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Posts posted by Koran
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if Battle Pass Extended
char_battle.cpp
#ifdef ENABLE_EXTENDED_BATTLE_PASS if (type != DAMAGE_TYPE_POISON && type != DAMAGE_TYPE_FIRE) { if (IsPC()) pAttacker->UpdateExtBattlePassMissionProgress(DAMAGE_PLAYER, dam, GetLevel()); else pAttacker->UpdateExtBattlePassMissionProgress(DAMAGE_MONSTER, dam, GetRaceNum()); } #endif
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See this error on client 'syserr'?
ResourceManager::GetResourcePointer: NOT SUPPORT FILE d:\project\metin2\main\assets\npc\lion\lion.psd
I faced this problem using UltharV2 SF
How to fix it?
1. Download "Granny Texture Path Changer" by Helia01:
2. Unpack your 'npc' folder that contains 'lion' folder inside and search for: "combo_attack1.gr2"
3. Open Granny Texture Path Changer and change the .PSD texture to: "D:\Ymir Work\npc\lion\lion.dds"
4. Pack your filesAnd done!
Sorry if someone has already posted this before, I didn't find a solution on the forum.- 2
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Poison given by monster crash server
in Community Support - Questions & Answers
Posted · Edited by Karbust
Put code inside spoiler
Sure, see my CHARACTER::Damage: