Creo
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Posts posted by Creo
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I am looking for some type of button where you can put things like chest and open them instantly (in python)
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I am looking for bonus monster info
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add attribute should add 5 attributes but instead adds randomly 1-5, change attribute deletes previous attributes also randomly
i dont think its a problem with the code add/change attribute (i compared clean code and it doesnt shows that sth was changed there). imo something else caused it, idk what, i checked everythig i could
preview: https://metin2.download/picture/M33EU18oe16Q1l3QpbktSh2jBsdW8BXD/.gif
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On 5/4/2021 at 7:07 PM, Artvr3 said:On 4/26/2021 at 11:44 PM, zMyth said:
With this that problem is not hapenning only if u did something wrong
it looks like that
https://metin2.download/picture/r8YLJr92yRRkobgMnFhriIY8x698cxga/.png
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i was looking for solution for original code
i have problem with dagger/fan weapons, when i go on mount it only shows one weapons, and second problem is when i wear animation weapon and unwear it shows weapon animation and original weapon.. someone?
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On 4/11/2021 at 11:37 AM, Sonitex said:
case USE_ADD_ATTRIBUTE: case USE_CHANGE_ATTRIBUTE:
Search for these two in char_item.cpp, they will lead you to item functions that are responsible for adding/changing bonuses.
hi, i did it
i was even copying from previous item char and still the same
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Hi, i have fully implemented itemshop ingame. I can open it from the game options but i would like to have a button next to minimap. Can someone guide me how to do it?
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8 hours ago, VegaS™ said:
def __init__(self): [...] self.toolTip = uiToolTip.ToolTip() self.toolTip.Hide() self.__Initialize() [...] def __Initialize(self): [...] self.toolTip = None [...]
You declared the tooltip variable in the __init__ method, then you set it as None in __Initialize method.
You should remove the second declaration, line 110.
Also, you've to replace the Close method with this:
def Close(self): if self.toolTipSkill: self.toolTipSkill.Hide() if self.toolTip: self.toolTip.Hide() self.Hide()
tysm! solved
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Error;
uiCharacter.py", line 880, in OnUpdate
if self.toolTip.IsShow() and act_tip==6:
AttributeError: 'NoneType' object has no attribute 'IsShowuicharacter.py;
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1) It randomly adds 1-5 bonuses, sometimes 4, sometimes 3/2/5
2) When im trying to change attributes it deletes bonuses (ex. i have 5 bonuses, trying to change them and i have randomly 4/3/2 bonuses)
i have no idea where to look for this bug, i was comparing cases from backup and it looks the samechar_item.cpp belowhttps://pastebin.com/EjLMPma2 -
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How to update granny 2.9 to 2.11?
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Version of Files : source
Looking for a belt system
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Hide characters behind
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
hello, i want to hide characters behind main character (if i have 4 created characters i want to see only 1 and use <<<< >>>> to see next)
i have like that
but want like that
how can i change that?