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Muffins

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Everything posted by Muffins

  1. hello, is there anyway that i can disable the movement for a player for certain time ? i'm talking about freezing the player for a short amount of time.
  2. thank you all, i get what you mean by that, that i should add more methods to verify the player's device to avoid similarity with another player.
  3. thanks
  4. hello everyone, so i just recently installed this system: but for some reason when i ban a player, there are other players gets banned too when i look for their hwid, they'll be exactly the same as the one that i just banned, is it possible that the hwid can be the same for the other devices too ?
  5. not in ch2, it happens only in core2, not the main one about the data, i don't have any errors regarding the issue, it just happens
  6. so, what is the cause of the that problem then ?
  7. hi, thanks for your reply, no it doesn't happen only in one map, it's only happening with all the maps in core2, the normal maps like the city map they're all working fine, but if the player wants to teleport let's say to the desert, this where the problem occurs. also i found that the code you posted was already there in my files and it was defined too: #define ENABLE_GOHOME_IF_MAP_NOT_ALLOWED void CHARACTER::WarpEnd() { if (test_server) sys_log(0, "WarpEnd %s", GetName()); if (m_posWarp.x == 0 && m_posWarp.y == 0) return; int index = m_lWarpMapIndex; if (index > 10000) index /= 10000; if (!map_allow_find(index)) { sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y); #ifdef ENABLE_GOHOME_IF_MAP_NOT_ALLOWED GoHome(); #else GetDesc()->SetPhase(PHASE_CLOSE); #endif return; } sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y); Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0); Stop(); m_lWarpMapIndex = 0; m_posWarp.x = m_posWarp.y = m_posWarp.z = 0; { // P2P Login TPacketGGLogin p; p.bHeader = HEADER_GG_LOGIN; strlcpy(p.szName, GetName(), sizeof(p.szName)); p.dwPID = GetPlayerID(); p.bEmpire = GetEmpire(); p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY()); p.bChannel = g_bChannel; P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin)); } }
  8. hello everyone, i have this weird problem that only occurs when teleporting to certain map, it disconnect me directly and my character will stuck there, and i can't use that character again unless i changed the position back to the city, the syserr doesn't show anything at all no in core1 or core2, not even the game.core file showing anything, i don't know where else to look, i only get these errors: SYSERR: Sep 19 23:16:21 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6166) Map(354) SYSERR: Sep 19 23:16:21 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6166) Map(354) SYSERR: Sep 19 23:16:21 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6166) Map(354) SYSERR: Sep 19 23:16:24 :: GetMoveMotionSpeed: cannot find motion (name leopard race 34024 mode 0) SYSERR: Sep 19 23:16:24 :: GetMoveMotionSpeed: cannot find motion (name leopard race 34024 mode 0) SYSERR: Sep 19 23:16:25 :: GetMoveMotionSpeed: cannot find motion (name leopard race 34024 mode 0) SYSERR: Sep 19 23:16:25 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6166) Map(354) SYSERR: Sep 19 23:16:25 :: GetMoveMotionSpeed: cannot find motion (name leopard race 34024 mode 0) SYSERR: Sep 19 23:16:26 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6166) Map(354) SYSERR: Sep 19 23:16:26 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6166) Map(354) SYSERR: Sep 19 23:16:26 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6166) Map(354) SYSERR: Sep 19 23:16:27 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6165) Map(354) SYSERR: Sep 19 23:16:27 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(6165) Map(354) this only happens to certain amount of people not everyone
  9. Hello, i have this problem that only happens with Manny and other few mounts, the problem is the mobs don't load or delayed when i use Manny i think because it's very fast maybe, i've seen some solutions about this problem that i should add the folder name in mob_proto and to make sure it's in npc_list i did all that, i also uploaded the folder to share/data, the problem was still there, there is this weird delay in loading mobs i don't know why it happens, so i hope someone can help me with this one.
  10. hello, does anyone know about this anti cheat ? " MetaShield " i've seen some servers using it but i don't know where to find it.
  11. Since there's no good way to perfectly protect the pack files, i guess i'll have to just focus on the root at least then, protecting something better than nothing. well, thanks anyways for answering.
  12. well, that's kinda sad, but by changing the keys i can be partially safe because not everyone can read them right? like you have to be decent enough like you said to read the memory. how about cython ?
  13. hello guys, i'm using 'PackMakerLite' made by martysama, i know that for me to protect the pack files i have to change the keys in both files the client source and PackMakerLite, i'v seen that there are multiple types such as: type 0 - 6 ( i don't know how it work or if it's necessary) my question is will i be safe by only packing normally ? with changing keys ?
  14. one more question why when i do it like that only one player gets the item ? for _, pid in ipairs({party.get_member_pids()}) do q.begin_other_pc_block(pid); -- if (pc.getqf ("member") == 1) then pc.give_item2(19, 1); end -- q.end_other_pc_block(); end -- for i checked that all players have the quest flag 'member' but still only one player gets it
  15. thank you very much, the weird thing is that i did try that but instead i put it inside 'questlib.lua' so i can use it as a function like this for example: give_item_to_party (19) but it didn't work for me for some reason i don't know what, i did add it in: quest_functions.py but now i used it inside the quest and it did work perfectly.
  16. hello guys, i was trying to make a quest that gives all the party members a specific item, but that doesn't seem to work, any help on that pls ?
  17. i did that already it only add an effect on this button:
  18. hello everyone, how can i add a highlight on dragon stones when activated like the picture below ?
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