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florin987

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Posts posted by florin987

  1. header.jpg
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    f1.pngf2.pngf3.pngf4.pngf5.pngf6.pngf7.pngf8.pngf9.pngf10.pngf12.pngf11.png
    resources.png
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    type-1.gif
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    type-fool.gif
    4.png
    unit1.png
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    I'm releasing it because I don't have time to launch it. Going college and be a drunkard pretty keeps my day full. Feel free to edit anything you want in it, just setup the database and then change in GameEngine/config.php with the data.
    SCREENSHOTS:
    game1.png
    game2.png
    game3.png
    game4.png
    game5.png
    Download : http://pokewarsc.blogspot.com/2018/09/pokewars-script-11.html

     

  2. 2 hours ago, Raylee said:

    For testing it's enough do to it in npclist.txt.
    You can find the npclist.txt in your root folder.

    I think you will have an error with the filename.
    Be sure that you placed the npc in the right folder! 

    Example:
    Take a look on granny viewer:

    npc.thumb.PNG.125566dfc1e839a3bd6fd2666f9c420a.PNG
    - click to Texture List
    - Look where you need to safe the npc (npc/npc2/npc_pet)

    If you do the Client-Part fine you can try to poly your char ingame (use the command /poly)  with your npc vnum from the npclist.txt.

     

    Best regards
    Raylee

    Well I took in npclist the "101    stray_dog " that is the Stray Dog (poly 101 works) and then at the end of the file I put "90001    stray_dog " (poly 90001 don't work). That is what I'm trying to do.

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