-
Posts
20 -
Joined
-
Last visited
-
Days Won
5 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by *~*TeacheR*~*
-
-
-
wasnt the same made by ken some weeks ago?
Its from Offical Server next update.
-
-
New update availableWorksChange log- Version 1 - Wolfman ( Befor Sash Update )- Version 2 - Shoulder Sash- Version 3 - USE_CHANGE_COSTUME_ATTR and USE_RESET_COSTUME_ATTR
Works for last Offical proto
- 6
-
Yes right unpacked
- 1
-
-
Use my Archiver for it
Version 1 Without Costume Acce Only Wolfman
Version 2 WIth Costume Acce
Please, make "Version 3" with costume acce / wolfman
Version 2 Have acce wolfman and mount
Version1 Befor the last update
Version 2 Last update Offical
Version 3 Will come for the next update in offical i think next or over next week
- 2
-
Use my Archiver for it
Version 1 Without Costume Acce Only Wolfman
Version 2 WIth Costume Acce- 1
-
Thx 4 Share but i think you can Release new updates now
Ingame
this the next patch
- 1
-
What's this for?
read_index
With this you can read the eix file for example.
This for read root
<Buildfile version="1.1"> <Action type="read_index" path="root.eix" SaveTo="exlist.txt" /> </Buildfile>
Out = exlist.txt
20110915_ymir_item_proto, makepackscript_onlyrootnopython.txt, npclist.txt, 936mob_proto, constinfo.py, grpblk.txt, introempire.py, introselect.py, colorinfo.py, consolemodule.py, dragon_soul_refine_settings.py, atlasinfo.txt, exception.py, emotion.py, 936skilltable.txt, uiscroll.py, introcreate.py, 936skilldesc.txt, uiacce.py, networkmodule.py, servercommandparser.py, debuginfo.py, introloading.py, mousemodule.py, musicinfo.py, prototype.py, test_affect.py, intrologo.py, serverinfo.py, localeinfo.py, locale.py, stringcommander.py, uicandidate.py, uiaffectshower.py, rootlibcythonizer.py, intrologin.py, uicommon.py, uicube.py, uiauction.py, uiautoban.py, uicharacter.py, uiex.py, game.py, uiboniswitcher.py, system.py, uiattachmetin.py, uiequipmentdialog.py, interfacemodule.py, uimapnameshower.py, uigameoption.py, playersettingmodule.py, uiinventory.py, uihelp.py, uidragonsoul.py, uiminimap.py, uiphasecurtain.py, uimessenger.py, uigamebutton.py, ui.py, uipickmoney.py, uiexchange.py, uioption.py, uisafebox.py, uichat.py, uiplayergauge.py, uiprivateshopbuilder.py, uiselectmusic.py, uipointreset.py, uishop.py, uiselectitem.py, uiscriptlocale.py, uiparty.py, uisystem.py, uiquest.py, uiweb.py, uitip.py, uirestart.py, wolfman_m.msm, uiwhisper.py, assassin_w.msm, warrior_m.msm, uitarget.py, sura_w.msm, uisystemoption.py, utils.py, uiuploadmark.py, assassin_m.msm, uirefine.py, uiguild.py, shaman_w.msm, shaman_m.msm, uitaskbar.py, warrior_w.msm, uitooltip.py, sura_m.msm,
- 2
-
New update available
Features:
- Write Client Proto to Server TxT- Write Server TxT to Client- Read Eix Files- Addet full Wolfman- Addet COSTUME_MOUNT / COSTUME_ACCE- Version 1 - Wolfman ( Befor Sash Update )- Version 2 - Shoulder Sash
- 2
-
It's no costume hair,it's a new slot in the costume windows.
Right its right offical make 2 new slots.
