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BlackWidow

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Posts posted by BlackWidow

  1. Use spoiler.

     

     

    UserInterface > locale_inc.h

    Add

     

    #define ENABLE_NEW_EQUIPMENT_SYSTEM
    #define ENABLE_DRAGON_SOUL_SYSTEM

    Like

     

    #define LOCALE_SERVICE_SINGAPORE			// ½Ì°¡Æú
    #define ENABLE_COSTUME_SYSTEM
    #define ENABLE_ENERGY_SYSTEM
    #define ENABLE_DRAGON_SOUL_SYSTEM
    #define ENABLE_NEW_EQUIPMENT_SYSTEM

    Release mod, build.

    Sorry to be by a query which was already posted in the topic, but even making the solution given to the problem, the problem remains.
    I wonder how to solve it.

    Hidden Content

    I read all the post posted in this topic.
    only solution I saw was

    Use spoiler.

     

     

    UserInterface > locale_inc.h

    Add

     

    #define ENABLE_NEW_EQUIPMENT_SYSTEM
    #define ENABLE_DRAGON_SOUL_SYSTEM

    Like

     

    #define LOCALE_SERVICE_SINGAPORE			// ½Ì°¡Æú
    #define ENABLE_COSTUME_SYSTEM
    #define ENABLE_ENERGY_SYSTEM
    #define ENABLE_DRAGON_SOUL_SYSTEM
    #define ENABLE_NEW_EQUIPMENT_SYSTEM

    Release mod, build.

    and does not work for me
    if anyone can help thanked

    problem solved, thank you

    2a6896da648443d07f67632b1d2eb607.png

    Really? simplesmete you could read the other post :|

    Reupload by: Tierri Lopes

    https://mega.co.nz/#!QkATDaiR!8OKCAj0_dhPbbp2LQ6UNhUNWq4_rtM7Rlx_9l6Snn8Y

    This is the hidden content, please


    http://www.mirrorcreator.com/files/0KZSQVYV/

    And the password for the .rar? :D

  2. I have a small Problem ^-^

    When I start the client

     

    networkModule.py(line:208) SetSelectCharacterPhase
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    introSelect.py(line:30) <module>
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    interfaceModule.py(line:49) <module>
    interfaceModule.py(line:1326) Interface
    
    networkModule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'name' is not defined
    
    0603 00:13:08553 :: ============================================================================================================
    0603 00:13:08553 :: Abort!!!!
    
    
    What's wrong? ^-^
  3. Hello guys :o

    I tried / wanted to add the IG ChannelSwitch "system" to my client.

    But I found out that it's harder than I thought.

    With the buttons I don't have any prolems.

    They're looking wonderful.

    But I have a problm with their function

    The buttons have this function

            self.GetChild("ChWechseln").SAFE_SetEvent(self.__Phiro2CH)
            self.GetChild("ChWechseln2").SAFE_SetEvent(self.__Phiro2CH)
            self.GetChild("ChWechseln3").SAFE_SetEvent(self.__Phiro2CH)
            self.GetChild("ChWechseln4").SAFE_SetEvent(self.__Phiro2CH)

    And here I got stuck. I don't really know how to made the
    buttons, so that they're working

     

    Could somebody help me? :unsure:

    I found something, but I still don't jnow what to do

    import ui
    import net
    import app
    import chat
    import math
    import wndMgr
    import serverInfo
    import background
    import ServerStateChecker
    
        def __IsSpecialMap(self):
            dis_maps = [
                "season1/metin2_map_oxevent",
                "season2/metin2_map_guild_inside01",
                "season2/metin2_map_empirewar01",
                "season2/metin2_map_empirewar02",
                "season2/metin2_map_empirewar03",
                "metin2_map_dragon_timeattack_01",
                "metin2_map_dragon_timeattack_02",
                "metin2_map_dragon_timeattack_03",
                "metin2_map_skipia_dungeon_boss",
                "metin2_map_skipia_dungeon_boss2",
                "metin2_map_devilsCatacomb",
                "metin2_map_deviltower1",
                "metin2_map_t1",
                "metin2_map_t2",
                "metin2_map_t3",
                "metin2_map_t4",
                "metin2_map_t5",
                "metin2_map_wedding_01",
                "metin2_map_duel"
            ]
            if str(background.GetCurrentMapName()) in dis_maps:
                return TRUE
            return FALSE
    
