Jump to content

*~*TeacheR*~*

Inactive Member
  • Posts

    20
  • Joined

  • Last visited

  • Days Won

    5
  • Feedback

    0%

Posts posted by *~*TeacheR*~*

  1.  

    What's this for?

    read_index

    With this you can read the eix file for example.

    This for read root

    <Buildfile version="1.1">
    	<Action 
    		type="read_index" 
    		path="root.eix"
    		SaveTo="exlist.txt"
    	/>
    </Buildfile>
    
    

    Out = exlist.txt 

    20110915_ymir_item_proto,
    makepackscript_onlyrootnopython.txt,
    npclist.txt,
    936mob_proto,
    constinfo.py,
    grpblk.txt,
    introempire.py,
    introselect.py,
    colorinfo.py,
    consolemodule.py,
    dragon_soul_refine_settings.py,
    atlasinfo.txt,
    exception.py,
    emotion.py,
    936skilltable.txt,
    uiscroll.py,
    introcreate.py,
    936skilldesc.txt,
    uiacce.py,
    networkmodule.py,
    servercommandparser.py,
    debuginfo.py,
    introloading.py,
    mousemodule.py,
    musicinfo.py,
    prototype.py,
    test_affect.py,
    intrologo.py,
    serverinfo.py,
    localeinfo.py,
    locale.py,
    stringcommander.py,
    uicandidate.py,
    uiaffectshower.py,
    rootlibcythonizer.py,
    intrologin.py,
    uicommon.py,
    uicube.py,
    uiauction.py,
    uiautoban.py,
    uicharacter.py,
    uiex.py,
    game.py,
    uiboniswitcher.py,
    system.py,
    uiattachmetin.py,
    uiequipmentdialog.py,
    interfacemodule.py,
    uimapnameshower.py,
    uigameoption.py,
    playersettingmodule.py,
    uiinventory.py,
    uihelp.py,
    uidragonsoul.py,
    uiminimap.py,
    uiphasecurtain.py,
    uimessenger.py,
    uigamebutton.py,
    ui.py,
    uipickmoney.py,
    uiexchange.py,
    uioption.py,
    uisafebox.py,
    uichat.py,
    uiplayergauge.py,
    uiprivateshopbuilder.py,
    uiselectmusic.py,
    uipointreset.py,
    uishop.py,
    uiselectitem.py,
    uiscriptlocale.py,
    uiparty.py,
    uisystem.py,
    uiquest.py,
    uiweb.py,
    uitip.py,
    uirestart.py,
    wolfman_m.msm,
    uiwhisper.py,
    assassin_w.msm,
    warrior_m.msm,
    uitarget.py,
    sura_w.msm,
    uisystemoption.py,
    utils.py,
    uiuploadmark.py,
    assassin_m.msm,
    uirefine.py,
    uiguild.py,
    shaman_w.msm,
    shaman_m.msm,
    uitaskbar.py,
    warrior_w.msm,
    uitooltip.py,
    sura_m.msm,
    
    
    • Love 2
  2.  

     

    Open char_skill.cpp and search for bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const :

     

    edit

    {{171, 172, 173, 174, 175, 176},},

    to

    {{170, 171, 172, 173, 174, 175},},

    Don't work. I already have the "to" at the file.

     

    bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const
    {
    	if (0 == dwSkillVnum) return false;
    	
    	if (0 < GetSkillGroup())
    	{
    		const int SKILL_COUNT = 6;
    		static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] =
    		{
    			{ { 1, 2, 3, 4, 5, 6 }, { 16, 17, 18, 19, 20, 21 } },
    			{ { 31, 32, 33, 34, 35, 36 }, { 46, 47, 48, 49, 50, 51 } },
    			{ { 61, 62, 63, 64, 65, 66 }, { 76, 77, 78, 79, 80, 81 } },
    			{ { 91, 92, 93, 94, 95, 96 }, { 106, 107, 108, 109, 110, 111 } },
    			{ { 170, 171, 172, 173, 174, 175 }, { 170, 171, 172, 173, 174, 175 } },
    		};
    
    		const DWORD* pSkill = SkillList[GetJob()][GetSkillGroup() - 1];
    
    		for (int i = 0; i < SKILL_COUNT; ++i)
    		{
    			
    			if (pSkill[i] == dwSkillVnum) return true;
    		}
    	}
    
    	//if (true == IsHorseRiding())
    