-
Open char_skill.cpp and search for bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const :
edit
{{171, 172, 173, 174, 175, 176},},
to
{{170, 171, 172, 173, 174, 175},},
Don't work. I already have the "to" at the file.
bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const { if (0 == dwSkillVnum) return false; if (0 < GetSkillGroup()) { const int SKILL_COUNT = 6; static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] = { { { 1, 2, 3, 4, 5, 6 }, { 16, 17, 18, 19, 20, 21 } }, { { 31, 32, 33, 34, 35, 36 }, { 46, 47, 48, 49, 50, 51 } }, { { 61, 62, 63, 64, 65, 66 }, { 76, 77, 78, 79, 80, 81 } }, { { 91, 92, 93, 94, 95, 96 }, { 106, 107, 108, 109, 110, 111 } }, { { 170, 171, 172, 173, 174, 175 }, { 170, 171, 172, 173, 174, 175 } }, }; const DWORD* pSkill = SkillList[GetJob()][GetSkillGroup() - 1]; for (int i = 0; i < SKILL_COUNT; ++i) { if (pSkill[i] == dwSkillVnum) return true; } } //if (true == IsHorseRiding()) if (true == IsRiding()) { //?/?O?i??c ??i?芋??? ?芋??取??/?i?/?/ “o??使? ?ic?e?芋?ue? if (GetMountVnum()) { if (!((GetMountVnum() >= 20209 && GetMountVnum() <= 20212) || GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225)) return false; } switch (dwSkillVnum) { case SKILL_HORSE_WILDATTACK: case SKILL_HORSE_CHARGE: case SKILL_HORSE_ESCAPE: case SKILL_HORSE_WILDATTACK_RANGE: return true; } } switch (dwSkillVnum) { case 121: case 122: case 124: case 126: case 127: case 128: case 129: case 130: case 131: case 151: case 152: case 153: case 154: case 155: case 156: case 157: case 158: case 159: return true; } return false; }
-
Hey,
I have a problem when Compiling
its works Compile with Visual Studio 2012 and befor works in Freebsd now in my new Server i get this problem
/usr/home/mt2/server/src/db/src # gmake gmake: Warning: File 'Makefile' has modification time 6.3 s in the future compile Config.cpp Config.cpp:154:2: warning: identifier 'decltype' is a keyword in C++11 [-Wc++0x-compat] itertype(m_valueMap) i = m_valueMap.find(key); ^ In file included from stdafx.h:17:0, from Config.cpp:1: Config.cpp: In member function 'std::string* CConfig::Search(const char*)': ../../common/stl.h:16:41: error: 'decltype' was not declared in this scope #define itertype(v) decltype((v).begin()) ^ Config.cpp:154:2: note: in expansion of macro 'itertype' itertype(m_valueMap) i = m_valueMap.find(key); ^ Config.cpp:154:23: error: expected ';' before 'i' itertype(m_valueMap) i = m_valueMap.find(key); ^ Config.cpp:156:6: error: 'i' was not declared in this scope if (i == m_valueMap.end()) ^ Config.cpp:160:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ Makefile:58: recipe for target '.obj/Config.o' failed gmake: *** [.obj/Config.o] Error 1
-
Hi , i make the quest for wolfman and i use the SAME text of the beta metin2.
Here for u, if u find some erros, say me and i repair it.
