.Stefan
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Posts posted by .Stefan
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Does someone know how to change to this crit effect, like shiro3 had ?
Example:
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vor 5 Stunden schrieb kasko30:
Dude the percentage in the cube is not neccesary because it never fails
Please think about it first..
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Hey,
Can someone tell me how to implement the percentage view in the client like that in the picture?
(The 100% at the bottom)
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Hey guys,
i have a problem when slowing mobs. I got this effect:
(Only on Mobs!)
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Hey,
does anyone know how to change Client compression from lzo to lz4 ?
Or can someone recommend a Service for that ?
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I sent you a message @r0bertt69
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Sure, but i checked it already.
PS: I'm willing to give some money for a solution
Spoilerimport ui import uiScriptLocale import wndMgr import player import miniMap import localeInfo import net import app import colorInfo import constInfo import background import apollo_interface # import time class MapTextToolTip(ui.Window): def __init__(self): ui.Window.__init__(self) textLine = ui.TextLine() textLine.SetParent(self) textLine.SetHorizontalAlignCenter() textLine.SetOutline() textLine.SetHorizontalAlignRight() textLine.Show() self.textLine = textLine def __del__(self): ui.Window.__del__(self) def SetText(self, text): self.textLine.SetText(text) def SetTooltipPosition(self, PosX, PosY): if localeInfo.IsARABIC(): w, h = self.textLine.GetTextSize() self.textLine.SetPosition(PosX - w - 5, PosY) else: self.textLine.SetPosition(PosX - 5, PosY) def SetTextColor(self, TextColor): self.textLine.SetPackedFontColor(TextColor) def GetTextSize(self): return self.textLine.GetTextSize() class AtlasWindow(ui.ScriptWindow): class AtlasRenderer(ui.Window): def __init__(self): ui.Window.__init__(self) self.AddFlag("not_pick") def OnUpdate(self): miniMap.UpdateAtlas() def OnRender(self): (x, y) = self.GetGlobalPosition() fx = float(x) fy = float(y) miniMap.RenderAtlas(fx, fy) def HideAtlas(self): miniMap.HideAtlas() def ShowAtlas(self): miniMap.ShowAtlas() def __init__(self): self.tooltipInfo = MapTextToolTip() self.tooltipInfo.Hide() self.infoGuildMark = ui.MarkBox() self.infoGuildMark.Hide() self.AtlasMainWindow = None self.mapName = "" self.board = 0 ui.ScriptWindow.__init__(self) def __del__(self): ui.ScriptWindow.__del__(self) def SetMapName(self, mapName): if 949==app.GetDefaultCodePage(): try: self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName]) except: pass def LoadWindow(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py") except: import exception exception.Abort("AtlasWindow.LoadWindow.LoadScript") try: self.board = self.GetChild("board") except: import exception exception.Abort("AtlasWindow.LoadWindow.BindObject") self.AtlasMainWindow = self.AtlasRenderer() self.board.SetCloseEvent(self.Hide) self.AtlasMainWindow.SetParent(self.board) self.AtlasMainWindow.SetPosition(13, 38) self.tooltipInfo.SetParent(self.board) self.infoGuildMark.SetParent(self.board) self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0) self.Hide() miniMap.RegisterAtlasWindow(self) def Destroy(self): miniMap.UnregisterAtlasWindow() self.ClearDictionary() self.AtlasMainWindow = None self.tooltipAtlasClose = 0 self.tooltipInfo = None self.infoGuildMark = None self.board = None def OnUpdate(self): if not self.tooltipInfo: return if not self.infoGuildMark: return