Zetsu 78 Posted May 12, 2014 Share Posted May 12, 2014 Hello Does anyone have complete version of pet system? I want official version ... I know.. some serverfies must have this system but i don't have it xD Thanks! Link to comment Share on other sites More sharing options...
astinasti 7 Posted May 12, 2014 Share Posted May 12, 2014 quest pet_system begin state start begin function get_pet_info(itemVnum) pet_info_map = { -- [ITEM VNUM] MOB_VNUM, DEFAULT NAME [53001] = { 34001, gameforge.pet_system._010_say ,0}, [53002] = { 34002, gameforge.pet_system._020_say ,0}, [53003] = { 34003, gameforge.pet_system._040_say ,0}, [53005] = { 34004, gameforge.pet_system._050_say, 1}, [53006] = { 34009, gameforge.pet_system._050_say, 1}, [53010] = { 34008, gameforge.pet_system._060_say, 0}, [53011] = { 34007, gameforge.pet_system._070_say, 0}, [53012] = { 34005, gameforge.pet_system._080_say, 0}, [53013] = { 34006, gameforge.pet_system._090_say, 0}, [53007] = { 34010, gameforge.pet_system._100_say, 0}, [53008] = { 34011, gameforge.pet_system._110_say, 0}, [53009] = { 34012, gameforge.pet_system._120_say, 0}, -- GF specials [38200] = { 34006, gameforge.pet_system._090_say, 0}, [38201] = { 34006, gameforge.pet_system._090_say, 0}, [53014] = { 34013, gameforge.pet_system._130_say, 0}, [53015] = { 34014, gameforge.pet_system._140_say, 0}, [53016] = { 34015, gameforge.pet_system._150_say, 0}, [53017] = { 34016, gameforge.pet_system._160_say, 0}, } itemVnum = tonumber(itemVnum) return pet_info_map[itemVnum] end function get_spawn_effect_file(idx) effect_table = { [0] = nil, [1] = "d:ymir workeffectetcappear_dienpc2_appear.mse", } return effect_table [idx] end when 38200.use or 38201.use or 53007.use or 53013.use or 53012.use or 53011.use or 53010.use or 53006.use or 53005.use or 53002.use or 53001.use or 53003.use or 53008.use or 53009.use or 53014.use or 53015.use or 53016.use or 53017.use begin local pet_info = pet_system.get_pet_info(item.vnum) if null != pet_info then local mobVnum = pet_info[1] local petName = pet_info[2] local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3]) if true == pet.is_summon(mobVnum) then if spawn_effect_file_name != nil then pet.spawn_effect (mobVnum, spawn_effect_file_name) end pet.unsummon(mobVnum) else if pet.count_summoned() < 1 then pet.summon(mobVnum, petName, false) else syschat(gameforge.pet_system._030_chat) end if spawn_effect_file_name != nil then pet.spawn_effect (mobVnum, spawn_effect_file_name) end end -- if pet.is_summon end -- if null != pet_info end -- when end -- state end -- quest For transalte " gameforge.pet_system._ " into " text " use this gameforge.pet_system = {} gameforge.pet_system._010_say = " - Feuerphönix " gameforge.pet_system._020_say = " - Rentierjunges " gameforge.pet_system._030_chat = "Du kannst dein Pet gerade nicht herbeirufen. " gameforge.pet_system._040_say = " - Eisphönix " gameforge.pet_system._050_say = " - Baby-Azrael " gameforge.pet_system._060_say = " - Leonidas " gameforge.pet_system._070_say = " - Khan " gameforge.pet_system._080_say = " - Porkie " gameforge.pet_system._090_say = " - Rufus " gameforge.pet_system._100_say = " - Bambi " gameforge.pet_system._110_say = " -Knuud " gameforge.pet_system._120_say = " -Bao Bao " gameforge.pet_system._130_say = " - Dickes Henkerchen " gameforge.pet_system._140_say = " - Dickes Henkerchen (gold) " gameforge.pet_system._150_say = " - Boney " gameforge.pet_system._160_say = " - Jadephönix " 1 Link to comment Share on other sites More sharing options...
