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Posts posted by iCoredump
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the music from the snow dungeon video https://www.youtube.com/watch?v=yeBhqqSgsyI https://www.youtube.com/watch?v=GRtvxZFzL44
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you make skilldamage with the c++ part, like DE
songs of the video please, is so amazing, this songs, lol.
i don't know, sry
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Serverside attr and more are uploaded
Thanks! ;Dwhat should missing there?
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New download link is online: https://mega.co.nz/#!vBZyRKTA!coU_1HPYYUuDWcC_JI70kXqizwHODM1jbrEPpyCsOKs
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Hi everyone,
here is the new patch from Metin2 DE, Snow Dungeon unpacked.
Kind regards iCoredump1. Metin2DE_Clientside - 20.05. Snow Dungeon
2. Metin2DE_Serverside - 24.05. Snow Dungeon- 63
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Thanks Shogon, the bug is fixed.
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Hi guys,when i aktiv the skill rage, i have gdf and rage aktiv WTF?I dont know why, can someone help me pls?
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Convert fail, try it again.
forget that with msm
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I have all the converted files and everything works fine, but with 105 armor level appears me this syser
Anyone know how to fix?0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 HeadNub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 Ponytail1Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 L Finger0Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 L Finger1Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 L Finger2Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 R Finger0Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 R Finger1Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 R Finger2Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 L Toe0Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 R Toe0Nub' in the ToSkeleton0326 22:33:08962 :: GRANNY: [c:/dev/rad/granny/rt/granny_mesh_binding.cpp:137] NewMeshBinding: Unable to find bone: 'Bip01 TailNub' in the ToSkeletonConvert fail, try it again.
Granny can not finde the bone!
(AttachingBoneName "Bip01")
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Thank you guys, in the future I will do more releases
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Thanks for your feedback Shichirojii, Mehti and I hope the other people on metin2dev can use too.
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Hi everyone,In this thread I will show you how to add new armor effects to the binary.Open InstanceBase.cpp and search for this:
case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); // °©¿Ê Æ¯È ÀÌÆåÆ® if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); if (12010 <= vnum && vnum <= 12049) { __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL); __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2); } } if (refine < 7) //ÇöÀç Á¦·Ãµµ 7 ÀÌ»ó¸¸ ÀÌÆåÆ®°¡ ÀÖ½À´Ï´Ù. return 0; if (pItem->GetSubType() == CItemData::ARMOR_BODY) { m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7; __AttachEffect(m_armorRefineEffect); } break; } return 0; }
Replace with this:
case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); // °©¿Ê Æ¯È ÀÌÆåÆ® if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); // color armors [blue shining] - DEFAULT if (vnum >= 12010 && vnum <= 12019 || //Blaustahlpanzer vnum >= 12020 && vnum <= 12029 || //Blauer Drachenanzug vnum >= 12030 && vnum <= 12039 || //Auraplattenpanzer vnum >= 12040 && vnum <= 12049) //Kleidung des Drachen { __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL); //effect 19 bubble __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL2); //effect 20 blue shining } //Beginning NEW ARMOR - [New Effect] - NEW ARMOR if (vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID?) { __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_NEW_SPECIAL1); //effect 19 NEW EFFECT __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_NEW_SPECIAL2); //effect 21 NEW EFFECT __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_REFINED9); //effect 18 sparkle 9 effect } //End NEW ARMOR - [New Effect] - NEW ARMOR } if (refine < 7) //ÇöÀç Á¦·Ãµµ 7 ÀÌ»ó¸¸ ÀÌÆåÆ®°¡ ÀÖ½À´Ï´Ù. return 0; if (pItem->GetSubType() == CItemData::ARMOR_BODY) { m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7; __AttachEffect(m_armorRefineEffect); } break; } return 0; }
Open InstanceBase.h and search for this:
EFFECT_BODYARMOR_SPECIAL, EFFECT_BODYARMOR_SPECIAL2,
Add the new lines with the new effects name and go over with the mouse to see the position of the effect in the enum.Example: EFFECT_BODYARMOR_SPECIAL = 19 EFFECT_BODYARMOR_SPECIAL2 = 20 EFFECT_BODYARMOR_NEW_SPECIAL1 = 21 EFFECT_BODYARMOR_NEW_SPECIAL2 = 22
Open the playersettingmodule.py and add the new effects
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-effect-new1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-effect-new2.mse")
After you did it pack the root.epk/eix and compile the binary.
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WorldCup Costumes
in Costumes
Posted
M2 Download Center
Hi everyone,
here is the new patch from Metin2 DE, worldcup costumes unpacked.
Kind regards iCoredump
Metin2DEPatches - 10.06. WC-Costumes.rar