kaiserPT
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Posts posted by kaiserPT
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let me guess, vanilla core?
change the
"when 6051.kill begin"
By"when kill with npc.get_race() == 6051 begin"
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Notepad++ : Search and Replace
Hi, ty for your reply, i need to replace 1350 lines, to make that i prefer to use the excel but i dont know nothing about it :x
best regard,
kaiserPT
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Hi all metin2dev's
I have a doubt. Is there any way to make UPDATE player.mob_proto command in mob_proto.txt
like this:
* UPDATE player.mob_proto SET gold_min=gold_min/2 , gold_max=gold_max/2 ;
* UPDATE player.mob_proto SET gold_min=gold_min*2 , gold_max=gold_max*2 ;
* UPDATE player.mob_proto SET exp=exp*10 ;
* UPDATE player.mob_proto SET exp=exp/10 ;Best Regards,
kaiserPT
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wen the license ends?
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Limit time is expired.
Remove limit time function from source.
Best Regards
Ellie
there is no way to put it as a diff?
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Well, i uodate my game core, and now he dont work. The last one works fie. I update my freebsd to 9.3-release couse my core needs it. But nothings happen. Only my BD works.
DB Syserr its the only i have. Anyone ever had this problem and knows how to solve it?
SYSERR: Oct 20 19:45:35 :: pid_init:Start of pid: 2194SYSERR: Oct 20 19:45:35 :: Start: TABLE_POSTFIX not configured use defaultSYSERR: Oct 20 19:45:36 :: Load: DirectQuery failed(SELECT login FROM block_exception)https://metin2.download/picture/DLQdeTwFn84ZBm6zeI7K04tMJyj86LtX/.png
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quest deviltower_zone beginstate start beginwhen login beginif pc.get_map_index() == 66 thenif pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 thenpc.warp((5376+532)*100, (512+596+4)*100, 65)endpc.set_warp_location(65, 5376+532, 512+596+4)elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 thenpc.set_warp_location(65, 5376+532, 512+596+4)endendwhen logout beginif pc.count_item(30300) >= 1 thenpc.remove_item(30300, pc.count_item(30300))end-- not used in the game-- pc.remove_item(30301, pc.count_item(30301))if pc.count_item(30302) >= 1 thenpc.remove_item(30302, pc.count_item(30302))endendwhen deviltower_man.chat.gameforge.deviltower_zone._10_npcChat beginif pc.get_level() < 40 thensay_title(gameforge.deviltower_zone._20_sayTitle)say(gameforge.deviltower_zone._30_say)elsesay_title(gameforge.deviltower_zone._20_sayTitle)say(gameforge.deviltower_zone._40_say)local s = select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)if s == 1 thenpc.warp(216500,727000)endendendwhen kill with npc.get_race() == 8015 begintimer("devil_stone1_1", 6)endwhen devil_stone1_1.timer begind.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])d.regen_file("data/dungeon/deviltower2_regen.txt")d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")endwhen kill with npc.get_race() == 1091 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begind.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")d.check_eliminated()endfunction get_4floor_stone_pos()local positions ={{368, 629}, {419, 630}, {428, 653}, {422, 679},{395, 689}, {369, 679}, {361, 658},}for i = 1, 6 dolocal j = number(i, 7)if i != j thenlocal t = positions;positions = positions[j];positions[j] = t;endendreturn positionsendwhen kill with npc.get_race() == 8016 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begind.setf("level", 4)local positions = deviltower_zone.get_4floor_stone_pos()for i = 1, 6 dotest_chat(positions[1], positions[2])d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2]))endtest_chat(positions[7][1], positions[7][2])local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])test_chat(vid)d.set_unique("real", vid)server_loop_timer('devil_stone4_update', 10, pc.get_map_index())server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)endwhen