icaloxi
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Posts posted by icaloxi
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i have this ???????
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i have that problem to
and when i press the status point nothing happend
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0419 11:34:12194 :: Traceback (most recent call last): 0419 11:34:12194 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0419 11:34:12195 :: File "networkModule.py", line 150, in __ChangePhaseWindow 0419 11:34:12195 :: File "game.py", line 238, in Open 0419 11:34:12195 :: AttributeError 0419 11:34:12195 :: : 0419 11:34:12195 :: 'module' object has no attribute 'IsFogMode' 0419 11:34:12195 ::
client syserr
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i have some problems whit this i added this on my server. no problems no issue nothing and when i pick up some items it doublet it
here is a Videoi added also instant pick up can it be a hang together ?
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can anyone pls do a quest for me for that ?
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i just want a quest who dont allow to use this item again because i have this rainbow stone in shop for make P skills, and you can buy it and use it again...and have like Aura and mental warroir skill.... both
then i want a timer who prevented that to switch it all the time
i hope you know what i mean
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Hello freinds.
i want the rainbow quest whit timer i try this:
Spoilerquest regenbogen begin state start begin function TimeToUse() local timeleft = (pc.getqf("regiwait") - get_time()) timeleft = math.ceil(timeleft / 60) if timeleft > 60 then timeleft = math.ceil(timeleft / 60) chat("Verbleibende Zeit: "..timeleft.." Stunden.") else chat("Verbleibende Zeit: "..timeleft.." Minuten.") end end when 50512.use begin if get_time() > pc.getqf("regiwait") then say_title("Regenbogenstein:") say("Du kannst den Regenbogenstein noch nicht benutzen!") regenbogen.TimeToUse() wait() else say_title("Regenbogenstein:") say("Du möchtest also deine Skills ") say("Perfektionieren?") if pc.job ==0 then say("Wähle deine Lehre aus") local s=select("Körper","Mental") if s==1 then pc.set_skill_group(1) pc.set_skill_level(1 ,59) pc.set_skill_level(2 ,59) pc.set_skill_level(3 ,59) pc.set_skill_level(4 ,59) pc.set_skill_level(5 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) else pc.set_skill_group(2) pc.set_skill_level(16 ,59) pc.set_skill_level(17 ,59) pc.set_skill_level(18 ,59) pc.set_skill_level(19 ,59) pc.set_skill_level(20 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) end elseif pc.job ==1 then say("Wähle deine Lehre aus") local s=select("Nahkampf","Fernkampf") if s==1 then pc.set_skill_group(3) pc.set_skill_level(31 ,59) pc.set_skill_level(32 ,59) pc.set_skill_level(33 ,59) pc.set_skill_level(34 ,59) pc.set_skill_level(35 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) else pc.set_skill_group(4) pc.set_skill_level(46 ,59) pc.set_skill_level(47 ,59) pc.set_skill_level(48 ,59) pc.set_skill_level(49 ,59) pc.set_skill_level(50 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) end elseif pc.job ==2 then say("Wähle deine Lehre aus") local s=select("Magie","Waffe") if s==1 then pc.set_skill_group(5) pc.set_skill_level(76 ,59) pc.set_skill_level(77 ,59) pc.set_skill_level(78 ,59) pc.set_skill_level(79 ,59) pc.set_skill_level(80 ,59) pc.set_skill_level(81, 59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) else pc.set_skill_group(6) pc.set_skill_level(61 ,59) pc.set_skill_level(62 ,59) pc.set_skill_level(63 ,59) pc.set_skill_level(64 ,59) pc.set_skill_level(65 ,59) pc.set_skill_level(66 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) end elseif pc.job ==3 then say("Wähle deine Lehre aus") local s=select("Heilung","Drache") if s==1 then pc.set_skill_group(7) pc.set_skill_level(106 ,59) pc.set_skill_level(107 ,59) pc.set_skill_level(108 ,59) pc.set_skill_level(109 ,59) pc.set_skill_level(110 ,59) pc.set_skill_level(111 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) else pc.set_skill_group(8) pc.set_skill_level(91 ,59) pc.set_skill_level(92 ,59) pc.set_skill_level(93 ,59) pc.set_skill_level(94 ,59) pc.set_skill_level(95 ,59) pc.set_skill_level(96 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) end end end end end end
but after i use it again it say. you can dont use it now. an then it say "you must wait -2617237127 minutes"
can anyone help me pls ? thx.
