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kaiserPT

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Posts posted by kaiserPT

  1. Hi all metin2dev's

    I have a doubt. Is there any way to make UPDATE player.mob_proto command in mob_proto.txt

     

    like this:

     

    * UPDATE player.mob_proto SET gold_min=gold_min/2 , gold_max=gold_max/2 ;
    * UPDATE player.mob_proto SET gold_min=gold_min*2 , gold_max=gold_max*2 ;
    * UPDATE player.mob_proto SET exp=exp*10 ;
    * UPDATE player.mob_proto SET exp=exp/10 ;

     

    Best Regards,

    kaiserPT

  2. Well, i uodate my game core, and now he dont work. The last one works fie. I update my freebsd to 9.3-release couse my core needs it. But nothings happen. Only my BD works.

     

     

    DB Syserr its the only i have. Anyone ever had this problem and knows how to solve it?

    SYSERR: Oct 20 19:45:35 :: pid_init: 
    Start of pid: 2194
     
    SYSERR: Oct 20 19:45:35 :: Start: TABLE_POSTFIX not configured use default
    SYSERR: Oct 20 19:45:36 :: Load:  DirectQuery failed(SELECT login FROM block_exception)
     

     

    https://metin2.download/picture/DLQdeTwFn84ZBm6zeI7K04tMJyj86LtX/.png

  3. quest deviltower_zone begin
        state start begin
        when login begin
            if pc.get_map_index() == 66 then
                if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
                    pc.warp((5376+532)*100, (512+596+4)*100, 65)
                end
            pc.set_warp_location(65, 5376+532, 512+596+4)
            elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
                pc.set_warp_location(65, 5376+532, 512+596+4)
            end
        end
     
        when logout begin
            if pc.count_item(30300) >= 1 then
                pc.remove_item(30300, pc.count_item(30300))
            end
            -- not used in the game
            -- pc.remove_item(30301, pc.count_item(30301))
            if pc.count_item(30302) >= 1 then
                pc.remove_item(30302, pc.count_item(30302))
            end
        end
            
        when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin
            if pc.get_level() < 40 then
                say_title(gameforge.deviltower_zone._20_sayTitle)
                say(gameforge.deviltower_zone._30_say)
            else
                say_title(gameforge.deviltower_zone._20_sayTitle)
                say(gameforge.deviltower_zone._40_say)
                local s =  select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)
                if s == 1 then
                    pc.warp(216500,727000)
                end
            end
        end
        when kill with npc.get_race() == 8015 begin
            timer("devil_stone1_1", 6)
        end
        when devil_stone1_1.timer begin
            d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
            d.regen_file("data/dungeon/deviltower2_regen.txt")
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
        end
        when kill with npc.get_race() == 1091 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
            d.check_eliminated()
        end
     
        function get_4floor_stone_pos()
            local positions = 
                {
                    {368, 629}, {419, 630}, {428, 653}, {422, 679},
                    {395, 689}, {369, 679}, {361, 658},
            }
            for i = 1, 6 do
                local j = number(i, 7)
                if i != j then
                    local t = positions;
                    positions = positions[j];
                    positions[j] = t;
                end
            end
            return positions
        end
     
        when kill with npc.get_race() == 8016 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            d.setf("level", 4)
            local positions = deviltower_zone.get_4floor_stone_pos()
     
            for i = 1, 6 do
                test_chat(positions[1], positions[2])
                d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2]))
            end
     
            test_chat(positions[7][1], positions[7][2])
     
            local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
            test_chat(vid)
            d.set_unique("real", vid)
            server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
            server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
            
            notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)
            
        end
     
        when devil_stone4_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
                server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
            end
        end
     
        when devil_stone4_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
                server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
            end
        end
     
        when devil_stone4_fail.server_timer begin
            if d.select(get_server_timer_arg()) then
                notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
                d.clear_regen()
                d.exit_all()
                clear_server_timer('devil_stone4_update', get_server_timer_arg())
            end
        end
     
        when devil_stone4_update.server_timer begin
            if d.select(get_server_timer_arg()) then
                if not d.is_unique_dead("real") then
                    for i = 1, 6 do
                        if d.getf("fakedead" .. i) == 0 then
                            if d.unique_get_hp_perc("fake" .. i) < 50 then
                                d.purge_unique("fake" .. i)
                                d.setf("fakedead" .. i, 1)
                                notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
                            end
                        end
                    end
                else
                    server_timer("devil_stone4_end", 5, get_server_timer_arg())
                    --d.kill_all()
                    d.purge()
                    notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
                    clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
                    clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
                    clear_server_timer('devil_stone4_fail', get_server_timer_arg())
                end
            else
                server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
            end
        end
     
        when devil_stone4_stop_timer.server_timer begin
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
        end
     
        when devil_stone4_end.server_timer begin
            if d.select(get_server_timer_arg()) then
                clear_server_timer('devil_stone4_update', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail', get_server_timer_arg())
                
