_TEMPSLOTS": for i in range(3): if constInfo.GUILDSTORAGE["tempslots"]["TAB"+str(i)] != constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)]: constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)] = {} constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)] = constInfo.GUILDSTORAGE["tempslots"]["TAB"+str(i)] self.interface.GuildStorageWindow.RefreshSlots() elif cmd[0] == "QID": self.GuildStorageQID(cmd[1]) elif cmd[0] == "QUESTCMD": self._GuildStorageQuestCMD() elif cmd[0] == "MEMBER_COMPLETE": constInfo.GUILDSTORAGE["members"] = {} self.interface.GuildStorageWindow.ClearMembers() import event constInfo.GUILDSTORAGE["questCMD"] = "GETMEMBERLIST" event.QuestButtonClick(int(constInfo.GUILDSTORAGE["qid"])) def _GuildStorageAddItemSlot(self, slot, tab ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6): self.interface.GuildStorageWindow.AddItemSlot(slot, tab ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6) def _GuildStorageAddItem(self, slot ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6): slotsWidth = 15 slotsHeight = 8 slot = int(slot) if slot <= 120: constInfo.GUILDSTORAGE["slots"]["TAB0"][slot] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] elif slot > 120 and slot <= 240: constInfo.GUILDSTORAGE["slots"]["TAB1"][slot-120] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] elif slot > 240 and slot <= 360: constInfo.GUILDSTORAGE["slots"]["TAB2"][slot-240] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] def _GuildStorageTempSlotsAdd(self,slot ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6): slot = int(slot) if slot <= 120: constInfo.GUILDSTORAGE["tempslots"]["TAB0"][slot] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] elif slot > 120 and slot <= 240: constInfo.GUILDSTORAGE["tempslots"]["TAB1"][slot-120] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] elif slot > 240 and slot <= 360: constInfo.GUILDSTORAGE["tempslots"]["TAB2"][slot-240] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)] def _GuildStorageAddLog(self,id,name,date,type,do,desc): self.interface.GuildStorageWindow.LogsInsert(id,name,date,type,do,desc) constInfo.GUILDSTORAGE["logs"][int(id)] = [name,date,type,do,desc] def _GuildStorageQuestCMD(self): net.SendQuestInputStringPacket(str(constInfo.GUILDSTORAGE["questCMD"])) constInfo.GUILDSTORAGE["questCMD"] = "NULL#" def GuildStorageQID(self, qid): constInfo.GUILDSTORAGE["qid"] = int(qid) def _GuildStorageAddMemberToList(self,memberId,member,authority0,authority1,authority2,authority3): constInfo.GUILDSTORAGE["members"]["member"+memberId] = [member,int(authority0),int(authority1),int(authority2),int(authority3)]# Guildstorage end Reveal hidden contents import uiimport netimport chatimport playerimport appimport localeInfoimport imeimport chr class WhisperButton(ui.Button): def __init__(self): ui.Button.__init__(self, "TOP_MOST") def __del__(self): ui.Button.__del__(self) def SetToolTipText(self, text, x=0, y = 32): ui.Button.SetToolTipText(self, text, x, y) self.ToolTipText.Show() def SetToolTipTextWithColor(self, text, color, x=0, y = 32): ui.Button.SetToolTipText(self, text, x, y) self.ToolTipText.SetPackedFontColor(color) self.ToolTipText.Show() def ShowToolTip(self): if 0 != self.ToolTipText: self.ToolTipText.Show() def HideToolTip(self): if 0 != self.ToolTipText: self.ToolTipText.Show() class WhisperDialog(ui.ScriptWindow): class TextRenderer(ui.Window): def SetTargetName(self, targetName): self.targetName = targetName def OnRender(self): (x, y) = self.GetGlobalPosition() chat.RenderWhisper(self.targetName, x, y) class ResizeButton(ui.DragButton): def __init__(self): ui.DragButton.__init__(self) def __del__(self): ui.DragButton.__del__(self) def OnMouseOverIn(self): app.SetCursor(app.HVSIZE) def OnMouseOverOut(self): app.SetCursor(app.NORMAL) def __init__(self, eventMinimize, eventClose): print "NEW WHISPER DIALOG ----------------------------------------------------------------------------" ui.ScriptWindow.__init__(self) self.targetName = "" self.eventMinimize = eventMinimize self.eventClose = eventClose self.eventAcceptTarget = None def __del__(self): print "---------------------------------------------------------------------------- DELETE WHISPER DIALOG" ui.ScriptWindow.__del__(self) def LoadDialog(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "scripts/WhisperDialog.py") except: import exception exception.Abort("WhisperDialog.LoadDialog.LoadScript") try: GetObject=self.GetChild self.titleName = GetObject("titlename") self.titleNameEdit = GetObject("titlename_edit") self.closeButton = GetObject("closebutton") self.scrollBar = GetObject("scrollbar") self.chatLine = GetObject("chatline") self.minimizeButton = GetObject("minimizebutton") self.ignoreButton = GetObject("ignorebutton") self.reportViolentWhisperButton = GetObject("reportviolentwhisperbutton") self.acceptButton = GetObject("acceptbutton") self.sendButton = GetObject("sendbutton") self.board = GetObject("board") self.editBar = GetObject("editbar") self.gamemasterMark = GetObject("gamemastermark") except: import exception exception.Abort("DialogWindow.LoadDialog.BindObject") self.gamemasterMark.Hide() self.titleName.SetText("") self.titleNameEdit.SetText("") self.minimizeButton.SetEvent(ui.__mem_func__(self.Minimize)) self.closeButton.SetEvent(ui.__mem_func__(self.Close)) self.scrollBar.SetPos(1.0) self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll)) self.chatLine.SetReturnEvent(ui.__mem_func__(self.SendWhisper)) self.chatLine.SetEscapeEvent(ui.__mem_func__(self.Minimize)) self.chatLine.SetMultiLine() self.sendButton.SetEvent(ui.__mem_func__(self.SendWhisper)) self.titleNameEdit.SetReturnEvent(ui.__mem_func__(self.AcceptTarget)) self.titleNameEdit.SetEscapeEvent(ui.__mem_func__(self.Close)) self.ignoreButton.SetToggleDownEvent(ui.__mem_func__(self.IgnoreTarget)) self.ignoreButton.SetToggleUpEvent(ui.__mem_func__(self.IgnoreTarget)) self.reportViolentWhisperButton.SetEvent(ui.__mem_func__(self.ReportViolentWhisper)) self.acceptButton.SetEvent(ui.__mem_func__(self.AcceptTarget)) self.textRenderer = self.TextRenderer() self.textRenderer.SetParent(self) self.textRenderer.SetPosition(20, 28) self.textRenderer.SetTargetName("") self.textRenderer.Show() self.resizeButton = self.ResizeButton() self.resizeButton.SetParent(self) self.resizeButton.SetSize(20, 20) self.resizeButton.SetPosition(280, 180) self.resizeButton.SetMoveEvent(ui.__mem_func__(self.ResizeWhisperDialog)) self.resizeButton.Show() self.ResizeWhisperDialog() def Destroy(self): self.eventMinimize = None self.eventClose = None self.eventAcceptTarget = None self.ClearDictionary() self.scrollBar.Destroy() self.titleName = None self.titleNameEdit = None self.closeButton = None self.scrollBar = None self.chatLine = None self.sendButton = None self.ignoreButton = None self.reportViolentWhisperButton = None self.acceptButton = None self.minimizeButton = None self.textRenderer = None self.board = None self.editBar = None self.resizeButton = None def ResizeWhisperDialog(self): (xPos, yPos) = self.resizeButton.GetLocalPosition() if xPos < 280: self.resizeButton.SetPosition(280, yPos) return if yPos < 150: self.resizeButton.SetPosition(xPos, 150) return self.SetWhisperDialogSize(xPos + 20, yPos + 20) def SetWhisperDialogSize(self, width, height): try: max = int((width-90)/6) * 3 - 6 self.board.SetSize(width, height) self.scrollBar.SetPosition(width-25, 35) self.scrollBar.SetScrollBarSize(height-100) self.scrollBar.SetPos(1.0) self.editBar.SetSize(width-18, 50) self.chatLine.SetSize(width-90, 40) self.chatLine.SetLimitWidth(width-90) self.SetSize(width, height) if 0 != self.targetName: chat.SetWhisperBoxSize(self.targetName, width - 50, height - 90) if localeInfo.IsARABIC(): self.textRenderer.SetPosition(width-20, 28) self.scrollBar.SetPosition(width-25+self.scrollBar.GetWidth(), 35) self.editBar.SetPosition(10 + self.editBar.GetWidth(), height-60) self.sendButton.SetPosition(width - 80 + self.sendButton.GetWidth(), 10) self.minimizeButton.SetPosition(width-42 + self.minimizeButton.GetWidth(), 12) self.closeButton.SetPosition(width-24+self.closeButton.GetWidth(), 12) self.chatLine.SetPosition(5 + self.chatLine.GetWidth(), 5) self.board.SetPosition(self.board.GetWidth(), 0) else: self.textRenderer.SetPosition(20, 28) self.scrollBar.SetPosition(width-25, 35) self.editBar.SetPosition(10, height-60) self.sendButton.SetPosition(width-80, 10) self.minimizeButton.SetPosition(width-42, 12) self.closeButton.SetPosition(width-24, 12) self.SetChatLineMax(max) except: import exception exception.Abort("WhisperDialog.SetWhisperDialogSize.BindObject") def SetChatLineMax(self, max): self.chatLine.SetMax(max) from grpText import GetSplitingTextLine text = self.chatLine.GetText() if text: self.chatLine.SetText(GetSplitingTextLine(text, max, 0)) def OpenWithTarget(self, targetName): chat.CreateWhisper(targetName) chat.SetWhisperBoxSize(targetName, self.GetWidth() - 60, self.GetHeight() - 90) self.chatLine.SetFocus() self.titleName.SetText(targetName) self.targetName = targetName self.textRenderer.SetTargetName(targetName) self.titleNameEdit.Hide() self.ignoreButton.Hide() if app.IsDevStage(): self.reportViolentWhisperButton.Show() else: self.reportViolentWhisperButton.Hide() self.acceptButton.Hide() self.gamemasterMark.Hide() self.minimizeButton.Show() def OpenWithoutTarget(self, event): self.eventAcceptTarget = event self.titleName.SetText("") self.titleNameEdit.SetText("") self.titleNameEdit.SetFocus() self.targetName = 0 self.titleNameEdit.Show() self.ignoreButton.Hide() self.reportViolentWhisperButton.Hide() self.acceptButton.Show() self.minimizeButton.Hide() self.gamemasterMark.Hide() def SetGameMasterLook(self): self.gamemasterMark.Show() self.reportViolentWhisperButton.Hide() def Minimize(self): self.titleNameEdit.KillFocus() self.chatLine.KillFocus() self.Hide() if None != self.eventMinimize: self.eventMinimize(self.targetName) def Close(self): chat.ClearWhisper(self.targetName) self.titleNameEdit.KillFocus() self.chatLine.KillFocus() self.Hide() if None != self.eventClose: self.eventClose(self.targetName) def ReportViolentWhisper(self): net.SendChatPacket("/reportviolentwhisper " + self.targetName) def IgnoreTarget(self): net.SendChatPacket("/ignore " + self.targetName) def AcceptTarget(self): name = self.titleNameEdit.GetText() if len(name) <= 0: self.Close() return if None != self.eventAcceptTarget: self.titleNameEdit.KillFocus() self.eventAcceptTarget(name) def OnScroll(self): chat.SetWhisperPosition(self.targetName, self.scrollBar.GetPos()) def SendWhisper(self): text = self.chatLine.GetText() textLength = len(text) if textLength > 0: if net.IsInsultIn(text): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHAT_INSULT_STRING) return net.SendWhisperPacket(self.targetName, text) self.chatLine.SetText("") chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, self.targetName, player.GetName() + " : " + text) def OnTop(self): self.chatLine.SetFocus() def BindInterface(self, interface): self.interface = interface def OnMouseLeftButtonDown(self): hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) if "__main__" == __name__: import uiTest class TestApp(uiTest.App): def OnInit(self): wnd = WhisperDialog(self.OnMax, self.OnMin) wnd.LoadDialog() wnd.OpenWithoutTarget(self.OnNew) wnd.SetPosition(0, 0) wnd.Show() self.wnd = wnd def OnMax(self): pass def OnMin(self): pass def OnNew(self): pass TestApp().MainLoop() done I see those functions I mentioned are not touched, but you get a lot of stuff, maybe you messed with source? try writing in private message this: |hello| and see what message you got on other character Link to comment Share on other sites More sharing options...
andreidey 7 Posted June 27, 2016 Author Share Posted June 27, 2016 (edited) 22 hours ago, kodepiko said: I see those functions I mentioned are not touched, but you get a lot of stuff, maybe you messed with source? try writing in private message this: |hello| and see what message you got on other character i write |hello| but it's showing https://metin2.download/picture/DEUGDuVi5N4zcywDmu3U57NJ5c63tiKu/.jpg Edited September 11, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
kodepiko 38 Posted June 27, 2016 Share Posted June 27, 2016 So it's possible that at serverside input_main.cpp whisper function you got replacing | to ** just look what you change in this file or replace with original one Link to comment Share on other sites More sharing options...
