iks
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Posts posted by iks
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Hey guys. At the beginning - sorry for my english.
Today i got freeze to my game process. I checked gdb and I got:
In syslog i didn't found anything interesting - after freeze I got nothing.
I'm using novaline source with a lot of mine editions and I have never had problems.
Thanks guys.
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Hey guys. I wanted to change average bonus hit in items with addon_type = 1.
In item_addon.cpp i found:
int iSkillBonus = MINMAX(-30, (int) (gauss_random(0, 5) + 0.5f), 30);
Which probably say about -30, 30 range about skill damage bonus.
So now - I tried to change rigidly normal hit bonus.
int iSkillBonus = MINMAX(-30, (int) (gauss_random(0, 5) + 0.5f), 30); int iNormalHitBonus = MINMAX(-20, (int) (gauss_random(0, 5) + 0.5f), 80);
Sometimes when I try to change attributes, i lost my average bonuses. Have you got any solutions?
For example I wanted to do:
-30, 30 range for skill bonus,
-20, 80 range for normal hit bonus.
Best regards.
@edit 23.08.2014 19:50
I guess problem solved. It was because of drawn "0". When you drawn 0 then your attributes change to another.
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Nice idea
But your function:
function math_sqrt_distance(x, y) if math.sqrt(math_sqr(pc.get_local_x() - x + math_sqr(pc.get_local_y() - y))) < 40 then return true end return false end
I would write like this:
function math_sqrt_distance(x, y) if math.sqrt((pc.get_local_x() - x)**2 + (pc.get_local_y() - y)**2) < 40 then return true end return false end
Because this is the general way of getting a distance between two points
and you need the "**2" because without it can come to a negative squirt and this wont work
I'm not sure about **2. Is it work with "metin lua"?
Btw. it works great.
function math_sqr(value) return value*value end
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Hey guys.
At the beginning - sorry for my English. I hope you understand everything below
A few months ago I was thinking about one thing... I wanted to have many NPC's with the same VNUM on one map. And now - how to check, what "type" of NPC is this NPC?
There are 3 targets marked. So now - I wanted to do 3 other operations with this NPC's.
My idea:
Check my and NPC coordinates. But how...?
Second idea:
Check only my position and square around me.
So...
function math_sqrt_distance(x, y) if math.sqrt(math_sqr(pc.get_local_x() - x + math_sqr(pc.get_local_y() - y))) < 40 then return true end return false end function math_sqr(value) return value*value end
How to use it?
For example:
when 20350.click begin local positions_array = { {800, 200}, {200, 200}, } local texts_array = { "First NPC", "Second NPC", } for i = 1, table.getn(positions_array) do if math_sqrt_distance(positions_array[i][1], positions_array[i][2]) == true then say_title(texts_array[i]) break end end end
And that's it.
At the end: this function checks our positions and 40 coordinates around us. If array "positions_array" contains positions which are returning "true" then the output is getting from array "texts_array".
Have a good time.
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Top Killers System
in Features & Metin2 Systems
Posted
M2 Download Center
Hello.
This quest show us top killers from last 24 hours(killing stones, bosses).
I know it could be wrote better, but who cares...
Sorry for bad english, I hope you understand.
How it works?
Quest shows 5 top stones and bosses killers.
To turn it on - go to NPC 20082 and choose GM: Top killers option.
Optionally, if you want to change show time, just set:
/e top_kill_info_time X -- where X is time in seconds
Then restart notification.
MySQL(log database):
Quest:
Also I used npc.is_stone and npc.is_boss functions, source:
Questlib:
I hope you enjoy.