    	if (true == IsRiding())
    	{
    		//?/?O?i??c ??i?芋??? ?芋??取??/?i?/?/ “o??使? ?ic?e?芋?ue?
    		if (GetMountVnum())
    		{
    			if (!((GetMountVnum() >= 20209 && GetMountVnum() <= 20212) ||
    				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225))
    				return false;
    		}
    
    		switch (dwSkillVnum)
    		{
    		case SKILL_HORSE_WILDATTACK:
    		case SKILL_HORSE_CHARGE:
    		case SKILL_HORSE_ESCAPE:
    		case SKILL_HORSE_WILDATTACK_RANGE:
    			return true;
    		}
    	}
    
    	switch (dwSkillVnum)
    	{
    	case 121: case 122: case 124: case 126: case 127: case 128: case 129: case 130:
    	case 131:
    	case 151: case 152: case 153: case 154: case 155: case 156: case 157: case 158: case 159:
    		return true;
    	}
    
    	return false;
    }
    
  3. Hey, 

     

    I have a problem when Compiling

     

    its works Compile with Visual Studio 2012 and befor works in Freebsd now in my new Server i get this problem

    /usr/home/mt2/server/src/db/src # gmake
    gmake: Warning: File 'Makefile' has modification time 6.3 s in the future
    compile Config.cpp
    Config.cpp:154:2: warning: identifier 'decltype' is a keyword in C++11 [-Wc++0x-compat]
      itertype(m_valueMap) i = m_valueMap.find(key);
      ^
    In file included from stdafx.h:17:0,
                     from Config.cpp:1:
    Config.cpp: In member function 'std::string* CConfig::Search(const char*)':
    ../../common/stl.h:16:41: error: 'decltype' was not declared in this scope
     #define itertype(v) decltype((v).begin())
                                             ^
    Config.cpp:154:2: note: in expansion of macro 'itertype'
      itertype(m_valueMap) i = m_valueMap.find(key);
      ^
    Config.cpp:154:23: error: expected ';' before 'i'
      itertype(m_valueMap) i = m_valueMap.find(key);
                           ^
    Config.cpp:156:6: error: 'i' was not declared in this scope
      if (i == m_valueMap.end())
          ^
    Config.cpp:160:1: warning: control reaches end of non-void function [-Wreturn-type]
     }
     ^
    Makefile:58: recipe for target '.obj/Config.o' failed
    gmake: *** [.obj/Config.o] Error 1
    
    
  4.  

    Hi , i make the quest for wolfman and i use the SAME text of the beta metin2.

     

    Here for u, if u find some erros, say me and i repair it.

     

    Have Fun

     

    --[[
    
    	Wolfman Quest By SeMa Like Beta Metin2
    				Version 1.0
    	If u find some errors say me and i repair
    
    --]]
    quest wolfman_skills begin
    	when login or levelup with pc.get_level() >= 5 and pc.get_skill_group() == 0 and pc.get_job() == 4 begin
    		pc.set_skill_group(1)
    	end
    end
    
    quest wolfman begin
    	state start begin
    		when login with pc.getqf("wolfman") != 1 and pc.get_job() == 4 then
    			pc.setqf("wolfman", 1)
    			set_state(informacion)
    		end
    	end
    	
    	state informacion begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Myonghorang the Wise")
    			end
    			send_letter("A Life Reborn")
    		end
    		
    		when button or info begin
    			say_title("A Life Reborn")
    			say("You awake and find yourself feeling unusually")
    			say("furry. What happened? Where are you?! Look for")
    			say("Myonghorang the Wise. He will be able to explain.")
    		end
    		
    		when __TARGET__.target.click or xxxx.chat."Welcome Lycan!" begin
    			target.delete("__TARGET__")
    			say_title("Myonghorang the Wise")
    			say("Ah, you're awake! Good. How do you feel? Still a")
    			say("bit weak-kneed? That will soon pass.")
    			say("Are you wondering what happened? You've been")
    			say("bitten by and infected wolf. My friend, you have")
    			say("metamorphosed.")
    			say("Oh yes, it's incurable, and not, it's not a")
    			say("disease! It's irrelevant now who you once were.")
    			say("Hecenforth you will be one of us: a Lycan!")
    			say("Soon you will feel how the power of the wolves")
    			say("courses througth your veins! Your mind and your")
    			say("senses will become sharper than ever before!")
    			say_reward("You have received 30 experience points.")
    			wait()
    			say_title("Myonghorang the Wise")
    			say("The Colony Guard reported that the wild animals")
    			say("have been acting very strangely of late. Go to him")
    			say("and find out more!")
    			pc.give_exp2(30)
    			set_state(guardian)
    		end		
    	end
    	
