DerBooy
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Posts posted by DerBooy
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My binary just works fine until i warp for the first time then this happends:
But if i run the binary with compatiblity mode
everything works fine and i dont know why
Source: mainline_released
Compiled with VS2013
Video:
https://metin2.download/picture/P6PpD9Ga2vEBO4W2m9nn1JUiKJ0zli9t/.gifv
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item_manager_read_tables.cpp: In member function 'bool ITEM_MANAGER::ReadMonsterDropItemGroup(const char*)': item_manager_read_tables.cpp:627: warning: 'pkGroup' may be used uninitialized in this function ../../../Extern/include/cryptopp/misc.h: At global scope: ../../../Extern/include/cryptopp/misc.h:548: warning: 'std::string CryptoPP::StringNarrow(const wchar_t*, bool)' defined but not used linking ../game_r40267_64.... linking ../test /usr/bin/ld: skipping incompatible ../../../Extern/lib/libthecore.a when searching for -lthecore /usr/bin/ld: skipping i/usr/bin/ld: skipping incompatible ../../../Extern/lib/libthecore.a whncompatible ../../libthecore/lib/libthecore.a when searching for -lthecore en searching for -lthecore /usr/bin/ld: cannot find -lthecore /usr/bin/ld: skipping incompatible ../../libthecore/lib/libthecore.a when searching for -lthecore /usr/bin/ld: cannot find -lthecore gmake: *** [Makefile:132: ../test] Error 1 gmake: *** Waiting for unfinished jobs.... gmake: *** [Makefile:128: ../game_r40267_64] Error 1
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Hey,
I just wanted to ask if kimsufi's protection = ovh's basic or pro ddos protection
and what are your experiences with kimsufi
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44 minutes ago, DasSchwarzeT said:
Images are broken
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I need metin2_patch_privateshop
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I need metin2_patch_privateshop
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Hi
i got the same problem my mount got 0 mins left even if i put something in value0 -
I made this like the tutorial here in metin2dev
bool IS_SPEED_HACK(LPCHARACTER ch, LPCHARACTER victim, DWORD current_time) { if (ch->m_kAttackLog.dwVID == victim->GetVID()) { if (current_time - ch->m_kAttackLog.dwTime < GET_ATTACK_SPEED(ch)) { INCREASE_SPEED_HACK_COUNT(ch); if (test_server) { sys_log(0, "%s attack hack! time (delta, limit)=(%u, %u) hack_count %d", ch->GetName(), current_time - ch->m_kAttackLog.dwTime, GET_ATTACK_SPEED(ch), ch->m_speed_hack_count); ch->ChatPacket(CHAT_TYPE_INFO, "%s attack hack! time (delta, limit)=(%u, %u) hack_count %d", ch->GetName(), current_time - ch->m_kAttackLog.dwTime, GET_ATTACK_SPEED(ch), ch->m_speed_hack_count); } SET_ATTACK_TIME(ch, victim, current_time); SET_ATTACKED_TIME(ch, victim, current_time); return true; } } SET_ATTACK_TIME(ch, victim, current_time); if (victim->m_AttackedLog.dwPID == ch->GetPlayerID()) { if (current_time - victim->m_AttackedLog.dwAttackedTime < GET_ATTACK_SPEED(ch)) { INCREASE_SPEED_HACK_COUNT(ch); if (ch->m_speed_hack_count > 100) { #ifdef ENABLE_SYSLOG_NOTICE sys_log(0, "%s Attack Speed HACK! time (delta, limit)=(%u, %u), hack_count = %d", ch->GetName(), current_time - victim->m_AttackedLog.dwAttackedTime, GET_ATTACK_SPEED(ch), ch->m_speed_hack_count); #endif #ifdef ENABLE_SYSCHAT_NOTICE ch->ChatPacket(CHAT_TYPE_INFO, "A hack was detected , close it!", ch->GetName(), current_time - victim->m_AttackedLog.dwAttackedTime, GET_ATTACK_SPEED(ch), ch->m_speed_hack_count); #endif #ifdef ENABLE_BAN_WAITHACK DBManager::instance().Query("INSERT INTO log.wait_hack SET login='%s', nickname='%s', ip='%s', time=NOW(), map_index=%d, server='%s';", ch->GetDesc()->GetAccountTable().login, ch->GetName(), ch->GetDesc()->GetHostName(), ch->GetMapIndex(), g_stHostname.c_str()); #endif ch->GetDesc()->DelayedDisconnect(3); } SET_ATTACKED_TIME(ch, victim, current_time); return true; } } SET_ATTACKED_TIME(ch, victim, current_time); return false; }
Problem: Some of my Players ingame attacked in slow motion after a while and I dont know how to fix it.
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hi, i compiled my bin and now i have following problem:
you can ust replace for example root.epk while playing
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hey i need the colored quest scrolls files because the link is broken
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please reupload
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Got the same problem
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Seach in char_skill.cpp for:
if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1) SetSkillLevel(pkSk->dwVnum, 20);
Change it to this:
//if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1) SetSkillLevel(pkSk->dwVnum, 20);
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Make your own rings with type 31...
There is no 'activation'
are you sure ?
go to wherever you have your bin.
UserInterface > locale_inc.h
and add :
#define ENABLE_NEW_EQUIPMENT_SYSTEM
and if you don't have you can also enable dss, if you want.
#define ENABLE_DRAGON_SOUL_SYSTEM
Yes clientside but he ment serverside.
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Yes is enabled and in "Clientsource" too but how to activate it "Serverside"?
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They are enabled by default.
I used to have them on my server ( Type 31 ) , just enable them in inventorywindow.
Can you show me your "inventorywindow.py"?
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How to enable this in c++? (not belt slot)
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If you were riding a mount and press STRG+G
you unmount a mount but the item stays in the slot is there a way to fix this in c++?
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First of all i got the Novaline folder client and serverside.
Error (Client dev console):
How 2 change affect to float
in Community Support - Questions & Answers
Posted
How i have to change affect_flag.h to float?