self.infoGuildMark.Hide() self.tooltipInfo.Hide() if FALSE == self.board.IsIn(): return (mouseX, mouseY) = wndMgr.GetMousePosition() (bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY) if FALSE == bFind: return if "empty_guild_area" == sName: sName = localeInfo.GUILD_EMPTY_AREA if localeInfo.IsARABIC() and sName[-1].isalnum(): self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY)) else: self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY)) (x, y) = self.GetGlobalPosition() self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y) self.tooltipInfo.SetTextColor(dwTextColor) self.tooltipInfo.Show() self.tooltipInfo.SetTop() if 0 != dwGuildID: textWidth, textHeight = self.tooltipInfo.GetTextSize() self.infoGuildMark.SetIndex(dwGuildID) self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y) self.infoGuildMark.Show() def Hide(self): if self.AtlasMainWindow: self.AtlasMainWindow.HideAtlas() self.AtlasMainWindow.Hide() ui.ScriptWindow.Hide(self) def Show(self): if self.AtlasMainWindow: (bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize() if bGet: self.SetSize(iSizeX + 25, iSizeY + 50) if localeInfo.IsARABIC(): self.board.SetPosition(iSizeX+20, 0) self.board.SetSize(iSizeX + 25, iSizeY + 50) #self.AtlasMainWindow.SetSize(iSizeX, iSizeY) self.AtlasMainWindow.ShowAtlas() self.AtlasMainWindow.Show() ui.ScriptWindow.Show(self) def SetCenterPositionAdjust(self, x, y): self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y) def OnPressEscapeKey(self): self.Hide() return TRUE def __RegisterMiniMapColor(type, rgb): miniMap.RegisterColor(type, rgb[0], rgb[1], rgb[2]) class MiniMap(ui.ScriptWindow): CANNOT_SEE_INFO_MAP_DICT = { "metin2_map_monkeydungeon" : FALSE, "metin2_map_monkeydungeon_02" : FALSE, "metin2_map_monkeydungeon_03" : FALSE, "metin2_map_devilsCatacomb" : FALSE, "metin2_map_miniera" : FALSE, } def __init__(self): ui.ScriptWindow.__init__(self) self.__Initialize() miniMap.Create() miniMap.SetScale(2.0) self.AtlasWindow = AtlasWindow() self.AtlasWindow.LoadWindow() self.AtlasWindow.Hide() # self.tooltipMiniMapOpen = MapTextToolTip() # self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP) # self.tooltipMiniMapOpen.Show() # self.tooltipMiniMapClose = MapTextToolTip() # self.tooltipMiniMapClose.SetText(localeInfo.UI_CLOSE) # self.tooltipMiniMapClose.Show() # self.tooltipScaleUp = MapTextToolTip() # self.tooltipScaleUp.SetText(localeInfo.MINIMAP_INC_SCALE) # self.tooltipScaleUp.Show() # self.tooltipScaleDown = MapTextToolTip() # self.tooltipScaleDown.SetText(localeInfo.MINIMAP_DEC_SCALE) # self.tooltipScaleDown.Show() # self.tooltipAtlasOpen = MapTextToolTip() # self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP) # self.tooltipAtlasOpen.Show() self.tooltipInfo = MapTextToolTip() self.tooltipInfo.Show() # if miniMap.IsAtlas(): # self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP) # else: # self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_CAN_NOT_SHOW_AREAMAP) self.tooltipInfo = MapTextToolTip() self.tooltipInfo.Show() self.mapName = "" self.isLoaded = 0 self.canSeeInfo = TRUE # AUTOBAN self.imprisonmentDuration = 0 self.imprisonmentEndTime = 0 self.imprisonmentEndTimeText = "" # END_OF_AUTOBAN def __del__(self): miniMap.Destroy() ui.ScriptWindow.