    	state guardian begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Colony Guard")
    			end
    			send_letter("Frenzied Beasts")		
    		end
    		
    		when button or info begin
    			say_title("Frenzied Beasts")
    			say("The Colony Guard reported that the wild animals")
    			say("have been acting very strangely of late. Go to him")
    			say("and find out more!")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Frenzied Beasts" begin
    			target.delete("__TARGET__")
    			say_title("Colony Guard")
    			say("")
    			say("Ah, a newcomer. Welcome! Good that you're here. I")
    			say("could really use your help. By all right we share")
    			say("a deep friendship with the wild animals but")
    			say("recently things have been out of kilter. They're")
    			say("attacking us, wanting to kill us. Please, find out")
    			say("what the cause of this behavior could be.")
    			set_state(wild_animals)
    		end
    	end
    	
    	state wild_animals begin
    		when letter begin
    			send_letter("Investigate the Wild Animals")	
    		end
    		
    		when button or info begin
    			say_title("Investigate the Wild Animals")
    			say("Go on the hunt and dinf the caouse of the wild")
    			say("animals aggressive behavior.")
    		end
    		
    		when kill begin
    			local sema, unknow_stone = number(1, 5), xxx
    			if sema >= 3 then
    				pc.give_item2(unknow_stone)
    				set_state(unknow_stones)
    			end
    		end
    	end
    	
    	state unknow_stones begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Colony Guard")
    			end
    			send_letter("Unknown Stone")
    		end
    		
    		when button or info begin
    			say_title("Unknown Stone")
    			say("Go and talk to the Colony Guard.")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Unknown Stone" begin
    			target.delete("__TARGET__")
    			say_title("Colony Guard")
    			say("")
    			say("I've never seen a stone like this around here")
    			say("before. There's a curious darkness emanating from")
    			say("it! Find some more stone samples so that we can")
    			say("examine the further.")
    			say("")
    			say_reward("You have received Red Potion (S) 10Units .")
    			say_reward("Yoy have received 50 experience points.")
    			pc.give_item2(xxxx,10)
    			pc.give_exp2(50)
    			set_state(unknow_stones2)
    		end	
    	end
    	
    	state unknow_stones2 begin
    		when letter begin
    			pc.setqf("unknow_stones", 0)
    			send_letter("Unknow Stone")
    		end
    		
    		when button or info begin
    			say("Collect Unknown Stones and bring then to the")
    			say("Colony Guard. Nimber of stone samples: 3")
    		end
    		
    		when kill begin
    			local total = 3
    			local sema = number(1, 10)
    			if sema >= 7 then
    				if pc.getqf("unknow_stones") >= 3 then 
    					notice("You've collected enough stone samples. Return to")
    					notice("the Colony Guard.")
    					set_state(back_guard) 
    				end
    				pc.setqf("unknow_stones", pc.getqf("unknow_stones")+1)
    				pc.give_item2(xxx)
    				syschat("Unknow Stone: "..tostring(total-pc.getqf("unknow_stones")))
    			end
    		end
    	end
    	
    	state back_guard begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Colony Guard")
    			end
    			send_letter("Go to the Colony Guard.")
    		end
    		
    		when button or info begin
    			say_title("Go to the Colony Guard.")
    			say("You've collected enough stone samples. Return to")
    			say("the Colony Guard.")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Unknown Stone" begin
    			target.delete("__TARGET__")
    			say_title("Colony Guard")
    			say("")
    			say"Good, these stones samples should suffice."
    			say("Myonghorang the Wise will analyze them. Go to him")
    			say("to find out more.")
    			say("")
    			say_reward("You have received Red Potion (S) 10Units .")
    			say_reward("You have received 50 experience points.")
    			pc.give_item2(xxxx,10)
    			pc.give_exp2(50)
    			set_state(source_evil)
    		end
    	end
    	
    	state source_evil begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Myonghorang the Wise")
    			end
    			send_letter("Source of the Evil")
    		end
    		
    		when button or info begin
    			say_title("Source of the Evil")
    			say("You were successful. Return to Myonghorang.")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Source of the Evil" begin
    			target.delete("__TARGET__")
    			say_title("Myonghorang the Wise")
    			say("")
    			say("So, you discovered this mysterous stone? I knew")
    			say("you'd be the right person for the task. Although")
    			say("the fragments are only small, they emit a")
    			say("powerful, evil aura. It would certainly be a major")
    			say("coincidence if the had nothing to do with the")
    			say("curious goings-on around here.")
    			wait()
    			say_title("Myonghorang the Wise")
    			say("")
    			say("Could you carry out some further investigations?")
    			say("Go to the portal Guard. He has a job for you.")
    			say("")
    			say("You have received Red Potion (S) 10Units .")
    			pc.give_item2(xxx,10)
    			set_state(traces_of_evil)
    		end
    	end
    	
