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Posts posted by Legor
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Hello,
it's possible to add delay of 3-10 seconds like logout, with countdown?
Thanks
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Check strings in locale_game. They have wrong format for parameters
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1) The experience received by the mob is closely linked to the difference in level. You must try a mob at the same level of your character:
- >+15 level higher than your = 130% EXP
- +14 level higher than your = 128% EXP
- +13 level higher than your = 126% EXP
- +12 level higher than your = 124% EXP
- +11 level higher than your = 122% EXP
- +10 level higher than your = 120% EXP
- +9 level higher than your = 118% EXP
- +8 level higher than your = 116% EXP
- +7 level higher than your = 114% EXP
- +6 level higher than your = 112% EXP
- +5 level higher than your = 110% EXP
- +4 level higher than your = 108% EXP
- +3 level higher than your = 106% EXP
- +2 level higher than your = 104% EXP
- +1 level higher than your = 102% EXP
- Same level = 100% exp
- -1 level lower than your = 100% EXP
- -2 level lower than your = 98% EXP
- -3 level lower than your = 96% EXP
- -4 level lower than your = 94% EXP
- -5 level lower than your = 92% EXP
- -6 level lower than your = 90% EXP
- -7 level lower than your = 85% EXP
- -8 level lower than your = 80% EXP
- -9 level lower than your = 70% EXP
- -10 level lower than your = 50% EXP
- -11 level lower than your = 40% EXP
- -12 level lower than your = 30% EXP
- -13 level lower than your = 20% EXP
- -14 level lower than your = 10% EXP
- ->14 level lower than your = 1% EXP
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13 hours ago, arves100 said:
This is a skill bug. You have to create a hash of VID
Could you explain more?
Thanks
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14 hours ago, arves100 said:
Compile every source with Gcc5 and -std=c++14
You have also to do this:
replace any auto_ptr to unique_ptr
replace any typeof to __typeof
or add in common/stl.h
#if defined(__GNUC__) && defined(_USE_CPP11_)
#define typeof __typeof
#define auto_ptr unique_ptr
#endif
after #ifndef itertype
Also edit Makefile in db\game and add at CXXFLAG: -D_USE_CPP11_
Ok, I try this. Thanks
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18 hours ago, arves100 said:
You have to use Gcc5 with -std=c++14 flag
I receive al lot of errors in every file (game src). I have to compile all with Gcc5 and -std=c++14 flag? Or only Crypto++?
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On 9/6/2016 at 5:54 PM, Juppsy said:
All it works now, thanks!
Hello,
could you explain in more detail the way you solved? I got lost after reading about having to compile the Crypto++ with C++ 14.
thanks -
On 11/7/2016 at 6:15 PM, MichaelM said:
The source its too old and obsolete to compile it on linux, even if you manage to port everything.
Last year there was a project that aimed to repair the whole source and to port it to linux, but they dropped the project.
Ok, I was not aware. thanks for the tip
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2 hours ago, MichaelM said:
The current source its written exclusively for FreeBSD, sadly.
Yes, but the BSD functions that are necessary are included in libbsd library. In addition, my compilation crashes because it is not found that particular method, not for other reasons. Or am I wrong?
In any case, thanks for the reply
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You need to add new "applyvalue*" and "applytype*" fields in player.item_proto database table and appropriate fields in player.item (as soon as I can I send you a complete list).
After this you can try to search this field name in source code and implement the new field that you added before. You must search all the code thath use this field and modify them consequently.
I think this is a good start base. -
Hello dears,
I'm trying to compile source on my CentOS server. At this time, when I launch Makefile i receive an error with "strlcopy" function, this is BSD's function, so, I've installed the libbsd-devel and now:
It's correct what I'm doing?
How i can specify this library? I've try to specify in Makefile with "-L/usr/lib %allpossiblecombinations%".
This is the first error that I receive, so I think I receive others in future.Someone that is more prepared than me can please show me the right way?
Thanks a lot, Legor.
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Same problem! Nothing to do?
Metin2 - 4 Inventory Page
in Features & Metin2 Systems
Posted
This code is wrong....
INVENTORY_MAX_NUM / 5 / 2 = 18...
It should be 9, because inventory pages are 5x9......
This is COMPLETELY wrong..... Because the second, third and fourth for iterate ever the same page
It should be:
And finally there are no implementation in the next source code to count the void spaces for 3° and 4° pages..