__del__(self) def __Initialize(self): # self.positionInfo = 0 self.observerCount = 0 self.OpenWindow = 0 self.CloseWindow = 0 self.ScaleUpButton = 0 self.ScaleDownButton = 0 self.MiniMapHideButton = 0 self.MiniMapShowButton = 0 self.AtlasShowButton = 0 self.tooltipMiniMapOpen = 0 self.tooltipMiniMapClose = 0 self.tooltipScaleUp = 0 self.tooltipScaleDown = 0 self.tooltipAtlasOpen = 0 self.tooltipInfo = None self.serverInfo = None # self.toggleButtonDict = {} def SetMapName(self, mapName): self.mapName=mapName self.AtlasWindow.SetMapName(mapName) if self.CANNOT_SEE_INFO_MAP_DICT.has_key(mapName): self.canSeeInfo = FALSE self.HideMiniMap() # self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP_CANNOT_SEE) else: self.canSeeInfo = TRUE self.ShowMiniMap() # self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP) # AUTOBAN def SetImprisonmentDuration(self, duration): self.imprisonmentDuration = duration self.imprisonmentEndTime = app.GetGlobalTimeStamp() + duration self.__UpdateImprisonmentDurationText() def __UpdateImprisonmentDurationText(self): restTime = max(self.imprisonmentEndTime - app.GetGlobalTimeStamp(), 0) imprisonmentEndTimeText = localeInfo.SecondToDHM(restTime) if imprisonmentEndTimeText != self.imprisonmentEndTimeText: self.imprisonmentEndTimeText = imprisonmentEndTimeText self.serverInfo.SetText("%s: %s" % (uiScriptLocale.AUTOBAN_QUIZ_REST_TIME, self.imprisonmentEndTimeText)) # END_OF_AUTOBAN def Show(self): self.LoadWindow() ui.ScriptWindow.Show(self) def LoadWindow(self): if self.isLoaded == 1: return self.isLoaded = 1 try: pyScrLoader = ui.PythonScriptLoader() if localeInfo.IsARABIC(): pyScrLoader.LoadScriptFile(self, "apollo_scripts/Minimap.py") else: pyScrLoader.LoadScriptFile(self, "apollo_scripts/Minimap.py") except: import exception exception.Abort("MiniMap.LoadWindow.LoadScript") try: self.OpenWindow = self.GetChild("OpenWindow") self.MiniMapWindow = self.GetChild("MiniMapWindow") self.ScaleUpButton = self.GetChild("ScaleUpButton") self.ScaleDownButton = self.GetChild("ScaleDownButton") self.MiniMapHideButton = self.GetChild("MiniMapHideButton") self.AtlasShowButton = self.GetChild("AtlasShowButton") self.CloseWindow = self.GetChild("CloseWindow") self.MiniMapShowButton = self.GetChild("MiniMapShowButton") # self.positionInfo = self.GetChild("PositionInfo") self.observerCount = self.GetChild("ObserverCount") self.achievement = self.GetChild("Achievement") self.achievement.SetEvent(lambda : self.OpenAchievementsystemWindow()) # self.serverInfo = self.GetChild("ServerInfo") # self.Time = self.GetChild("Time") # self.online = self.GetChild("online") except: import exception exception.Abort("MiniMap.LoadWindow.Bind") # if constInfo.MINIMAP_POSITIONINFO_ENABLE==0: # self.positionInfo.Hide() self.serverInfo = ui.TextLine() self.serverInfo.SetParent(self.observerCount) self.serverInfo.SetPosition(-170,-180+3) self.serverInfo.SetFontName('Tahoma:15') self.serverInfo.SetText(net.GetServerInfo()) self.serverInfo.SetPackedFontColor(0xffa07970) self.serverInfo.Show() self.Time = ui.TextLine() self.Time.SetParent(self.observerCount) self.Time.SetPosition(-135,-167+4) self.Time.SetFontName('Tahoma:15') self.Time.SetText('0') self.Time.SetPackedFontColor(0xffd8af75) self.Time.Show() self.Time2 = ui.TextLine() self.Time2.SetParent(self.observerCount) self.Time2.SetPosition(-152,-154+4) self.Time2.SetFontName('Tahoma:14') self.Time2.SetText('0') self.Time2.SetPackedFontColor(0xffa33437) self.Time2.Show() self.ScaleUpButton.SetEvent(ui.__mem_func__(self.ScaleUp)) self.ScaleDownButton.SetEvent(ui.__mem_func__(self.ScaleDown)) self.MiniMapHideButton.SetEvent(ui.__mem_func__(self.HideMiniMap)) self.MiniMapShowButton.SetEvent(ui.__mem_func__(self.ShowMiniMap)) if miniMap.IsAtlas(): self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas)) # (ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition() # self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY) # (ButtonPosX, ButtonPosY) = self.MiniMapHideButton.GetGlobalPosition() # self.tooltipMiniMapClose.SetTooltipPosition(ButtonPosX, ButtonPosY) # (ButtonPosX, ButtonPosY) = self.ScaleUpButton.GetGlobalPosition() # self.tooltipScaleUp.SetTooltipPosition(ButtonPosX, ButtonPosY) # (ButtonPosX, ButtonPosY) = self.ScaleDownButton.GetGlobalPosition() # self.tooltipScaleDown.SetTooltipPosition(ButtonPosX, ButtonPosY) # (ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition() # self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY) self.ShowMiniMap() def OpenAchievementsystemWindow(self): import uiachievementsystem uiachievementsystem.wnd.OpenRequest() def Destroy(self): self.HideMiniMap() self.AtlasWindow.Destroy() self.AtlasWindow = None self.ClearDictionary() self.