    	state traces_of_evil begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc Portal Guard
    			if v != 0 then
    				target.vid("__TARGET__", v, "Portal Guard")
    			end
    			send_letter("Traces of Evil")
    		end
    		
    		when button or info begin
    			say_title("Traces of Evil")
    			say("")
    			---- What happend here? no have text OMG! Fuccking GameForge
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Traces of Evil" begin
    			target.delete("__TARGET__")		
    			say_title("Portal Guard")
    			say("")
    			say("The bears are completely out of control! Go on the")
    			say("hunt and find out what has driven them into a rage!")
    			set_state(hunt_bears)
    		end
    	end
    	
    	state hunt_bears begin
    		when letter begin
    			send_letter("Hunt Bears")
    		end
    		
    		when button or info begin
    			say("")
    			say("Hunt bears and find out what has made then so")
    			say("aggressive.")
    		end
    		
    		when xxx.kill begin --- bears
    			local sema = number(1,15)
    			if sema >= 10 then
    				notice("Your mission was successful. Return to the Portal")
    				notice("Guard.")
    				set_state(portal_guard)
    			end
    		end
    	end
    	
    	state portal_guard begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc Portal Guard
    			if v != 0 then
    				target.vid("__TARGET__", v, "Portal Guard")
    			end
    			send_letter("Portal Guard")
    		end
    		
    		when button or info begin
    			say_title("Portal Guard")
    			say("Your mission was successful. Return to the portal")
    			say("Guard.")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Portal Guard" begin
    			target.delete("__TARGET__")	
    			say_title("Portal Guard")
    			say("")
    			say("Well done! Here's your well-earned reward.")
    			say_reward("You have received Red Potion (S) 10Units .")
    			say_reward("You have received 50 experience points.")
    			wait()
    			say_title("Portal Guard")
    			---- WTF!!!!! Gameforge idiot why say_title and not put text? WTF!!!
    			pc.give_item2(xxxx,10)
    			pc.give_exp2(50)
    			set_state(meteorite)
    		end
    	end
    	
    	state meteorite begin
    		when letter begin
    			send_letter("Meteorite Hunt")
    		end
    		
    		when button or info begin
    			say_title("Meteorite Hunt")
    			say("Find the meteorite impact site and destroy it.")
    			say("Bring back fragments for analysis.")
    		end
    		
    		when xxx.kill begin --- "metin of the moon" lv 5
    			local Shard = xxxx -- piedra rara
    			notice("You were successful. Return to Myonghorang.")
    			set_state(meteorite_finished)
    			pc.give_item2(Shard)
    		end
    	end
    	
    	state meteorite_finished begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Myonghorang the Wise")
    			end
    			send_letter("The Metin Stone")
    		end
    		
    		when button or info begin
    			say_title("The Metin Stone")
    			say("You where successful. Return to Myonghorang.")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."The Metin Stone" begin
    			target.delete("__TARGET__")
    			say_title("Myonghorang the Wise")
    			say("")
    			say("Well done! Here's your well-earned reward.")
    			say_reward("You have received Red Potion (S).")
    			say_reward("You have received 80 experience points.")
    			wait()
    			say_title("Myonghorang the Wise")
    			say("Tiidings of your great deeds precede you. The")
    			say("nefarious energy poisoning our air has already")
    			say("weakened. I've analyzed the stone fragments you")
    			say("gathered. They are conclusively the source of this")
    			say("dark energy. These meteorites must be the same")
    			say("mysterious Metin stones that plunged the world of")
    			say("humans into chaos. I will coninue with my")
    			say("investigatios. In the meantime, destroy the")
    			say("following number of Metin stones: 1")
    			pc.give_item2(xxxx,10)
    			pc.give_exp2(80)
    			set_state(metin_stone_3)
    		end
    	end
    	
    	state metin_stone_3 begin
    		when letter begin
    			send_letter("The Metin Stone")
    		end
    		
    		when button or info begin
    			say_title("The Metin Stone")
    			say("Destroy more Metin stones!")
    		end
    		
    		when xxx.kill begin	-- new metin stone "metin of Moon" lv 5
    			local sema = number(1, 15)
    			if sema >= 10 then
    				notice("You have completed your mission. Return to")
    				notice("Myonghorang")
    				set_state(back_myonghorang_2)
    			end
    		end
    	end
    	
