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Posts posted by LeJ0ker
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Hello,
What is the easiest way to give items in C ++?
greetingsi have LPITEM item = ch->AutoGiveItem(19);
#close pls
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Looking for small Systems:) Write me i pay with PayPal
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Dude pls learn c++ facepalm
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i Need the "WON" icon from inventory someone can upload it ?
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i Need the "WON" icon from inventory someone can upload it ?
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PN me i can give u clean mainline source
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check gametype.h
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5 minutes ago, M.Sorin said:
bool CActorInstance::__IsRightHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return false; else if (CItemData::WEAPON_CLAW == type) return true; else return false; }
Now: https://metin2.download/picture/417vX7a6G3lqbTmfv6mk3zy2waMoQ7i1/.png
fixxed https://metin2.download/picture/gP06d9ZHymXXf29MtVV1TmyPoNwhwQJE/.jpg
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Hey Guys i have some Problems with my wolfman
He only wear one weapon https://metin2.download/picture/TM3161Nyb6eWw1zAzK0MS6RB6dlxVb8W/.png
my Actorinstanceattach:
bool CActorInstance::__IsLeftHandWeapon(DWORD type)
{
if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse()))
return true;
else if (CItemData::WEAPON_BOW == type)
return true;
else if (CItemData::WEAPON_CLAW == type)
return true;
else
return false;
}bool CActorInstance::__IsRightHandWeapon(DWORD type)
{
if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse()))
return true;
else if (CItemData::WEAPON_BOW == type)
return false;
else if (CItemData::WEAPON_CLAW == type)
return true;
else
return true;
} -
0415 12:36:00008 :: import marshal # builtin
0415 12:36:00008 :: import imp # builtin
0415 12:36:00019 :: ui.py: inconsistent use of tabs and spaces in indentation
0415 12:36:00032 :: import _weakref # builtin
0415 12:36:00396 :: # trying .\os.pyd
0415 12:36:00396 :: # trying .\os.py
0415 12:36:00396 :: # trying .\os.pyw
0415 12:36:00396 :: # trying .\os.pyc
0415 12:36:00397 :: # trying lib\os.pyd
0415 12:36:00397 :: # trying lib\os.py
0415 12:36:00397 :: # lib\os.pyc has bad magic
0415 12:36:00402 :: import os # from lib\os.py
0415 12:36:00402 :: import errno # builtin
0415 12:36:00402 :: import nt # builtin
0415 12:36:00402 :: # trying .\ntpath.pyd
0415 12:36:00402 :: # trying .\ntpath.py
0415 12:36:00403 :: # trying .\ntpath.pyw
0415 12:36:00403 :: # trying .\ntpath.pyc
0415 12:36:00403 :: # trying lib\ntpath.pyd
0415 12:36:00403 :: # trying lib\ntpath.py
0415 12:36:00403 :: # lib\ntpath.pyc has bad magic
0415 12:36:00407 :: import ntpath # from lib\ntpath.py
0415 12:36:00407 :: # trying .\stat.pyd
0415 12:36:00407 :: # trying .\stat.py
0415 12:36:00407 :: # trying .\stat.pyw
0415 12:36:00407 :: # trying .\stat.pyc
0415 12:36:00407 :: # trying lib\stat.pyd
0415 12:36:00407 :: # trying lib\stat.py
0415 12:36:00408 :: # lib\stat.pyc has bad magic
0415 12:36:00408 :: import stat # from lib\stat.py
0415 12:36:00409 :: # trying .\genericpath.pyd
0415 12:36:00409 :: # trying .\genericpath.py
0415 12:36:00409 :: # trying .\genericpath.pyw
0415 12:36:00409 :: # trying .\genericpath.pyc
0415 12:36:00409 :: # trying lib\genericpath.pyd
0415 12:36:00409 :: # trying lib\genericpath.py
0415 12:36:00409 :: # lib\genericpath.pyc has bad magic
0415 12:36:00410 :: import genericpath # from lib\genericpath.py
0415 12:36:00410 :: # trying .\warnings.pyd
0415 12:36:00410 :: # trying .\warnings.py
0415 12:36:00410 :: # trying .\warnings.pyw
0415 12:36:00411 :: # trying .\warnings.pyc