devil_stone4_fail1.server_timer beginif d.select(get_server_timer_arg()) thennotice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())endendwhen devil_stone4_fail2.server_timer beginif d.select(get_server_timer_arg()) thennotice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())endendwhen devil_stone4_fail.server_timer beginif d.select(get_server_timer_arg()) thennotice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)d.clear_regen()d.exit_all()clear_server_timer('devil_stone4_update', get_server_timer_arg())endendwhen devil_stone4_update.server_timer beginif d.select(get_server_timer_arg()) thenif not d.is_unique_dead("real") thenfor i = 1, 6 doif d.getf("fakedead" .. i) == 0 thenif d.unique_get_hp_perc("fake" .. i) < 50 thend.purge_unique("fake" .. i)d.setf("fakedead" .. i, 1)notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)endendendelseserver_timer("devil_stone4_end", 5, get_server_timer_arg())--d.kill_all()d.purge()notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)clear_server_timer('devil_stone4_fail1', get_server_timer_arg())clear_server_timer('devil_stone4_fail2', get_server_timer_arg())clear_server_timer('devil_stone4_fail', get_server_timer_arg())endelseserver_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())endendwhen devil_stone4_stop_timer.server_timer beginclear_server_timer('devil_stone4_update', get_server_timer_arg())endwhen devil_stone4_end.server_timer beginif d.select(get_server_timer_arg()) thenclear_server_timer('devil_stone4_update', get_server_timer_arg())clear_server_timer('devil_stone4_fail1', get_server_timer_arg())clear_server_timer('devil_stone4_fail2', get_server_timer_arg())clear_server_timer('devil_stone4_fail', get_server_timer_arg())-- clear regen from memory when exitd.clear_regen()d.setf("level", 5)d.setf("stone_count", 5)notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())clear_server_timer('devil_stone4_update', get_server_timer_arg())d.set_regen_file("data/dungeon/deviltower5_regen.txt")d.spawn_mob(20073, 421, 452)d.spawn_mob(20073, 380, 460)d.spawn_mob(20073, 428, 414)d.spawn_mob(20073, 398, 392)d.spawn_mob(20073, 359, 426)endendwhen devil_stone5_fail1.server_timer beginif d.select(get_server_timer_arg()) thennotice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())endendwhen devil_stone5_fail2.server_timer beginif d.select(get_server_timer_arg()) thennotice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())endendwhen devil_stone5_fail3.server_timer beginif d.select(get_server_timer_arg()) thennotice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())endendwhen devil_stone5_fail.server_timer beginif d.select(get_server_timer_arg()) thennotice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)d.exit_all()endendwhen kill with npc.get_race() == 1062 and d.getf("level") == 5 beginlocal KILL_COUNT_FOR_DROP_KEY = 50local n =d.getf("count") + 1d.setf("count", n)if n == KILL_COUNT_FOR_DROP_KEY thengame.drop_item(50084, 1)d.setf("count", 0)endendwhen devil_stone5.take with item.vnum == 50084 beginnpc.purge()item.remove()d.setf("stone_count", d.getf("stone_count") - 1)if d.getf("stone_count") <= 0 thend.setf("level", 6)d.clear_regen()d.regen_file("data/dungeon/deviltower6_regen.txt")notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])local server_arg = d.get_map_index()clear_server_timer('devil_stone5_fail1', server_arg)clear_server_timer('devil_stone5_fail2', server_arg)clear_server_timer('devil_stone5_fail3', server_arg)clear_server_timer('devil_stone5_fail', server_arg)elsed.