    	state back_myonghorang_2 begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Myonghorang the Wise")
    			end
    			send_letter("Go to Myonghorang")
    		end
    		
    		when button or info begin
    			say_title("Go to Myonghorang")
    			say("You have completed your mission. Return to")
    			say("Myonghorang")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."The Metin Stone" begin
    			target.delete("__TARGET__")
    			say_title("Myonghorang the Wise")
    			say("")
    			say("You're back! Well done! Here's your well-deserved")
    			say("reward")
    			say_reward("You have received 100 experience points")
    			pc.give_exp2(100)
    			set_state(sung_mahi)
    		end
    	end
    	
    	state sung_mahi begin -- WTF 
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Myonghorang the Wise")
    			end
    			send_letter("Sung Mahi")
    		end
    		
    		when button or info begin
    			say_title("Sung Mahi")
    			say("You were successful. Return to Myonghorang")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Sung Mahi" begin
    			target.delete("__TARGET__")
    			say_title("Myonghorang the Wise")
    			--------
    			say("")
    			say("I wrote a letter about these events to my friend")
    			say("Uriel, one of the humans scholars. His reply was") --- ' wtf! gameforge idiots
    			say("very insightful. The source of this evul is called")
    			say("Sung Mahi. He is the god of all demons and has")
    			say("sent the Metin stones to plunge the continen into")
    			say("chaos and destroy all life on it. We must join the")
    			say("humans in their fight against this ominous")
    			say("darkness or perish with them.")
    			set_state(fuuuuuck)
    		end
    	end
    	
    	state fuuuuuck begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Myonghorang the Wise")
    			end
    			send_letter("Talk to Myonghorang")
    		end
    		
    		when button or info begin
    			say_title("Talk to Myonghorang")
    			say("Myonghorang the Wise has a job for you.")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Kingdom of Humans" begin
    			target.delete("__TARGET__")
    			say_title("Myonghorang the Wise")
    			say("")
    			-----
    			say("Until now our species has always kept out of the")
    			say("wolrd's conflicts. But if we stood idly by this")
    			say("time, we would be hastening our won demise. Visit")
    			say("the kingdom of the humans and find my friend")
    			say("Uriel. He will be able to help you further. Talk")
    			say("To the Portal Guard. He will guide you. Good luck")
    			say("and god speed...")
    			set_state(back_guardian_teleport)
    		end
    	end
    	
    	state back_guardian_teleport begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx) --- vnum del npc
    			if v != 0 then
    				target.vid("__TARGET__", v, "Portal Guard")
    			end
    			send_letter("Kingdom of Humans") --- kingdom of humans bug
    		end
    		
    		when button or info begin
    			say_title("Kingdom of Humans")--- bug here fking gamefoge
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Kingdom of Humans" begin
    			target.delete("__TARGET__")
    			if pc.get_empire() == 1 then
    				pc.warp()
    			elseif pc.get_empire() == 2 then
    				pc.warp()
    			elseif pc.get_empire == 3 then 
    				pc.warp()
    			end
    			set_state(fucking_uriel)
    		end
    	end
    	
    	state fucking_uriel begin
    		when letter begin
    			local v = find_npc_by_vnum(20011)
    			if v != 0 then
    				target.vid("__TARGET__", v, "Portal Guard")
    			end
    			send_letter("Find Uriel")
    		end
    		
    		when button or info begin
    			say_title("Find Uriel")
    			say("Your journey has brought you to the world of")
    			say("humans. You should now search for Uriel.")
    		end
    		
    		when __TARGET__.target.click or 20011.chat."Find Uriel" begin
    			target.delete("__TARGET__")
    			say_title("Uriel")
    			say("")
    			---
    			say("A Lycan! Welcome to the world of humans. Thank")
    			say("goodness Myonghorang is alwais sending his")
    			say("support; alone we would be lost. Metin stones are")
    			say("raining from the heavens, demons are flooding into")
    			say("our world.. it is a nightmare. Only if we combine")
    			say("our efforts will be able to banish this danger")
    			say("which threatens to consume us all. Join the forces")
    			say("for good and help us to defeat this evil once and")
    			say("for all!")
    			set_state(city_guard)
    		end
    	end
    	
    	state city_guard begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx)
    			if v != 0 then
    				target.vid("__TARGET__", v, "City Guard")
    			end
    			send_letter("News from the City Guard")
    		end
    		
    		when button or info begin
    			say_title("News from the City Guard")
    			say("Stop hunting and go to the City Guard. He has")
    			say("some more assignments for you.")
    		end
    		