Zetsu 78 Posted May 12, 2014 Author Share Posted May 12, 2014 quest pet_system begin state start begin function get_pet_info(itemVnum) pet_info_map = { -- [ITEM VNUM] MOB_VNUM, DEFAULT NAME [53001] = { 34001, gameforge.pet_system._010_say ,0}, [53002] = { 34002, gameforge.pet_system._020_say ,0}, [53003] = { 34003, gameforge.pet_system._040_say ,0}, [53005] = { 34004, gameforge.pet_system._050_say, 1}, [53006] = { 34009, gameforge.pet_system._050_say, 1}, [53010] = { 34008, gameforge.pet_system._060_say, 0}, [53011] = { 34007, gameforge.pet_system._070_say, 0}, [53012] = { 34005, gameforge.pet_system._080_say, 0}, [53013] = { 34006, gameforge.pet_system._090_say, 0}, [53007] = { 34010, gameforge.pet_system._100_say, 0}, [53008] = { 34011, gameforge.pet_system._110_say, 0}, [53009] = { 34012, gameforge.pet_system._120_say, 0}, -- GF specials [38200] = { 34006, gameforge.pet_system._090_say, 0}, [38201] = { 34006, gameforge.pet_system._090_say, 0}, [53014] = { 34013, gameforge.pet_system._130_say, 0}, [53015] = { 34014, gameforge.pet_system._140_say, 0}, [53016] = { 34015, gameforge.pet_system._150_say, 0}, [53017] = { 34016, gameforge.pet_system._160_say, 0}, } itemVnum = tonumber(itemVnum) return pet_info_map[itemVnum] end function get_spawn_effect_file(idx) effect_table = { [0] = nil, [1] = "d:ymir workeffectetcappear_dienpc2_appear.mse", } return effect_table [idx] end when 38200.use or 38201.use or 53007.use or 53013.use or 53012.use or 53011.use or 53010.use or 53006.use or 53005.use or 53002.use or 53001.use or 53003.use or 53008.use or 53009.use or 53014.use or 53015.use or 53016.use or 53017.use begin local pet_info = pet_system.get_pet_info(item.vnum) if null != pet_info then local mobVnum = pet_info[1] local petName = pet_info[2] local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3]) if true == pet.is_summon(mobVnum) then if spawn_effect_file_name != nil then pet.spawn_effect (mobVnum, spawn_effect_file_name) end pet.unsummon(mobVnum) else if pet.count_summoned() < 1 then pet.summon(mobVnum, petName, false) else syschat(gameforge.pet_system._030_chat) end if spawn_effect_file_name != nil then pet.spawn_effect (mobVnum, spawn_effect_file_name) end end -- if pet.is_summon end -- if null != pet_info end -- when end -- state end -- quest For transalte " gameforge.pet_system._ " into " text " use this gameforge.pet_system = {} gameforge.pet_system._010_say = " - Feuerphönix " gameforge.pet_system._020_say = " - Rentierjunges " gameforge.pet_system._030_chat = "Du kannst dein Pet gerade nicht herbeirufen. " gameforge.pet_system._040_say = " - Eisphönix " gameforge.pet_system._050_say = " - Baby-Azrael " gameforge.pet_system._060_say = " - Leonidas " gameforge.pet_system._070_say = " - Khan " gameforge.pet_system._080_say = " - Porkie " gameforge.pet_system._090_say = " - Rufus " gameforge.pet_system._100_say = " - Bambi " gameforge.pet_system._110_say = " -Knuud " gameforge.pet_system._120_say = " -Bao Bao " gameforge.pet_system._130_say = " - Dickes Henkerchen " gameforge.pet_system._140_say = " - Dickes Henkerchen (gold) " gameforge.pet_system._150_say = " - Boney " gameforge.pet_system._160_say = " - Jadephönix " Thanks, but i want the version which gives bonuses to player :/ ... Like Pet system with gui (gui doesn't matter, i want questing part) Link to comment Share on other sites More sharing options...
astinasti 7 Posted May 12, 2014 Share Posted May 12, 2014 You say " I want official version ... " this is Official version, whit gui is pet system whit exp ecc.. Pet's give bonus to player, your game dedice bonus (Like official) 1 Link to comment Share on other sites More sharing options...
Zetsu 78 Posted May 12, 2014 Author Share Posted May 12, 2014 You say " I want official version ... " this is Official version, whit gui is pet system whit exp ecc.. Pet's give bonus to player, your game dedice bonus (Like official) Shit... Ok. Thanks a lot! Kind regards! 1 Link to comment Share on other sites More sharing options...
Developer PACI 929 Posted May 12, 2014 Developer Share Posted May 12, 2014 Pet's give bonus to player, your game dedice bonus (Like official) Wrong. Your item_proto decides which bonus you'll receive when you summon a pet. when you return 0 and server doesn't boot: Link to comment Share on other sites More sharing options...
Zetsu 78 Posted May 12, 2014 Author Share Posted May 12, 2014 Pet's give bonus to player, your game dedice bonus (Like official) Wrong. Your item_proto decides which bonus you'll receive when you summon a pet. Anyway , i will try to make that pet gives you bonuses by type and level. For e.g. every pet have special bonuses and value it's amplified by level. Thanks, marked as solved 10 mins ago!! Link to comment Share on other sites More sharing options...
astinasti 7 Posted May 12, 2014 Share Posted May 12, 2014 Pet's give bonus to player, your game dedice bonus (Like official) Wrong. Your item_proto decides which bonus you'll receive when you summon a pet. Are you sure ? For example 34006 아기 전갑랑 KING NPC MELEE 1 0 STUN,SLOW,CURSE,TERROR 0 dog_young1 2 0 0 0 0 0 0 120 3 1 0 0 10 4 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 I can't see any Type of bonus and ecc.. But the pet's give me bonus HP and Vs.Monster Link to comment Share on other sites More sharing options...
Solution safademirel 292 Posted May 12, 2014 Solution Share Posted May 12, 2014 Pet's give bonus to player, your game dedice bonus (Like official) Wrong. Your item_proto decides which bonus you'll receive when you summon a pet. Are you sure ? For example 34006 아기 전갑랑 KING NPC MELEE 1 0 STUN,SLOW,CURSE,TERROR 0 dog_young1 2 0 0 0 0 0 0 120 3 1 0 0 10 4 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 I can't see any Type of bonus and ecc.. But the pet's give me bonus HP and Vs.Monster You are looking wrong place it's mob proto Here is an example 53001 ºÒ»çÁ¶¼Òȯ±Ç ITEM_QUEST 0 1 ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP LOG NONE NONE 0 0 0 0 0 LEVEL 0 REAL_TIME 604800 APPLY_MELEE_MAGIC_ATTBONUS_PER 15 APPLY_MAX_HP 1500 APPLY_NONE 0 600 0 0 0 0 0 0 0 0 2 Link to comment Share on other sites More sharing options...
astinasti 7 Posted May 12, 2014 Share Posted May 12, 2014 loooooooooool i look mob_proto SORRY Link to comment Share on other sites More sharing options...
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