andreidey 7 Posted June 27, 2016 Author Share Posted June 27, 2016 22 hours ago, kodepiko said: So it's possible that at serverside input_main.cpp whisper function you got replacing | to ** just look what you change in this file or replace with original one here is imput_main take a look please .. i don't replaced anything Spoiler #include "stdafx.h" #include "constants.h" #include "config.h" #include "utils.h" #include "desc_client.h" #include "desc_manager.h" #include "buffer_manager.h" #include "packet.h" #include "protocol.h" #include "char.h" #include "char_manager.h" #include "item.h" #include "item_manager.h" #include "cmd.h" #include "shop.h" #include "shop_manager.h" #include "safebox.h" #include "regen.h" #include "battle.h" #include "exchange.h" #include "questmanager.h" #include "profiler.h" #include "messenger_manager.h" #include "party.h" #include "p2p.h" #include "affect.h" #include "guild.h" #include "guild_manager.h" #include "log.h" #include "banword.h" #include "empire_text_convert.h" #include "unique_item.h" #include "building.h" #include "locale_service.h" #include "gm.h" #include "spam.h" #include "ani.h" #include "motion.h" #include "OXEvent.h" #include "locale_service.h" #include "HackShield.h" #include "XTrapManager.h" #include "DragonSoul.h" #include "offline_shop.h" #include "offlineshop_manager.h" extern void SendShout(const char * szText, BYTE bEmpire); extern int g_nPortalLimitTime; static int __deposit_limit() { return (1000*10000); // 1õ¸¸ } void SendBlockChatInfo(LPCHARACTER ch, int sec) { if (sec <= 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Soapta a fost blocata.")); return; } long hour = sec / 3600; sec -= hour * 3600; long min = (sec / 60); sec -= min * 60; char buf[128+1]; if (hour > 0 && min > 0) snprintf(buf, sizeof(buf), LC_TEXT("Au mai ramas %d ore %d minute si %d secunde."), hour, min, sec); else if (hour > 0 && min == 0) snprintf(buf, sizeof(buf), LC_TEXT("Au mai ramas %d ore si %d secunde."), hour, sec); else if (hour == 0 && min > 0) snprintf(buf, sizeof(buf), LC_TEXT("Au mai ramas %d minute si %d secunde."), min, sec); else snprintf(buf, sizeof(buf), LC_TEXT("Au mai ramas %d secunde."), sec); ch->ChatPacket(CHAT_TYPE_INFO, buf); } EVENTINFO(spam_event_info) { char host[MAX_HOST_LENGTH+1]; spam_event_info() { ::memset( host, 0, MAX_HOST_LENGTH+1 ); } }; typedef boost::unordered_map<std::string, std::pair<unsigned int, LPEVENT> > spam_score_of_ip_t; spam_score_of_ip_t spam_score_of_ip; EVENTFUNC(block_chat_by_ip_event) { spam_event_info* info = dynamic_cast<spam_event_info*>( event->info ); if ( info == NULL ) { sys_err( "block_chat_by_ip_event> <Factor> Null pointer" ); return 0; } const char * host = info->host; spam_score_of_ip_t::iterator it = spam_score_of_ip.find(host); if (it != spam_score_of_ip.end()) { it->second.first = 0; it->second.second = NULL; } return 0; } bool SpamBlockCheck(LPCHARACTER ch, const char* const buf, const size_t buflen) { extern int g_iSpamBlockMaxLevel; if (ch->GetLevel() < g_iSpamBlockMaxLevel) { spam_score_of_ip_t::iterator it = spam_score_of_ip.find(ch->GetDesc()->GetHostName()); if (it == spam_score_of_ip.end()) { spam_score_of_ip.insert(std::make_pair(ch->GetDesc()->GetHostName(), std::make_pair(0, (LPEVENT) NULL))); it = spam_score_of_ip.find(ch->GetDesc()->GetHostName()); } if (it->second.second) { SendBlockChatInfo(ch, event_time(it->second.second) / passes_per_sec); return true; } unsigned int score; const char * word = SpamManager::instance().GetSpamScore(buf, buflen, score); it->second.first += score; if (word) sys_log(0, "SPAM_SCORE: %s text: %s score: %u total: %u word: %s", ch->GetName(), buf, score, it->second.first, word); extern unsigned int g_uiSpamBlockScore; extern unsigned int g_uiSpamBlockDuration; if (it->second.first >= g_uiSpamBlockScore) { spam_event_info* info = AllocEventInfo<spam_event_info>(); strlcpy(info->host, ch->GetDesc()->GetHostName(), sizeof(info->host)); it->second.second = event_create(block_chat_by_ip_event, info, PASSES_PER_SEC(g_uiSpamBlockDuration)); sys_log(0, "SPAM_IP: %s for %u seconds", info->host, g_uiSpamBlockDuration); LogManager::instance().CharLog(ch, 0, "SPAM", word); SendBlockChatInfo(ch, event_time(it->second.second) / passes_per_sec); return true; } } return false; } enum { TEXT_TAG_PLAIN, TEXT_TAG_TAG, // || TEXT_TAG_COLOR, // |cffffffff TEXT_TAG_HYPERLINK_START, // |H TEXT_TAG_HYPERLINK_END, // |h ex) |Hitem:1234:1:1:1|h TEXT_TAG_RESTORE_COLOR, }; int GetTextTag(const char * src, int maxLen, int & tagLen, std::string & extraInfo) { tagLen = 1; if (maxLen < 2 || *src != '|') return TEXT_TAG_PLAIN; const char * cur = ++src; if (*cur == '|') // ||´Â |·Î Ç¥½ÃÇÑ´Ù. { tagLen = 2; return TEXT_TAG_TAG; } else if (*cur == 'c') // color |cffffffffblahblah|r { tagLen = 2; return TEXT_TAG_COLOR; } else if (*cur == 'H') // hyperlink |Hitem:10000:0:0:0:0|h[À̸§]|h { tagLen = 2; return TEXT_TAG_HYPERLINK_START; } else if (*cur == 'h') // end of hyperlink { tagLen = 2; return TEXT_TAG_HYPERLINK_END; } return TEXT_TAG_PLAIN; } void GetTextTagInfo(const char * src, int src_len, int & hyperlinks, bool & colored) { colored = false; hyperlinks = 0; int len; std::string extraInfo; for (int i = 0; i < src_len;) { int tag = GetTextTag(&src, src_len - i, len, extraInfo); if (tag == TEXT_TAG_HYPERLINK_START) ++hyperlinks; if (tag == TEXT_TAG_COLOR) colored = true; i += len; } } int ProcessTextTag(LPCHARACTER ch, const char * c_pszText, size_t len) { return 0;//BETEKINT //2012.05.17 ±è¿ë¿í //0 : Á¤»óÀûÀ¸·Î »ç¿ë //1 : ±Ý°°æ ºÎÁ· //2 : ±Ý°°æÀÌ ÀÖÀ¸³ª, °³ÀλóÁ¡¿¡¼ »ç¿ëÁß //3 : ±³È¯Áß //4 : ¿¡·¯ int hyperlinks; bool colored; GetTextTagInfo(c_pszText, len, hyperlinks, colored); if (colored == true && hyperlinks == 0) return 4; if (ch->GetExchange()) { if (hyperlinks == 0) return 0; else return 3; } int nPrismCount = ch->CountSpecifyItem(ITEM_PRISM); if (nPrismCount < hyperlinks) return 1; if (!ch->GetMyShop()) { ch->RemoveSpecifyItem(ITEM_PRISM, hyperlinks); return 0; } else { int sellingNumber = ch->GetMyShop()->GetNumberByVnum(ITEM_PRISM); if(nPrismCount - sellingNumber < hyperlinks) { return 2; } else { ch->RemoveSpecifyItem(ITEM_PRISM, hyperlinks); return 0; } } return 4; } int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes) { const TPacketCGWhisper* pinfo = reinterpret_cast<const TPacketCGWhisper*>(data); if (uiBytes < pinfo->wSize) return -1; int iExtraLen = pinfo->wSize - sizeof(TPacketCGWhisper); if (iExtraLen < 0) { sys_err("invalid packet length (len %d size %u buffer %u)", iExtraLen, pinfo->wSize, uiBytes); ch->GetDesc()->SetPhase(PHASE_CLOSE); return -1; } if (ch->FindAffect(AFFECT_BLOCK_CHAT)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Soapta a fost blocata.")); return (iExtraLen); } LPCHARACTER pkChr = CHARACTER_MANAGER::instance().FindPC(pinfo->szNameTo); if (pkChr == ch) return (iExtraLen); LPDESC pkDesc = NULL; BYTE bOpponentEmpire = 0; if (test_server) { if (!pkChr) sys_log(0, "Whisper to %s(%s) from %s", "Null", pinfo->szNameTo, ch->GetName()); else sys_log(0, "Whisper to %s(%s) from %s", pkChr->GetName(), pinfo->szNameTo, ch->GetName()); } if (ch->IsBlockMode(BLOCK_WHISPER)) { if (ch->GetDesc()) { TPacketGCWhisper pack; pack.bHeader = HEADER_GC_WHISPER; pack.bType = WHISPER_TYPE_SENDER_BLOCKED; pack.wSize = sizeof(TPacketGCWhisper); strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom)); ch->GetDesc()->Packet(&pack, sizeof(pack)); } return iExtraLen; } if (!pkChr) { CCI * pkCCI = P2P_MANAGER::instance().Find(pinfo->szNameTo); if (pkCCI) { pkDesc = pkCCI->pkDesc; pkDesc->SetRelay(pinfo->szNameTo); bOpponentEmpire = pkCCI->bEmpire; if (test_server) sys_log(0, "Whisper to %s from %s (Channel %d Mapindex %d)", "Null", ch->GetName(), pkCCI->bChannel, pkCCI->lMapIndex); } } else { pkDesc = pkChr->GetDesc(); bOpponentEmpire = pkChr->GetEmpire(); } if (!pkDesc) { if (ch->GetDesc()) { TPacketGCWhisper pack; pack.bHeader = HEADER_GC_WHISPER; pack.bType = WHISPER_TYPE_NOT_EXIST; pack.wSize = sizeof(TPacketGCWhisper); strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom)); ch->GetDesc()->Packet(&pack, sizeof(TPacketGCWhisper)); sys_log(0, "WHISPER: no player"); } } else { if (ch->IsBlockMode(BLOCK_WHISPER)) { if (ch->GetDesc()) { TPacketGCWhisper pack; pack.bHeader = HEADER_GC_WHISPER; pack.bType = WHISPER_TYPE_SENDER_BLOCKED; pack.wSize = sizeof(TPacketGCWhisper); strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom)); ch->GetDesc()->Packet(&pack, sizeof(pack)); } } else if (pkChr && pkChr->IsBlockMode(BLOCK_WHISPER)) { if (ch->GetDesc()) { TPacketGCWhisper pack; pack.bHeader = HEADER_GC_WHISPER; pack.bType = WHISPER_TYPE_TARGET_BLOCKED; pack.wSize = sizeof(TPacketGCWhisper); strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom)); ch->GetDesc()->Packet(&pack, sizeof(pack)); } } else { BYTE bType = WHISPER_TYPE_NORMAL; char buf[CHAT_MAX_LEN + 1]; strlcpy(buf, data + sizeof(TPacketCGWhisper), MIN(iExtraLen + 1, sizeof(buf))); const size_t buflen = strlen(buf); if (true == SpamBlockCheck(ch, buf, buflen)) { if (!pkChr) { CCI * pkCCI = P2P_MANAGER::instance().Find(pinfo->szNameTo); if (pkCCI) { pkDesc->SetRelay(""); } } return iExtraLen; } if (LC_IsCanada() == false) { CBanwordManager::instance().ConvertString(buf, buflen); } if (g_bEmpireWhisper) if (!ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) if (!(pkChr && pkChr->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))) if (bOpponentEmpire != ch->GetEmpire() && ch->GetEmpire() && bOpponentEmpire // ¼·Î Á¦±¹ÀÌ ´Ù¸£¸é¼ && ch->GetGMLevel() == GM_PLAYER && gm_get_level(pinfo->szNameTo) == GM_PLAYER) // µÑ´Ù ÀÏ¹Ý Ç÷¹À̾îÀ̸é // À̸§ ¹Û¿¡ ¸ð¸£´Ï gm_get_level ÇÔ¼ö¸¦ »ç¿ë { if (!pkChr) { // ´Ù¸¥ ¼¹ö¿¡ ÀÖÀ¸´Ï Á¦±¹ Ç¥½Ã¸¸ ÇÑ´Ù. bTypeÀÇ »óÀ§ 4ºñÆ®¸¦ Empire¹øÈ£·Î »ç¿ëÇÑ´Ù. bType = ch->GetEmpire() << 4; } else { ConvertEmpireText(ch->GetEmpire(), buf, buflen, 10 + 2 * pkChr->GetSkillPower(SKILL_LANGUAGE1 + ch->GetEmpire() - 1)/*º¯È¯È®·ü*/); } } int processReturn = ProcessTextTag(ch, buf, buflen); if (0!=processReturn) { if (ch->GetDesc()) { TItemTable * pTable = ITEM_MANAGER::instance().GetTable(ITEM_PRISM); if (pTable) { char buf[128]; int len; if (3==processReturn) //교환중 len = snprintf(buf, sizeof(buf), LC_TEXT("Ai nveoie de %s."), pTable->szLocaleName); else len = snprintf(buf, sizeof(buf), LC_TEXT("Ai nveoie de %s."), pTable->szLocaleName); if (len < 0 || len >= (int) sizeof(buf)) len = sizeof(buf) - 1; ++len; // \0 ¹®ÀÚ Æ÷ÇÔ TPacketGCWhisper pack; pack.bHeader = HEADER_GC_WHISPER; pack.bType = WHISPER_TYPE_ERROR; pack.wSize = sizeof(TPacketGCWhisper) + len; strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom)); ch->GetDesc()->BufferedPacket(&pack, sizeof(pack)); ch->GetDesc()->Packet(buf, len); sys_log(0, "WHISPER: not enough %s: char: %s", pTable->szLocaleName, ch->GetName()); } } // ¸±·¡ÀÌ »óÅÂÀÏ ¼ö ÀÖÀ¸¹Ç·Î ¸±·¡À̸¦ Ç®¾îÁØ´Ù. pkDesc->SetRelay(""); return (iExtraLen); } if (ch->IsGM()) bType = (bType & 0xF0) | WHISPER_TYPE_GM; if (buflen > 0) { TPacketGCWhisper pack; pack.bHeader = HEADER_GC_WHISPER; pack.wSize = sizeof(TPacketGCWhisper) + buflen; pack.bType = bType; strlcpy(pack.szNameFrom, ch->GetName(), sizeof(pack.szNameFrom)); // desc->BufferedPacketÀ» ÇÏÁö ¾Ê°í ¹öÆÛ¿¡ ½á¾ßÇÏ´Â ÀÌÀ¯´Â // P2P relayµÇ¾î ÆÐŶÀÌ Ä¸½¶È µÉ ¼ö Àֱ⠶§¹®ÀÌ´Ù. TEMP_BUFFER tmpbuf; tmpbuf.write(&pack, sizeof(pack)); tmpbuf.write(buf, buflen); pkDesc->Packet(tmpbuf.read_peek(), tmpbuf.size()); if (LC_IsEurope() != true) { sys_log(0, "WHISPER: %s -> %s : %s", ch->GetName(), pinfo->szNameTo, buf); } } } } if(pkDesc) pkDesc->SetRelay(""); return (iExtraLen); } struct RawPacketToCharacterFunc { const void * m_buf; int m_buf_len; RawPacketToCharacterFunc(const void * buf, int buf_len) : m_buf(buf), m_buf_len(buf_len) { } void operator () (LPCHARACTER c) { if (!c->GetDesc()) return; c->GetDesc()->Packet(m_buf, m_buf_len); } }; struct FEmpireChatPacket { packet_chat& p; const char* orig_msg; int orig_len; char converted_msg[CHAT_MAX_LEN+1]; BYTE bEmpire; int iMapIndex; int namelen; FEmpireChatPacket(packet_chat& p, const char* chat_msg, int len, BYTE bEmpire, int iMapIndex, int iNameLen) : p(p), orig_msg(chat_msg), orig_len(len), bEmpire(bEmpire), iMapIndex(iMapIndex), namelen(iNameLen) { memset( converted_msg, 0, sizeof(converted_msg) ); } void operator () (LPDESC d) { if (!d->GetCharacter()) return; if (d->GetCharacter()->GetMapIndex() != iMapIndex) return; d->BufferedPacket(&p, sizeof(packet_chat)); if (d->GetEmpire() == bEmpire || bEmpire == 0 || d->GetCharacter()->GetGMLevel() > GM_PLAYER || d->GetCharacter()->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) { d->Packet(orig_msg, orig_len); } else { // »ç¶÷¸¶´Ù ½ºÅ³·¹º§ÀÌ ´Ù¸£´Ï ¸Å¹ø ÇؾßÇÕ´Ï´Ù size_t len = strlcpy(converted_msg, orig_msg, sizeof(converted_msg)); if (len >= sizeof(converted_msg)) len = sizeof(converted_msg) - 1; ConvertEmpireText(bEmpire, converted_msg + namelen, len - namelen, 10 + 2 * d->GetCharacter()->GetSkillPower(SKILL_LANGUAGE1 + bEmpire - 1)); d->Packet(converted_msg, orig_len); } } }; struct FYmirChatPacket { packet_chat& packet; const char* m_szChat; size_t m_lenChat; const char* m_szName; int m_iMapIndex; BYTE m_bEmpire; bool m_ring; char m_orig_msg[CHAT_MAX_LEN+1]; int m_len_orig_msg; char m_conv_msg[CHAT_MAX_LEN+1]; int m_len_conv_msg; FYmirChatPacket(packet_chat& p, const char* chat, size_t len_chat, const char* name, size_t len_name, int iMapIndex, BYTE empire, bool ring) : packet(p), m_szChat(chat), m_lenChat(len_chat), m_szName(name), m_iMapIndex(iMapIndex), m_bEmpire(empire), m_ring(ring) { m_len_orig_msg = snprintf(m_orig_msg, sizeof(m_orig_msg), "%s : %s", m_szName, m_szChat) + 1; // ³Î ¹®ÀÚ Æ÷ÇÔ if (m_len_orig_msg < 0 || m_len_orig_msg >= (int) sizeof(m_orig_msg)) m_len_orig_msg = sizeof(m_orig_msg) - 1; m_len_conv_msg = snprintf(m_conv_msg, sizeof(m_conv_msg), "??? : %s", m_szChat) + 1; // ³Î ¹®ÀÚ ¹ÌÆ÷ÇÔ if (m_len_conv_msg < 0 || m_len_conv_msg >= (int) sizeof(m_conv_msg)) m_len_conv_msg = sizeof(m_conv_msg) - 1; ConvertEmpireText(m_bEmpire, m_conv_msg + 6, m_len_conv_msg - 6, 10); // 6Àº "??? : "ÀÇ ±æÀÌ } void operator() (LPDESC d) { if (!d->GetCharacter()) return; if (d->GetCharacter()->GetMapIndex() != m_iMapIndex) return; if (m_ring || d->GetEmpire() == m_bEmpire || d->GetCharacter()->GetGMLevel() > GM_PLAYER || d->GetCharacter()->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) { packet.size = m_len_orig_msg + sizeof(TPacketGCChat); d->BufferedPacket(&packet, sizeof(packet_chat)); d->Packet(m_orig_msg, m_len_orig_msg); } else { packet.size = m_len_conv_msg + sizeof(TPacketGCChat); d->BufferedPacket(&packet, sizeof(packet_chat)); d->Packet(m_conv_msg, m_len_conv_msg); } } }; int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes) { const TPacketCGChat* pinfo = reinterpret_cast<const TPacketCGChat*>(data); if (uiBytes < pinfo->size) return -1; const int iExtraLen = pinfo->size - sizeof(TPacketCGChat); if (iExtraLen < 0) { sys_err("invalid packet length (len %d size %u buffer %u)", iExtraLen, pinfo->size, uiBytes); ch->GetDesc()->SetPhase(PHASE_CLOSE); return -1; } char buf[CHAT_MAX_LEN - (CHARACTER_NAME_MAX_LEN + 3) + 1]; strlcpy(buf, data + sizeof(TPacketCGChat), MIN(iExtraLen + 1, sizeof(buf))); const size_t buflen = strlen(buf); if (buflen > 1 && *buf == '/') { interpret_command(ch, buf + 1, buflen - 1); return iExtraLen; } if (ch->IncreaseChatCounter() >= 10) { if (ch->GetChatCounter() == 10) { sys_log(0, "CHAT_HACK: %s", ch->GetName()); ch->GetDesc()->DelayedDisconnect(5); } return iExtraLen; } // äÆà ±ÝÁö Affect ó¸® const CAffect* pAffect = ch->FindAffect(AFFECT_BLOCK_CHAT); if (pAffect != NULL) { SendBlockChatInfo(ch, pAffect->lDuration); return iExtraLen; } if (true == SpamBlockCheck(ch, buf, buflen)) { return iExtraLen; } char chatbuf[CHAT_MAX_LEN + 1]; int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); if (CHAT_TYPE_SHOUT == pinfo->type) { LogManager::instance().ShoutLog(g_bChannel, ch->GetEmpire(), chatbuf); } if (LC_IsCanada() == false) { CBanwordManager::instance().ConvertString(buf, buflen); } if (len < 0 || len >= (int) sizeof(chatbuf)) len = sizeof(chatbuf) - 1; int processReturn = ProcessTextTag(ch, chatbuf, len); if (0!=processReturn) { const TItemTable* pTable = ITEM_MANAGER::instance().GetTable(ITEM_PRISM); if (NULL != pTable) { if (3==processReturn) //교환중 ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Ai nevoie de %s."), pTable->szLocaleName); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Ai nevoie de %s."), pTable->szLocaleName); } return iExtraLen; } if (pinfo->type == CHAT_TYPE_SHOUT) { if (ch->GetLevel() < PK_PROTECT_LEVEL) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Chat> Nivelul minim pentru a folosii aceasta functie este %d."), PK_PROTECT_LEVEL); return (iExtraLen); } if (thecore_heart->pulse - (int) ch->GetLastShoutPulse() < passes_per_sec * 15) return (iExtraLen); ch->SetLastShoutPulse(thecore_heart->pulse); const char* kingdoms[4] = {"|cFF47DA00|H|h[GameMaster]|cFFA7FFD4|H|h","|cFFff0000|H|h[Shinsoo]|cFFA7FFD4|H|h","|cFFFFFF00|H|h[Chunjo]|cFFA7FFD4|H|h","|cFF0080FF|H|h[Jinno]|cFFA7FFD4|H|h"}; char chatbuf_global[CHAT_MAX_LEN + 1]; int my_level = ch->GetLevel(); if (gSpecialShout == 1) { if (ch->GetGMLevel() != GM_PLAYER) { if (MasterGhostChat == 1) { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s %s : %s",kingdoms[0], ch->GetName(), buf); } else { if ((MasterColorEmpire == 1) and (MasterLevelChat == 0)) { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s %s : %s", kingdoms[ch->GetEmpire()], ch->GetName(), buf); } else if ((MasterColorEmpire == 1) and (MasterLevelChat == 1)) { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s %s [%d] : %s", kingdoms[ch->GetEmpire()], ch->GetName(), my_level, buf); } else if ((MasterColorEmpire == 0) and (MasterLevelChat == 1)) { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s [%d] : %s",ch->GetName(), my_level, buf); } else { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s : %s",ch->GetName(), buf); } } } else { if ((PlayerColorEmpire == 1) and (PlayerLevelChat == 0)) { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s %s : %s", kingdoms[ch->GetEmpire()], ch->GetName(), buf); } else if ((PlayerColorEmpire == 1) and (PlayerLevelChat == 1)) { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s %s [%d] : %s",kingdoms[ch->GetEmpire()], ch->GetName(), my_level, buf); } else if ((PlayerColorEmpire == 0) and (PlayerLevelChat == 1)) { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s [%d] : %s",ch->GetName(), my_level, buf); } else { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s : %s",ch->GetName(), buf); } } } else { int len_global = snprintf(chatbuf_global, sizeof(chatbuf_global), "%s : %s",ch->GetName(), buf); } TPacketGGShout p; p.bHeader = HEADER_GG_SHOUT; p.bEmpire = ch->GetEmpire(); strlcpy(p.szText, chatbuf_global, sizeof(p.szText)); P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGShout)); SendShout(chatbuf_global, ch->GetEmpire()); return (iExtraLen); } TPacketGCChat pack_chat; pack_chat.header = HEADER_GC_CHAT; pack_chat.size = sizeof(TPacketGCChat) + len; pack_chat.type = pinfo->type; pack_chat.id = ch->GetVID(); switch (pinfo->type) { case CHAT_TYPE_TALKING: { const DESC_MANAGER::DESC_SET & c_ref_set = DESC_MANAGER::instance().GetClientSet(); if (false) { std::for_each(c_ref_set.begin(), c_ref_set.end(), FYmirChatPacket(pack_chat, buf, strlen(buf), ch->GetName(), strlen(ch->GetName()), ch->GetMapIndex(), ch->GetEmpire(), ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))); } else { std::for_each(c_ref_set.begin(), c_ref_set.end(), FEmpireChatPacket(pack_chat, chatbuf, len, (ch->GetGMLevel() > GM_PLAYER || ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) ? 0 : ch->GetEmpire(), ch->GetMapIndex(), strlen(ch->GetName()))); } } break; case CHAT_TYPE_PARTY: { if (!ch->GetParty()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Grupa nu este activa.")); else { TEMP_BUFFER tbuf; tbuf.write(&pack_chat, sizeof(pack_chat)); tbuf.write(chatbuf, len); RawPacketToCharacterFunc f(tbuf.read_peek(), tbuf.size()); ch->GetParty()->ForEachOnlineMember(f); } } break; case CHAT_TYPE_GUILD: { if (!ch->GetGuild()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu esti in nici o breasla.")); else ch->GetGuild()->Chat(chatbuf); } break; default: sys_err("Unknown chat type %d", pinfo->type); break; } return (iExtraLen); } void CInputMain::ItemUse(LPCHARACTER ch, const char * data) { ch->UseItem(((struct command_item_use *) data)->Cell); } void CInputMain::ItemToItem(LPCHARACTER ch, const char * pcData) { TPacketCGItemUseToItem * p = (TPacketCGItemUseToItem *) pcData; if (ch) ch->UseItem(p->Cell, p->TargetCell); } void CInputMain::ItemDrop(LPCHARACTER ch, const char * data) { struct command_item_drop * pinfo = (struct command_item_drop *) data; //MONARCH_LIMIT //if (ch->IsMonarch()) // return; //END_MONARCH_LIMIT if (!ch) return; // ¿¤Å©°¡ 0º¸´Ù Å©¸é ¿¤Å©¸¦ ¹ö¸®´Â °Í ÀÌ´Ù. if (pinfo->gold > 0) ch->DropGold(pinfo->gold); else ch->DropItem(pinfo->Cell); } void CInputMain::ItemDrop2(LPCHARACTER ch, const char * data) { //MONARCH_LIMIT //if (ch->IsMonarch()) // return; //END_MONARCH_LIMIT TPacketCGItemDrop2 * pinfo = (TPacketCGItemDrop2 *) data; // ¿¤Å©°¡ 0º¸´Ù Å©¸é ¿¤Å©¸¦ ¹ö¸®´Â °Í ÀÌ´Ù. if (!ch) return; if (pinfo->gold > 0) ch->DropGold(pinfo->gold); else ch->DropItem(pinfo->Cell, pinfo->count); } void CInputMain::ItemMove(LPCHARACTER ch, const char * data) { struct command_item_move * pinfo = (struct command_item_move *) data; if (ch) ch->MoveItem(pinfo->Cell, pinfo->CellTo, pinfo->count); } void CInputMain::ItemPickup(LPCHARACTER ch, const char * data) { struct command_item_pickup * pinfo = (struct command_item_pickup*) data; if (ch) ch->PickupItem(pinfo->vid); } void CInputMain::QuickslotAdd(LPCHARACTER ch, const char * data) { struct command_quickslot_add * pinfo = (struct command_quickslot_add *) data; ch->SetQuickslot(pinfo->pos, pinfo->slot); } void CInputMain::QuickslotDelete(LPCHARACTER ch, const char * data) { struct command_quickslot_del * pinfo = (struct command_quickslot_del *) data; ch->DelQuickslot(pinfo->pos); } void CInputMain::QuickslotSwap(LPCHARACTER ch, const char * data) { struct command_quickslot_swap * pinfo = (struct command_quickslot_swap *) data; ch->SwapQuickslot(pinfo->pos, pinfo->change_pos); } int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes) { TPacketCGMessenger* p = (TPacketCGMessenger*) c_pData; if (uiBytes < sizeof(TPacketCGMessenger)) return -1; c_pData += sizeof(TPacketCGMessenger); uiBytes -= sizeof(TPacketCGMessenger); switch (p->subheader) { case MESSENGER_SUBHEADER_CG_ADD_BY_VID: { if (uiBytes < sizeof(TPacketCGMessengerAddByVID)) return -1; TPacketCGMessengerAddByVID * p2 = (TPacketCGMessengerAddByVID *) c_pData; LPCHARACTER ch_companion = CHARACTER_MANAGER::instance().Find(p2->vid); if (!ch_companion) return sizeof(TPacketCGMessengerAddByVID); if (ch->IsObserverMode()) return sizeof(TPacketCGMessengerAddByVID); if (ch_companion->IsBlockMode(BLOCK_MESSENGER_INVITE)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Invitatia de prietenie este blocata.")); return sizeof(TPacketCGMessengerAddByVID); } LPDESC d = ch_companion->GetDesc(); if (!d) return sizeof(TPacketCGMessengerAddByVID); if (ch->GetGMLevel() == GM_PLAYER && ch_companion->GetGMLevel() != GM_PLAYER) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Info> Nu poti adauga un admin in lista de prieteni.")); return sizeof(TPacketCGMessengerAddByVID); } if (ch->GetDesc() == d) // ÀÚ½ÅÀº Ãß°¡ÇÒ ¼ö ¾ø´Ù. return sizeof(TPacketCGMessengerAddByVID); MessengerManager::instance().RequestToAdd(ch, ch_companion); //MessengerManager::instance().AddToList(ch->GetName(), ch_companion->GetName()); } return sizeof(TPacketCGMessengerAddByVID); case MESSENGER_SUBHEADER_CG_ADD_BY_NAME: { if (uiBytes < CHARACTER_NAME_MAX_LEN) return -1; char name[CHARACTER_NAME_MAX_LEN + 1]; strlcpy(name, c_pData, sizeof(name)); if (ch->GetGMLevel() == GM_PLAYER && gm_get_level(name) != GM_PLAYER) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Info> Nu poti adauga un admin in lista de prieteni.")); return CHARACTER_NAME_MAX_LEN; } LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(name); if (!tch) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s nu este online."), name); else { if (tch == ch) // ÀÚ½ÅÀº Ãß°¡ÇÒ ¼ö ¾ø´Ù. return CHARACTER_NAME_MAX_LEN; if (tch->IsBlockMode(BLOCK_MESSENGER_INVITE) == true) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Invitatia de prietenie este blocata.")); } else { // ¸Þ½ÅÀú°¡ ij¸¯ÅÍ´ÜÀ§°¡ µÇ¸é¼ º¯°æ MessengerManager::instance().RequestToAdd(ch, tch); //MessengerManager::instance().AddToList(ch->GetName(), tch->GetName()); } } } return CHARACTER_NAME_MAX_LEN; case MESSENGER_SUBHEADER_CG_REMOVE: { if (uiBytes < CHARACTER_NAME_MAX_LEN) return -1; char char_name[CHARACTER_NAME_MAX_LEN + 1]; strlcpy(char_name, c_pData, sizeof(char_name)); MessengerManager::instance().RemoveFromList(ch->GetName(), char_name); } return CHARACTER_NAME_MAX_LEN; default: sys_err("CInputMain::Messenger : Unknown subheader %d : %s", p->subheader, ch->GetName()); break; } return 0; } int CInputMain::Shop(LPCHARACTER ch, const char * data, size_t uiBytes) { TPacketCGShop * p = (TPacketCGShop *) data; if (uiBytes < sizeof(TPacketCGShop)) return -1; if (test_server) sys_log(0, "CInputMain::Shop() ==> SubHeader %d", p->subheader); const char * c_pData = data + sizeof(TPacketCGShop); uiBytes -= sizeof(TPacketCGShop); switch (p->subheader) { case SHOP_SUBHEADER_CG_END: sys_log(1, "INPUT: %s SHOP: END", ch->GetName()); CShopManager::instance().StopShopping(ch); return 0; case SHOP_SUBHEADER_CG_BUY: { if (uiBytes < sizeof(BYTE) + sizeof(BYTE)) return -1; BYTE bPos = *(c_pData + 1); sys_log(1, "INPUT: %s SHOP: BUY %d", ch->GetName(), bPos); CShopManager::instance().Buy(ch, bPos); return (sizeof(BYTE) + sizeof(BYTE)); } case SHOP_SUBHEADER_CG_SELL: { if (uiBytes < sizeof(BYTE)) return -1; BYTE pos = *c_pData; sys_log(0, "INPUT: %s SHOP: SELL", ch->GetName()); CShopManager::instance().Sell(ch, pos); return sizeof(BYTE); } case SHOP_SUBHEADER_CG_SELL2: { if (uiBytes < sizeof(BYTE) + sizeof(BYTE)) return -1; BYTE pos = *(c_pData++); BYTE count = *(c_pData); sys_log(0, "INPUT: %s SHOP: SELL2", ch->GetName()); CShopManager::instance().Sell(ch, pos, count); return sizeof(BYTE) + sizeof(BYTE); } default: sys_err("CInputMain::Shop : Unknown subheader %d : %s", p->subheader, ch->GetName()); break; } return 0; } int CInputMain::OfflineShop(LPCHARACTER ch, const char * data, size_t uiBytes) { TPacketCGShop * p = (TPacketCGShop *)data; if (uiBytes < sizeof(TPacketCGShop)) return -1; if (test_server) sys_log(0, "CInputMain::OfflineShop ==> SubHeader %d", p->subheader); const char * c_pData = data + sizeof(TPacketCGShop); uiBytes -= sizeof(TPacketCGShop); switch (p->subheader) { case SHOP_SUBHEADER_CG_END: sys_log(1, "INPUT: %s OFFLINE_SHOP: END", ch->GetName()); COfflineShopManager::instance().StopShopping(ch); return 0; case SHOP_SUBHEADER_CG_BUY: { if (uiBytes < sizeof(BYTE) + sizeof(BYTE)) return -1; BYTE bPos = *(c_pData + 1); sys_log(1, "INPUT: %s OFFLINE_SHOP: BUY %d", ch->GetName(), bPos); COfflineShopManager::instance().Buy(ch, bPos); return (sizeof(BYTE) + sizeof(BYTE)); } case SHOP_SUBHEADER_CG_CHANGE_EDIT_TIME: { if (uiBytes < sizeof(BYTE)) return -1; BYTE bTime = *c_pData; sys_log(0, "INPUT: %s EDIT_OFFLINE_SHOP_TIME", ch->GetName()); COfflineShopManager::instance().ChangeOfflineShopTime(ch, bTime); return sizeof(BYTE); } case SHOP_SUBHEADER_CG_DESTROY_OFFLINE_SHOP: sys_log(1, "INPUT: %s OFFLINE_SHOP_DESTROY", ch->GetName()); COfflineShopManager::instance().DestroyOfflineShop(ch, ch->GetOfflineShopVID(), true); return 0; case SHOP_SUBHEADER_CG_ADD_ITEM: { if (uiBytes < sizeof(TOfflineShopItemTable)) return -1; TOfflineShopItemTable * pTable = (TOfflineShopItemTable *)(c_pData); COfflineShopManager::instance().AddItem(ch, pTable->bDisplayPos, pTable->bPos, pTable->lPrice); return (sizeof(TOfflineShopItemTable)); } case SHOP_SUBHEADER_CG_REMOVE_ITEM: { if (uiBytes < sizeof(BYTE)) return -1; BYTE bPos = *c_pData; sys_log(0, "INPUT: %s REMOVE_ITEM : %d", ch->GetName(), bPos); COfflineShopManager::instance().RemoveItem(ch, bPos); return (sizeof(BYTE)); } case SHOP_SUBHEADER_CG_CHANGE_PRICE: { if (uiBytes < sizeof(TOfflineShopItemTable)) return -1; TOfflineShopItemTable * pTable = (TOfflineShopItemTable *)(c_pData); sys_log(0, "INPUT: %s OFFLINE_CHANGE_PRICE (%d)", ch->GetName(), pTable->bPos); COfflineShopManager::instance().ChangePrice(ch, pTable->bPos, pTable->lPrice); return (sizeof(TOfflineShopItemTable)); } case SHOP_SUBHEADER_CG_REFRESH: sys_log(0, "INPUT: %s OFFLINE_SHOP_REFRESH_ITEM", ch->GetName()); COfflineShopManager::instance().Refresh(ch); return 0; case SHOP_SUBHEADER_CG_REFRESH_MONEY: { sys_log(0, "INPUT: %s OFFLINE_SHOP_REFRESH_MONEY", ch->GetName()); COfflineShopManager::instance().RefreshMoney(ch); return 0; } case SHOP_SUBHEADER_CG_WITHDRAW_MONEY: { if (uiBytes < sizeof(DWORD)) return -1; const int gold = *reinterpret_cast<const int*>(c_pData); sys_log(0, "INPUT: %s(%u) OFFLINE_SHOP_WITHDRAW_MONEY", ch->GetName(), gold); COfflineShopManager::instance().WithdrawMoney(ch, gold); return (sizeof(DWORD)); } default: sys_err("CInputMain::OfflineShop : Unknown subheader %d : %s", p->subheader, ch->GetName()); break; } return 0; } void CInputMain::OnClick(LPCHARACTER ch, const char * data) { struct command_on_click * pinfo = (struct command_on_click *) data; LPCHARACTER victim; if ((victim = CHARACTER_MANAGER::instance().Find(pinfo->vid))) victim->OnClick(ch); else if (test_server) { sys_err("CInputMain::OnClick %s.Click.NOT_EXIST_VID[%d]", ch->GetName(), pinfo->vid); } } void CInputMain::Exchange(LPCHARACTER ch, const char * data) { struct command_exchange * pinfo = (struct command_exchange *) data; LPCHARACTER to_ch = NULL; if (!ch->CanHandleItem()) return; int iPulse = thecore_pulse(); if ((to_ch = CHARACTER_MANAGER::instance().Find(pinfo->arg1))) { if (iPulse - to_ch->GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime)) { to_ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Trebuie sa astepti %d secunde."), g_nPortalLimitTime); return; } if( true == to_ch->IsDead() ) { return; } } sys_log(0, "CInputMain()::Exchange() SubHeader %d ", pinfo->sub_header); if (iPulse - ch->GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Trebuie sa astepti %d secunde."), g_nPortalLimitTime); return; } switch (pinfo->sub_header) { case EXCHANGE_SUBHEADER_CG_START: // arg1 == vid of target character if (!ch->GetExchange()) { if ((to_ch = CHARACTER_MANAGER::instance().Find(pinfo->arg1))) { //MONARCH_LIMIT /* if (to_ch->IsMonarch() || ch->IsMonarch()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±ºÁÖ¿Í´Â °Å·¡¸¦ ÇÒ¼ö°¡ ¾ø½À´Ï´Ù"), g_nPortalLimitTime); return; } //END_MONARCH_LIMIT */ if (iPulse - ch->GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Trebuie sa mai astepti pentru depozit %d secunde."), g_nPortalLimitTime); if (test_server) ch->ChatPacket(CHAT_TYPE_INFO, "[TestOnly][Safebox]Pulse %d LoadTime %d PASS %d", iPulse, ch->GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime)); return; } if (iPulse - to_ch->GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime)) { to_ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Trebuie sa mai astepti pentru depozit %d secunde."), g_nPortalLimitTime); if (test_server) to_ch->ChatPacket(CHAT_TYPE_INFO, "[TestOnly][Safebox]Pulse %d LoadTime %d PASS %d", iPulse, to_ch->GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime)); return; } if (ch->GetGold() >= gMaxGoldInv) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti face asta deoarece vei depasii limita de bani.")); sys_err("[OVERFLOG_GOLD] START (%lld) id %u name %s ", ch->GetGold(), ch->GetPlayerID(), ch->GetName()); return; } if (to_ch->IsPC()) { if (quest::CQuestManager::instance().GiveItemToPC(ch->GetPlayerID(), to_ch)) { sys_log(0, "Exchange canceled by quest %s %s", ch->GetName(), to_ch->GetName()); return; } } #ifdef ENABLE_OFFLINE_SHOP_SYSTEM if (ch->GetMyShop() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->IsCubeOpen() || ch->GetOfflineShopOwner() || ch->IsAcceOpen()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti deschide negotul.")); return; } #else if (ch->GetMyShop() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->IsCubeOpen()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti deschide negotul.")); return; } #endif ch->ExchangeStart(to_ch); } } break; case EXCHANGE_SUBHEADER_CG_ITEM_ADD: // arg1 == position of item, arg2 == position in exchange window if (ch->GetExchange()) { if (ch->GetExchange()->GetCompany()->GetAcceptStatus() != true) ch->GetExchange()->AddItem(pinfo->Pos, pinfo->arg2); } break; case EXCHANGE_SUBHEADER_CG_ITEM_DEL: // arg1 == position of item if (ch->GetExchange()) { if (ch->GetExchange()->GetCompany()->GetAcceptStatus() != true) ch->GetExchange()->RemoveItem(pinfo->arg1); } break; case EXCHANGE_SUBHEADER_CG_ELK_ADD: // arg1 == amount of gold if (ch->GetExchange()) { const long long nTotalGold = static_cast<long long>(ch->GetExchange()->GetCompany()->GetOwner()->GetGold()) + static_cast<long long>(pinfo->arg1); if (gMaxGoldInv <= nTotalGold) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cu acestea vei depasii limita de bani.")); sys_err("[OVERFLOW_GOLD] ELK_ADD (%lld) id %u name %s ", ch->GetExchange()->GetCompany()->GetOwner()->GetGold(), ch->GetExchange()->GetCompany()->GetOwner()->GetPlayerID(), ch->GetExchange()->GetCompany()->GetOwner()->GetName()); return; } if (ch->GetExchange()->GetCompany()->GetAcceptStatus() != true) ch->GetExchange()->AddGold(pinfo->arg1); } break; case EXCHANGE_SUBHEADER_CG_ACCEPT: // arg1 == not used if (ch->GetExchange()) { sys_log(0, "CInputMain()::Exchange() ==> ACCEPT "); ch->GetExchange()->Accept(true); } break; case EXCHANGE_SUBHEADER_CG_CANCEL: // arg1 == not used if (ch->GetExchange()) ch->GetExchange()->Cancel(); break; } } void CInputMain::Position(LPCHARACTER ch, const char * data) { struct command_position * pinfo = (struct command_position *) data; switch (pinfo->position) { case POSITION_GENERAL: ch->Standup(); break; case POSITION_SITTING_CHAIR: ch->Sitdown(0); break; case POSITION_SITTING_GROUND: ch->Sitdown(1); break; } } static const int ComboSequenceBySkillLevel[3][8] = { // 0 1 2 3 4 5 6 7 { 14, 15, 16, 17, 0, 0, 0, 0 }, { 14, 15, 16, 18, 20, 0, 0, 0 }, { 14, 15, 16, 18, 19, 17, 0, 0 }, }; #define COMBO_HACK_ALLOWABLE_MS 100 bool CheckComboHack(LPCHARACTER ch, BYTE bArg, DWORD dwTime, bool CheckSpeedHack) { if (ch->IsStun() || ch->IsDead()) return false; CItem * pCostumeWeapon = ch->GetWear(WEAR_COSTUME_WEAPON); if(pCostumeWeapon) return false; int ComboInterval = dwTime - ch->GetLastComboTime(); int HackScalar = 0; #if 0 sys_log(0, "COMBO: %s arg:%u seq:%u delta:%d checkspeedhack:%d", ch->GetName(), bArg, ch->GetComboSequence(), ComboInterval - ch->GetValidComboInterval(), CheckSpeedHack); #endif if (bArg == 14) { if (CheckSpeedHack && ComboInterval > 0 && ComboInterval < ch->GetValidComboInterval() - COMBO_HACK_ALLOWABLE_MS) { //HackScalar = 1 + (ch->GetValidComboInterval() - ComboInterval) / 300; //sys_log(0, "COMBO_HACK: 2 %s arg:%u interval:%d valid:%u atkspd:%u riding:%s", ch->GetName(), bArg, ComboInterval, ch->GetValidComboInterval(), ch->GetPoint(POINT_ATT_SPEED), ch->IsRiding() ? "yes" : "no"); } ch->SetComboSequence(1); ch->SetValidComboInterval((int) (ani_combo_speed(ch, 1) / (ch->GetPoint(POINT_ATT_SPEED) / 100.f))); ch->SetLastComboTime(dwTime); } else if (bArg > 14 && bArg < 22) { int idx = MIN(2, ch->GetComboIndex()); if (ch->GetComboSequence() > 5) { HackScalar = 1; ch->SetValidComboInterval(300); sys_log(0, "COMBO_HACK: 5 %s combo_seq:%d", ch->GetName(), ch->GetComboSequence()); } else if (bArg == 21 && idx == 2 && ch->GetComboSequence() == 5 && ch->GetJob() == JOB_ASSASSIN && ch->GetWear(WEAR_WEAPON) && ch->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER) ch->SetValidComboInterval(300); else if (bArg == 21 && idx == 2 && ch->GetComboSequence() == 5 && ch->GetJob() == JOB_WOLFMAN && ch->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_CLAW) ch->SetValidComboInterval(100); else if (ComboSequenceBySkillLevel[idx][ch->GetComboSequence()] != bArg) { if (ch->GetJob() == JOB_WOLFMAN && bArg >= 16 && bArg <= 20) { return false; } if (ch->GetJob() == JOB_ASSASSIN && bArg >= 16 && bArg <= 20) { return false; } HackScalar = 1; ch->SetValidComboInterval(300); sys_log(0, "COMBO_HACK: 3 %s arg:%u valid:%u combo_idx:%d combo_seq:%d", ch->GetName(), bArg, ComboSequenceBySkillLevel[idx][ch->GetComboSequence()], idx, ch->GetComboSequence()); } else { if (CheckSpeedHack && ComboInterval < ch->GetValidComboInterval() - COMBO_HACK_ALLOWABLE_MS) { int Calc = ch->GetValidComboInterval() - COMBO_HACK_ALLOWABLE_MS; if (ch->GetJob() == JOB_WOLFMAN && Calc - ComboInterval < 400) { return false; } if (ch->GetJob() == JOB_ASSASSIN && Calc - ComboInterval < 400) { return false; } HackScalar = 1 + (ch->GetValidComboInterval() - ComboInterval) / 100; sys_log(0, "COMBO_HACK: 2 %s arg:%u interval:%d valid:%u atkspd:%u riding:%s", ch->GetName(), bArg, ComboInterval, ch->GetValidComboInterval(), ch->GetPoint(POINT_ATT_SPEED), ch->IsRiding() ? "yes" : "no"); } if (ch->IsRiding()) ch->SetComboSequence(ch->GetComboSequence() == 1 ? 