0415 12:36:00411 :: # trying lib\warnings.pyd
0415 12:36:00411 :: # trying lib\warnings.py
0415 12:36:00411 :: # lib\warnings.pyc has bad magic
0415 12:36:00414 :: import warnings # from lib\warnings.py
0415 12:36:00414 :: # trying .\linecache.pyd
0415 12:36:00415 :: # trying .\linecache.py
0415 12:36:00415 :: # trying .\linecache.pyw
0415 12:36:00415 :: # trying .\linecache.pyc
0415 12:36:00415 :: # trying lib\linecache.pyd
0415 12:36:00415 :: # trying lib\linecache.py
0415 12:36:00415 :: # lib\linecache.pyc has bad magic
0415 12:36:00416 :: import linecache # from lib\linecache.py
0415 12:36:00417 :: # trying .\types.pyd
0415 12:36:00417 :: # trying .\types.py
0415 12:36:00417 :: # trying .\types.pyw
0415 12:36:00417 :: # trying .\types.pyc
0415 12:36:00417 :: # trying lib\types.pyd
0415 12:36:00417 :: # trying lib\types.py
0415 12:36:00417 :: # lib\types.pyc has bad magic
0415 12:36:00418 :: import types # from lib\types.py
0415 12:36:00418 :: # trying .\UserDict.pyd
0415 12:36:00418 :: # trying .\UserDict.py
0415 12:36:00418 :: # trying .\UserDict.pyw
0415 12:36:00418 :: # trying .\UserDict.pyc
0415 12:36:00418 :: # trying lib\UserDict.pyd
0415 12:36:00419 :: # trying lib\UserDict.py
0415 12:36:00419 :: # lib\UserDict.pyc has bad magic
0415 12:36:00420 :: import UserDict # from lib\UserDict.py
0415 12:36:00421 :: # trying .\_abcoll.pyd
0415 12:36:00421 :: # trying .\_abcoll.py
0415 12:36:00421 :: # trying .\_abcoll.pyw
0415 12:36:00421 :: # trying .\_abcoll.pyc
0415 12:36:00421 :: # trying lib\_abcoll.pyd
0415 12:36:00421 :: # trying lib\_abcoll.py
0415 12:36:00421 :: # lib\_abcoll.pyc has bad magic
0415 12:36:00425 :: import _abcoll # from lib\_abcoll.py
0415 12:36:00425 :: # trying .\abc.pyd
0415 12:36:00425 :: # trying .\abc.py
0415 12:36:00425 :: # trying .\abc.pyw
0415 12:36:00425 :: # trying .\abc.pyc
0415 12:36:00425 :: # trying lib\abc.pyd
0415 12:36:00425 :: # trying lib\abc.py
0415 12:36:00425 :: # lib\abc.pyc has bad magic
0415 12:36:00427 :: import abc # from lib\abc.py
0415 12:36:00427 :: # trying .\_weakrefset.pyd
0415 12:36:00427 :: # trying .\_weakrefset.py
0415 12:36:00427 :: # trying .\_weakrefset.pyw
0415 12:36:00427 :: # trying .\_weakrefset.pyc
0415 12:36:00427 :: # trying lib\_weakrefset.pyd
0415 12:36:00427 :: # trying lib\_weakrefset.py
0415 12:36:00428 :: # lib\_weakrefset.pyc has bad magic
0415 12:36:00429 :: import _weakrefset # from lib\_weakrefset.py
0415 12:36:00431 :: # trying .\copy_reg.pyd
0415 12:36:00431 :: # trying .\copy_reg.py
0415 12:36:00431 :: # trying .\copy_reg.pyw
0415 12:36:00431 :: # trying .\copy_reg.pyc
0415 12:36:00431 :: # trying lib\copy_reg.pyd
0415 12:36:00431 :: # trying lib\copy_reg.py
0415 12:36:00431 :: # lib\copy_reg.pyc has bad magic
0415 12:36:00432 :: import copy_reg # from lib\copy_reg.py
0415 12:36:00598 :: import time # builtin
0415 12:36:01828 :: # clear __builtin__._
0415 12:36:01828 :: # clear sys.path
0415 12:36:01828 :: # clear sys.argv
0415 12:36:01828 :: # clear sys.ps1
0415 12:36:01828 :: # clear sys.ps2
0415 12:36:01828 :: # clear sys.exitfunc
0415 12:36:01828 :: # clear sys.exc_type
0415 12:36:01828 :: # clear sys.exc_value
0415 12:36:01828 :: # clear sys.exc_traceback
0415 12:36:01828 :: # clear sys.last_type
0415 12:36:01828 :: # clear sys.last_value
0415 12:36:01828 :: # clear sys.last_traceback
0415 12:36:01828 :: # clear sys.path_hooks
0415 12:36:01828 :: # clear sys.path_importer_cache
0415 12:36:01828 :: # clear sys.meta_path
0415 12:36:01828 :: # clear sys.flags
0415 12:36:01828 :: # clear sys.float_info
0415 12:36:01828 :: # restore sys.stdin
0415 12:36:01828 :: # restore sys.stdout
0415 12:36:01828 :: # restore sys.stderr
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you need add more than 2 items
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Its very easy to make this system.