Have Fun
--[[ Wolfman Quest By SeMa Like Beta Metin2 Version 1.0 If u find some errors say me and i repair --]] quest wolfman_skills begin when login or levelup with pc.get_level() >= 5 and pc.get_skill_group() == 0 and pc.get_job() == 4 begin pc.set_skill_group(1) end end quest wolfman begin state start begin when login with pc.getqf("wolfman") != 1 and pc.get_job() == 4 then pc.setqf("wolfman", 1) set_state(informacion) end end state informacion begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Myonghorang the Wise") end send_letter("A Life Reborn") end when button or info begin say_title("A Life Reborn") say("You awake and find yourself feeling unusually") say("furry. What happened? Where are you?! Look for") say("Myonghorang the Wise. He will be able to explain.") end when __TARGET__.target.click or xxxx.chat."Welcome Lycan!" begin target.delete("__TARGET__") say_title("Myonghorang the Wise") say("Ah, you're awake! Good. How do you feel? Still a") say("bit weak-kneed? That will soon pass.") say("Are you wondering what happened? You've been") say("bitten by and infected wolf. My friend, you have") say("metamorphosed.") say("Oh yes, it's incurable, and not, it's not a") say("disease! It's irrelevant now who you once were.") say("Hecenforth you will be one of us: a Lycan!") say("Soon you will feel how the power of the wolves") say("courses througth your veins! Your mind and your") say("senses will become sharper than ever before!") say_reward("You have received 30 experience points.") wait() say_title("Myonghorang the Wise") say("The Colony Guard reported that the wild animals") say("have been acting very strangely of late. Go to him") say("and find out more!") pc.give_exp2(30) set_state(guardian) end end state guardian begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Colony Guard") end send_letter("Frenzied Beasts") end when button or info begin say_title("Frenzied Beasts") say("The Colony Guard reported that the wild animals") say("have been acting very strangely of late. Go to him") say("and find out more!") end when __TARGET__.target.click or xxx.chat."Frenzied Beasts" begin target.delete("__TARGET__") say_title("Colony Guard") say("") say("Ah, a newcomer. Welcome! Good that you're here. I") say("could really use your help. By all right we share") say("a deep friendship with the wild animals but") say("recently things have been out of kilter. They're") say("attacking us, wanting to kill us. Please, find out") say("what the cause of this behavior could be.") set_state(wild_animals) end end state wild_animals begin when letter begin send_letter("Investigate the Wild Animals") end when button or info begin say_title("Investigate the Wild Animals") say("Go on the hunt and dinf the caouse of the wild") say("animals aggressive behavior.") end when kill begin local sema, unknow_stone = number(1, 5), xxx if sema >= 3 then pc.give_item2(unknow_stone) set_state(unknow_stones) end end end state unknow_stones begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Colony Guard") end send_letter("Unknown Stone") end when button or info begin say_title("Unknown Stone") say("Go and talk to the Colony Guard.") end when __TARGET__.target.click or xxx.chat."Unknown Stone" begin target.delete("__TARGET__") say_title("Colony Guard") say("") say("I've never seen a stone like this around here") say("before. There's a curious darkness emanating from") say("it! Find some more stone samples so that we can") say("examine the further.") say("") say_reward("You have received Red Potion (S) 10Units .") say_reward("Yoy have received 50 experience points.") pc.give_item2(xxxx,10) pc.give_exp2(50) set_state(unknow_stones2) end end state unknow_stones2 begin when letter begin pc.setqf("unknow_stones", 0) send_letter("Unknow Stone") end when button or info begin say("Collect Unknown Stones and bring then to the") say("Colony Guard. Nimber of stone samples: 3") end when kill begin local total = 3 local sema = number(1, 10) if sema >= 7 then if pc.getqf("unknow_stones") >= 3 then notice("You've collected enough stone samples. Return to") notice("the Colony Guard.") set_state(back_guard) end pc.setqf("unknow_stones", pc.getqf("unknow_stones")+1) pc.give_item2(xxx) syschat("Unknow Stone: "..tostring(total-pc.getqf("unknow_stones"))) end end end state back_guard begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Colony Guard") end send_letter("Go to the Colony Guard.") end when button or info begin say_title("Go to the Colony Guard.") say("You've collected enough stone samples. Return to") say("the Colony Guard.") end when __TARGET__.target.click or xxx.chat."Unknown Stone" begin target.delete("__TARGET__") say_title("Colony Guard") say("") say"Good, these stones samples should suffice." say("Myonghorang the Wise will analyze them. Go to him") say("to find out more.") say("") say_reward("You have received Red Potion (S) 10Units .") say_reward("You have received 50 experience points.") pc.give_item2(xxxx,10) pc.give_exp2(50) set_state(source_evil) end end state source_evil begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Myonghorang the Wise") end send_letter("Source of the Evil") end when button