                -- clear regen from memory when exit
                d.clear_regen()
                
                d.setf("level", 5)
                d.setf("stone_count", 5)
                notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
                d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
                server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
                clear_server_timer('devil_stone4_update', get_server_timer_arg())
     
                d.set_regen_file("data/dungeon/deviltower5_regen.txt")
     
                d.spawn_mob(20073, 421, 452)
                d.spawn_mob(20073, 380, 460)
                d.spawn_mob(20073, 428, 414)
                d.spawn_mob(20073, 398, 392)
                d.spawn_mob(20073, 359, 426)
            end
        end
        when devil_stone5_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
                server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
            end
        end
     
        when devil_stone5_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
                server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
            end
        end
     
        when devil_stone5_fail3.server_timer begin
            if d.select(get_server_timer_arg()) then
                notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
                server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
            end
        end
     
        when devil_stone5_fail.server_timer begin
            if d.select(get_server_timer_arg()) then
                notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
                d.exit_all()
            end
        end
     
     
        when kill with npc.get_race() == 1062 and d.getf("level") == 5 begin
            local KILL_COUNT_FOR_DROP_KEY = 50
            local n =d.getf("count") + 1
            d.setf("count", n) 
            if n == KILL_COUNT_FOR_DROP_KEY then
                game.drop_item(50084, 1)
                d.setf("count", 0)
            end
        end
     
        when devil_stone5.take with item.vnum == 50084 begin
            npc.purge()
            item.remove()
            d.setf("stone_count", d.getf("stone_count") - 1)
            if d.getf("stone_count") <= 0 then
                d.setf("level", 6)
                d.clear_regen()
                d.regen_file("data/dungeon/deviltower6_regen.txt")
     
                notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
                d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
                local server_arg = d.get_map_index()
                clear_server_timer('devil_stone5_fail1', server_arg)
                clear_server_timer('devil_stone5_fail2', server_arg)
                clear_server_timer('devil_stone5_fail3', server_arg)
                clear_server_timer('devil_stone5_fail', server_arg)
            else
                d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
            end
        end
     
        when kill with npc.get_race() == 1092 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
            d.kill_all()
            notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
            d.check_eliminated()
            notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
            local reward_alchemist = {20074, 20075, 20076}
            d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
            d.setqf2("deviltower_zone","can_refine", 1)
        end
     
     
        when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
            say_title(mob_name(20074))
            say(gameforge.deviltower_zone._190_say)
            wait()
            if pc.level >=75 then
                say_title(mob_name(20074))
     
                say(gameforge.deviltower_zone._200_say)
                local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
                if s==3 then
                    pc.warp(590500, 110900)
                    return
                end
                if s==2 then
                    return
                end
     
                timer("devil_jump_7", 6)
                npc.unlock()
                d.purge()
                return
            end
            say_title(mob_name(20074))
            say(gameforge.deviltower_zone._230_say)
            wait()
            pc.warp(590500, 110500)
            return
        end
     
        when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin
            say_title(mob_name(20075))
            say(gameforge.deviltower_zone._190_say)
            wait()
            if pc.level >=75 then
                say_title(mob_name(20075))
     
                say(gameforge.deviltower_zone._200_say)
                local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
                if s==3 then
                    pc.warp(590500, 110900)
                    return
                end
                if s==2 then
                    return
                end
     
                timer("devil_jump_7", 6)
                npc.unlock()
                d.purge()
                return
            end
            say_title(mob_name(20075))
            say(gameforge.deviltower_zone._230_say)
            wait()
            pc.warp(590500, 110500)
            return
        end
        when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin
            say_title(mob_name(20076))
            say(gameforge.deviltower_zone._190_say)
            wait()
            if pc.level >=75 then
                say_title(mob_name(20076))
     
                say(gameforge.deviltower_zone._200_say)
                local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
                if s==3 then
                    pc.warp(590500, 110900)
                    return
                end
                if s==2 then
                    return
                end
     
                timer("devil_jump_7", 6)
                npc.unlock()
                d.purge()
                return
            end
            say_title(mob_name(20076))
            say(gameforge.deviltower_zone._230_say)
            wait()
            pc.warp(590500, 110500)
            return
        end
        when devil_jump_7.timer begin
            d.clear_regen()
     
            d.spawn_mob(8018, 639, 658)
            d.spawn_mob(8018, 611, 637)
            d.spawn_mob(8018, 596, 674)
            d.spawn_mob(8018, 629, 670)
     
            d.setf("level", 7)
     
     
            notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
            d.jump_all(2048+590, 6656+638)
        end
     
        when kill with npc.get_race() == 8018 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            local cont = d.getf("7_stone_kill") + 1
            d.setf("7_stone_kill", cont)
     
            if cont >= 4 then
                d.setf("7_stone_kill", 0)
                d.set_regen_file("data/dungeon/deviltower7_regen.txt")
            end
        end
     
        when kill with npc.get_race() == 8019 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            game.drop_item(30300, 1)
        end
     
        when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            pc.remove_item("30300", 1)
     
            local pct = number(1,10)
     
            if pct == 1 then
                game.drop_item(30302, 1)
                d.clear_regen()
            else
                -- nothing happens cause the items isnt used in the game
                -- game.drop_item(30301, 1)
            end
        end
     
