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pfanner

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Posts posted by pfanner

  1. how can i fix that 2 problems:

    -a) if i want to sell an item for  2.000.000.000 yang
          the final number will be  2000000000  without the "points . . . "     is it possible to fix that? i really hate those numbers without a "step point"

    -b) is it possible to fix the problem that if someone want to buy an item first must "charge" the trade house with yang...dragging them into the tradehouse?
         isn t possible to make it directly from the inventory?

  2. hallo all

    i want public my auto even quest , it's very simple to understand i made it from some long time

     

    quest auto_events begin
        state start begin
            when 20086.chat."auto event" with pc.is_gm() begin
                say_title(" Hallo "..pc.get_name())
                say(" state now "..game.get_event_flag("autoevent").." ")
                say(" ")
                local s = select(" active "," disable "," close ")
                if s == 1 then
                    setskin(NOWINDOW)
                    server_loop_timer("auto_event_timer", 1)
                    game.set_event_flag("autoevent", 1)
                elseif s == 2 then
                    setskin(NOWINDOW)
                    clear_server_timer("auto_event_timer")
                    game.set_event_flag("autoevent", 0)
                end
            end
            when auto_event_timer.server_timer begin
                local events_info = {
                    {"Sat 14:00", "hair", "event", "hairup", 1, " 4 hours ", "Sat 18:00", 0},
                    {"Sun 14:00", "6 Shabe Box", "event", "2006_drop", 1, " 4 hours ", "Sun 18:00", 0},
                    {"Mon 13:00", "Gold ball", "event", "gold_bool", 1, " 4 hours ", "Mon 18:00", 0},
                    {"Tue 14:00", "dressup box", "event", "dressup", 1, " 4 hours ", "Tue 18:00", 0},
                    {"Wed 14:00", "fotball box", "event", "football_drop", 1, " 4 hours ", "Wed 18:00", 0},
                    {"Thu 14:00", "moon box", "event", "drop_moon", 1, " 4 hours ", "Thu 18:00", 0},
                    {"Fri 14:00", "mount", "event", "Mount_Ring_Event", 1, " 4 hours ", "Fri 18:00", 0},
                }
                local day_time = os.date("%a %H:%M")
                for i,v in ipairs(events_info) do
                    if v[1] == day_time then
                        if game.get_event_flag(v[4]) != v[5] then
                            notice_all("notice: event  "..v[2].." actived for "..v[6].."  started from now! ")
                            game.set_event_flag(v[4], v[5])
                        end
                    elseif v[7] == day_time then
                        if game.get_event_flag(v[4]) != v[8] then
                            notice_all(" notice: event "..v[2].." finish, see u with other events !! ")
                            game.set_event_flag(v[4], v[8])
                        end
                    end
                end
            end
        end
    end
     
     
    

    thank u

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