        def __OnSelectChannel(self):
            if self.ChangeButton.IsDown():
                self.EnableChangeButton()
    
        def __OnClickConnectButton(self):
            regionID = self.__GetRegionID()
            serverID = self.__GetServerID()
            channelID = self.ChannelList.GetSelectedItem()
            if not channelID:
                chat.AppendChat(1, "Erfolgreich!")
                return
    
            try:
                serverName = serverInfo.REGION_DICT[regionID][serverID]["name"]
                channelName = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["name"]
                addrKey = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["key"]
                ip = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["ip"]
                tcp_port = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["tcp_port"]
                state = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["state"]
    
                account_ip = serverInfo.REGION_AUTH_SERVER_DICT[regionID][serverID]["ip"]
                account_port = serverInfo.REGION_AUTH_SERVER_DICT[regionID][serverID]["port"]
    
                markKey = regionID * 1000 + serverID * 10
                markAddrValue=serverInfo.MARKADDR_DICT[markKey]
                net.SetMarkServer(markAddrValue["ip"], markAddrValue["tcp_port"])
                app.SetGuildMarkPath(markAddrValue["mark"])
                app.SetGuildSymbolPath(markAddrValue["symbol_path"])
            except:
                chat.AppendChat(1, "Ein Fehler ist während des Logn Vorgang aufgetreten!")
                return
    
            if state == serverInfo.STATE_NONE:
                chat.AppendChat(1, "Der ausgewählte channel ist nicht verfügbar!")
                return
            elif state == serverInfo.STATE_DICT[3]:
                chat.AppendChat(1, "Der ausgewählte channel ist voll!")
                return
            elif net.GetServerInfo().strip().split(", ")[1] == self.ChannelList.textDict[self.ChannelList.selectedLine].strip().split(" ")[0]:
                chat.AppendChat(1, "Du befindest dich schon auf diesen channel!")
                return
            elif self.__IsSpecialMap():
                chat.AppendChat(1, "Auf diese Map kannst du den channel nicht wechseln!")
                return
    
            self.Close()
            net.SetServerInfo("%s, %s" % (serverName, channelName))
            self.DirectConnect(ip, tcp_port, account_ip, account_port)
    
        def DirectConnect(self, ChannelIP, ChannelPort, AuthServerIP, AuthServerPort):
            net.SetLoginInfo(decode_string(net.ACCOUNT_ID), decode_string(net.ACCOUNT_PW))
            net.ConnectToAccountServer(ChannelIP, ChannelPort, AuthServerIP, AuthServerPort)
            net.DirectEnter(0)
            net.SendSelectCharacterPacket(0)
            net.SendEnterGamePacket()
    
        def Show(self):
            ui.ScriptWindow.Show(self)
    
        def Close(self):
            ServerStateChecker.Destroy(self)
            self.Hide()
            return TRUE
    
        def OnPressEscapeKey(self):
            self.Close()
            return TRUE
    
        def OnUpdate(self):
            ServerStateChecker.Update()
    
    iom = ChannelChanger()
    iom.Show()
    chat.AppendChat(1, "#P2#{Erfolgreich!}")
    • Love 1
  4. Hello guys ^-^

     

    I have a small problem with the WE on Windows 8.1 x64.

     

    When I start the WE everything it's ouk.

    But when I maximize the WE some buttons and the right edge still there and dont move.

     

    And it looks so:

    alg9f.png

     

    Some idea why?

     

    * It's not such a big problem for you, but for me ;):D:P *

  5.  

     

    On which version of freebsd are you trying to accomplish this? And you installed gcc48 with pkg?

    FreeBSD 9.3 64 bit

     

    I haven't installed gcc48 oO

    I only tried to install gcc49 with:

    cd /usr/ports/lang/gcc4/ && make install clean

     

     

    Then it was propably pre-installed. How do you tried to uninstall gcc48 and install gcc49?

     

    # cd /usr/ports/lang/gcc48/ && make deinstall clean

    # cd /usr/ports/lang/gcc49/ && make install clean

  6. Hello guys ^-^
    It's me again :D

     

    So, I tried to install gcc49

    Everything seems to be ouk, but at the end, I become the following error:

     

    pkg-static: gcc49-4.9.3.s20150318 conflicts with gcc-4.8.4_1 (installs files into the same place).  Problematic file: /usr/local/libdata/ldconfig/gcc
    *** [fake-pkg] Error code 70

    Stop in /usr/ports/lang/gcc49.
    *** [install] Error code 1[/php]

     

    Yeah I can read,

    [php]"Problematic file: /usr/local/libdata/ldconfig/gcc"

    There is a file, and it stands

    /usr/local/lib/gcc48

     

    And also, I cannot deinstall gcc48:

    gcc48 not installed

     

    Where's the problem? :s
    How can I solve it?

