Posted
·
Edited by Metin2 Dev Core X - External 2 Internal
Change:
if app.__COMPARE_TOOLTIP__ and app.IsPressed(app.DIK_LSHIFT)andnot slotIndex >= player.EQUIPMENT_SLOT_START andCompareItem:
self.SetCompareItem(itemVnum)
to:
if app.__COMPARE_TOOLTIP__ and app.IsPressed(app.DIK_LSHIFT)andnot slotIndex >= player.EQUIPMENT_SLOT_START andCompareItem:
self.__ModelPreviewClose()
self.SetCompareItem(itemVnum)
Notice: your default button may be different, mine is left shift.
[BUG]Render Target + Compare Item Tooltip
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
Change:
to:
Notice: your default button may be different, mine is left shift.