or info begin say_title("Source of the Evil") say("You were successful. Return to Myonghorang.") end when __TARGET__.target.click or xxx.chat."Source of the Evil" begin target.delete("__TARGET__") say_title("Myonghorang the Wise") say("") say("So, you discovered this mysterous stone? I knew") say("you'd be the right person for the task. Although") say("the fragments are only small, they emit a") say("powerful, evil aura. It would certainly be a major") say("coincidence if the had nothing to do with the") say("curious goings-on around here.") wait() say_title("Myonghorang the Wise") say("") say("Could you carry out some further investigations?") say("Go to the portal Guard. He has a job for you.") say("") say("You have received Red Potion (S) 10Units .") pc.give_item2(xxx,10) set_state(traces_of_evil) end end state traces_of_evil begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc Portal Guard if v != 0 then target.vid("__TARGET__", v, "Portal Guard") end send_letter("Traces of Evil") end when button or info begin say_title("Traces of Evil") say("") ---- What happend here? no have text OMG! Fuccking GameForge end when __TARGET__.target.click or xxx.chat."Traces of Evil" begin target.delete("__TARGET__") say_title("Portal Guard") say("") say("The bears are completely out of control! Go on the") say("hunt and find out what has driven them into a rage!") set_state(hunt_bears) end end state hunt_bears begin when letter begin send_letter("Hunt Bears") end when button or info begin say("") say("Hunt bears and find out what has made then so") say("aggressive.") end when xxx.kill begin --- bears local sema = number(1,15) if sema >= 10 then notice("Your mission was successful. Return to the Portal") notice("Guard.") set_state(portal_guard) end end end state portal_guard begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc Portal Guard if v != 0 then target.vid("__TARGET__", v, "Portal Guard") end send_letter("Portal Guard") end when button or info begin say_title("Portal Guard") say("Your mission was successful. Return to the portal") say("Guard.") end when __TARGET__.target.click or xxx.chat."Portal Guard" begin target.delete("__TARGET__") say_title("Portal Guard") say("") say("Well done! Here's your well-earned reward.") say_reward("You have received Red Potion (S) 10Units .") say_reward("You have received 50 experience points.") wait() say_title("Portal Guard") ---- WTF!!!!! Gameforge idiot why say_title and not put text? WTF!!! pc.give_item2(xxxx,10) pc.give_exp2(50) set_state(meteorite) end end state meteorite begin when letter begin send_letter("Meteorite Hunt") end when button or info begin say_title("Meteorite Hunt") say("Find the meteorite impact site and destroy it.") say("Bring back fragments for analysis.") end when xxx.kill begin --- "metin of the moon" lv 5 local Shard = xxxx -- piedra rara notice("You were successful. Return to Myonghorang.") set_state(meteorite_finished) pc.give_item2(Shard) end end state meteorite_finished begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Myonghorang the Wise") end send_letter("The Metin Stone") end when button or info begin say_title("The Metin Stone") say("You where successful. Return to Myonghorang.") end when __TARGET__.target.click or xxx.chat."The Metin Stone" begin target.delete("__TARGET__") say_title("Myonghorang the Wise") say("") say("Well done! Here's your well-earned reward.") say_reward("You have received Red Potion (S).") say_reward("You have received 80 experience points.") wait() say_title("Myonghorang the Wise") say("Tiidings of your great deeds precede you. The") say("nefarious energy poisoning our air has already") say("weakened. I've analyzed the stone fragments you") say("gathered. They are conclusively the source of this") say("dark energy. These meteorites must be the same") say("mysterious Metin stones that plunged the world of") say("humans into chaos. I will coninue with my") say("investigatios. In the meantime, destroy the") say("following number of Metin stones: 1") pc.give_item2(xxxx,10) pc.give_exp2(80) set_state(metin_stone_3) end end state metin_stone_3 begin when letter begin send_letter("The Metin Stone") end when button or info begin say_title("The Metin Stone") say("Destroy more Metin stones!") end when xxx.kill begin -- new metin stone "metin of Moon" lv 5 local sema = number(1, 15) if sema >= 10 then notice("You have completed your mission. Return to") notice("Myonghorang") set_state(back_myonghorang_2) end end end state back_myonghorang_2 begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Myonghorang the Wise") end send_letter("Go to Myonghorang") end when button or info begin say_title("Go to Myonghorang") say("You have completed your mission. Return to") say("Myonghorang") end when __TARGET__.target.click or xxx.chat."The Metin Stone" begin target.delete("__TARGET__") say_title("Myonghorang the Wise") say("") say("You're back! Well done! Here's your well-deserved") say("reward") say_reward("You have received 100 experience points") pc.give_exp2(100) set_state(sung_mahi) end end state sung_mahi begin -- WTF when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Myonghorang the