2 : 1); else ch->SetComboSequence(ch->GetComboSequence() + 1); ch->SetValidComboInterval((int) (ani_combo_speed(ch, bArg - 13) / (ch->GetPoint(POINT_ATT_SPEED) / 100.f))); ch->SetLastComboTime(dwTime); } } else if (bArg == 13) { if (CheckSpeedHack && ComboInterval > 0 && ComboInterval < ch->GetValidComboInterval() - COMBO_HACK_ALLOWABLE_MS) { //HackScalar = 1 + (ch->GetValidComboInterval() - ComboInterval) / 100; //sys_log(0, "COMBO_HACK: 6 %s arg:%u interval:%d valid:%u atkspd:%u", ch->GetName(), bArg, ComboInterval, ch->GetValidComboInterval(), ch->GetPoint(POINT_ATT_SPEED)); } if (ch->GetRaceNum() >= MAIN_RACE_MAX_NUM) { float normalAttackDuration = CMotionManager::instance().GetNormalAttackDuration(ch->GetRaceNum()); int k = (int) (normalAttackDuration / ((float) ch->GetPoint(POINT_ATT_SPEED) / 100.f) * 900.f); ch->SetValidComboInterval(k); ch->SetLastComboTime(dwTime); } else { //if (ch->GetDesc()->DelayedDisconnect(number(2, 9))) //{ // LogManager::instance().HackLog("Hacker", ch); // sys_log(0, "HACKER: %s arg %u", ch->GetName(), bArg); //} } } else { if (ch->GetDesc()->DelayedDisconnect(number(2, 9))) { LogManager::instance().HackLog("Hacker", ch); sys_log(0, "HACKER: %s arg %u", ch->GetName(), bArg); } HackScalar = 10; ch->SetValidComboInterval(300); } if (HackScalar) { if (get_dword_time() - ch->GetLastMountTime() > 1500) ch->IncreaseComboHackCount(1 + HackScalar); ch->SkipComboAttackByTime(ch->GetValidComboInterval()); } return HackScalar ? true : false; } void CInputMain::Move(LPCHARACTER ch, const char * data) { if (!ch->CanMove()) return; struct command_move * pinfo = (struct command_move *) data; if (pinfo->bFunc >= FUNC_MAX_NUM && !(pinfo->bFunc & 0x80)) { sys_err("invalid move type: %s", ch->GetName()); return; } //enum EMoveFuncType //{ // FUNC_WAIT, // FUNC_MOVE, // FUNC_ATTACK, // FUNC_COMBO, // FUNC_MOB_SKILL, // _FUNC_SKILL, // FUNC_MAX_NUM, // FUNC_SKILL = 0x80, //}; // ÅÚ·¹Æ÷Æ® Ç٠üũ // if (!test_server) //2012.05.15 ±è¿ë¿í : Å×¼·¿¡¼ (¹«Àû»óÅ·Î) ´Ù¼ö ¸ó½ºÅÍ »ó´ë·Î ´Ù¿îµÇ¸é¼ °ø°Ý½Ã ÄÞº¸ÇÙÀ¸·Î Á×´Â ¹®Á¦°¡ ÀÖ¾ú´Ù. { const float fDist = DISTANCE_SQRT((ch->GetX() - pinfo->lX) / 100, (ch->GetY() - pinfo->lY) / 100); if (((false == ch->IsRiding() && fDist > 25) || fDist > 40) && OXEVENT_MAP_INDEX != ch->GetMapIndex()) { if( false == LC_IsEurope() ) { const PIXEL_POSITION & warpPos = ch->GetWarpPosition(); if (warpPos.x == 0 && warpPos.y == 0) LogManager::instance().HackLog("Teleport", ch); // ºÎÁ¤È®ÇÒ ¼ö ÀÖÀ½ } sys_log(0, "MOVE: %s trying to move too far (dist: %.1fm) Riding(%d)", ch->GetName(), fDist, ch->IsRiding()); ch->Show(ch->GetMapIndex(), ch->GetX(), ch->GetY(), ch->GetZ()); ch->Stop(); return; } // // ½ºÇǵåÇÙ(SPEEDHACK) Check // DWORD dwCurTime = get_dword_time(); // ½Ã°£À» SyncÇÏ°í 7ÃÊ ÈÄ ºÎÅÍ °Ë»çÇÑ´Ù. (20090702 ÀÌÀü¿£ 5ÃÊ¿´À½) bool CheckSpeedHack = (false == ch->GetDesc()->IsHandshaking() && dwCurTime - ch->GetDesc()->GetClientTime() > 7000); if (CheckSpeedHack) { int iDelta = (int) (pinfo->dwTime - ch->GetDesc()->GetClientTime()); int iServerDelta = (int) (dwCurTime - ch->GetDesc()->GetClientTime()); iDelta = (int) (dwCurTime - pinfo->dwTime); // ½Ã°£ÀÌ ´Ê°Ô°£´Ù. ÀÏ´Ü ·Î±×¸¸ ÇصдÙ. ÁøÂ¥ ÀÌ·± »ç¶÷µéÀÌ ¸¹ÀºÁö üũÇؾßÇÔ. TODO if (iDelta >= 30000) { sys_log(0, "SPEEDHACK: slow timer name %s delta %d", ch->GetName(), iDelta); ch->GetDesc()->DelayedDisconnect(3); } // 1ÃÊ¿¡ 20msec »¡¸® °¡´Â°Å ±îÁö´Â ÀÌÇØÇÑ´Ù. else if (iDelta < -(iServerDelta / 50)) { sys_log(0, "SPEEDHACK: DETECTED! %s (delta %d %d)", ch->GetName(), iDelta, iServerDelta); ch->GetDesc()->DelayedDisconnect(3); } } // // ÄÞº¸ÇÙ ¹× ½ºÇǵåÇ٠üũ // if (pinfo->bFunc == FUNC_COMBO && g_bCheckMultiHack) { CheckComboHack(ch, pinfo->bArg, pinfo->dwTime, CheckSpeedHack); // ÄÞº¸ üũ } } if (pinfo->bFunc == FUNC_MOVE) { if (ch->GetLimitPoint(POINT_MOV_SPEED) == 0) return; ch->SetRotation(pinfo->bRot * 5); // Áߺ¹ ÄÚµå ch->ResetStopTime(); // "" ch->Goto(pinfo->lX, pinfo->lY); } else { if (pinfo->bFunc == FUNC_ATTACK || pinfo->bFunc == FUNC_COMBO) ch->OnMove(true); else if (pinfo->bFunc & FUNC_SKILL) { const int MASK_SKILL_MOTION = 0x7F; unsigned int motion = pinfo->bFunc & MASK_SKILL_MOTION; if (!ch->IsUsableSkillMotion(motion)) { const char* name = ch->GetName(); unsigned int job = ch->GetJob(); unsigned int group = ch->GetSkillGroup(); char szBuf[256]; snprintf(szBuf, sizeof(szBuf), "SKILL_HACK: name=%s, job=%d, group=%d, motion=%d", name, job, group, motion); LogManager::instance().HackLog(szBuf, ch->GetDesc()->GetAccountTable().login, ch->GetName(), ch->GetDesc()->GetHostName()); //sys_log(0, "%s", szBuf); if (test_server) { ch->GetDesc()->DelayedDisconnect(number(2, 8)); ch->ChatPacket(CHAT_TYPE_INFO, szBuf); } else { ch->GetDesc()->DelayedDisconnect(number(150, 500)); } } ch->OnMove(); } ch->SetRotation(pinfo->bRot * 5); // Áߺ¹ ÄÚµå ch->ResetStopTime(); // "" ch->Move(pinfo->lX, pinfo->lY); ch->Stop(); ch->StopStaminaConsume(); } TPacketGCMove pack; pack.bHeader = HEADER_GC_MOVE; pack.bFunc = pinfo->bFunc; pack.bArg = pinfo->bArg; pack.bRot = pinfo->bRot; pack.dwVID = ch->GetVID(); pack.lX = pinfo->lX; pack.lY = pinfo->lY; pack.dwTime = pinfo->dwTime; pack.dwDuration = (pinfo->bFunc == FUNC_MOVE) ? ch->GetCurrentMoveDuration() : 0; ch->PacketAround(&pack, sizeof(TPacketGCMove), ch); /* if (pinfo->dwTime == 10653691) // µð¹ö°Å ¹ß°ß { if (ch->GetDesc()->DelayedDisconnect(number(15, 30))) LogManager::instance().HackLog("Debugger", ch); } else if (pinfo->dwTime == 10653971) // Softice ¹ß°ß { if (ch->GetDesc()->DelayedDisconnect(number(15, 30))) LogManager::instance().HackLog("Softice", ch); } */ /* sys_log(0, "MOVE: %s Func:%u Arg:%u Pos:%dx%d Time:%u Dist:%.1f", ch->GetName(), pinfo->bFunc, pinfo->bArg, pinfo->lX / 100, pinfo->lY / 100, pinfo->dwTime, fDist); */ } void CInputMain::Attack(LPCHARACTER ch, const BYTE header, const char* data) { if (NULL == ch) return; struct type_identifier { BYTE header; BYTE type; }; const struct type_identifier* const type = reinterpret_cast<const struct type_identifier*>(data); if (type->type > 0) { if (false == ch->CanUseSkill(type->type)) { return; } switch (type->type) { case SKILL_GEOMPUNG: case SKILL_SANGONG: case SKILL_YEONSA: case SKILL_KWANKYEOK: case SKILL_HWAJO: case SKILL_GIGUNG: case SKILL_PABEOB: case SKILL_MARYUNG: case SKILL_TUSOK: case SKILL_MAHWAN: case SKILL_BIPABU: case SKILL_NOEJEON: case SKILL_CHAIN: case SKILL_HORSE_WILDATTACK_RANGE: if (HEADER_CG_SHOOT != type->header) { if (test_server) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[%s] Nu poti folosi aceasta magie."), type->type); return; } break; } } switch (header) { case HEADER_CG_ATTACK: { if (NULL == ch->GetDesc()) return; const TPacketCGAttack* const packMelee = reinterpret_cast<const TPacketCGAttack*>(data); ch->GetDesc()->AssembleCRCMagicCube(packMelee->bCRCMagicCubeProcPiece, packMelee->bCRCMagicCubeFilePiece); LPCHARACTER victim = CHARACTER_MANAGER::instance().Find(packMelee->dwVID); if (NULL == victim || ch == victim) return; switch (victim->GetCharType()) { case CHAR_TYPE_NPC: case CHAR_TYPE_WARP: case CHAR_TYPE_GOTO: return; } if (packMelee->bType > 0) { if (false == ch->CheckSkillHitCount(packMelee->bType, victim->GetVID())) { return; } } ch->Attack(victim, packMelee->bType); } break; case HEADER_CG_SHOOT: { const TPacketCGShoot* const packShoot = reinterpret_cast<const TPacketCGShoot*>(data); ch->Shoot(packShoot->bType); } break; } } int CInputMain::SyncPosition(LPCHARACTER ch, const char * c_pcData, size_t uiBytes) { const TPacketCGSyncPosition* pinfo = reinterpret_cast<const TPacketCGSyncPosition*>( c_pcData ); if (uiBytes < pinfo->wSize) return -1; int iExtraLen = pinfo->wSize - sizeof(TPacketCGSyncPosition); if (iExtraLen < 0) { sys_err("invalid packet length (len %d size %u buffer %u)", iExtraLen, pinfo->wSize, uiBytes); ch->GetDesc()->SetPhase(PHASE_CLOSE); return -1; } if (0 != (iExtraLen % sizeof(TPacketCGSyncPositionElement))) { sys_err("invalid packet length %d (name: %s)", pinfo->wSize, ch->GetName()); return iExtraLen; } int iCount = iExtraLen / sizeof(TPacketCGSyncPositionElement); if (iCount <= 0) return iExtraLen; static const int nCountLimit = 16; if( iCount > nCountLimit ) { //LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch ); sys_err( "Too many SyncPosition Count(%d) from Name(%s)", iCount, ch->GetName() ); //ch->GetDesc()->SetPhase(PHASE_CLOSE); //return -1; iCount = nCountLimit; } TEMP_BUFFER tbuf; LPBUFFER lpBuf = tbuf.getptr(); TPacketGCSyncPosition * pHeader = (TPacketGCSyncPosition *) buffer_write_peek(lpBuf); buffer_write_proceed(lpBuf, sizeof(TPacketGCSyncPosition)); const TPacketCGSyncPositionElement* e = reinterpret_cast<const TPacketCGSyncPositionElement*>(c_pcData + sizeof(TPacketCGSyncPosition)); timeval tvCurTime; gettimeofday(&tvCurTime, NULL); for (int i = 0; i < iCount; ++i, ++e) { LPCHARACTER victim = CHARACTER_MANAGER::instance().Find(e->dwVID); if (!victim) continue; switch (victim->GetCharType()) { case CHAR_TYPE_NPC: case CHAR_TYPE_WARP: case CHAR_TYPE_GOTO: continue; } // ¼ÒÀ¯±Ç °Ë»ç if (!victim->SetSyncOwner(ch)) continue; const float fDistWithSyncOwner = DISTANCE_SQRT( (victim->GetX() - ch->GetX()) / 100, (victim->GetY() - ch->GetY()) / 100 ); static const float fLimitDistWithSyncOwner = 2500.f + 1000.f; // victim°úÀÇ °Å¸®°¡ 2500 + a ÀÌ»óÀ̸é ÇÙÀ¸·Î °£ÁÖ. // °Å¸® ÂüÁ¶ : Ŭ¶óÀ̾ðÆ®ÀÇ __GetSkillTargetRange, __GetBowRange ÇÔ¼ö // 2500 : ½ºÅ³ proto¿¡¼ °¡Àå »ç°Å¸®°¡ ±ä ½ºÅ³ÀÇ »ç°Å¸®, ¶Ç´Â È°ÀÇ »ç°Å¸® // a = POINT_BOW_DISTANCE °ª... Àε¥ ½ÇÁ¦·Î »ç¿ëÇÏ´Â °ªÀÎÁö´Â Àß ¸ð¸£°ÚÀ½. ¾ÆÀÌÅÛÀ̳ª Æ÷¼Ç, ½ºÅ³, Äù½ºÆ®¿¡´Â ¾ø´Âµ¥... // ±×·¡µµ Ȥ½Ã³ª ÇÏ´Â ¸¶À½¿¡ ¹öÆÛ·Î »ç¿ëÇÒ °âÇؼ 1000.f ·Î µÒ... if (fDistWithSyncOwner > fLimitDistWithSyncOwner) { // g_iSyncHackLimitCount¹ø ±îÁö´Â ºÁÁÜ. //if (ch->GetSyncHackCount() < g_iSyncHackLimitCount) //{ // ch->SetSyncHackCount(ch->GetSyncHackCount() + 1); // continue; //} //else //{ LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch ); sys_err( "Too far SyncPosition DistanceWithSyncOwner(%f)(%s) from Name(%s) CH(%d,%d) VICTIM(%d,%d) SYNC(%d,%d)", fDistWithSyncOwner, victim->GetName(), ch->GetName(), ch->GetX(), ch->GetY(), victim->GetX(), victim->GetY(), e->lX, e->lY ); // ch->GetDesc()->SetPhase(PHASE_CLOSE); // return -1; //} } const float fDist = DISTANCE_SQRT( (victim->GetX() - e->lX) / 100, (victim->GetY() - e->lY) / 100 ); static const long g_lValidSyncInterval = 100 * 1000; // 100ms const timeval &tvLastSyncTime = victim->GetLastSyncTime(); timeval *tvDiff = timediff(&tvCurTime, &tvLastSyncTime); // SyncPositionÀ» ¾Ç¿ëÇÏ¿© ŸÀ¯Àú¸¦ ÀÌ»óÇÑ °÷À¸·Î º¸³»´Â ÇÙ ¹æ¾îÇϱâ À§ÇÏ¿©, // °°Àº À¯Àú¸¦ g_lValidSyncInterval ms À̳»¿¡ ´Ù½Ã SyncPositionÇÏ·Á°í Çϸé ÇÙÀ¸·Î °£ÁÖ. if (tvDiff->tv_sec == 0 && tvDiff->tv_usec < g_lValidSyncInterval) { // g_iSyncHackLimitCount¹ø ±îÁö´Â ºÁÁÜ. if (ch->GetSyncHackCount() < g_iSyncHackLimitCount) { ch->SetSyncHackCount(ch->GetSyncHackCount() + 1); continue; } else { LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch ); sys_err( "Too often SyncPosition Interval(%ldms)(%s) from Name(%s) VICTIM(%d,%d) SYNC(%d,%d)", tvDiff->tv_sec * 1000 + tvDiff->tv_usec / 1000, victim->GetName(), ch->GetName(), victim->GetX(), victim->GetY(), e->lX, e->lY ); ch->GetDesc()->SetPhase(PHASE_CLOSE); return -1; } } else if( fDist > 25.0f ) { LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch ); sys_err( "Too far SyncPosition Distance(%f)(%s) from Name(%s) CH(%d,%d) VICTIM(%d,%d) SYNC(%d,%d)", fDist, victim->GetName(), ch->GetName(), ch->GetX(), ch->GetY(), victim->GetX(), victim->GetY(), e->lX, e->lY ); ch->GetDesc()->SetPhase(PHASE_CLOSE); return -1; } else { victim->SetLastSyncTime(tvCurTime); victim->Sync(e->lX, e->lY); buffer_write(lpBuf, e, sizeof(TPacketCGSyncPositionElement)); } } if (buffer_size(lpBuf) != sizeof(TPacketGCSyncPosition)) { pHeader->bHeader = HEADER_GC_SYNC_POSITION; pHeader->wSize = buffer_size(lpBuf); ch->PacketAround(buffer_read_peek(lpBuf), buffer_size(lpBuf), ch); } return iExtraLen; } void CInputMain::FlyTarget(LPCHARACTER ch, const char * pcData, BYTE bHeader) { TPacketCGFlyTargeting * p = (TPacketCGFlyTargeting *) pcData; ch->FlyTarget(p->dwTargetVID, p->x, p->y, bHeader); } void CInputMain::UseSkill(LPCHARACTER ch, const char * pcData) { TPacketCGUseSkill * p = (TPacketCGUseSkill *) pcData; ch->UseSkill(p->dwVnum, CHARACTER_MANAGER::instance().Find(p->dwVID)); } void