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attila1995

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Posts posted by attila1995

  1. 1 hour ago, ReFresh said:

    @attila1995 xD if it's so simple you can give to it one minute to write it here. I think you don't know how to do it. That's all. Stop posting comments with no solution.

    @hachiwarihachiwari

    1 hour ago, ReFresh said:

    @attila1995 xD if it's so simple you can give to it one minute to write it here. I think you don't know how to do it. That's all. Stop posting comments with no solution.

    @hachiwarihachiwar

     

    I know how to do it, i just cant do it on phone... bcs i need the original files (client-server side) to make it perfect, those files are on my pc... -_-

    Secondary thing, i dont want to work to you, because it is rly easy with any brain.

    And after this situation, i will never try to help you.

    Try to not be pathetic. 

    Have a good night.

     

  2. It's a very simple thing. I dont want to speak about it now, its so long. 

    (You can get player's name where the code sends inviter packet. And you can put that to rewrote packet. It's a easy thing, but i dont want to lead your hand from step to step.)

    You should look around in your source, there are so mutch same example what you want to make...

    Good luck!

  3. 17 hours ago, Kori said:

    You can edit the code for the privat Chat 

     

    The idea is :

    
    Hello friend :) 

    To 

    
    Hello friend 

    You can make a replace or a find script for this I mean 

    Find in text : ) -> replace to the emoji 

     

    Hi!

    I think you didnt understand what i have written.

    So when somebody writes a long message in private chat (in game), the message's line will be broken at chat's border of board (because the chat board is resizable, and his contents are following his size, so the chat line will be resied too) and the broken line will be in a next line, so when im using a smiley code in the long message and the line has been broken, the smiley's image will not be there in the broken line, that is just there at over of board in the first line, not in next line...

    Thank you for answers.

  4. 30 minutes ago, Cyber36 said:

    Without knowing how you caused the core downer / bug, we can't really test it and we don't know if we need it.

    But thank you either.

    Yeah, but it will not make a problem, bcs otherwise it is necessary in the code, if we would like to work like a programmer and if we want a looks good code. This modification is correct.

    • Love 1
  5. It`s not a good idea, bcs this modification uses mysql query request in every checking time.

    So if anybody attacks the server by send guild comment by spam bot , the mysql server will get so mutch request and that will causes slowdown on the mysql server, and that can make some problem during server running, for example the login will be very slow and etc.

    I don`t recommend this.

    There are another better ways to fix this problem.

  6. Did you see that bug, when you choose a chat mode in chat history dialog and after you open the chat edit dialog (Enter) you can see first four chat messages don't show in chat list if those four chat message's modes are same with selected chat mode, but if you don't set top it (click for the chat edit dialog), it works everytime.

    It is tipical bug, this bug is in orignal Metin2 too.

    Can somebody to fix it?

    I tryed it, but i dont know to how to fix it.

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