SORRY FOR MY ENGLISH -
Spoiler
compile BattleArena.cpp
compile vid.cpp
compile minilzo.cpp
compile FSM.cpp
compile MarkConvert.cpp
compile MarkImage.cpp
In file included from BattleArena.cpp:8:
./regen.h:86:1: error: storage class specified for a member declaration
extern bool regen_load(const char *filename, long lMapIndex, int bas...
^
./regen.h:87:1: error: storage class specified for a member declaration
extern bool regen_do(const char* filename, long lMapIndex, int base_...
^
./regen.h:88:1: error: storage class specified for a member declaration
extern bool regen_load_in_file(const char* filename, long lMapIndex...
^
./regen.h:89:1: error: storage class specified for a member declaration
extern void regen_free();
^
./regen.h:91:1: error: storage class specified for a member declaration
extern bool is_regen_exception(long x, long y);
^
./regen.h:92:1: error: storage class specified for a member declaration
extern void regen_reset(int x, int y);
^
In file included from BattleArena.cpp:9:
In file included from ./questmanager.h:3:
In file included from ./questnpc.h:3:
In file included from ./questpc.h:2:
In file included from ./quest.h:5:
../../../Extern/lua/lua/lua.hpp:1:8: error: expected member name or ';' after
declaration specifiers
extern "C" {
~~~~~~ ^
In file included from BattleArena.cpp:6:
./char.h:503:7: error: missing '}' at end of definition of 'CHARACTER'
class CHARACTER : public CEntity, public CFSM, public CHorseRider
^
./questpc.h:6:1: note: still within definition of 'CHARACTER' here
namespace quest
^
In file included from BattleArena.cpp:6:
./char.h:1047:40: error: use of undeclared identifier 'm_bItemLoaded'
...bool IsItemLoaded() const { return m_bItemLoaded; }
^
./char.h:1048:28: error: use of undeclared identifier 'm_bItemLoaded'
void SetItemLoaded() { m_bItemLoaded ...
^
In file included from BattleArena.cpp:7:
In file included from ./sectree_manager.h:3:
./sectree.h:93:32: error: member access into incomplete type 'SECTREE'
auto it_entity = (*it_tree)->m_set_entit...
^
./typedef.h:35:7: note: forward declaration of 'SECTREE'
class SECTREE;
^
In file included from BattleArena.cpp:7:
In file included from ./sectree_manager.h:3:
./sectree.h:95:35: error: member access into incomplete type 'SECTREE'
while (it_entity != (*it_tree)->m_set_en...
^
./typedef.h:35:7: note: forward declaration of 'SECTREE'
class SECTREE;
^
In file included from BattleArena.cpp:7:
In file included from ./sectree_manager.h:3:
./sectree.h:117:12: error: member access into incomplete type 'SECTREE'
sectree->for_each_entity(collector);
^
./typedef.h:35:7: note: forward declaration of 'SECTREE'
class SECTREE;
^
In file included from BattleArena.cpp:7:
In file included from ./sectree_manager.h:3:
./sectree.h:129:24: error: member access into incomplete type 'SECTREE'
if ( (*(it_tree++))->for_each_entity_for...
^
./typedef.h:35:7: note: forward declaration of 'SECTREE'
class SECTREE;
^
In file included from BattleArena.cpp:7:
In file included from ./sectree_manager.h:3:
./sectree.h:186:30: error: comparison of distinct pointer types ('LPSECTREE'
(aka 'SECTREE *') and 'CHARACTER::SECTREE *')
if (entity->GetSectree() != this) {
~~~~~~~~~~~~~~~~~~~~ ^ ~~~~
In file included from BattleArena.cpp:7:
./sectree_manager.h:78:12: error: member access into incomplete type 'SECTREE'
sectree->for_each_entity(collector);
^
./typedef.h:35:7: note: forward declaration of 'SECTREE'
class SECTREE;
^
In file included from BattleArena.cpp:7:
./sectree_manager.h:117:12: error: member access into incomplete type
'SECTREE_MAP'
pSecMap->for_each( rfunc );
^
./typedef.h:39:7: note: forward declaration of 'SECTREE_MAP'
class SECTREE_MAP;
^
In file included from BattleArena.cpp:9:
In file included from ./questmanager.h:3:
In file included from ./questnpc.h:3:
./questpc.h:44:30: error: use of undeclared identifier 'QuestState'
typedef map<unsigned int, QuestState> QuestInfo;
^
./questpc.h:45:12: error: 'quest::PC::QuestInfo' (aka 'int') is not a class,
namespace, or enumeration
typedef QuestInfo::iterato...
