Incognito
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Posts posted by Incognito
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5 godzin temu, WeedHex napisał:
Problem is from there.
When it log me off it's calling CInputP2P::Relay 6-7 times.
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12 godzin temu, WeedHex napisał:
cmd_general.cpp
find:
ACMD(do_restart)
you need to check there...
I did not change this function.
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Hello, i have problem.
When mob kills me 3-4 times and when i click restart here button i got logged off the server.
No errors, do you know that problem?
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6 minut temu, tierrilopes napisał:
pastebin your stl.h
#ifndef __INC_METIN_II_STL_H__ #define __INC_METIN_II_STL_H__ #include <vector> #include <string> #include <map> #include <list> #include <functional> #include <stack> #include <set> #ifdef __GNUC__ #include <ext/functional> #endif #ifndef itertype #define itertype(v) typeof((v).begin()) #endif inline void stl_lowers(std::string& rstRet) { for (size_t i = 0; i < rstRet.length(); ++i) rstRet[i] = tolower(rstRet[i]); } struct stringhash { size_t operator () (const std::string & str) const { const unsigned char * s = (const unsigned char*) str.c_str(); const unsigned char * end = s + str.size(); size_t h = 0; while (s < end) { h *= 16777619; h ^= *(s++); } return h; } }; // code from tr1/functional_hash.h template<typename T> struct hash; template<typename _Tp> struct hash<_Tp*> : public std::unary_function<_Tp*, std::size_t> { std::size_t operator()(_Tp* __p) const { return reinterpret_cast<std::size_t>(__p); } }; namespace std { template <class container, class Pred> void erase_if (container & a, typename container::iterator first, typename container::iterator past, Pred pred) { while (first != past) if (pred(*first)) a.erase(first++); else ++first; } template <class container> void wipe(container & a) { typename container::iterator first, past; first = a.begin(); past = a.end(); while (first != past) delete *(first++); a.clear(); } template <class container> void wipe_second(container & a) { typename container::iterator first, past; first = a.begin(); past = a.end(); while (first != past) { delete first->second; ++first; } a.clear(); } template <typename T> T MIN(T a, T b) { return a < b ? a : b; } template <typename T> T MAX(T a, T b) { return a > b ? a : b; } template <typename T> T MINMAX(T min, T value, T max) { T tv; tv = (min > value ? min : value); return (max < tv) ? max : tv; } template <class _Ty> class void_mem_fun_t : public unary_function<_Ty *, void> { public: explicit void_mem_fun_t(void (_Ty::*_Pm)()) : _Ptr(_Pm) { } void operator()(_Ty* p) const { ((p->*_Ptr)()); } private: void (_Ty::*_Ptr)(); }; template<class _Ty> inline void_mem_fun_t<_Ty> void_mem_fun(void (_Ty::*_Pm)()) { return (void_mem_fun_t<_Ty>(_Pm)); } template<class _Ty> class void_mem_fun_ref_t : public unary_function<_Ty, void> { public: explicit void_mem_fun_ref_t(void (_Ty::*_Pm)()) : _Ptr(_Pm) {} void operator()(_Ty& x) const { return ((x.*_Ptr)()); } private: void (_Ty::*_Ptr)(); }; template<class _Ty> inline void_mem_fun_ref_t<_Ty> void_mem_fun_ref(void (_Ty::*_Pm)()) { return (void_mem_fun_ref_t< _Ty>(_Pm)); } }; #endif
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Hello I have problem with db compilation.
Boost version is 1.66, gcc 48 + clang11.
Do you know where's the problem?
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Hello dear dev community,
When I finish the process of wedding and its teleport me back to village I don't have marriage in affectshower and messenger window.
Syserr says nothing.
Do you know something about that?
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Can somebody share link for first sashes patch?
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Hi, can anyone send me first patch with sashes? I'm thinking about new costumes window and basic sashes models. Thank you!
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Are you protected from receiving API requests? What I mean is this post by Shogun
This requests does not need AdminPage password to work. Everyone can send a request to your server, in the worst case in a loop, so each second you receive thousands of requests that can really slow down your server. If you work on source code, you can fix it.
You can fix it without source code.
@yagokurt if you want fix for old game file send me a PM.
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restart_here problem
in Community Support - Questions & Answers
Posted
Totally 0 errors, in test_server and debug mode too.