Xynjo
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Posts posted by Xynjo
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i have problem only in files of packpage race msm code and add patch : ((
who has some free time and a desire to help? Teamviewer Thanks
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#pragma once #include "InstanceBase.h" struct SNetworkActorData { std::string m_stName; CAffectFlagContainer m_kAffectFlags; BYTE m_bType; DWORD m_dwVID; DWORD m_dwStateFlags; DWORD m_dwEmpireID; DWORD m_dwRace; DWORD m_dwMovSpd; DWORD m_dwAtkSpd; FLOAT m_fRot; LONG m_lCurX; LONG m_lCurY; LONG m_lSrcX; LONG m_lSrcY; LONG m_lDstX; LONG m_lDstY; DWORD m_dwServerSrcTime; DWORD m_dwClientSrcTime; DWORD m_dwDuration; DWORD m_dwArmor; DWORD m_dwWeapon; DWORD m_dwHair; DWORD m_dwWing; DWORD m_dwOwnerVID; short m_sAlignment; BYTE m_byPKMode; DWORD m_dwMountVnum; DWORD m_dwGuildID; DWORD m_dwLevel; SNetworkActorData(); void SetDstPosition(DWORD dwServerTime, LONG lDstX, LONG lDstY, DWORD dwDuration); void SetPosition(LONG lPosX, LONG lPosY); void UpdatePosition(); // NETWORK_ACTOR_DATA_COPY SNetworkActorData(const SNetworkActorData& src); void operator=(const SNetworkActorData& src); void __copy__(const SNetworkActorData& src); // END_OF_NETWORK_ACTOR_DATA_COPY }; struct SNetworkMoveActorData { DWORD m_dwVID; DWORD m_dwTime; LONG m_lPosX; LONG m_lPosY; float m_fRot; DWORD m_dwFunc; DWORD m_dwArg; DWORD m_dwDuration; SNetworkMoveActorData() { m_dwVID=0; m_dwTime=0; m_fRot=0.0f; m_lPosX=0; m_lPosY=0; m_dwFunc=0; m_dwArg=0; m_dwDuration=0; } }; struct SNetworkUpdateActorData { DWORD m_dwVID; DWORD m_dwGuildID; DWORD m_dwArmor; DWORD m_dwWeapon; DWORD m_dwHair; DWORD m_dwWing; DWORD m_dwMovSpd; DWORD m_dwAtkSpd; short m_sAlignment; BYTE m_byPKMode; DWORD m_dwMountVnum; DWORD m_dwStateFlags; // º»·¡ Create ¶§¸¸ ¾²ÀÌ´Â º¯¼öÀÓ CAffectFlagContainer m_kAffectFlags; SNetworkUpdateActorData() { m_dwGuildID=0; m_dwVID=0; m_dwArmor=0; m_dwWeapon=0; m_dwHair=0; m_dwMovSpd=0; m_dwAtkSpd=0; m_sAlignment=0; m_byPKMode=0; m_dwMountVnum=0; m_dwStateFlags=0; m_kAffectFlags.Clear(); } }; class CPythonCharacterManager; class CNetworkActorManager : public CReferenceObject { public: CNetworkActorManager(); virtual ~CNetworkActorManager(); void Destroy(); void SetMainActorVID(DWORD dwVID); void RemoveActor(DWORD dwVID); void AppendActor(const SNetworkActorData& c_rkNetActorData); void UpdateActor(const SNetworkUpdateActorData& c_rkNetUpdateActorData); void MoveActor(const SNetworkMoveActorData& c_rkNetMoveActorData); void SyncActor(DWORD dwVID, LONG lPosX, LONG lPosY); void SetActorOwner(DWORD dwOwnerVID, DWORD dwVictimVID); void Update(); protected: void __OLD_Update(); void __UpdateMainActor(); bool __IsVisiblePos(LONG lPosX, LONG lPosY); bool __IsVisibleActor(const SNetworkActorData& c_rkNetActorData); bool __IsMainActorVID(DWORD dwVID); void __RemoveAllGroundItems(); void __RemoveAllActors(); void __RemoveDynamicActors(); void __RemoveCharacterManagerActor(SNetworkActorData& rkNetActorData); SNetworkActorData* __FindActorData(DWORD dwVID); CInstanceBase* __AppendCharacterManagerActor(SNetworkActorData& rkNetActorData); CInstanceBase* __FindActor(SNetworkActorData& rkNetActorData); CInstanceBase* __FindActor(SNetworkActorData& rkNetActorData, LONG lDstX, LONG lDstY); CPythonCharacterManager& __GetCharacterManager(); protected: DWORD m_dwMainVID; LONG m_lMainPosX; LONG m_lMainPosY; std::map<DWORD, SNetworkActorData> m_kNetActorDict; };
WHERE I PUT THIS ? -.-
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thanks you its rlly nice release !!! yee
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Made it like you but...
2008 with SP 1 -.-
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work perfect thanks
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Hello i hae small question how to setting this patcher
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Hello devs how to i make my client binary exe to bin need for patcher thx for answer )
done winrar help me to change exe to bin
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lol this hourse style like a god of war
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you drinking ?
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how to set only selectet pet attack ? wolf monster having animation
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nice bro thx for this
i have question this system lag my usage cpu or ram ?
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how to in quest select sound np Hello.mp3
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how to setting to my server please help
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hello i have problem why my mob proto no update in mysql ? i set no txt 1 and serwer die i must change mob proto for my lang how to import mob proto txt to sql
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i no understand bro .. ;/
and my mysql is
+-----------+
| VERSION() |
+-----------+
| 5.5.43 |
+-----------+
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i have problem to create in website account
error: Incorrect datetime value: '' for column 'create_time' at row 1
i have default 0000-00-00 00:00:00
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hello devs on this forum i found how to hshield enable ?
or what prise for this system
ok i add binary hs have problem with start my game
in config.cpp
bool isHackShieldEnable = true;
int HackShield_FirstCheckWaitTime = passes_per_sec * 30;
int HackShield_CheckCycleTime = passes_per_sec * 180;bool isHackShieldEnable = true; i change false to true
i run my server and have this
PLAYER_MAX_LEVEL: 255
PK_PROTECT_LEVEL: 15LocaleService locale/poland/locale_string.txt
Failed To Initialize HS
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0520 16:48:17601 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR0520 16:48:18954 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.0520 16:48:22410 :: Traceback (most recent call last):0520 16:48:22411 :: File "networkModule.py", line 231, in SetGamePhase0520 16:48:22411 :: File "system.py", line 130, in __pack_import0520 16:48:22411 :: File "system.py", line 110, in _process_result0520 16:48:22411 :: File "game.py", line 1, in ?0520 16:48:22411 :: File "system.py", line 130, in __pack_import0520 16:48:22411 :: File "system.py", line 110, in _process_result0520 16:48:22411 :: File "uiwiki.py", line 17, in ?0520 16:48:22411 :: File "system.py", line 137, in __pack_import0520 16:48:22411 :: ImportError0520 16:48:22411 :: :0520 16:48:22411 :: No module named localeInfo0520 16:48:22411 ::?
what client u use and u have "tabs"
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without diff versiON ? i use mainline_sg
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how to use ? where i find config for patcher check
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work thx : )
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thanks bro
[ Dead Download Link ] [C++] Release Shoulder System Not Official [ We Need You ]
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