    		when __TARGET__.target.click or 20011.chat."City Guard" begin
    			target.delete("__TARGET__")
    			say_title("City Guard:")
    			say("I'm glad you came around. You probably know the")
    			say("General Store Saleswoman, right? She has asked me")
    			say("for some help. Could you find out what she needs?")
    			say("I hope it's nothing serious, but I'm sure theat")
    			say("you can help her.")
    			wait()
    			say_title("City Guard:")
    			say("For your information: The General Store sells")
    			say("regeneration potions and other items which could")
    			say("come in handy in the future. So it would do no")
    			say("harm to get on her right side! Now go.")
    			set_state(general_store)
    		end
    	end
    	
    	state general_store begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx)
    			if v != 0 then
    				target.vid("__TARGET__", v, "General Store")
    			end
    			send_letter("Help the General Store Saleswoman")
    		end
    		
    		when button or info begin
    			say_title("Help the General Store Saleswoman")
    			say_reward("Go to the General Store; the saleswoman needs")
    			say("your help.")
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Find Uriel" begin
    			target.delete("__TARGET__")
    			local Manufacturing_armor = xxxx
    			say_title("General Store Saleswoman:")		
    			say("Greetings. Did the City Guard send you? I have an")
    			say("easy mission for you. My father left an important")
    			say("book here this morning. He needs it desesperately.")
    			wait()
    			say_title("General Store Saleswoman:")
    			say("Could you take this book to my father? i would do")
    			say("it myself, but I cannot leave the store")
    			say("unnattended, If you can do me this favor and take")
    			say("This book to him, he will give you a good reward.")
    			say("You should know that he sells armor in the village.")
    			say_item_vnum(Manufacturing_armor)
    			set_state(armor_shop)
    		end
    	end
    	
    	state armor_shop begin
    		when letter begin
    			local v = find_npc_by_vnum(xxx)
    			if v != 0 then
    				target.vid("__TARGET__", v, "Armor Shop")
    			end
    			send_letter("Deliver the book")
    		end
    		
    		when button or info begin
    			local Manufacturing_armor = xxxx
    			say_title("Deliver the book")
    			say("Deliver the book that the General Store")
    			say("Saleswoman's father left behing to him. He is")
    			say("the armor Shop Dealer from the village.")
    			say_item_vnum(Manufacturing_armor)
    		end
    		
    		when __TARGET__.target.click or xxx.chat."Armor Shop Dealer" begin
    			target.delete("__TARGET__")
    			local Manufacturing_armor = xx
    			say_title("Armor Shop Dealer:")
    			say("You look like a man on a mission! Ah, my daugther")
    			say("sent you! Thank you. I need this book to produce")
    			say("new sets of armor.")
    			say_item_vnum(Manufacturing_armor)
    			say("My daugther mus be very busy if she's sending")
    			say("you to give me the book. Let's see, what would")
    			say("be an appropiate reward...?")
    			wait()
    			say_title("Armor Shop Dealer:")
    			say("As a reward, I'm doing to five you some Yang, so")
    			say("you can buy yourself some proper equipment. That")
    			say("shpuld be enough, shouldn't it? Thank you. When")
    			say("I need some help again, I'll probably ask for you")
    			say("another favor. And when you need a new armor")
    			say("then come and see me. My shop is always open.")
    			wait()
    			say_title("Information:")
    			say_reward("You have received 450 experience points.")
    			say_reward("You have received 5,000 Yang.")
    			say_reward("You have received 20 blue potions.")
    			-----
    			pc.remove_item(Manufacturing_armor)
    			pc.give_exp2(450)
    			pc.change_gold(5000)
    			pc.give_item2(xxxx,20)
    		end
    	end
    end 

     

    Regards SeMa

    Excuse me, error :( :

    if pc . getqf ( "wolfman" ) == 1 and pc . get_job ( ) == 4 then pc . setqf ( "wolfman" , 1 ) set_state ( "informacion" ) end end state informacion then end
    start_wolfman.lua:9:syntax error : [string "startpc . getqf ( "wolfman" ) == 1 and pc . get_job ( ) == 4 th..."]:1: <eof> expected near `end'
    Abort (core dumped)
    

    when login with pc.getqf("wolfman") != 1 and pc.get_job() == 4 then
    to
    when login with pc.getqf("wolfman") != 1 and pc.get_job() == 4 begin
    