CInputMain::ScriptButton(LPCHARACTER ch, const void* c_pData) { TPacketCGScriptButton * p = (TPacketCGScriptButton *) c_pData; sys_log(0, "QUEST ScriptButton pid %d idx %u", ch->GetPlayerID(), p->idx); quest::PC* pc = quest::CQuestManager::instance().GetPCForce(ch->GetPlayerID()); if (pc && pc->IsConfirmWait()) { quest::CQuestManager::instance().Confirm(ch->GetPlayerID(), quest::CONFIRM_TIMEOUT); } else if (p->idx & 0x80000000) { quest::CQuestManager::Instance().QuestInfo(ch->GetPlayerID(), p->idx & 0x7fffffff); } else { quest::CQuestManager::Instance().QuestButton(ch->GetPlayerID(), p->idx); } } void CInputMain::ScriptAnswer(LPCHARACTER ch, const void* c_pData) { TPacketCGScriptAnswer * p = (TPacketCGScriptAnswer *) c_pData; sys_log(0, "QUEST ScriptAnswer pid %d answer %d", ch->GetPlayerID(), p->answer); if (p->answer > 250) // ´ÙÀ½ ¹öÆ°¿¡ ´ëÇÑ ÀÀ´äÀ¸·Î ¿Â ÆÐŶÀÎ °æ¿ì { quest::CQuestManager::Instance().Resume(ch->GetPlayerID()); } else // ¼±Åà ¹öÆ°À» °ñ¶ó¼ ¿Â ÆÐŶÀÎ °æ¿ì { quest::CQuestManager::Instance().Select(ch->GetPlayerID(), p->answer); } } // SCRIPT_SELECT_ITEM void CInputMain::ScriptSelectItem(LPCHARACTER ch, const void* c_pData) { TPacketCGScriptSelectItem* p = (TPacketCGScriptSelectItem*) c_pData; sys_log(0, "QUEST ScriptSelectItem pid %d answer %d", ch->GetPlayerID(), p->selection); quest::CQuestManager::Instance().SelectItem(ch->GetPlayerID(), p->selection); } // END_OF_SCRIPT_SELECT_ITEM void CInputMain::QuestInputString(LPCHARACTER ch, const void* c_pData) { TPacketCGQuestInputString * p = (TPacketCGQuestInputString*) c_pData; char msg[65]; strlcpy(msg, p->msg, sizeof(msg)); sys_log(0, "QUEST InputString pid %u msg %s", ch->GetPlayerID(), msg); quest::CQuestManager::Instance().Input(ch->GetPlayerID(), msg); } void CInputMain::QuestConfirm(LPCHARACTER ch, const void* c_pData) { TPacketCGQuestConfirm* p = (TPacketCGQuestConfirm*) c_pData; LPCHARACTER ch_wait = CHARACTER_MANAGER::instance().FindByPID(p->requestPID); if (p->answer) p->answer = quest::CONFIRM_YES; sys_log(0, "QuestConfirm from %s pid %u name %s answer %d", ch->GetName(), p->requestPID, (ch_wait)?ch_wait->GetName():"", p->answer); if (ch_wait) { quest::CQuestManager::Instance().Confirm(ch_wait->GetPlayerID(), (quest::EQuestConfirmType) p->answer, ch->GetPlayerID()); } } void CInputMain::Target(LPCHARACTER ch, const char * pcData) { TPacketCGTarget * p = (TPacketCGTarget *) pcData; building::LPOBJECT pkObj = building::CManager::instance().FindObjectByVID(p->dwVID); if (pkObj) { TPacketGCTarget pckTarget; pckTarget.header = HEADER_GC_TARGET; pckTarget.dwVID = p->dwVID; ch->GetDesc()->Packet(&pckTarget, sizeof(TPacketGCTarget)); } else ch->SetTarget(CHARACTER_MANAGER::instance().Find(p->dwVID)); } void CInputMain::Warp(LPCHARACTER ch, const char * pcData) { ch->WarpEnd(); } void CInputMain::SafeboxCheckin(LPCHARACTER ch, const char * c_pData) { if (quest::CQuestManager::instance().GetPCForce(ch->GetPlayerID())->IsRunning() == true) return; TPacketCGSafeboxCheckin * p = (TPacketCGSafeboxCheckin *) c_pData; if (!ch->CanHandleItem()) return; CSafebox * pkSafebox = ch->GetSafebox(); LPITEM pkItem = ch->GetItem(p->ItemPos); if (!pkSafebox || !pkItem) return; if (pkItem->GetType() == ITEM_BELT && pkItem->IsEquipped()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Curele> Mai intai goloti sloturile.")); return; } if (pkItem->GetCell() >= INVENTORY_MAX_NUM && IS_SET(pkItem->GetFlag(), ITEM_FLAG_IRREMOVABLE)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Depozit> Nu poti pune acest oiect in depozit.")); return; } if (!pkSafebox->IsEmpty(p->bSafePos, pkItem->GetSize())) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Depozit> Nu puteti sa mutati acest element.")); return; } if (pkItem->GetVnum() == UNIQUE_ITEM_SAFEBOX_EXPAND) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Depozit> Acest obiect nu poate fi mutat.")); return; } if( IS_SET(pkItem->GetAntiFlag(), ITEM_ANTIFLAG_SAFEBOX) ) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Depozit> Acest obiect nu poate fi mutat.")); return; } if (true == pkItem->isLocked()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Depozit> Acest obiect nu poate fi mutat.")); return; } pkItem->RemoveFromCharacter(); if (!pkItem->IsDragonSoul()) ch->SyncQuickslot(QUICKSLOT_TYPE_ITEM, p->ItemPos.cell, 255); pkSafebox->Add(p->bSafePos, pkItem); char szHint[128]; snprintf(szHint, sizeof(szHint), "%s %u", pkItem->GetName(), pkItem->GetCount()); LogManager::instance().ItemLog(ch, pkItem, "SAFEBOX PUT", szHint); } void CInputMain::SafeboxCheckout(LPCHARACTER ch, const char * c_pData, bool bMall) { TPacketCGSafeboxCheckout * p = (TPacketCGSafeboxCheckout *) c_pData; if (!ch->CanHandleItem()) return; CSafebox * pkSafebox; if (bMall) pkSafebox = ch->GetMall(); else pkSafebox = ch->GetSafebox(); if (!pkSafebox) return; LPITEM pkItem = pkSafebox->Get(p->bSafePos); if (!pkItem) return; if (!ch->IsEmptyItemGrid(p->ItemPos, pkItem->GetSize())) return; for (WORD belt_index = BELT_INVENTORY_SLOT_START; belt_index < BELT_INVENTORY_SLOT_END; ++belt_index) { if (pkItem->GetType() != 3 && p->ItemPos.cell == belt_index) { if(pkItem->GetSubType() != 0 || pkItem->GetSubType() != 11 || pkItem->GetSubType() != 7) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Curele> ...")); return; } } } // ¾ÆÀÌÅÛ ¸ô¿¡¼ Àκ¥À¸·Î ¿Å±â´Â ºÎºÐ¿¡¼ ¿ëÈ¥¼® Ư¼ö ó¸® // (¸ô¿¡¼ ¸¸µå´Â ¾ÆÀÌÅÛÀº item_proto¿¡ Á¤Àǵȴë·Î ¼Ó¼ºÀÌ ºÙ±â ¶§¹®¿¡, // ¿ëÈ¥¼®ÀÇ °æ¿ì, ÀÌ Ã³¸®¸¦ ÇÏÁö ¾ÊÀ¸¸é ¼Ó¼ºÀÌ Çϳªµµ ºÙÁö ¾Ê°Ô µÈ´Ù.) if (pkItem->IsDragonSoul()) { if (bMall) { DSManager::instance().DragonSoulItemInitialize(pkItem); } if (DRAGON_SOUL_INVENTORY != p->ItemPos.window_type) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Depozit> Nu puteti sa mutati acest element.")); return; } TItemPos DestPos = p->ItemPos; if (!DSManager::instance().IsValidCellForThisItem(pkItem, DestPos)) { int iCell = ch->GetEmptyDragonSoulInventory(pkItem); if (iCell < 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Depozit> Nu puteti sa mutati acest element.")); return ; } DestPos = TItemPos (DRAGON_SOUL_INVENTORY, iCell); } pkSafebox->Remove(p->bSafePos); pkItem->AddToCharacter(ch, DestPos); ITEM_MANAGER::instance().FlushDelayedSave(pkItem); } else { if (DRAGON_SOUL_INVENTORY == p->ItemPos.window_type) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Depozit> Nu puteti sa mutati acest element.")); return; } pkSafebox->Remove(p->bSafePos); if (bMall) { if (NULL == pkItem->GetProto()) { sys_err ("pkItem->GetProto() == NULL (id : %d)",pkItem->GetID()); return ; } // 100% È®·ü·Î ¼Ó¼ºÀÌ ºÙ¾î¾ß Çϴµ¥ ¾È ºÙ¾îÀÖ´Ù¸é »õ·Î ºÙÈù´Ù. ............... if (100 == pkItem->GetProto()->bAlterToMagicItemPct && 0 == pkItem->GetAttributeCount()) { pkItem->AlterToMagicItem(); } } pkItem->AddToCharacter(ch, p->ItemPos); ITEM_MANAGER::instance().FlushDelayedSave(pkItem); } DWORD dwID = pkItem->GetID(); db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_FLUSH, 0, sizeof(DWORD)); db_clientdesc->Packet(&dwID, sizeof(DWORD)); char szHint[128]; snprintf(szHint, sizeof(szHint), "%s %u", pkItem->GetName(), pkItem->GetCount()); if (bMall) LogManager::instance().ItemLog(ch, pkItem, "MALL GET", szHint); else LogManager::instance().ItemLog(ch, pkItem, "SAFEBOX GET", szHint); } void CInputMain::SafeboxItemMove(LPCHARACTER ch, const char * data) { struct command_item_move * pinfo = (struct command_item_move *) data; if (!ch->CanHandleItem()) return; if (!ch->GetSafebox()) return; ch->GetSafebox()->MoveItem(pinfo->Cell.cell, pinfo->CellTo.cell, pinfo->count); } // PARTY_JOIN_BUG_FIX void CInputMain::PartyInvite(LPCHARACTER ch, const char * c_pData) { if (ch->GetArena()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poate fi utilizat in locul pentru lupta.")); return; } TPacketCGPartyInvite * p = (TPacketCGPartyInvite*) c_pData; LPCHARACTER pInvitee = CHARACTER_MANAGER::instance().Find(p->vid); if (!pInvitee || !ch->GetDesc() || !pInvitee->GetDesc()) { sys_err("PARTY Cannot find invited character"); return; } ch->PartyInvite(pInvitee); } void CInputMain::PartyInviteAnswer(LPCHARACTER ch, const char * c_pData) { if (ch->GetArena()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poate fi utilizat in locul pentru lupta.")); return; } TPacketCGPartyInviteAnswer * p = (TPacketCGPartyInviteAnswer*) c_pData; LPCHARACTER pInviter = CHARACTER_MANAGER::instance().Find(p->leader_vid); // pInviter °¡ ch ¿¡°Ô ÆÄƼ ¿äûÀ» Çß¾ú´Ù. if (!pInviter) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Jucatorul nu este online.")); else if (!p->accept) pInviter->PartyInviteDeny(ch->GetPlayerID()); else pInviter->PartyInviteAccept(ch); } // END_OF_PARTY_JOIN_BUG_FIX void CInputMain::PartySetState(LPCHARACTER ch, const char* c_pData) { if (!CPartyManager::instance().IsEnablePCParty()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Aceasta comanda nu poate fi folosita.")); return; } TPacketCGPartySetState* p = (TPacketCGPartySetState*) c_pData; if (!ch->GetParty()) return; if (ch->GetParty()->GetLeaderPID() != ch->GetPlayerID()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Doar liderul poate schimba.")); return; } if (!ch->GetParty()->IsMember(p->pid)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Liderul nu poate fi schimbat.")); return; } DWORD pid = p->pid; sys_log(0, "PARTY SetRole pid %d to role %d state %s", pid, p->byRole, p->flag ? "on" : "off"); switch (p->byRole) { case PARTY_ROLE_NORMAL: break; case PARTY_ROLE_ATTACKER: case PARTY_ROLE_TANKER: case PARTY_ROLE_BUFFER: case PARTY_ROLE_SKILL_MASTER: case PARTY_ROLE_HASTE: case PARTY_ROLE_DEFENDER: if (ch->GetParty()->SetRole(pid, p->byRole, p->flag)) { TPacketPartyStateChange pack; pack.dwLeaderPID = ch->GetPlayerID(); pack.dwPID = p->pid; pack.bRole = p->byRole; pack.bFlag = p->flag; db_clientdesc->DBPacket(HEADER_GD_PARTY_STATE_CHANGE, 0, &pack, sizeof(pack)); } /* else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ÆÄƼ> ¾îÅÂÄ¿ ¼³Á¤¿¡ ½ÇÆÐÇÏ¿´½À´Ï´Ù.")); */ break; default: sys_err("wrong byRole in PartySetState Packet name %s state %d", ch->GetName(), p->byRole); break; } } void CInputMain::PartyRemove(LPCHARACTER ch, const char* c_pData) { if (ch->GetArena()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poate fi utilizat in locul pentru lupta.")); return; } if (!CPartyManager::instance().IsEnablePCParty()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Aceasta comanda nu poate fi folosita.")); return; } if (ch->GetDungeon()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Intr-o temnita nimeni nu poate fi exclus.")); return; } TPacketCGPartyRemove* p = (TPacketCGPartyRemove*) c_pData; if (!ch->GetParty()) return; LPPARTY pParty = ch->GetParty(); if (pParty->GetLeaderPID() == ch->GetPlayerID()) { if (ch->GetDungeon()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Nu este conectat.")); } else { // leader can remove any member if (p->pid == ch->GetPlayerID() || pParty->GetMemberCount() == 2) { // party disband CPartyManager::instance().DeleteParty(pParty); } else { LPCHARACTER B = CHARACTER_MANAGER::instance().FindByPID(p->pid); if (B) { //pParty->SendPartyRemoveOneToAll(B); B->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Ai fost exclus din grup.")); //pParty->Unlink(B); //CPartyManager::instance().SetPartyMember(B->GetPlayerID(), NULL); } pParty->Quit(p->pid); } } } else { // otherwise, only remove itself if (p->pid == ch->GetPlayerID()) { if (ch->GetDungeon()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Nu poti face grup in interiorul unei temnite.")); } else { if (pParty->GetMemberCount() == 2) { // party disband CPartyManager::instance().DeleteParty(pParty); } else { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Ai fost invitat in grup.")); //pParty->SendPartyRemoveOneToAll(ch); pParty->Quit(ch->GetPlayerID()); //pParty->SendPartyRemoveAllToOne(ch); //CPartyManager::instance().SetPartyMember(ch->GetPlayerID(), NULL); } } } else { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Nu te poti separa de ceilalti membri ai grupei.")); } } } void CInputMain::AnswerMakeGuild(LPCHARACTER ch, const char* c_pData) { TPacketCGAnswerMakeGuild* p = (TPacketCGAnswerMakeGuild*) c_pData; if (ch->GetGold() < 200000) return; if (get_global_time() - ch->GetQuestFlag("guild_manage.new_disband_time") < CGuildManager::instance().GetDisbandDelay()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Pana nu va tece %d zile nu vei fi capabil sa faci o