attila1995
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Posts posted by attila1995
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Everything is possible to make, if you have needed knowledge.
Nobody will make it to you, you have to begin it... or an another way, you can rent up a developer and pay for it.
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Thank you for public it.
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1 hour ago, ReFresh said:
@attila1995 xD if it's so simple you can give to it one minute to write it here. I think you don't know how to do it. That's all. Stop posting comments with no solution.
@hachiwarihachiwari
1 hour ago, ReFresh said:@attila1995 xD if it's so simple you can give to it one minute to write it here. I think you don't know how to do it. That's all. Stop posting comments with no solution.
@hachiwarihachiwar
I know how to do it, i just cant do it on phone... bcs i need the original files (client-server side) to make it perfect, those files are on my pc...
Secondary thing, i dont want to work to you, because it is rly easy with any brain.
And after this situation, i will never try to help you.
Try to not be pathetic.
Have a good night.
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It's a very simple thing. I dont want to speak about it now, its so long.
(You can get player's name where the code sends inviter packet. And you can put that to rewrote packet. It's a easy thing, but i dont want to lead your hand from step to step.)
You should look around in your source, there are so mutch same example what you want to make...
Good luck!
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31 minutes ago, ReFresh said:
@attila1995 Target player must see my name on popup dialog and with these call functions I can't get my name.
Are you kidding me?
You did say nothing about it...
You have to send inviter name to invited player's client... use your brain...
(You can modify the original packet to send inviter's name.)
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Rly? There are some problem in your sources...
This (player.GetMainCharacterName()) function can give only your character's name, it can not do anything else... so i dont know what is happening there...
OR
you do wrong something...
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player.GetMainCharacterName()
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Here you are:
player.GetName()
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You can get the left time of item from proto in shop.
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I think that is a bad idea... if you have some bug by delayed player disconnect, there are some problem in your source.
But, if you want to make it.... you can use the default event manager in source, you have to set it for 1 second to run, or you can put your check code to main loop function.
I have no idea for the check code now.
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You have to add those map indexes to channel's config at map allow list in channel 99 folder.
If that does not work, try to check war map configurations at server side.
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You can use the InstanceBase's function to get some data about character by vid.
But if i remember good,there is a python function to get player id by virtual number.
lets look around for it in your client source.
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17 hours ago, Kori said:
You can edit the code for the privat Chat
The idea is :
Hello friend :)
To
Hello friend
You can make a replace or a find script for this I mean
Find in text : ) -> replace to the emoji
Hi!
I think you didnt understand what i have written.
So when somebody writes a long message in private chat (in game), the message's line will be broken at chat's border of board (because the chat board is resizable, and his contents are following his size, so the chat line will be resied too) and the broken line will be in a next line, so when im using a smiley code in the long message and the line has been broken, the smiley's image will not be there in the broken line, that is just there at over of board in the first line, not in next line...
Thank you for answers.
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I have an interesting question.
So, how can i break the emotion's image to a new line, like private chat?
Can you make and show a code to it?
Have a good day.
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Thank you for it, P3NG3R!
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Could i have a discord address?
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Try to take this modification out (or switch to the backup) and after again put it in... and be careful.
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I gues it's a bug on your server, bcs the skills and so mutch another things are saved in an affect in database with own identity number and affect flag. It's default thing on all server... it would be good to check it...
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You can send packets via DB...
( Game to DB - DB to Game (to all or just one) ) - It's the integrated communication procedure...
Let's look around in the sources.
You will found it if you have any brain...
Good lucky..
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Can someone reupload it?
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30 minutes ago, Cyber36 said:
Without knowing how you caused the core downer / bug, we can't really test it and we don't know if we need it.
But thank you either.
Yeah, but it will not make a problem, bcs otherwise it is necessary in the code, if we would like to work like a programmer and if we want a looks good code. This modification is correct.
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It`s not a good idea, bcs this modification uses mysql query request in every checking time.
So if anybody attacks the server by send guild comment by spam bot , the mysql server will get so mutch request and that will causes slowdown on the mysql server, and that can make some problem during server running, for example the login will be very slow and etc.
I don`t recommend this.
There are another better ways to fix this problem.
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Did you see that bug, when you choose a chat mode in chat history dialog and after you open the chat edit dialog (Enter) you can see first four chat messages don't show in chat list if those four chat message's modes are same with selected chat mode, but if you don't set top it (click for the chat edit dialog), it works everytime.
It is tipical bug, this bug is in orignal Metin2 too.
Can somebody to fix it?
I tryed it, but i dont know to how to fix it.
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Mount walk/trap sounds
in Community Support - Questions & Answers
Posted
Hi guys!
I have an issue, i cant hear mount's walk/trap sounds as i can hear when i ride on horse.
How can i activate the walk/trap sounds on mounts like horse?
This issue is there on so mutch server too.
Thank you for the answers.