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))endendwhen kill with npc.get_race() == 1092 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begind.kill_all()notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)d.check_eliminated()notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)local reward_alchemist = {20074, 20075, 20076}d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);d.setqf2("deviltower_zone","can_refine", 1)endwhen 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() beginsay_title(mob_name(20074))say(gameforge.deviltower_zone._190_say)wait()if pc.level >=75 thensay_title(mob_name(20074))say(gameforge.deviltower_zone._200_say)local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)if s==3 thenpc.warp(590500, 110900)returnendif s==2 thenreturnendtimer("devil_jump_7", 6)npc.unlock()d.purge()returnendsay_title(mob_name(20074))say(gameforge.deviltower_zone._230_say)wait()pc.warp(590500, 110500)returnendwhen 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() beginsay_title(mob_name(20075))say(gameforge.deviltower_zone._190_say)wait()if pc.level >=75 thensay_title(mob_name(20075))say(gameforge.deviltower_zone._200_say)local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)if s==3 thenpc.warp(590500, 110900)returnendif s==2 thenreturnendtimer("devil_jump_7", 6)npc.unlock()d.purge()returnendsay_title(mob_name(20075))say(gameforge.deviltower_zone._230_say)wait()pc.warp(590500, 110500)returnendwhen 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() beginsay_title(mob_name(20076))say(gameforge.deviltower_zone._190_say)wait()if pc.level >=75 thensay_title(mob_name(20076))say(gameforge.deviltower_zone._200_say)local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)if s==3 thenpc.warp(590500, 110900)returnendif s==2 thenreturnendtimer("devil_jump_7", 6)npc.unlock()d.purge()returnendsay_title(mob_name(20076))say(gameforge.deviltower_zone._230_say)wait()pc.warp(590500, 110500)returnendwhen devil_jump_7.timer begind.clear_regen()d.spawn_mob(8018, 639, 658)d.spawn_mob(8018, 611, 637)d.spawn_mob(8018, 596, 674)d.spawn_mob(8018, 629, 670)d.setf("level", 7)notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)d.jump_all(2048+590, 6656+638)endwhen kill with npc.get_race() == 8018 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 beginlocal cont = d.getf("7_stone_kill") + 1d.setf("7_stone_kill", cont)if cont >= 4 thend.setf("7_stone_kill", 0)d.set_regen_file("data/dungeon/deviltower7_regen.txt")endendwhen kill with npc.get_race() == 8019 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begingame.drop_item(30300, 1)endwhen 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 beginpc.remove_item("30300", 1)local pct = number(1,10)if pct == 1 thengame.drop_item(30302, 1)d.clear_regen()else-- nothing happens cause the items isnt used in the game-- game.drop_item(30301, 1)endendwhen 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 beginif d.getf( "level" ) != 7 thenpc.remove_item( "30302", 1)returnendsay_title(gameforge.blacksmith._40_sayTitle)say(gameforge.deviltower_zone._250_say)pc.remove_item("30302", 1)timer("devil_jump_8", 6)d.clear_regen()endwhen devil_jump_8.timer begind.setf("level", 8)notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)d.jump_all(2048+590, 6656+403)d.set_regen_file("data/dungeon/deviltower8_regen.txt")d.spawn_mob(20366, 640, 460)local _count = pc.count_item(30302)pc.remove_item(30302,_count)endwhen kill with npc.get_race() == 1040 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 beginlocal pct1 = number(1, 5)if pct1 == 1 thenlocal pct2 = number(1, 10)if pct2 == 1 thengame.drop_item(30304, 1)elsegame.drop_item(30303, 1)endelsereturnendendwhen 20366.take with item.vnum == 30304 beginnpc.purge()item.remove()timer("devil_jump_9", 6)endwhen devil_jump_9.timer begind.setf("level", 9)notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)d.jump_all(2048+590, 6656+155)d.regen_file("data/dungeon/deviltower9_regen.txt")endwhen kill with npc.get_race() == 1093 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begind.kill_all()d.setqf2("deviltower_zone","9_done", 1)notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)server_timer("devil_end_jump", 60, d.get_map_index())endwhen devil_end_jump.server_timer beginif d.select (get_server_timer_arg()) thend.clear_regen()d.exit_all()endendendend
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I release my fixed version
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I have the same problem in the 3r floor.