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
20 errors generated.
gmake: *** [Makefile:96: .obj/BattleArena.o] Error 1
gmake: *** Waiting for unfinished jobs....
i have this when i compile server Source....
i have Fliege v2.
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my compiler say very much errors
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can i change this "WORD" to "DWORD" or "LWORD" like higher, to get higher item max. ?
like LWORD how stacks i can make ?
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oh sorry i dindt know, this is international, i want quest whit P stone whit Time like 30m.
like you use it and after 30m. you can use it. again
can you pls help me ?
(my english not so good, not the yellow from the egg :D)
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hi, ich wollte eine regenbogen quest mit 1 stunde cooldown machen aber irgentwie funkt das nicht
kann mir dort einer helfen pls ?
Spoilerquest regenbogen begin state start begin function TimeToUse() local timeleft = (pc.getqf("regiwait") - get_time()) timeleft = math.ceil(timeleft / 60) if timeleft > 60 then timeleft = math.ceil(timeleft / 60) chat("Verbleibende Zeit: "..timeleft.." Stunden.") else chat("Verbleibende Zeit: "..timeleft.." Minuten.") end end when 50512.use begin if get_time() > pc.getqf("regiwait") then say_title("Regenbogenstein:") say("Du kannst den Regenbogenstein noch nicht benutzen!") regenbogen.TimeToUse() wait() else say_title("Regenbogenstein:") say("Du möchtest also deine Skills ") say("Perfektionieren?") if pc.job ==0 then say("Wähle deine Lehre aus") local s=select("Körper","Mental") if s==1 then pc.set_skill_group(1) pc.set_skill_level(1 ,59) pc.set_skill_level(2 ,59) pc.set_skill_level(3 ,59) pc.set_skill_level(4 ,59) pc.set_skill_level(5 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) else pc.set_skill_group(2) pc.set_skill_level(16 ,59) pc.set_skill_level(17 ,59) pc.set_skill_level(18 ,59) pc.set_skill_level(19 ,59) pc.set_skill_level(20 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) end elseif pc.job ==1 then say("Wähle deine Lehre aus") local s=select("Nahkampf","Fernkampf") if s==1 then pc.set_skill_group(3) pc.set_skill_level(31 ,59) pc.set_skill_level(32 ,59) pc.set_skill_level(33 ,59) pc.set_skill_level(34 ,59) pc.set_skill_level(35 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) else pc.set_skill_group(4) pc.set_skill_level(46 ,59) pc.set_skill_level(47 ,59) pc.set_skill_level(48 ,59) pc.set_skill_level(49 ,59) pc.set_skill_level(50 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) end elseif pc.job ==2 then say("Wähle deine Lehre aus") local s=select("Magie","Waffe") if s==1 then pc.set_skill_group(5) pc.set_skill_level(76 ,59) pc.set_skill_level(77 ,59) pc.set_skill_level(78 ,59) pc.set_skill_level(79 ,59) pc.set_skill_level(80 ,59) pc.set_skill_level(81, 59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) else pc.set_skill_group(6) pc.set_skill_level(61 ,59) pc.set_skill_level(62 ,59) pc.set_skill_level(63 ,59) pc.set_skill_level(64 ,59) pc.set_skill_level(65 ,59) pc.set_skill_level(66 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) end elseif pc.job ==3 then say("Wähle deine Lehre aus") local s=select("Heilung","Drache") if s==1 then pc.set_skill_group(7) pc.set_skill_level(106 ,59) pc.set_skill_level(107 ,59) pc.set_skill_level(108 ,59) pc.set_skill_level(109 ,59) pc.set_skill_level(110 ,59) pc.set_skill_level(111 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) else pc.set_skill_group(8) pc.set_skill_level(91 ,59) pc.set_skill_level(92 ,59) pc.set_skill_level(93 ,59) pc.set_skill_level(94 ,59) pc.set_skill_level(95 ,59) pc.set_skill_level(96 ,59) say("Alle deine Skills sind nun Perfekt!") pc.setqf("regiwait", get_time() + 60*60*1) end end end end end end
wen ich den benutze oder nicht benutze steht dort -12312412412 stunden...
How To Update Granny - 2.4 To 2.9
in Guides & HowTo
Posted · Edited by icaloxi
i dont understand step 1. all of them who is "novalineSrcsToolsRAD Game Toolsgrannycommon" in mein source who is "granny_common_2_9_12_0_release.zip" ??????????????????? i have fliege v2