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ICe0707

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Posts posted by ICe0707

  1. hi dev‘s 

     

    I have a problem in the client's building

    She did not find 'resource.h'.

     

     

    # Visual Studio 2013

     

     

    • 1>------ Build started: Project: UserInterface, Configuration: Debug Win32 ------
    • 1>Compiling resources...
    • 1>Microsoft ® Windows ® Resource Compiler Version 6.1.6723.1
    • 1>Copyright © Microsoft Corporation. All rights reserved.
    • 1>D:Metinincludeafxres.h(3) : fatal error RC1015: cannot open include file 'resource.h'.
    • 1>Build log was saved at "file://d:ClientUserInterfaceDebugBuildLog.htm"
    • 1>UserInterface - 1 error(s), 0 warning(s)
    • ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

     

  2.  
    Build log was saved at "file://d:ClientUserInterfaceDebugBuildLog.htm"
    1>UserInterface - 46 error(s), 254 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
     whay ?
     bought you the source and there is a problem with the Build of Metin2Client.exe Visual Studio 2008
  3. this inventorywindow.py 

    1. import uiScriptLocale
    2. import item
    3.  
    4. EQUIPMENT_START_INDEX = 135
    5.  
    6. window = {
    7. "name" : "InventoryWindow",
    8.  
    9. ## 600 - (width + 오른쪽으로 부터 띄우기 24 px)
    10. "x" : SCREEN_WIDTH - 176,
    11. "y" : SCREEN_HEIGHT - 37 - 565,
    12.  
    13. "style" : ("movable", "float",),
    14.  
    15. "width" : 176,
    16. "height" : 565,
    17.  
    18. "children" :
    19. (
    20. ## Inventory, Equipment Slots
    21. {
    22. "name" : "board",
    23. "type" : "board",
    24. "style" : ("attach",),
    25.  
    26. "x" : 0,
    27. "y" : 0,
    28.  
    29. "width" : 176,
    30. "height" : 565,
    31.  
    32. "children" :
    33. (
    34. ## Title
    35. {
    36. "name" : "TitleBar",
    37. "type" : "titlebar",
    38. "style" : ("attach",),
    39.  
    40. "x" : 8,
    41. "y" : 7,
    42.  
    43. "width" : 161,
    44. "color" : "yellow",
    45.  
    46. "children" :
    47. (
    48. { "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
    49. ),
    50. },
    51.  
    52. ## Equipment Slot
    53. {
    54. "name" : "Equipment_Base",
    55. "type" : "image",
    56.  
    57. "x" : 10,
    58. "y" : 33,
    59.  
    60. "image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
    61.  
    62. "children" :
    63. (
    64.  
    65. {
    66. "name" : "EquipmentSlot",
    67. "type" : "slot",
    68.  
    69. "x" : 3,
    70. "y" : 3,
    71.  
    72. "width" : 150,
    73. "height" : 182,
    74.  
    75. "slot" : (
    76. {"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
    77. {"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
    78. {"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
    79. {"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
    80. {"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
    81. {"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
    82. {"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
    83. {"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
    84. {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
    85. {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
    86. {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
    87. ## 새 반지1
    88. {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
    89. ## 새 반지2
    90. {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
    91. ## 새 벨트
    92. {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
    93. ),
    94. },
    95. ## Dragon Soul Button
    96. {
    97. "name" : "DSSButton",
    98. "type" : "button",
    99.  
    100. "x" : 114,
    101. "y" : 107,
    102.  
    103. "tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
    104.  
    105. "default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
    106. "over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
    107. "down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
    108. },
    109. ## MallButton
    110. {
    111. "name" : "MallButton",
    112. "type" : "button",
    113.  
    114. "x" : 118,
    115. "y" : 148,
    116.  
    117. "tooltip_text" : uiScriptLocale.MALL_TITLE,
    118.  
    119. "default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
    120. "over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
    121. "down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
    122. },
    123. ## CostumeButton
    124. {
    125. "name" : "CostumeButton",
    126. "type" : "button",
    127.  
    128. "x" : 78,
    129. "y" : 5,
    130.  
    131. "tooltip_text" : uiScriptLocale.COSTUME_TITLE,
    132.  
    133. "default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga",
    134. "over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga",
    135. "down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga",
    136. },
    137. {
    138. "name" : "Equipment_Tab_01",
    139. "type" : "radio_button",
    140.  
    141. "x" : 86,
    142. "y" : 161,
    143.  
    144. "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
    145. "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
    146. "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
    147.  
    148. "children" :
    149. (
    150. {
    151. "name" : "Equipment_Tab_01_Print",
    152. "type" : "text",
    153.  
    154. "x" : 0,
    155. "y" : 0,