__Initialize() def UpdateObserverCount(self, observerCount): if observerCount>0: self.observerCount.Show() elif observerCount<=0: self.observerCount.Hide() self.observerCount.SetText(localeInfo.MINIMAP_OBSERVER_COUNT % observerCount) def OnUpdate(self): import time (x, y, z) = player.GetMainCharacterPosition() miniMap.Update(x, y) self.Time.SetText(time.strftime("%H:%M")) self.Time2.SetText(time.strftime("%d-%m-%Y")) # self.positionInfo.SetText("[" + time.strftime("%H:%M:%S") + " " + time.strftime("%Y-%m-%d") + "]") # self.online.SetText("[Liczba on-line: %s" % (str(constInfo.ONLINE)) + "]") if self.tooltipInfo: if TRUE == self.MiniMapWindow.IsIn(): (mouseX, mouseY) = wndMgr.GetMousePosition() (bFind, sName, iPosX, iPosY, dwTextColor) = miniMap.GetInfo(mouseX, mouseY) if bFind == 0: self.tooltipInfo.Hide() elif not self.canSeeInfo: self.tooltipInfo.SetText("%s(%s)" % (sName, localeInfo.UI_POS_UNKNOWN)) self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY) self.tooltipInfo.SetTextColor(dwTextColor) self.tooltipInfo.Show() else: if localeInfo.IsARABIC() and sName[-1].isalnum(): self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY)) else: self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY)) self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY) self.tooltipInfo.SetTextColor(dwTextColor) self.tooltipInfo.Show() else: self.tooltipInfo.Hide() # AUTOBAN if self.imprisonmentDuration: self.__UpdateImprisonmentDurationText() # END_OF_AUTOBAN # if TRUE == self.MiniMapShowButton.IsIn(): # self.tooltipMiniMapOpen.Show() # else: # self.tooltipMiniMapOpen.Hide() # if TRUE == self.MiniMapHideButton.IsIn(): # self.tooltipMiniMapClose.Show() # else: # self.tooltipMiniMapClose.Hide() # if TRUE == self.ScaleUpButton.IsIn(): # self.tooltipScaleUp.Show() # else: # self.tooltipScaleUp.Hide() # if TRUE == self.ScaleDownButton.IsIn(): # self.tooltipScaleDown.Show() # else: # self.tooltipScaleDown.Hide() # if TRUE == self.AtlasShowButton.IsIn(): # self.tooltipAtlasOpen.Show() # else: # self.tooltipAtlasOpen.Hide() def OnRender(self): (x, y) = self.GetGlobalPosition() fx = float(x) fy = float(y) miniMap.Render(fx + 1.0, fy + 8.0) def Close(self): self.HideMiniMap() def HideMiniMap(self): miniMap.Hide() self.OpenWindow.Hide() self.CloseWindow.Show() def ShowMiniMap(self): if not self.canSeeInfo: return miniMap.Show() self.OpenWindow.Show() self.CloseWindow.Hide() def isShowMiniMap(self): return miniMap.isShow() def ScaleUp(self): miniMap.ScaleUp() def ScaleDown(self): miniMap.ScaleDown() def ShowAtlas(self): if not miniMap.IsAtlas(): return if not self.AtlasWindow.IsShow(): self.AtlasWindow.Show() def ToggleAtlasWindow(self): if not miniMap.IsAtlas(): return if self.AtlasWindow.IsShow(): self.AtlasWindow.Hide() else: self.AtlasWindow.Show()
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Hey,
i got a double Map shown after a teleport. I don't really know what it could be. Any Tips where to search ?
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Same Problem here
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I have a bug, that i can't see my costumes :/
Crit effect like Shiro3
in Community Support - Questions & Answers
Posted
Can you tell me how to enable it ?