me and my partner will make this u can pn me
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Hey guys i have this problem:
https://metin2.download/picture/R0ogYoL6SZfxAP4j4bhTpNlFgp0n0zbp/.gif
Syserr:
0103 03:30:27388 :: AttachAcce :: [0] - [5] - [241762400]
0103 03:30:35396 :: AttachAcce :: [0] - [5] - [241768560]
0103 03:32:59250 :: AttachAcce :: [0] - [5] - [241771640]
0103 03:32:03916 :: AttachAcce :: [0] - [5] - [241768560]
0103 03:32:05387 :: AttachAcce :: [0] - [5] - [241769176]
0103 03:32:06589 :: AttachAcce :: [0] - [5] - [241768560]
0103 03:32:15813 :: AttachAcce :: [0] - [5] - [241769792]
0103 03:32:19707 :: AttachAcce :: [0] - [5] - [241767328]
0103 03:32:20779 :: AttachAcce :: [0] - [5] - [241769792]
0103 03:32:21587 :: AttachAcce :: [0] - [5] - [241768560]
0103 03:39:50957 :: AttachAcce :: [0] - [5] - [241771640]
0103 03:39:57059 :: AttachAcce :: [0] - [5] - [241768560]
0103 03:39:57968 :: AttachAcce :: [0] - [5] - [241762400]
0103 03:39:58841 :: AttachAcce :: [0] - [5] - [241768560]
0103 03:39:34286 :: AttachAcce :: [0] - [5] - [241769176]
0103 03:40:40438 :: AttachAcce :: [0] - [5] - [241768560]
0103 03:40:21985 :: Cannot find item by 2930944
0103 03:40:21985 :: Cannot find item by 2930944
0103 03:40:21986 :: Cannot find item by 196608000
0103 03:40:21986 :: Cannot find item by 196608000
0103 03:40:21986 :: Cannot find item by 889192448
0103 03:40:21986 :: Cannot find item by 889192448
0103 03:40:21986 :: Cannot find item by 16777217
0103 03:40:21986 :: Cannot find item by 16777217
0103 03:40:24955 :: Cannot find item by 2930944
0103 03:40:25912 :: Cannot find item by 889192448
0103 03:40:26060 :: Cannot find item by 889192448
0103 03:40:27067 :: Cannot find item by 16777217
0103 03:40:29872 :: CPythonNetworkStream::RecvShopPacket: Unknown subheader0103 03:40:31390 :: CPythonNetworkStream::RecvShopPacket: Unknown subheader
0103 03:40:31918 :: CPythonNetworkStream::RecvShopPacket: Unknown subheader
i dont know what this means: CPythonNetworkStream::RecvShopPacket: Unknown subheader
i dont know how to fix pls help me
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This error is FUckn Real
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i sell it without bugs pn me
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Weapon Costume Icons ?
- 1
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same problem
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On 11/17/2015, 1:27:02, Damny said:
Hey does someone have this files? https://www.youtube.com/watch?v=qJGss_2F5dw
pm me pls with download.. (files+mysql would be great)- 2
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u only find the sash system without the scale.
pn me
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U start u DB core with txt or mysql ?
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Thanks
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u can do it in your source
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Open game/src/config.cpp
Search: TOKEN("max_level")
Add:
TOKEN("stone_chance") { str_to_number(stone_chance, value_string); stone_chance = MINMAX(1, stone_chance, 100); fprintf(stderr, "STONE_CHANCE: %u/n", stone_chance); }
Search int gPlayerMaxLevel = 99;
Add:
int stone_chance = 30;
Open game/src/char_item.cpp
Search: const int ITEM_BROKEN_METIN_VNUM =Add:
extern int stone_chance; // Chance Stone Chance
Search: if (number(1, 100) <= 30)
Replace or edit it:
// Stein Chance if (number(1, 100) <= stone_chance) // Erfolgreich { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다.")); item2->SetSocket(i, item->GetVnum()); } else // Nicht Erfolgreich { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다.")); item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM); }
Now u can change the chance in ur game CONFIG
STONE_CHANCE:
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Client
in Community Support - Questions & Answers
Posted
is it possible to load the client unpacked?