breasla."), quest::CQuestManager::instance().GetEventFlag("guild_disband_delay")); return; } if (get_global_time() - ch->GetQuestFlag("guild_manage.new_withdraw_time") < CGuildManager::instance().GetWithdrawDelay()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu poti face o breasla pentru ca nu a trecut %d zile."), quest::CQuestManager::instance().GetEventFlag("guild_withdraw_delay")); return; } if (ch->GetGuild()) return; CGuildManager& gm = CGuildManager::instance(); TGuildCreateParameter cp; memset(&cp, 0, sizeof(cp)); cp.master = ch; strlcpy(cp.name, p->guild_name, sizeof(cp.name)); if (cp.name[0] == 0 || !check_name(cp.name)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Acest nume nu poate fi folosit.")); return; } DWORD dwGuildID = gm.CreateGuild(cp); if (dwGuildID) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> [%s] a fost creata cu succes."), cp.name); int GuildCreateFee; if (LC_IsBrazil()) { GuildCreateFee = 500000; } else { GuildCreateFee = 200000; } ch->PointChange(POINT_GOLD, -GuildCreateFee); DBManager::instance().SendMoneyLog(MONEY_LOG_GUILD, ch->GetPlayerID(), -GuildCreateFee); char Log[128]; snprintf(Log, sizeof(Log), "GUILD_NAME %s MASTER %s", cp.name, ch->GetName()); LogManager::instance().CharLog(ch, 0, "MAKE_GUILD", Log); if (g_iUseLocale) ch->RemoveSpecifyItem(GUILD_CREATE_ITEM_VNUM, 1); //ch->SendGuildName(dwGuildID); } else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu poti face aceasta breasla. Te rog incearca mai tarziu.")); } void CInputMain::PartyUseSkill(LPCHARACTER ch, const char* c_pData) { TPacketCGPartyUseSkill* p = (TPacketCGPartyUseSkill*) c_pData; if (!ch->GetParty()) return; if (ch->GetPlayerID() != ch->GetParty()->GetLeaderPID()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Nu esti liderul grupei.")); return; } switch (p->bySkillIndex) { case PARTY_SKILL_HEAL: ch->GetParty()->HealParty(); break; case PARTY_SKILL_WARP: { LPCHARACTER pch = CHARACTER_MANAGER::instance().Find(p->vid); if (pch) ch->GetParty()->SummonToLeader(pch->GetPlayerID()); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Grup> Scopul nu a putut fi gasit.")); } break; } } void CInputMain::PartyParameter(LPCHARACTER ch, const char * c_pData) { TPacketCGPartyParameter * p = (TPacketCGPartyParameter *) c_pData; if (ch->GetParty()) ch->GetParty()->SetParameter(p->bDistributeMode); } size_t GetSubPacketSize(const GUILD_SUBHEADER_CG& header) { switch (header) { case GUILD_SUBHEADER_CG_DEPOSIT_MONEY: return sizeof(int); case GUILD_SUBHEADER_CG_WITHDRAW_MONEY: return sizeof(int); case GUILD_SUBHEADER_CG_ADD_MEMBER: return sizeof(DWORD); case GUILD_SUBHEADER_CG_REMOVE_MEMBER: return sizeof(DWORD); case GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME: return 10; case GUILD_SUBHEADER_CG_CHANGE_GRADE_AUTHORITY: return sizeof(BYTE) + sizeof(BYTE); case GUILD_SUBHEADER_CG_OFFER: return sizeof(DWORD); case GUILD_SUBHEADER_CG_CHARGE_GSP: return sizeof(int); case GUILD_SUBHEADER_CG_POST_COMMENT: return 1; case GUILD_SUBHEADER_CG_DELETE_COMMENT: return sizeof(DWORD); case GUILD_SUBHEADER_CG_REFRESH_COMMENT: return 0; case GUILD_SUBHEADER_CG_CHANGE_MEMBER_GRADE: return sizeof(DWORD) + sizeof(BYTE); case GUILD_SUBHEADER_CG_USE_SKILL: return sizeof(TPacketCGGuildUseSkill); case GUILD_SUBHEADER_CG_CHANGE_MEMBER_GENERAL: return sizeof(DWORD) + sizeof(BYTE); case GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER: return sizeof(DWORD) + sizeof(BYTE); } return 0; } int CInputMain::Guild(LPCHARACTER ch, const char * data, size_t uiBytes) { if (uiBytes < sizeof(TPacketCGGuild)) return -1; const TPacketCGGuild* p = reinterpret_cast<const TPacketCGGuild*>(data); const char* c_pData = data + sizeof(TPacketCGGuild); uiBytes -= sizeof(TPacketCGGuild); const GUILD_SUBHEADER_CG SubHeader = static_cast<GUILD_SUBHEADER_CG>(p->subheader); const size_t SubPacketLen = GetSubPacketSize(SubHeader); if (uiBytes < SubPacketLen) { return -1; } CGuild* pGuild = ch->GetGuild(); if (NULL == pGuild) { if (SubHeader != GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu face parte din breasla.")); return SubPacketLen; } } switch (SubHeader) { case GUILD_SUBHEADER_CG_DEPOSIT_MONEY: { // by mhh : ±æµåÀÚ±ÝÀº ´çºÐ°£ ³ÖÀ» ¼ö ¾ø´Ù. return SubPacketLen; const int gold = MIN(*reinterpret_cast<const int*>(c_pData), __deposit_limit()); if (gold < 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Suna este gresita.")); return SubPacketLen; } if (ch->GetGold() < gold) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Yang insuficient.")); return SubPacketLen; } pGuild->RequestDepositMoney(ch, gold); } return SubPacketLen; case GUILD_SUBHEADER_CG_WITHDRAW_MONEY: { // by mhh : ±æµåÀÚ±ÝÀº ´çºÐ°£ »¬ ¼ö ¾ø´Ù. return SubPacketLen; const int gold = MIN(*reinterpret_cast<const int*>(c_pData), 500000); if (gold < 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Suna este gresita.")); return SubPacketLen; } pGuild->RequestWithdrawMoney(ch, gold); } return SubPacketLen; case GUILD_SUBHEADER_CG_ADD_MEMBER: { const DWORD vid = *reinterpret_cast<const DWORD*>(c_pData); LPCHARACTER newmember = CHARACTER_MANAGER::instance().Find(vid); if (!newmember) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu pot gasi aceasta persoana.")); return SubPacketLen; } if (!ch->IsPC()) return SubPacketLen; if (!newmember->IsPC()) return SubPacketLen; if (LC_IsCanada() == true) { if (newmember->GetQuestFlag("change_guild_master.be_other_member") > get_global_time()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu poti schimba inca liderul breslei.")); return SubPacketLen; } } pGuild->Invite(ch, newmember); } return SubPacketLen; case GUILD_SUBHEADER_CG_REMOVE_MEMBER: { if (pGuild->UnderAnyWar() != 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu poti parasii aceasta breasla.")); return SubPacketLen; } const DWORD pid = *reinterpret_cast<const DWORD*>(c_pData); const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID()); if (NULL == m) return -1; LPCHARACTER member = CHARACTER_MANAGER::instance().FindByPID(pid); if (member) { if (member->GetGuild() != pGuild) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Un jucator nu poate fi de mai multe ori intr-o breasla.")); return SubPacketLen; } if (!pGuild->HasGradeAuth(m->grade, GUILD_AUTH_REMOVE_MEMBER)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu ai autoritatea corespunzatoare pentru a retrage membrii.")); return SubPacketLen; } member->SetQuestFlag("guild_manage.new_withdraw_time", get_global_time()); pGuild->RequestRemoveMember(member->GetPlayerID()); if (LC_IsBrazil() == true) { DBManager::instance().Query("REPLACE INTO guild_invite_limit VALUES(%d, %d)", pGuild->GetID(), get_global_time()); } } else { if (!pGuild->HasGradeAuth(m->grade, GUILD_AUTH_REMOVE_MEMBER)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu ai autoritatea corespunzatoare pentru a retrage membrii.")); return SubPacketLen; } if (pGuild->RequestRemoveMember(pid)) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Ai concediat un jucator.")); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> NU poti gasi aceasta persoana.")); } } return SubPacketLen; case GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME: { char gradename[GUILD_GRADE_NAME_MAX_LEN + 1]; strlcpy(gradename, c_pData + 1, sizeof(gradename)); const TGuildMember * m = pGuild->GetMember(ch->GetPlayerID()); if (NULL == m) return -1; if (m->grade != GUILD_LEADER_GRADE) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu aveti autoritatea de aschimba numele rangului.")); } else if (*c_pData == GUILD_LEADER_GRADE) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu puteti schimba gradul.")); } else if (!check_name(gradename)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Numele introdus nu este valid.")); } else { pGuild->ChangeGradeName(*c_pData, gradename); } } return SubPacketLen; case GUILD_SUBHEADER_CG_CHANGE_GRADE_AUTHORITY: { const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID()); if (NULL == m) return -1; if (m->grade != GUILD_LEADER_GRADE) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu puteti modifica gradul.")); } else if (*c_pData == GUILD_LEADER_GRADE) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu puteti modifica gradul.")); } else { pGuild->ChangeGradeAuth(*c_pData, *(c_pData + 1)); } } return SubPacketLen; case GUILD_SUBHEADER_CG_OFFER: { DWORD offer = *reinterpret_cast<const DWORD*>(c_pData); if (pGuild->GetLevel() >= GUILD_MAX_LEVEL && LC_IsHongKong() == false) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu se mai poate dona experienta.")); } else { offer /= 100; offer *= 100; if (pGuild->OfferExp(ch, offer)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> %u puncte de experienta donate."), offer); } else { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu ai suficienta experienta pentru a dona.")); } } } return SubPacketLen; case GUILD_SUBHEADER_CG_CHARGE_GSP: { const int offer = *reinterpret_cast<const int*>(c_pData); const int gold = offer * 100; if (offer < 0 || gold < offer || gold < 0 || ch->GetGold() < gold) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu este yang suficient.")); return SubPacketLen; } if (!pGuild->ChargeSP(ch, offer)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu ai resetat punctele de magie.")); } } return SubPacketLen; case GUILD_SUBHEADER_CG_POST_COMMENT: { const size_t length = *c_pData; if (length > GUILD_COMMENT_MAX_LEN) { // À߸øµÈ ±æÀÌ.. ²÷¾îÁÖÀÚ. sys_err("POST_COMMENT: %s comment too long (length: %u)", ch->GetName(), length); ch->GetDesc()->SetPhase(PHASE_CLOSE); return -1; } if (uiBytes < 1 + length) return -1; const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID()); if (NULL == m) return -1; if (length && !pGuild->HasGradeAuth(m->grade, GUILD_AUTH_NOTICE) && *(c_pData + 1) == '!') { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Posibil sa nu aveti dreptul.")); } else { std::string str(c_pData + 1, length); pGuild->AddComment(ch, str); } return (1 + length); } case GUILD_SUBHEADER_CG_DELETE_COMMENT: { const DWORD comment_id = *reinterpret_cast<const DWORD*>(c_pData); pGuild->DeleteComment(ch, comment_id); } return SubPacketLen; case GUILD_SUBHEADER_CG_REFRESH_COMMENT: pGuild->RefreshComment(ch); return SubPacketLen; case GUILD_SUBHEADER_CG_CHANGE_MEMBER_GRADE: { const DWORD pid = *reinterpret_cast<const DWORD*>(c_pData); const BYTE grade = *(c_pData + sizeof(DWORD)); const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID()); if (NULL == m) return -1; if (m->grade != GUILD_LEADER_GRADE) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu aveti drepturile necesare.")); else if (ch->GetPlayerID() == pid) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu puteti schimba gradul.")); else if (grade == 1) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu se poate face un membru.")); else pGuild->ChangeMemberGrade(pid, grade); } return SubPacketLen; case GUILD_SUBHEADER_CG_USE_SKILL: { const TPacketCGGuildUseSkill* p = reinterpret_cast<const TPacketCGGuildUseSkill*>(c_pData); pGuild->UseSkill(p->dwVnum, ch, p->dwPID); } return SubPacketLen; case GUILD_SUBHEADER_CG_CHANGE_MEMBER_GENERAL: { const DWORD pid = *reinterpret_cast<const DWORD*>(c_pData); const BYTE is_general = *(c_pData + sizeof(DWORD)); const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID()); if (NULL == m) return -1; if (m->grade != GUILD_LEADER_GRADE) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu aveti drepturile de a alege un lider.")); } else { if (!pGuild->ChangeMemberGeneral(pid, is_general)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu poti face asa ceva.")); } } } return SubPacketLen; case GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER: { const DWORD guild_id = *reinterpret_cast<const DWORD*>(c_pData); const BYTE accept = *(c_pData + sizeof(DWORD)); CGuild * g = CGuildManager::instance().FindGuild(guild_id); if (g) { if (accept) g->InviteAccept(ch); else g->InviteDeny(ch->GetPlayerID()); } } return SubPacketLen; } return 0; } void CInputMain::Fishing(LPCHARACTER ch, const char* c_pData) { TPacketCGFishing* p = (TPacketCGFishing*)c_pData; ch->SetRotation(p->dir * 5); ch->fishing(); return; } void CInputMain::ItemGive(LPCHARACTER ch, const char* c_pData) { TPacketCGGiveItem* p = (TPacketCGGiveItem*) c_pData; LPCHARACTER to_ch = CHARACTER_MANAGER::instance().Find(p->dwTargetVID); if (to_ch) ch->GiveItem(to_ch, p->ItemPos); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Breasla> Nu