Wise") end send_letter("Sung Mahi") end when button or info begin say_title("Sung Mahi") say("You were successful. Return to Myonghorang") end when __TARGET__.target.click or xxx.chat."Sung Mahi" begin target.delete("__TARGET__") say_title("Myonghorang the Wise") -------- say("") say("I wrote a letter about these events to my friend") say("Uriel, one of the humans scholars. His reply was") --- ' wtf! gameforge idiots say("very insightful. The source of this evul is called") say("Sung Mahi. He is the god of all demons and has") say("sent the Metin stones to plunge the continen into") say("chaos and destroy all life on it. We must join the") say("humans in their fight against this ominous") say("darkness or perish with them.") set_state(fuuuuuck) end end state fuuuuuck begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Myonghorang the Wise") end send_letter("Talk to Myonghorang") end when button or info begin say_title("Talk to Myonghorang") say("Myonghorang the Wise has a job for you.") end when __TARGET__.target.click or xxx.chat."Kingdom of Humans" begin target.delete("__TARGET__") say_title("Myonghorang the Wise") say("") ----- say("Until now our species has always kept out of the") say("wolrd's conflicts. But if we stood idly by this") say("time, we would be hastening our won demise. Visit") say("the kingdom of the humans and find my friend") say("Uriel. He will be able to help you further. Talk") say("To the Portal Guard. He will guide you. Good luck") say("and god speed...") set_state(back_guardian_teleport) end end state back_guardian_teleport begin when letter begin local v = find_npc_by_vnum(xxx) --- vnum del npc if v != 0 then target.vid("__TARGET__", v, "Portal Guard") end send_letter("Kingdom of Humans") --- kingdom of humans bug end when button or info begin say_title("Kingdom of Humans")--- bug here fking gamefoge end when __TARGET__.target.click or xxx.chat."Kingdom of Humans" begin target.delete("__TARGET__") if pc.get_empire() == 1 then pc.warp() elseif pc.get_empire() == 2 then pc.warp() elseif pc.get_empire == 3 then pc.warp() end set_state(fucking_uriel) end end state fucking_uriel begin when letter begin local v = find_npc_by_vnum(20011) if v != 0 then target.vid("__TARGET__", v, "Portal Guard") end send_letter("Find Uriel") end when button or info begin say_title("Find Uriel") say("Your journey has brought you to the world of") say("humans. You should now search for Uriel.") end when __TARGET__.target.click or 20011.chat."Find Uriel" begin target.delete("__TARGET__") say_title("Uriel") say("") --- say("A Lycan! Welcome to the world of humans. Thank") say("goodness Myonghorang is alwais sending his") say("support; alone we would be lost. Metin stones are") say("raining from the heavens, demons are flooding into") say("our world.. it is a nightmare. Only if we combine") say("our efforts will be able to banish this danger") say("which threatens to consume us all. Join the forces") say("for good and help us to defeat this evil once and") say("for all!") set_state(city_guard) end end state city_guard begin when letter begin local v = find_npc_by_vnum(xxx) if v != 0 then target.vid("__TARGET__", v, "City Guard") end send_letter("News from the City Guard") end when button or info begin say_title("News from the City Guard") say("Stop hunting and go to the City Guard. He has") say("some more assignments for you.") end when __TARGET__.target.click or 20011.chat."City Guard" begin target.delete("__TARGET__") say_title("City Guard:") say("I'm glad you came around. You probably know the") say("General Store Saleswoman, right? She has asked me") say("for some help. Could you find out what she needs?") say("I hope it's nothing serious, but I'm sure theat") say("you can help her.") wait() say_title("City Guard:") say("For your information: The General Store sells") say("regeneration potions and other items which could") say("come in handy in the future. So it would do no") say("harm to get on her right side! Now go.") set_state(general_store) end end state general_store begin when letter begin local v = find_npc_by_vnum(xxx) if v != 0 then target.vid("__TARGET__", v, "General Store") end send_letter("Help the General Store Saleswoman") end when button or info begin say_title("Help the General Store Saleswoman") say_reward("Go to the General Store; the saleswoman needs") say("your help.") end when __TARGET__.target.click or xxx.chat."Find Uriel" begin target.delete("__TARGET__") local Manufacturing_armor = xxxx say_title("General Store Saleswoman:") say("Greetings. Did the City Guard send you? I have an") say("easy mission for you. My father left an important") say("book here this morning. He needs it desesperately.") wait() say_title("General Store Saleswoman:") say("Could you take this book to my father? i would do") say("it myself, but I cannot leave the store") say("unnattended, If you can do me this favor and take") say("This book to him, he will give you a good reward.") say("You should know that he sells armor in the village.") say_item_vnum(Manufacturing_armor) set_state(armor_shop) end end state armor_shop begin when letter begin local v = find_npc_by_vnum(xxx) if v != 