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Chawaka

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Posts posted by Chawaka

  1. I went to compile the mainline source on FreeBSD 9.2 64bit and that's what I got.. Does anyone by a slim chance know a fix for this?

    compile BattleArena.cpp
    compile FSM.cpp
    compile MarkConvert.cpp
    compile MarkImage.cpp
    In file included from debug_allocator.h:5,
                     from stdafx.h:7,
                     from MarkConvert.cpp:1:
    /usr/include/c++/4.2/new:95: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:96: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:99: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:100: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:105: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    compile MarkManager.cpp
    In file included from BattleArena.cpp:6:
    char.h:729: error: integer constant is too large for 'long' type
    In file included from debug_allocator.h:5,
                     from stdafx.h:7,
                     from BattleArena.cpp:1:
    /usr/include/c++/4.2/new:95: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:96: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:99: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:100: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:105: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    In file included from debug_allocator.h:5,
                     from stdafx.h:7,
                     from MarkImage.cpp:1:
    /usr/include/c++/4.2/new:95: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:96: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:99: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:100: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:105: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    gmake: *** [OBJDIR/MarkConvert.o] Error 1
    gmake: *** Waiting for unfinished jobs....
    gmake: *** [OBJDIR/MarkImage.o] Error 1
    In file included from debug_allocator.h:5,
                     from stdafx.h:7,
                     from MarkManager.cpp:1:
    /usr/include/c++/4.2/new:95: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:96: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:99: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:100: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:105: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
    gmake: *** [OBJDIR/BattleArena.o] Error 1
    gmake: *** [OBJDIR/MarkManager.o] Error 1
  2. you'd try to direct the lower effect more towards him, so it'd really wrap around his body. Same goes with the fire effect, it'd be more closer to his shoulders. Play a bit with it, that creates a better flow.

    But really, the idea is good and it really looks pretty, but you shouldn't overload the picture with too much effects. The eyecatcher should be the ninja with his effects, not the effects by themselves. It's not meant in a bad way, you really did a good job there :)

     

    That's been helpful to me shedding some light on the flaws, thank you man. I agree with you about the effects, they indeed feel overloaded on the render and are pretty much taking over it. The surrounding flame ring was also kind of a mess and lacking that kind of realisticness in effect, so I adjusted all that in this new Sexy version with one more render being finished as well!

     

    T0dte.png

    XoNKg.png

     

    • Love 1
  3. Heyhey!

     

    So I just finished manipulating this bad boy render and I wanted to hear your opinions about it :)

     

    0Q5fh.png

    • Love 9
  4. xzPBe.png

     

    UPDATE

    8wgAd.png

     

    retouched it a little bit!

    click on image for high resolution.

     

    edit: i made this just for fun in my spare time. in case your gon be using it i dont need the rank thingy you just have fun with it

    • Love 3
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