Jump to content

Creo

Inactive Member
  • Posts

    193
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Posts posted by Creo

  1. add attribute should add 5 attributes but instead adds randomly 1-5, change attribute deletes previous attributes also randomly

    i dont think its a problem with the code add/change attribute (i compared clean code and it doesnt shows that sth was changed there). imo something else caused it, idk what, i checked everythig i could 

    preview: https://metin2.download/picture/M33EU18oe16Q1l3QpbktSh2jBsdW8BXD/.gif

    https://pastebin.com/kPD1tNFC

    https://pastebin.com/D3pxgpG0

  2. On 5/4/2021 at 7:07 PM, Artvr3 said:

    mchHPOO.png

    If your weapon ShiningEffect dont work just check bracket (red color on screenshot)

     

    On 4/26/2021 at 11:44 PM, zMyth said:

    With this that problem is not hapenning only if u did something wrong

    it looks like that

    https://metin2.download/picture/r8YLJr92yRRkobgMnFhriIY8x698cxga/.png

    • Metin2 Dev 6
    • Angry 2
    • Sad 1
    • Lmao 1
    • Good 4
    • Love 3
    • Love 2
  3. 8 hours ago, VegaS™ said:
    
    def __init__(self):
    [...]
    	self.toolTip = uiToolTip.ToolTip()
    	self.toolTip.Hide() 
    
    	self.__Initialize()
    [...]
    
    def __Initialize(self):
    [...]
    	self.toolTip = None
    [...]

    You declared the tooltip variable in the __init__ method, then you set it as None in __Initialize method.

    You should remove the second declaration, line 110.

    Also, you've to replace the Close method with this:

    
    def Close(self):
    	if self.toolTipSkill:
    		self.toolTipSkill.Hide()
    	if self.toolTip:
    		self.toolTip.Hide()
    	self.Hide()

     

    tysm! solved

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.