0 then target.vid("__TARGET__", v, "Armor Shop") end send_letter("Deliver the book") end when button or info begin local Manufacturing_armor = xxxx say_title("Deliver the book") say("Deliver the book that the General Store") say("Saleswoman's father left behing to him. He is") say("the armor Shop Dealer from the village.") say_item_vnum(Manufacturing_armor) end when __TARGET__.target.click or xxx.chat."Armor Shop Dealer" begin target.delete("__TARGET__") local Manufacturing_armor = xx say_title("Armor Shop Dealer:") say("You look like a man on a mission! Ah, my daugther") say("sent you! Thank you. I need this book to produce") say("new sets of armor.") say_item_vnum(Manufacturing_armor) say("My daugther mus be very busy if she's sending") say("you to give me the book. Let's see, what would") say("be an appropiate reward...?") wait() say_title("Armor Shop Dealer:") say("As a reward, I'm doing to five you some Yang, so") say("you can buy yourself some proper equipment. That") say("shpuld be enough, shouldn't it? Thank you. When") say("I need some help again, I'll probably ask for you") say("another favor. And when you need a new armor") say("then come and see me. My shop is always open.") wait() say_title("Information:") say_reward("You have received 450 experience points.") say_reward("You have received 5,000 Yang.") say_reward("You have received 20 blue potions.") ----- pc.remove_item(Manufacturing_armor) pc.give_exp2(450) pc.change_gold(5000) pc.give_item2(xxxx,20) end end end
Regards SeMa
Excuse me, error :
if pc . getqf ( "wolfman" ) == 1 and pc . get_job ( ) == 4 then pc . setqf ( "wolfman" , 1 ) set_state ( "informacion" ) end end state informacion then end start_wolfman.lua:9:syntax error : [string "startpc . getqf ( "wolfman" ) == 1 and pc . get_job ( ) == 4 th..."]:1: <eof> expected near `end' Abort (core dumped)
when login with pc.getqf("wolfman") != 1 and pc.get_job() == 4 then to when login with pc.getqf("wolfman") != 1 and pc.get_job() == 4 begin
- 1
-
Check item_proto 110000 he make
110000 최하급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
change with110000~110099 최하급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
Take this in your item_proto110000~110099 최하급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 110100~110199 하급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 110200~110299 중급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 110300~110399 고급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 110400~110499 최고급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 111000~111099 최하급 화려한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 111100~111199 하급 화려한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 111200~111299 중급 화려한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 111300~111399 고급 화려한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 111400~111499 최고급 화려한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 112000~112099 최하급 희귀한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 112100~112199 하급 희귀한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 112200~112299 중급 희귀한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 112300~112399 고급 희귀한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 112400~112499 최고급 희귀한 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 113000~113099 최하급 고대의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 113100~113199 하급 고대의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 113200~113299 중급 고대의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 113300~113399 고급 고대의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 113400~113499 최고급 고대의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 114000~114099 최하급 전설의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 114100~114199 하급 전설의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 114200~114299 중급 전설의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 114300~114399 고급 전설의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 114400~114499 최고급 전설의 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 120000~120099 최하급 일반 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 120100~120199 하급 일반 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 120200~120299 중급 일반 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 120300~120399 고급 일반 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 120400~120499 최고급 일반 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 121000~121099 최하급 화려한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 121100~121199 하급 화려한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 121200~121299 중급 화려한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 121300~121399 고급 화려한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 121400~121499 최고급 화려한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 122000~122099 최하급 희귀한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 122100~122199 하급 희귀한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 122200~122299 중급 희귀한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 122300~122399 고급 희귀한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 122400~122499 최고급 희귀한 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 123000~123099 최하급 