    156.  
    157. "all_align" : "center",
    158.  
    159. "text" : "I",
    160. },
    161. ),
    162. },
    163. {
    164. "name" : "Equipment_Tab_02",
    165. "type" : "radio_button",
    166.  
    167. "x" : 86 + 32,
    168. "y" : 161,
    169.  
    170. "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
    171. "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
    172. "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
    173.  
    174. "children" :
    175. (
    176. {
    177. "name" : "Equipment_Tab_02_Print",
    178. "type" : "text",
    179.  
    180. "x" : 0,
    181. "y" : 0,
    182.  
    183. "all_align" : "center",
    184.  
    185. "text" : "II",
    186. },
    187. ),
    188. },
    189.  
    190. ),
    191. },
    192.  
    193.                 {
    194.                     "name" : "Inventory_Tab_01",
    195.                     "type" : "radio_button",
    196.                     "x" : 10,
    197.                     "y" : 222,
    198.                     "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
    199.                     "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
    200.                     "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
    201.                     "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
    202.                     "children" :
    203.                     (
    204.                         {
    205.                             "name" : "Inventory_Tab_01_Print",
    206.                             "type" : "text",
    207.                             "x" : 0,
    208.                             "y" : 0,
    209.                             "all_align" : "center",
    210.                             "text" : "I",
    211.                         },
    212.                     ),
    213.                 },
    214.                 {
    215.                     "name" : "Inventory_Tab_02",
    216.                     "type" : "radio_button",
    217.                     "x" : 40,
    218.                     "y" : 222,
    219.                     "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
    220.                     "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
    221.                     "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
    222.                     "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
    223.                     "children" :
    224.                     (
    225.                         {
    226.                             "name" : "Inventory_Tab_02_Print",
    227.                             "type" : "text",
    228.                             "x" : 0,
    229.                             "y" : 0,
    230.                             "all_align" : "center",
    231.                             "text" : "II",
    232.                         },
    233.                     ),
    234.                 },
    235.                 {
    236.                     "name" : "Inventory_Tab_03",
    237.                     "type" : "radio_button",
    238.                     "x" : 70,
    239.                     "y" : 222,
    240.                     "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
    241.                     "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
    242.                     "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
    243.                     "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3,
    244.                     "children" :
    245.                     (
    246.                         {
    247.                             "name" : "Inventory_Tab_03_Print",
    248.                             "type" : "text",
    249.                             "x" : 0,
    250.                             "y" : 0,
    251.                             "all_align" : "center",
    252.                             "text" : "III",
    253.                         },
    254.                     ),
    255.                 },
    256.  
    257. ## Item Slot
    258. {
    259. "name" : "ItemSlot",
    260. "type" : "grid_table",
    261.  
    262. "x" : 8,
    263. "y" : 246,
    264.  
    265. "start_index" : 0,
    266. "x_count" : 5,
    267. "y_count" : 9,
    268. "x_step" : 32,
    269. "y_step" : 32,
    270.  
    271. "image" : "d:/ymir work/ui/public/Slot_Base.sub"
    272. },
    273.  
    274. ## Print
    275. {
    276. "name":"Money_Slot",
    277. "type":"button",
    278.  
    279. "x":8,
    280. "y":28,
    281.  
    282. "horizontal_align":"center",
    283. "vertical_align":"bottom",
    284.  
    285. "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
    286. "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
    287. "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
    288.  
    289. "children" :
    290. (
    291. {
    292. "name":"Money_Icon",
    293. "type":"image",
    294.  
    295. "x":-18,
    296. "y":2,
    297.  
    298. "image":"d:/ymir work/ui/game/windows/money_icon.sub",
    299. },
    300.  
    301. {
    302. "name" : "Money",
    303. "type" : "text",
    304.  
    305. "x" : 3,
    306. "y" : 3,
    307.  
    308. "horizontal_align" : "right",
    309. "text_horizontal_align" : "right",
    310.  
    311. "text" : "123456789",
    312. },
    313. ),
    314. },
    315.  
    316. ),
    317. },
    318. ),
    319. }
  4. yes 

     

    look the 

     

    exchange.cpp

     