     

     

  7. Hello guys ^-^

     

    So, today I tried to install G++. And surprise surprise I have an error

    
    Installing gcc48-4.8.5.s20150108...
    pkg-static: gcc48-4.8.5.s20150108 conflicts with gcc-4.8.4 (installs files into the same place).  Problematic file: /usr/local/bin/x86_64-portbld-freebsd10.1-c++48
    *** Error code 70
    
    Stop.
    make[1]: stopped in /usr/ports/lang/gcc48
    *** Error code 1
    
    
    

    I thought that the problem is coming from the ports

    So I executed the command portsnap fetch extract, but again, I have an error

    
    Looking up portsnap.FreeBSD.org mirrors... 7 mirrors found.
    Fetching snapshot tag from ec2-eu-west-1.portsnap.freebsd.org... done.
    Snapshot appears to have been created more than one day into the future!
    (Is the system clock correct?)
    Cowardly refusing to proceed any further.
    
    
    

    Somebody who can help me? ^-^

  8. Hello ^_^

    So, i had 2089 Files

    And i putted the 34k game and db ^_^

    I made everything and it seems to work ^_^

    But know when I tried to start the server I become a error from the db

    "COMMON_SQL: DirectQuery failed : SELECT mKey, mValue from LOCALE"

    The locale it's empty

    And when I put my old locale (in the common order) I become the following error

    "socket_connect: HOST localehost:1500, could not connect"

    Could somebody help me? :D

  9. Thank you for Posting it ^_^

    Butter I have a little Problem

    I took the game and the db file.

    And i put them on my Server ^_^

    But when I tried to Start it, it sayed "Connection refused"

    It was from the db file

    The syserr sais:

    SYSERR: Feb 17 15:22:39 :: Start: TABLE_POSTFIX not configured use default

    SYSERR: Feb 17 15:22:39 :: InitializeTables: InitializeMobTable FAILED

    SYSERR: Feb 17 15:22:39 :: Initialize: Table Initialize FAILED

    SYSERR: Feb 17 15:22:39 :: pid_deinit:

    End of pid

    SYSERR: Feb 17 15:30:29 :: Start: TABLE_POSTFIX not configured use default

    SYSERR: Feb 17 15:30:29 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Column 'name' in field list is ambiguous

    query: SELECT pid, name, date FROM monarch_candidacy a, player b where a.pid = b.id

    SYSERR: Feb 17 15:30:29 :: Load: DirectQuery failed(SELECT login FROM block_exception)

    What Do I have to put also so that it works ^_^

    Cause I don't wann to install the whole sf :s

  10. Hello guys ^-^

    I have a little Problem, and It's not so that I can't solve it

    The problem is, I really don't know whats wrong

    My Problem is that when I run the sh start.sh script, only the DB is

    starting to run. The Auth, the game99 and the other Channels are not

    running and it says:

    "env: ./auth: No such file or directory"

    "env: ./game: No such file or directory"

    !Everytihng seems to be ouk. I also compared the "db" and the "auth" folder

    and it seems to be ouk!

    Here are some parts of the script:

    DB:

    cd only_sf/db && env LD_32_PRELOAD="/usr/home/game/share/lib/LibCostume.so" ./db &

    sleep 2

    Auth:

    cd only_sf/auth && env LD_32_PRELOAD="/usr/home/game/share/lib/LibCostume.so" ./auth &

    sleep 2

    game99 & Cores:

    cd ./game99/core1 && env LD_32_PRELOAD="/usr/home/game/share/lib/LibCostume.so" ./game &

    sleep 5

    ans so on.

    Channel1 & Cores:

    cd ./channel1/core1 && env LD_32_PRELOAD="/usr/home/game/share/lib/LibCostume.so" ./game &

    sleep 5

    cd ./channel1/core2 && env LD_32_PRELOAD="/usr/home/game/share/lib/LibCostume.so" ./game &

    sleep 5

    and so on.

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