    • Love 1
  5. Check item_proto 110000 he make 

    110000 최하급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0

    change with 
    110000~110099 최하급 일반 백룡석 ITEM_DS DS_SLOT1 1 NONE NONE NONE NONE 0 0 0 0 0 TIMER_BASED_ON_WEAR 86400 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0

    Take this in your item_proto

    110000~110099	최하급 일반 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    110100~110199	하급 일반 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    110200~110299	중급 일반 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    110300~110399	고급 일반 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    110400~110499	최고급 일반 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    111000~111099	최하급 화려한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    111100~111199	하급 화려한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    111200~111299	중급 화려한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    111300~111399	고급 화려한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    111400~111499	최고급 화려한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    112000~112099	최하급 희귀한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    112100~112199	하급 희귀한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    112200~112299	중급 희귀한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    112300~112399	고급 희귀한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    112400~112499	최고급 희귀한 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    113000~113099	최하급 고대의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    113100~113199	하급 고대의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    113200~113299	중급 고대의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    113300~113399	고급 고대의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    113400~113499	최고급 고대의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    114000~114099	최하급 전설의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    114100~114199	하급 전설의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    114200~114299	중급 전설의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    114300~114399	고급 전설의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    114400~114499	최고급 전설의 백룡석	ITEM_DS	DS_SLOT1	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    120000~120099	최하급 일반 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    120100~120199	하급 일반 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    120200~120299	중급 일반 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    120300~120399	고급 일반 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    120400~120499	최고급 일반 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    121000~121099	최하급 화려한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    121100~121199	하급 화려한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    121200~121299	중급 화려한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    121300~121399	고급 화려한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    121400~121499	최고급 화려한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    122000~122099	최하급 희귀한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    122100~122199	하급 희귀한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    122200~122299	중급 희귀한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    122300~122399	고급 희귀한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    122400~122499	최고급 희귀한 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    123000~123099	최하급 고대의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    123100~123199	하급 고대의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    123200~123299	중급 고대의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    123300~123399	고급 고대의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    123400~123499	최고급 고대의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    124000~124099	최하급 전설의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    124100~124199	하급 전설의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    124200~124299	중급 전설의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    124300~124399	고급 전설의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    124400~124499	최고급 전설의 화룡석	ITEM_DS	DS_SLOT2	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    130000~130099	최하급 일반 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    130100~130199	하급 일반 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    130200~130299	중급 일반 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    130300~130399	고급 일반 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    130400~130499	최고급 일반 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    131000~131099	최하급 화려한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    131100~131199	하급 화려한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    131200~131299	중급 화려한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    131300~131399	고급 화려한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    131400~131499	최고급 화려한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    132000~132099	최하급 희귀한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    132100~132199	하급 희귀한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    132200~132299	중급 희귀한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    132300~132399	고급 희귀한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    132400~132499	최고급 희귀한 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    133000~133099	최하급 고대의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    133100~133199	하급 고대의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    133200~133299	중급 고대의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    133300~133399	고급 고대의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    133400~133499	최고급 고대의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    134000~134099	최하급 전설의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    134100~134199	하급 전설의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    134200~134299	중급 전설의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    134300~134399	고급 전설의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    134400~134499	최고급 전설의 풍룡석	ITEM_DS	DS_SLOT3	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    140000~140099	최하급 일반 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    140100~140199	하급 일반 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    140200~140299	중급 일반 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    140300~140399	고급 일반 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    140400~140499	최고급 일반 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    141000~141099	최하급 화려한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    141100~141199	하급 화려한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    141200~141299	중급 화려한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    141300~141399	고급 화려한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    141400~141499	최고급 화려한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    142000~142099	최하급 희귀한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    142100~142199	하급 희귀한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    142200~142299	중급 희귀한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    142300~142399	고급 희귀한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    142400~142499	최고급 희귀한 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    143000~143099	최하급 고대의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    143100~143199	하급 고대의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    143200~143299	중급 고대의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    143300~143399	고급 고대의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    143400~143499	최고급 고대의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    144000~144099	최하급 전설의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    144100~144199	하급 전설의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    144200~144299	중급 전설의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    144300~144399	고급 전설의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    144400~144499	최고급 전설의 철룡석	ITEM_DS	DS_SLOT4	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    150000~150099	최하급 일반 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    150100~150199	하급 일반 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    150200~150299	중급 일반 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    150300~150399	고급 일반 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    150400~150499	최고급 일반 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    151000~151099	최하급 화려한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    151100~151199	하급 화려한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    151200~151299	중급 화려한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    151300~151399	고급 화려한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    151400~151499	최고급 화려한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    152000~152099	최하급 희귀한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    152100~152199	하급 희귀한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    152200~152299	중급 희귀한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    152300~152399	고급 희귀한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    152400~152499	최고급 희귀한 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    153000~153099	최하급 고대의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    153100~153199	하급 고대의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    153200~153299	중급 고대의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    153300~153399	고급 고대의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    153400~153499	최고급 고대의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    154000~154099	최하급 전설의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    154100~154199	하급 전설의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    154200~154299	중급 전설의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    154300~154399	고급 전설의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    154400~154499	최고급 전설의 뇌룡석	ITEM_DS	DS_SLOT5	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    160000~160099	최하급 일반 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    160100~160199	하급 일반 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    160200~160299	중급 일반 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    160300~160399	고급 일반 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    160400~160499	최고급 일반 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	86400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    161000~161099	최하급 화려한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    161100~161199	하급 화려한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    161200~161299	중급 화려한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    161300~161399	고급 화려한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    161400~161499	최고급 화려한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	43200	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    162000~162099	최하급 희귀한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    162100~162199	하급 희귀한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    162200~162299	중급 희귀한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    162300~162399	고급 희귀한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    162400~162499	최고급 희귀한 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	28800	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    163000~163099	최하급 고대의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    163100~163199	하급 고대의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    163200~163299	중급 고대의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    163300~163399	고급 고대의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    163400~163499	최고급 고대의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	21600	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    164000~164099	최하급 전설의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    164100~164199	하급 전설의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    164200~164299	중급 전설의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    164300~164399	고급 전설의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    164400~164499	최고급 전설의 흑룡석	ITEM_DS	DS_SLOT6	1	NONE	NONE	NONE	NONE	0	0	0	0	0	TIMER_BASED_ON_WEAR	14400	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	0	0	0
    