poti face asa ceva.")); } void CInputMain::Hack(LPCHARACTER ch, const char * c_pData) { TPacketCGHack * p = (TPacketCGHack *) c_pData; char buf[sizeof(p->szBuf)]; strlcpy(buf, p->szBuf, sizeof(buf)); sys_err("HACK_DETECT: %s %s", ch->GetName(), buf); // ÇöÀç Ŭ¶óÀ̾ðÆ®¿¡¼ ÀÌ ÆÐŶÀ» º¸³»´Â °æ¿ì°¡ ¾øÀ¸¹Ç·Î ¹«Á¶°Ç ²÷µµ·Ï ÇÑ´Ù ch->GetDesc()->SetPhase(PHASE_CLOSE); } int CInputMain::MyShop(LPCHARACTER ch, const char * c_pData, size_t uiBytes) { TPacketCGMyShop * p = (TPacketCGMyShop *) c_pData; int iExtraLen = p->bCount * sizeof(TShopItemTable); if (uiBytes < sizeof(TPacketCGMyShop) + iExtraLen) return -1; if (ch->GetGold() >= gMaxGoldInv) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Ati atins limita maxima de yang si nu mai puteti aduna yang.")); sys_log(0, "MyShop ==> OverFlow Gold id %u name %s ", ch->GetPlayerID(), ch->GetName()); return (iExtraLen); } if (ch->IsStun() || ch->IsDead()) return (iExtraLen); #ifdef ENABLE_OFFLINE_SHOP_SYSTEM if (ch->GetExchange() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->IsCubeOpen() || ch->GetOfflineShopOwner() || ch->IsAcceOpen()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti deschide negotul.")); return (iExtraLen); } #else if (ch->GetExchange() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->IsCubeOpen() || ch->IsAcceOpen()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti deschide negotul.")); return (iExtraLen); } #endif sys_log(0, "MyShop count %d", p->bCount); ch->OpenMyShop(p->szSign, (TShopItemTable *) (c_pData + sizeof(TPacketCGMyShop)), p->bCount); return (iExtraLen); } int CInputMain::MyOfflineShop(LPCHARACTER ch, const char * c_pData, size_t uiBytes) { TPacketCGMyOfflineShop * p = (TPacketCGMyOfflineShop *)c_pData; int iExtraLen = p->bCount * sizeof(TShopItemTable); if (uiBytes < sizeof(TPacketCGMyOfflineShop) + iExtraLen) return -1; if (ch->IsStun() || ch->IsDead()) return (iExtraLen); if (ch->GetExchange() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->IsCubeOpen() || ch->GetOfflineShopOwner() || ch->IsAcceOpen()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´Ù¸¥ °Å·¡ÁßÀÏ°æ¿ì °³ÀλóÁ¡À» ¿¼ö°¡ ¾ø½À´Ï´Ù.")); return (iExtraLen); } sys_log(0, "MyOfflineShop count %d", p->bCount); ch->OpenMyOfflineShop(p->szSign, (TShopItemTable *)(c_pData + sizeof(TPacketCGMyOfflineShop)), p->bCount, p->bTime); return (iExtraLen); } void CInputMain::Refine(LPCHARACTER ch, const char* c_pData) { const TPacketCGRefine* p = reinterpret_cast<const TPacketCGRefine*>(c_pData); #ifdef ENABLE_OFFLINE_SHOP_SYSTEM if (ch->GetExchange() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->GetMyShop() || ch->IsCubeOpen() || ch->GetOfflineShopOwner() || ch->IsAcceOpen()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("â°í,°Å·¡Ã¢µîÀÌ ¿¸° »óÅ¿¡¼´Â °³·®À» ÇÒ¼ö°¡ ¾ø½À´Ï´Ù")); ch->ClearRefineMode(); return; } #else if (ch->GetExchange() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->GetMyShop() || ch->IsCubeOpen() || ch->IsAcceOpen()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti face asa ceva.")); ch->ClearRefineMode(); return; } #endif if (p->type == 255) { // DoRefine Cancel ch->ClearRefineMode(); return; } if (p->pos >= INVENTORY_MAX_NUM) { ch->ClearRefineMode(); return; } LPITEM item = ch->GetInventoryItem(p->pos); if (!item) { ch->ClearRefineMode(); return; } ch->SetRefineTime(); if (p->type == REFINE_TYPE_NORMAL) { sys_log (0, "refine_type_noraml"); ch->DoRefine(item); } else if (p->type == REFINE_TYPE_SCROLL || p->type == REFINE_TYPE_HYUNIRON || p->type == REFINE_TYPE_MUSIN || p->type == REFINE_TYPE_BDRAGON) { sys_log (0, "refine_type_scroll, ..."); ch->DoRefineWithScroll(item); } else if (p->type == REFINE_TYPE_MONEY_ONLY) { const LPITEM item = ch->GetInventoryItem(p->pos); if (NULL != item) { if (500 <= item->GetRefineSet()) { LogManager::instance().HackLog("DEVIL_TOWER_REFINE_HACK", ch); } else { if (ch->GetQuestFlag("deviltower_zone.can_refine")) { ch->DoRefine(item, true); ch->SetQuestFlag("deviltower_zone.can_refine", 0); } else { ch->ChatPacket(CHAT_TYPE_INFO, "»ç±Í Ÿ¿ö ¿Ï·á º¸»óÀº Çѹø±îÁö »ç¿ë°¡´ÉÇÕ´Ï´Ù."); } } } } ch->ClearRefineMode(); } int CInputMain::Analyze(LPDESC d, BYTE bHeader, const char * c_pData) { LPCHARACTER ch; if (!(ch = d->GetCharacter())) { sys_err("no character on desc"); d->SetPhase(PHASE_CLOSE); return (0); } int iExtraLen = 0; if (test_server && bHeader != HEADER_CG_MOVE) sys_log(0, "CInputMain::Analyze() ==> Header [%d] ", bHeader); switch (bHeader) { case HEADER_CG_PONG: Pong(d); break; case HEADER_CG_TIME_SYNC: Handshake(d, c_pData); break; case HEADER_CG_CHAT: if (test_server) { char* pBuf = (char*)c_pData; sys_log(0, "%s", pBuf + sizeof(TPacketCGChat)); } if ((iExtraLen = Chat(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; case HEADER_CG_WHISPER: if ((iExtraLen = Whisper(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; case HEADER_CG_MOVE: Move(ch, c_pData); if (LC_IsEurope()) { if (g_bCheckClientVersion) { int version = atoi(g_stClientVersion.c_str()); int date = atoi(d->GetClientVersion()); //if (0 != g_stClientVersion.compare(d->GetClientVersion())) if (version > date) { ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("Versiunea clientului tau nu este valida. Vei fi deconectat in cateva secunde.")); d->DelayedDisconnect(10); LogManager::instance().HackLog("VERSION_CONFLICT", d->GetAccountTable().login, ch->GetName(), d->GetHostName()); } } } else { if (!*d->GetClientVersion()) { sys_err("Version not recieved name %s", ch->GetName()); d->SetPhase(PHASE_CLOSE); } } break; case HEADER_CG_CHARACTER_POSITION: Position(ch, c_pData); break; case HEADER_CG_ITEM_USE: if (!ch->IsObserverMode()) ItemUse(ch, c_pData); break; case HEADER_CG_ITEM_DROP: if (!ch->IsObserverMode()) { ItemDrop(ch, c_pData); } break; case HEADER_CG_ITEM_DROP2: if (!ch->IsObserverMode()) ItemDrop2(ch, c_pData); break; case HEADER_CG_ITEM_MOVE: if (!ch->IsObserverMode()) ItemMove(ch, c_pData); break; case HEADER_CG_ITEM_PICKUP: if (!ch->IsObserverMode()) ItemPickup(ch, c_pData); break; case HEADER_CG_ITEM_USE_TO_ITEM: if (!ch->IsObserverMode()) ItemToItem(ch, c_pData); break; case HEADER_CG_ITEM_GIVE: if (!ch->IsObserverMode()) ItemGive(ch, c_pData); break; case HEADER_CG_EXCHANGE: if (!ch->IsObserverMode()) Exchange(ch, c_pData); break; case HEADER_CG_ATTACK: case HEADER_CG_SHOOT: if (!ch->IsObserverMode()) { Attack(ch, bHeader, c_pData); } break; case HEADER_CG_USE_SKILL: if (!ch->IsObserverMode()) UseSkill(ch, c_pData); break; case HEADER_CG_QUICKSLOT_ADD: QuickslotAdd(ch, c_pData); break; case HEADER_CG_QUICKSLOT_DEL: QuickslotDelete(ch, c_pData); break; case HEADER_CG_QUICKSLOT_SWAP: QuickslotSwap(ch, c_pData); break; case HEADER_CG_SHOP: if ((iExtraLen = Shop(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; #ifdef ENABLE_OFFLINE_SHOP_SYSTEM case HEADER_CG_OFFLINE_SHOP: if ((iExtraLen = OfflineShop(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; #endif case HEADER_CG_MESSENGER: if ((iExtraLen = Messenger(ch, c_pData, m_iBufferLeft))<0) return -1; break; case HEADER_CG_ON_CLICK: OnClick(ch, c_pData); break; case HEADER_CG_SYNC_POSITION: if ((iExtraLen = SyncPosition(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; case HEADER_CG_ADD_FLY_TARGETING: case HEADER_CG_FLY_TARGETING: FlyTarget(ch, c_pData, bHeader); break; case HEADER_CG_SCRIPT_BUTTON: ScriptButton(ch, c_pData); break; // SCRIPT_SELECT_ITEM case HEADER_CG_SCRIPT_SELECT_ITEM: ScriptSelectItem(ch, c_pData); break; // END_OF_SCRIPT_SELECT_ITEM case HEADER_CG_SCRIPT_ANSWER: ScriptAnswer(ch, c_pData); break; case HEADER_CG_QUEST_INPUT_STRING: QuestInputString(ch, c_pData); break; case HEADER_CG_QUEST_CONFIRM: QuestConfirm(ch, c_pData); break; case HEADER_CG_TARGET: Target(ch, c_pData); break; case HEADER_CG_WARP: Warp(ch, c_pData); break; case HEADER_CG_SAFEBOX_CHECKIN: SafeboxCheckin(ch, c_pData); break; case HEADER_CG_SAFEBOX_CHECKOUT: SafeboxCheckout(ch, c_pData, false); break; case HEADER_CG_SAFEBOX_ITEM_MOVE: SafeboxItemMove(ch, c_pData); break; case HEADER_CG_MALL_CHECKOUT: SafeboxCheckout(ch, c_pData, true); break; case HEADER_CG_PARTY_INVITE: PartyInvite(ch, c_pData); break; case HEADER_CG_PARTY_REMOVE: PartyRemove(ch, c_pData); break; case HEADER_CG_PARTY_INVITE_ANSWER: PartyInviteAnswer(ch, c_pData); break; case HEADER_CG_PARTY_SET_STATE: PartySetState(ch, c_pData); break; case HEADER_CG_PARTY_USE_SKILL: PartyUseSkill(ch, c_pData); break; case HEADER_CG_PARTY_PARAMETER: PartyParameter(ch, c_pData); break; case HEADER_CG_ANSWER_MAKE_GUILD: AnswerMakeGuild(ch, c_pData); break; case HEADER_CG_GUILD: if ((iExtraLen = Guild(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; case HEADER_CG_FISHING: Fishing(ch, c_pData); break; case HEADER_CG_HACK: Hack(ch, c_pData); break; case HEADER_CG_MYSHOP: if ((iExtraLen = MyShop(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; #ifdef ENABLE_OFFLINE_SHOP_SYSTEM case HEADER_CG_MY_OFFLINE_SHOP: if ((iExtraLen = MyOfflineShop(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; #endif case HEADER_CG_REFINE: Refine(ch, c_pData); break; case HEADER_CG_CLIENT_VERSION: Version(ch, c_pData); break; case HEADER_CG_HS_ACK: if (isHackShieldEnable) { CHackShieldManager::instance().VerifyAck(d->GetCharacter(), c_pData); } break; case HEADER_CG_XTRAP_ACK: { TPacketXTrapCSVerify* p = reinterpret_cast<TPacketXTrapCSVerify*>((void*)c_pData); CXTrapManager::instance().Verify_CSStep3(d->GetCharacter(), p->bPacketData); } break; case HEADER_CG_DRAGON_SOUL_REFINE: { TPacketCGDragonSoulRefine* p = reinterpret_cast <TPacketCGDragonSoulRefine*>((void*)c_pData); switch(p->bSubType) { case DS_SUB_HEADER_CLOSE: ch->DragonSoul_RefineWindow_Close(); break; case DS_SUB_HEADER_DO_REFINE_GRADE: { DSManager::instance().DoRefineGrade(ch, p->ItemGrid); } break; case DS_SUB_HEADER_DO_REFINE_STEP: { DSManager::instance().DoRefineStep(ch, p->ItemGrid); } break; case DS_SUB_HEADER_DO_REFINE_STRENGTH: { DSManager::instance().DoRefineStrength(ch, p->ItemGrid); } break; } } break; } return (iExtraLen); } int CInputDead::Analyze(LPDESC d, BYTE bHeader, const char * c_pData) { LPCHARACTER ch; if (!(ch = d->GetCharacter())) { sys_err("no character on desc"); return 0; } int iExtraLen = 0; switch (bHeader) { case HEADER_CG_PONG: Pong(d); break; case HEADER_CG_TIME_SYNC: Handshake(d, c_pData); break; case HEADER_CG_CHAT: if ((iExtraLen = Chat(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; case HEADER_CG_WHISPER: if ((iExtraLen = Whisper(ch, c_pData, m_iBufferLeft)) < 0) return -1; break; case HEADER_CG_HACK: Hack(ch, c_pData); break; default: return (0); } return (iExtraLen); } Link to comment Share on other sites More sharing options...
andreidey 7 Posted June 28, 2016 Author Share Posted June 28, 2016 up Link to comment Share on other sites More sharing options...
kodepiko 38 Posted June 28, 2016 Share Posted June 28, 2016 If you got notepad++ (text editor) try to search in unpacked root at .py files (select root folder): ** I have another idea, check insult.txt at locale_xx because there can be a censorship of word | or something Link to comment Share on other sites More sharing options...
andreidey 7 Posted June 29, 2016 Author Share Posted June 29, 2016 (edited) On 28.06.2016 at 4:12 AM, kodepiko said: If you got notepad++ (text editor) try to search in unpacked root at .py files (select root folder): ** I have another idea, check insult.txt at locale_xx because there can be a censorship of word | or something I found only this ** https://metin2.download/picture/nR5XHc7DOV4Bn6u6eHwXqJD8ExVOIbL9/.png in some files.py from root Edited September 11, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
andreidey 7 Posted June 30, 2016 Author Share Posted June 30, 2016 up Link to comment Share on other sites More sharing options...
andreidey 7 Posted July 6, 2016 Author Share Posted July 6, 2016 up Link to comment Share on other sites More sharing options...
andreidey 7 Posted July 7, 2016 Author Share Posted July 7, 2016 up Link to comment Share on other sites More sharing options...
andreidey 7 Posted July 21, 2016 Author Share Posted July 21, 2016 up Link to comment Share on other sites More sharing options...
Premium Crystal™ 25 Posted July 21, 2016 Premium Share Posted July 21, 2016 Oh , did you try to put another one colour as I can understand? Link to comment Share on other sites More sharing options...
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