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Agorin

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Posts posted by Agorin

  1. When i have stack item detector i mean 27989 than after one used all items disappear 
    here is the function:
     
    	case 27989: // 영석감지기	case 76006: // 선물용 영석감지기	{	LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());	if (pMap != NULL)	{	item->SetSocket(0, item->GetSocket(0) + 1);	FFindStone f;	// <Factor> SECTREE::for_each -> SECTREE::for_each_entity	pMap->for_each(f);	if (f.m_mapStone.size() > 0)	{	std::map<DWORD, LPCHARACTER>::iterator stone = f.m_mapStone.begin();	DWORD max = UINT_MAX;	LPCHARACTER pTarget = stone->second;	while (stone != f.m_mapStone.end())	{	DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY());	if (dist != 0 && max > dist)	{	max = dist;	pTarget = stone->second;	}	stone++;	}	if (pTarget != NULL)	{	int val = 3;	if (max < 10000) val = 2;	else if (max < 70000) val = 1;	ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val,	(int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY()));	}	else	{	ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));	}	}	else	{	ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));	}	if (item->GetSocket(0) >= 6)	{	ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID());	item->SetCount(item->GetCount() - 1);	}	}	break;
     
    What i should change? I dont want disappear items stack
  2. Hi when i want do new rangs/grade in guild than after click on field "member" my client going to crash..
    CmFZRGw.png
    someone have idea? my syser;
    SYSERR: Aug 7 11:01:57 :: Process: SEQUENCE 37fbc400 mismatch 0x72 != 0xc header 80
    SYSERR: Aug 7 11:01:57 :: Process: SEQUENCE_LOG PlayerTest-------------
    [109 : 0xaf]
    [006 : 0xca]
    [241 : 0x8a]
    [010 : 0xcf]
    [080 : 0x48]
    [007 : 0xa7]
    [007 : 0x54]
    [007 : 0xc7]
    [080 : 0xd7]
    [080 : 0xdf]
    [080 : 0x1]
    [080 : 0x25]
    [080 : 0x72]	
     
    i checked all.. with packet server/client all is the same..
  3. How can i fix this?

     

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 983

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 983

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 51

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 51

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 51

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 42

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 42

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 42

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 221

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 221

    GetQuestFlag: Nullpointer in CHARACTER::GetQuestFlag 221

  4. When i click on buttons in guild gui than my client is crash and showing this error in syser channel. Any ideas?
     
     
    SYSERR: Aug  8 15:43:27 :: Process: SEQUENCE 333d4800 mismatch 0xd != 0xb header 80
    SYSERR: Aug  8 15:43:27 :: Process: SEQUENCE_LOG [Verysxx]-------------
    [007 : 0x56]
    [007 : 0x86]
    [007 : 0x80]
    [007 : 0x32]
    [007 : 0x82]
    [007 : 0xe6]
    [007 : 0xcd]
    [007 : 0x17]
    [007 : 0x3e]
    [007 : 0x86]
    [007 : 0x74]
    [007 : 0x7f]
    [007 : 0x91]
    [007 : 0xf0]
    [007 : 0x73]
    [007 : 0x46]
    [007 : 0xf2]
    [007 : 0xd1]
    [007 : 0xf6]
    [007 : 0x88]
    [080 : 0xd]
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