        when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            if d.getf( "level" ) != 7 then
                pc.remove_item( "30302", 1)
                return
            end
                
            say_title(gameforge.blacksmith._40_sayTitle)
            say(gameforge.deviltower_zone._250_say)
            pc.remove_item("30302", 1)
            timer("devil_jump_8", 6)
            d.clear_regen()
        end
     
        when devil_jump_8.timer begin
            d.setf("level", 8)
     
            notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
            d.jump_all(2048+590, 6656+403)
            d.set_regen_file("data/dungeon/deviltower8_regen.txt")
            d.spawn_mob(20366, 640, 460)
            local _count = pc.count_item(30302)
            pc.remove_item(30302,_count)
            
        end
     
        when kill with npc.get_race() == 1040 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            local pct1 = number(1, 5)
            if pct1 == 1 then
                local pct2 = number(1, 10)
                if pct2 == 1 then
                    game.drop_item(30304, 1)
                else
                    game.drop_item(30303, 1)
                end
            else
                return
            end
        end
     
        when 20366.take with item.vnum == 30304 begin
            npc.purge()
            item.remove()
            timer("devil_jump_9", 6)
        end
     
        when devil_jump_9.timer begin
            d.setf("level", 9)
     
     
            notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
            d.jump_all(2048+590, 6656+155)
            d.regen_file("data/dungeon/deviltower9_regen.txt")
        end
     
        when kill with npc.get_race() == 1093 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            d.kill_all()
            d.setqf2("deviltower_zone","9_done", 1)
            notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
            notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
            server_timer("devil_end_jump", 60, d.get_map_index())
        end
     
            when devil_end_jump.server_timer begin
                if d.select (get_server_timer_arg()) then
                    d.clear_regen()
                    d.exit_all()
                end
            end
        end
    end
    • Love 1
  4. Hi there,

    Is there any way to convert proto.txt to proto.sql? I have this problem with my prot.txt but the sql proto works fine

     

     

    DB syserr:

    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34008, "¾Æ±â Àü°©»çÀÚ", "¾Æ±â Àü°©»çÀÚ", 1, 5,

    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34009, "ÆÄȲ", "ÆÄȲ", 1, 5, 0, 1, 0, 0, 0, 43
    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34010, "Å©¸®½º¸¶½º¾Æ±â ¼ø·Ï", "Å©¸®½º¸¶½º¾Æ±â 
    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34011, "¾Æ±â ¹é°õ", "¾Æ±â ¹é°õ", 1, 5, 0, 1, 0
    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34012, "¾Æ±â ÆÒ´õ", "¾Æ±â ÆÒ´õ", 1, 5, 0, 1, 0
    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34013, "ºÓÀºµµÀû´Ü¾Ö±âÀå¼ö", "ºÓÀºµµÀû´Ü¾Ö±âÀå
    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Incorrect string value: 'xDDxBExD6xB1xE2xC0...' for column 'name' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34014, 
    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34015, "ÇÒ·ÎÀ©»À°­¾ÆÁö", "ÇÒ·ÎÀ©»À°­¾ÆÁö", 1, 
    SYSERR: Jul 20 13:21:44 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (34016, "³ì¿°ºÒ»çÁ¶", "³ì¿°ºÒ»çÁ¶", 1, 5, 0, 1,
    SYSERR: Jul 20 13:21:46 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 3, col: 3, value: 0)
    SYSERR: Jul 20 13:21:46 :: Set_Proto_Item_Table: 0 ~ 3 Values: 100100,0,31,
     

  5. This happened quite some times to me. The msm files were all fine, the model was just great aswell, ditto for item_proto, but it would just happen like to you. 

     

    Picking another vnum solved it, in all the cases it happened.

     

     

    Hope it helps , somehow.

     

    PS: If it doesn't work, I would guess it's because you're using a 2.9 GR2 model and your client might not support it yet, but I'm no expert on that matter.

    Problem solved: x I'm embarrassed to say. I made a mistake when writing the name of the equipment in the msm :$ I wrote bull_warrior in the msm and the name of the GR2 file was bul_warrior. Ty ZuLee :D

  6. Can someone help me? I converted this armor and when I was testing it does not appear in the game. in warrior_m is okay and item_proto I also tested it using an official with the same name but this does not appear, I think it is exporting, but as I'm not sure I came here to ask. Can someone help me?

     

     

    PS: i'm using tasho client + metin2PT oficial + http://metin2dev.org/board/topic/958-sln-metin2client-with-updated-directx-granny-python-and-more/

     

     

     

    m965g.jpg

     

     

     

     

    pxm7g.jpg

    • Metin2 Dev 1
  7. First vive me this problemas wen i try tu use navicat

    1033: - Incorrect information in file: './mysql/account.frm'

    Then I did some research on google and found some solutions after applying such solutions gave me this error on the putty wen i Stuart the server

    Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)

  8. Hi, good afternoon / evening everyone, 
    I am looking for someone to help me install some files on the host. I have some problems with DB and I've tried everything I could find by google, if anyone could help me I would be very grateful.
    Can I make up for lost time.
    with best regards, 
    kaiserPT

     

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