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Posts posted by alondark
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and ?
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thanks
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i have same problem
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the camera viewpoint must be far
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bro your objects is not working my client but other modeller's objects is working. I dont understand why i have this problem
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in playersettingmodule.py
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11 hours ago, masodikbela said:
Maybe I forgot to mention that you have to change the foglevel in the constinfo... For me:
i edited constinfo but still same
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i added but not working bro
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Well. Do you know how can i make real-time shadow on trees and models like character?
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you can make this simply with paint.net
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On 8/20/2018 at 12:58 PM, masodikbela said:
The view distance only modifies the range for the broadcast packet (I mean with larger viewdistance you will see more players). For the terrain you will need something like this:
I made this about a year ago and I wanted to release it a few times before, maybe I will do it sometimes soon, but the best solution for this if it would be disabled by default, and players would have the option to turn it on, cus the "engine" itself can't render much objects, so on low spec pcs it would be an instakill. However, while I was testing it the only mentionable difference I found was with the shadows, if I disabled it the performance was near the same, but I never had the chance to test it on a live server with large amount of players/shops.
bro can you release this please?
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you can change view distance in map folder(ex: metin2_map_c1) in setting.txt
change ViewRadius 128 to ViewRadius 256 (max 256) any idea for developing view distance ?
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On 8/14/2018 at 11:58 AM, Denny2399 said:
Did you put them correctly into the game?
yes. property zone is right
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Hey. I'm using a lot of designers model (plechito exorian vs.). Its working but ace's(shyeonline) objects are working in world editor but not working in game. Anybody help me ? I'm using granny 2.9. No there isnt syserr
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I'm using granny 2.9. your objects are not working in game. can you help me ?
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is this have any visual change in game ?
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tree's leaves have not alpha because tree shadows looks like square
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environments looks good
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not working, pet time is crazied
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On 11.02.2018 at 2:09 AM, M.Sorin said:
^ Just add this in your data/monster/mob_name/action_name(wait,run).msa :
Accumulation 0.00 0.00 0.00
And your good to go
not solved still same
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good job bro. lets share it