고대의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 123100~123199 하급 고대의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 123200~123299 중급 고대의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 123300~123399 고급 고대의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 123400~123499 최고급 고대의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 124000~124099 최하급 전설의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 124100~124199 하급 전설의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 124200~124299 중급 전설의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 124300~124399 고급 전설의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 124400~124499 최고급 전설의 화룡석 ITEM_DS DS_SLOT2 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 130000~130099 최하급 일반 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 130100~130199 하급 일반 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 130200~130299 중급 일반 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 130300~130399 고급 일반 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 130400~130499 최고급 일반 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 131000~131099 최하급 화려한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 131100~131199 하급 화려한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 131200~131299 중급 화려한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 131300~131399 고급 화려한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 131400~131499 최고급 화려한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 132000~132099 최하급 희귀한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 132100~132199 하급 희귀한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 132200~132299 중급 희귀한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 132300~132399 고급 희귀한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 132400~132499 최고급 희귀한 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 133000~133099 최하급 고대의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 133100~133199 하급 고대의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 133200~133299 중급 고대의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 133300~133399 고급 고대의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 133400~133499 최고급 고대의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 134000~134099 최하급 전설의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 134100~134199 하급 전설의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 134200~134299 중급 전설의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 134300~134399 고급 전설의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 134400~134499 최고급 전설의 풍룡석 ITEM_DS DS_SLOT3 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 140000~140099 최하급 일반 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 140100~140199 하급 일반 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 140200~140299 중급 일반 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 140300~140399 고급 일반 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 140400~140499 최고급 일반 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 141000~141099 최하급 화려한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 141100~141199 하급 화려한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 141200~141299 중급 화려한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 141300~141399 고급 화려한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 141400~141499 최고급 화려한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 142000~142099 최하급 희귀한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 142100~142199 하급 희귀한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 142200~142299 중급 희귀한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 142300~142399 고급 희귀한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 142400~142499 최고급 희귀한 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 143000~143099 최하급 고대의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 143100~143199 하급 고대의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 143200~143299 중급 고대의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 143300~143399 고급 고대의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 143400~143499 최고급 고대의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 144000~144099 최하급 전설의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 144100~144199 하급 전설의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 144200~144299 중급 전설의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 144300~144399 고급 전설의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 144400~144499 최고급 전설의 철룡석 ITEM_DS DS_SLOT4 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 150000~150099 최하급 일반 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 150100~150199 하급 일반 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 150200~150299 중급 일반 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 150300~150399 고급 일반 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 150400~150499 최고급 일반 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 151000~151099 최하급 화려한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 151100~151199 하급 화려한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 151200~151299 중급 화려한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 151300~151399 고급 화려한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 