When i try do put that funcion on another .kill's like that i'm showing blow the quest dumped
https://metin2.download/picture/K88ZV5IpmBAwUXEMFRR97yqNwJdE6jOp/.png -
I'm using that and freebsd 9. Wen i use .txt files give me that error.Use MySQL 5.5 Server
Best regards
kaiserPT
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I can't, give me this error:Try change type of column 'size' in 'mob_proto' from 'enum' to 'set'.
https://metin2.download/picture/C5XwKotBYBY36Q2P3LrWmcPCTNzZ1iDF/.png
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Hi there,
Is there any way to convert proto.txt to proto.sql? I have this problem with my prot.txt but the sql proto works fine
DB syserr:
SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34008, "¾Æ±â Àü°©»çÀÚ", "¾Æ±â Àü°©»çÀÚ", 1, 5,
SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34009, "ÆÄȲ", "ÆÄȲ", 1, 5, 0, 1, 0, 0, 0, 43SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34010, "Å©¸®½º¸¶½º¾Æ±â ¼ø·Ï", "Å©¸®½º¸¶½º¾Æ±âSYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34011, "¾Æ±â ¹é°õ", "¾Æ±â ¹é°õ", 1, 5, 0, 1, 0SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34012, "¾Æ±â ÆÒ´õ", "¾Æ±â ÆÒ´õ", 1, 5, 0, 1, 0SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34013, "ºÓÀºµµÀû´Ü¾Ö±âÀå¼ö", "ºÓÀºµµÀû´Ü¾Ö±âÀåSYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Incorrect string value: 'xDDxBExD6xB1xE2xC0...' for column 'name' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34014,SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34015, "ÇÒ·ÎÀ©»À°¾ÆÁö", "ÇÒ·ÎÀ©»À°¾ÆÁö", 1,SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34016, "³ì¿°ºÒ»çÁ¶", "³ì¿°ºÒ»çÁ¶", 1, 5, 0, 1,SYSERR: Jul 20 13:21:46 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 3, col: 3, value: 0)SYSERR: Jul 20 13:21:46 :: Set_Proto_Item_Table: 0 ~ 3 Values: 100100,0,31, -
Sometimes I have nothing to do and start to play on PhotoShop, this was done a little while...
Best regards,kaiserPT
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I hope Bombwork not be angry with me, edited the effect pivot but not tested.Hope that helps with best regards,kaiserPThttps://mega.co.nz/#!uNMG2LRA!5vjG3PHRfgohMVcUHjEdsd4i-QfnHeBsEuFxiWyNQaQ
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wrong section tho
Sorry, I saw it was 3D section but by accident did not see it was only releasses. You'd make a good moderator. If you open applications for forum moderators I'll vote for you. Keep up the good work.Best regards,kaiserPT -
This happened quite some times to me. The msm files were all fine, the model was just great aswell, ditto for item_proto, but it would just happen like to you.
Picking another vnum solved it, in all the cases it happened.
Hope it helps , somehow.
PS: If it doesn't work, I would guess it's because you're using a 2.9 GR2 model and your client might not support it yet, but I'm no expert on that matter.
Problem solved: x I'm embarrassed to say. I made a mistake when writing the name of the equipment in the msm :$ I wrote bull_warrior in the msm and the name of the GR2 file was bul_warrior. Ty ZuLee
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nice job vanilla i'm your #1 fan xD
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Can someone help me? I converted this armor and when I was testing it does not appear in the game. in warrior_m is okay and item_proto I also tested it using an official with the same name but this does not appear, I think it is exporting, but as I'm not sure I came here to ask. Can someone help me?
PS: i'm using tasho client + metin2PT oficial + http://metin2dev.org/board/topic/958-sln-metin2client-with-updated-directx-granny-python-and-more/
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I tried to make it look like is rusty.
Later i can try to use a black background and some color c4d's and effects
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Pacificador i already made that. I try everyting i ser on google.
I think it's a bad installation of MySQL
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I recompiled my DB again and give the same error. Then I tried with other files and remained the same.
The files in localhost work perfectly and without any problems
Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)
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First vive me this problemas wen i try tu use navicat
1033: - Incorrect information in file: './mysql/account.frm'
Then I did some research on google and found some solutions after applying such solutions gave me this error on the putty wen i Stuart the server
Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)
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Hi, good afternoon / evening everyone,I am looking for someone to help me install some files on the host. I have some problems with DB and I've tried everything I could find by google, if anyone could help me I would be very grateful.Can I make up for lost time.with best regards,kaiserPT
looking for a designer
in Paid Support / Searching / Recruiting
Posted
Hello everyone.