    
    • Love 1
  6. yes for example unpack mob 

    <Buildfile version="1.1">
    	<Action 
    		type="mob_proto_extract" 
    		path="mob_proto" 
    		OutType="TXT"
    		TxTProto="mob_proto.txt"
    		TxTNames="mob_names.txt"
    	/>
    </Buildfile>
    
    

    write this in the extract.xml to unpack mob_proto

    <Buildfile version="1.1">
    	<Action 
    		type="mob_proto_pack" 
    		path="mob_proto" 
    		OutType="TXT"
    		TxTProto="mob_proto.txt"
    		TxTNames="mob_names.txt"
    	/>
    </Buildfile>
    
    

    write this in the extract.xml to pack txt to mob_proto client

    • Love 1
  7. Hey,
    We have seen many users have problems with the new Protos , then we started to create a new Archiver.
     
    New update available
    Features:
    - Write Client Proto to Server TxT
    - Write Server TxT to Client
    - Read Eix File
    - Addet full Wolfman
    - Addet COSTUME_MOUNT / COSTUME_ACCE
    - Version 1 - Wolfman ( Befor Sash Update )
    - Version 2 - Shoulder Sash
    - Version 3 - USE_CHANGE_COSTUME_ATTR and USE_RESET_COSTUME_ATTR
    Example.xml
    
    <Buildfile version="1.1">
    <Action 
    type="read_index" 
    path="root.eix"
    SaveTo="exlist.txt"
    />
     
    <Action 
    type="item_proto_pack" 
    path="item_proto" 
    OutType="TXT"
    TxTProto="item_proto.txt"
    TxTNames="item_names.txt" 
    />
     
    <Action 
    type="mob_proto_pack" 
    path="mob_proto" 
    OutType="TXT"
    TxTProto="mob_proto.txt"
    TxTNames="mob_names.txt"
    />
    <Action 
    type="mob_proto_extract" 
    path="mob_proto" 
    OutType="TXT"
    TxTProto="mob_proto.txt"
    TxTNames="mob_names.txt"
    />
    <Action 
    type="item_proto_extract" 
    path="item_proto" 
    OutType="TXT"
    TxTProto="item_proto.txt"
    TxTNames="item_names.txt" 
    />
    </Buildfile>
    Download Version 1 https://mega.co.nz/#!l54BUS4J!OIawp5boLGch1FNiHdWeh4fhLmfpYak7giryr1tDNl4
    
    Download Version 2 https://mega.co.nz/#!R4QgTRzR!wTp5RSsZIL4ReZm7ZtyXtmTcml96w-7Tp6Ocgq_s0SU
    
    Download Version 3 https://mega.co.nz/#!RkZlUYRB!f5_valD637g_1JnOC1MpBeFlbrMEoDL1zzQHgUrunFQ
    • Good 1
    • Love 20
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.