151400~151499 최고급 화려한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 152000~152099 최하급 희귀한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 152100~152199 하급 희귀한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 152200~152299 중급 희귀한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 152300~152399 고급 희귀한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 152400~152499 최고급 희귀한 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 153000~153099 최하급 고대의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 153100~153199 하급 고대의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 153200~153299 중급 고대의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 153300~153399 고급 고대의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 153400~153499 최고급 고대의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 154000~154099 최하급 전설의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 154100~154199 하급 전설의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 154200~154299 중급 전설의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 154300~154399 고급 전설의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 154400~154499 최고급 전설의 뇌룡석 ITEM_DS DS_SLOT5 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 160000~160099 최하급 일반 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 160100~160199 하급 일반 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 160200~160299 중급 일반 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 160300~160399 고급 일반 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 160400~160499 최고급 일반 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 161000~161099 최하급 화려한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 161100~161199 하급 화려한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 161200~161299 중급 화려한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 161300~161399 고급 화려한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 161400~161499 최고급 화려한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 43200 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 162000~162099 최하급 희귀한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 162100~162199 하급 희귀한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 162200~162299 중급 희귀한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 162300~162399 고급 희귀한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 162400~162499 최고급 희귀한 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 28800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 163000~163099 최하급 고대의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 163100~163199 하급 고대의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 163200~163299 중급 고대의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 163300~163399 고급 고대의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 163400~163499 최고급 고대의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 21600 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 164000~164099 최하급 전설의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 164100~164199 하급 전설의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 164200~164299 중급 전설의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 164300~164399 고급 전설의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 164400~164499 최고급 전설의 흑룡석 ITEM_DS DS_SLOT6 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 14400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
- 1
-
yes for example unpack mob
<Buildfile version="1.1"> <Action type="mob_proto_extract" path="mob_proto" OutType="TXT" TxTProto="mob_proto.txt" TxTNames="mob_names.txt" /> </Buildfile>
write this in the extract.xml to unpack mob_proto
<Buildfile version="1.1"> <Action type="mob_proto_pack" path="mob_proto" OutType="TXT" TxTProto="mob_proto.txt" TxTNames="mob_names.txt" /> </Buildfile>
write this in the extract.xml to pack txt to mob_proto client
- 1
-
Hey,We have seen many users have problems with the new Protos , then we started to create a new Archiver.New update available
Features: - Write Client Proto to Server TxT - Write Server TxT to Client - Read Eix File - Addet full Wolfman - Addet COSTUME_MOUNT / COSTUME_ACCE - Version 1 - Wolfman ( Befor Sash Update ) - Version 2 - Shoulder Sash - Version 3 - USE_CHANGE_COSTUME_ATTR and USE_RESET_COSTUME_ATTR
Example.xml
<Buildfile version="1.1"><Actiontype="read_index"path="root.eix"SaveTo="exlist.txt"/><Actiontype="item_proto_pack"path="item_proto"OutType="TXT"TxTProto="item_proto.txt"TxTNames="item_names.txt"/><Actiontype="mob_proto_pack"path="mob_proto"OutType="TXT"TxTProto="mob_proto.txt"TxTNames="mob_names.txt"/><Actiontype="mob_proto_extract"path="mob_proto"OutType="TXT"TxTProto="mob_proto.txt"TxTNames="mob_names.txt"/><Actiontype="item_proto_extract"path="item_proto"OutType="TXT"TxTProto="item_proto.txt"TxTNames="item_names.txt"/></Buildfile>Download Version 1 https://mega.co.nz/#!l54BUS4J!OIawp5boLGch1FNiHdWeh4fhLmfpYak7giryr1tDNl4 Download Version 2 https://mega.co.nz/#!R4QgTRzR!wTp5RSsZIL4ReZm7ZtyXtmTcml96w-7Tp6Ocgq_s0SU Download Version 3 https://mega.co.nz/#!RkZlUYRB!f5_valD637g_1JnOC1MpBeFlbrMEoDL1zzQHgUrunFQ
- 1
- 20
[ Dead Download Link ] [TOOL] Metin2 Proto Archiver [ We Need You ]
in Temporary
Posted
Today i will add 2 New Version offical and beta.