    1. int iPos = s_grid1.FindBlank(1, item->GetSize());
    2.  
    3. if (iPos >= 0)
    4. {
    5. s_grid1.Put(iPos, 1, item->GetSize());
    6. }
    7. else
    8. {
    9. iPos = s_grid2.FindBlank(1, item->GetSize());
    10.  
    11. if (iPos >= 0)
    12. {
    13. s_grid2.Put(iPos, 1, item->GetSize());
    14. }
    15. else
    16. {
    17.        iPos = s_grid3.FindBlank(1, item->GetSize());
    18.  
    19. if (iPos >= 0)
    20. {
    21. s_grid3.Put(iPos, 1, item->GetSize());
    22. }
    23. else
    24. {
    25. return false;
    26. }
    27. }
    28. }
    29. }
    30. }
    31. }
    • /game/src/exchange.cpp
    1. static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 2); // inven page 1
    2. static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 2); // inven page 2
    3. static CGrid s_grid3(5, INVENTORY_MAX_NUM/5 / 2); // inven page 3
    4. static CGrid s_grid4(5, INVENTORY_MAX_NUM/5 / 2); // inven page 4
    5. static CGrid s_grid5(5, INVENTORY_MAX_NUM/5 / 2); // inven page 5
    6.  
    7. s_grid1.Clear();
    8. s_grid2.Clear();
    9. s_grid3.Clear();
    10. s_grid4.Clear();
    11. s_grid5.Clear();
    12.  
    13. LPCHARACTER victim = GetCompany()->GetOwner();
    14. LPITEM item;
    15.  
    16. int i;
    17.  
    18. for (i = 0; i < INVENTORY_MAX_NUM / 5; ++i)
    19. {
    20. if (!(item = victim->GetInventoryItem(i)))
    21. continue;
    22.  
    23. s_grid1.Put(i, 1, item->GetSize());
    24. }
    25. for (i = INVENTORY_MAX_NUM / 5; i < INVENTORY_MAX_NUM; ++i)
    26. {
    27. if (!(item = victim->GetInventoryItem(i)))
    28. continue;
    29.  
    30. s_grid2.Put(i - INVENTORY_MAX_NUM / 5, 1, item->GetSize());
    31. }
    32. for (i = INVENTORY_MAX_NUM / 5; i < INVENTORY_MAX_NUM; ++i)
    33. {
    34. if (!(item = victim->GetInventoryItem(i)))
    35. continue;
    36.  
    37. s_grid3.Put(i - INVENTORY_MAX_NUM / 5, 1, item->GetSize());
    38. }
    39. for (i = INVENTORY_MAX_NUM / 5; i < INVENTORY_MAX_NUM; ++i)
    40. {
    41. if (!(item = victim->GetInventoryItem(i)))
    42. continue;
    43.  
    44. s_grid4.Put(i - INVENTORY_MAX_NUM / 5, 1, item->GetSize());
    45. }
    46. for (i = INVENTORY_MAX_NUM / 5; i < INVENTORY_MAX_NUM; ++i)
    47. {
    48. if (!(item = victim->GetInventoryItem(i)))
    49. continue;
    50.  
    51. s_grid5.Put(i - INVENTORY_MAX_NUM / 5, 1, item->GetSize());
    52. }

     

    1. int iPos = s_grid1.FindBlank(1, item->GetSize());
       
      if (iPos >= 0)
      {
      s_grid1.Put(iPos, 1, item->GetSize());
      }
      else
      {
      iPos = s_grid2.FindBlank(1, item->GetSize());
       
      if (iPos >= 0)
      {
      s_grid2.Put(iPos, 1, item->GetSize());
      }
      else
      {
      iPos = s_grid3.FindBlank(1, item->GetSize());
       
      if (iPos >= 0)
      {
      s_grid3.Put(iPos, 1, item->GetSize());
      }
      else
      {
      iPos = s_grid4.FindBlank(1, item->GetSize());
       
      if (iPos >= 0)
      {
      s_grid4.Put(iPos, 1, item->GetSize());
      }
      else
      {
      iPos = s_grid5.FindBlank(1, item->GetSize());
       
      if (iPos >= 0)
      {
      s_grid5.Put(iPos, 1, item->GetSize());
      }
      else
      {
      return false;
      }
      }
      }
      }
      }
      }
      }
       
      return true;
      }

    |___________________________________________________

     

    • /game/src/char_item.cpp
    1. bPage = bCell / (INVENTORY_MAX_NUM / 5); 
    2. the 4
    • sourcecommonlength.h
    1. INVENTORY_MAX_NUM = 225,
    • ClientUserInterfaceGameType.h
    1. const DWORD c_Inventory_Page_Size = 5*9; // x*y  
    2. const DWORD c_Inventory_Page_Count = 5; 
  5. yes 

    EQUIPMENT_START_INDEX = 135

     

     

     

    {"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
    {"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
    {"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
    {"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
    {"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
    {"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
    {"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
    {"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
    {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
    {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
    {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
    ## 새 반지1
    {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
    ## 새 반지2
    {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
    ## 새 벨트
    {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
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