casperkral12
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Posts posted by casperkral12
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#UP
hide skills/Buff button https://metin2.download/picture/E5MEc3kxw3dtJd5Ye5goZ9SWebNr0vt2/.gif
i need this system
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On 6/13/2017 at 1:16 AM, CZEboy said:
Hello guys,
I have problem while compiling on the freeBSD11 i installed clang and all needed stuff, all recompiled(including succesfull db compilation) and saddly on the game compilation I got this error:
In file included from BattleArena.cpp:7:
In file included from ./sectree_manager.h:4:
./sectree.h:90:29: error: no viable conversion from 'std::__1::list<SECTREE *,
std::__1::allocator<SECTREE *> >::const_iterator' (aka
'__list_const_iterator<SECTREE *, void *>') to 'LPSECTREE_LIST::iterator'
(aka '__list_iterator<SECTREE *, void *>')
...LPSECTREE_LIST::iterator it_tree = m_neighbor_list.begin();
^ ~~~~~~~~~~~~~~~~~~~~~~~
/usr/include/c++/v1/list:274:29: note: candidate constructor (the implicit copy
constructor) not viable: no known conversion from 'std::__1::list<SECTREE
*, std::__1::allocator<SECTREE *> >::const_iterator' (aka
'__list_const_iterator<SECTREE *, void *>') to 'const
std::__1::__list_iterator<SECTREE *, void *> &' for 1st argument
class _LIBCPP_TYPE_VIS_ONLY __list_iterator
^
/usr/include/c++/v1/list:274:29: note: candidate constructor (the implicit move
constructor) not viable: no known conversion from 'std::__1::list<SECTREE
*, std::__1::allocator<SECTREE *> >::const_iterator' (aka
'__list_const_iterator<SECTREE *, void *>') to
'std::__1::__list_iterator<SECTREE *, void *> &&' for 1st argument
1 error generated.
gmake: *** [Makefile:98: OBJDIR_GAME/BattleArena.o] Error 1Can you help me solve this please ?
Kind regards,
CZEboy
Have you solved the problem?
I'm having the same problem
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how to fix ?
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1 hour ago, Raylee said:
#moved
Please use the right thread to ask questions.
Best regards
Raylee
Thank you
Edit: Problem not solved
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problem fix
Hide buff effect
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
up