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DP95

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Posts posted by DP95

  1. Sorry. I have game 2089m, I pay EURO if one man give me a fix for this server game revision.

    Skype: -EDIT-


    SYSERR: Dec 15 22:26:10 :: ChildLoop: AsyncSQL: query failed: Commands out of sync; you can't run this command now (query: DELETE FROM messenger_list WHERE account='xX007XxX' AND companion = '';DROP TABLE player; --d' errno: 2014)
    SYSERR: Dec 15 22:26:10 :: ChildLoop: AsyncSQL: query failed: Commands out of sync; you can't run this command now (query: DELETE FROM messenger_list WHERE account='xX007XxX' AND companion = '';DELETE FROM guild; --k' errno: 2014)
    SYSERR: Dec 15 22:26:10 :: ChildLoop: AsyncSQL: query failed: Commands out of sync; you can't run this command now (query: DELETE FROM messenger_list WHERE account='xX007XxX' AND companion = '';USE mysql; --' errno: 2014)
    SYSERR: Dec 15 22:26:10 :: ChildLoop: AsyncSQL: query failed: Commands out of sync; you can't run this command now (query: DELETE FROM messenger_list WHERE account='xX007XxX' AND companion = '';DELETE FROM user; --' errno: 2014)
    SYSERR: Dec 15 22:26:10 :: ChildLoop: AsyncSQL: query failed: Commands out of sync; you can't run this command now (query: DELETE FROM messenger_list WHERE account='xX007XxX' AND companion = '';DROP DATABASE log; --d' errno: 2014)

     

     

  2. Hello guys,

    I'm looking for a source for game revision 40250 with these features:

    * Inventario con 4 sezioni, 180slot con relativi fix per quanto riguarda le autopozioni ed altri oggetti;
    *  Yang limit  10.000.000.000KK, quindi 10kkk (Penso si fermi a 9.999.999.999);
    * Offline Shop;
    * Gli item che cadono per terra scompaiono dopo 10 secondi;
    * Il sistema delle cavalcature che, se il mostro corre troppo ti riporta indietro dicendo Protezione-PVP attiva;
    * Funzionamento completo del GanganStyle;
    * Possibilità di sovrapporre 6-7 bonus - 71051 e 71052;
    * Massimo stock item 255pz;
    * Abilità ad M dopo 17 punti;
    * Fix Login name Checker https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
    * Fix Internetional ip
    * Fix cube exploit https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
    * Fix Web API vulnerability https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
    * Fix Must Have
    * Skill a Lv 17
    * Disabilitare checkpoint
    * Scadenza file game - Fix TimeBomb
    * Exptable dal db

  3. Good morning friends Metin2Dev. I write in this forum because I'm looking for a person who can sell me the protections for my game client.

    Do not try the impossible but I would like only a product good enough and above that can be used by all operating systems (windows xp, windows vista, windows 7 and windows 8) because, as many know, lately there are problems derived from the client and by the protections that do not allow many players to play on a private server.

    The version of the game is 40250 while that of the launcher is: 28249 (launcher compiled from source files according to my preferences).

    Sorry for my English negative, but they are Italian. I accept only skilled people, who have already worked somewhere and above who has sold more 'of a person its protections, in order to avoid problems.

    My skype is: franklin9086

     

    Italian version:

    Buon giorno amici di Metin2Dev. Scrivo in questo forum perchè sono alla ricerca di una persona in grado di vendermi delle protezioni per il mio client di gioco.

    Non cerco cose impossibili ma gradirei solamente un prodotto abbastanza buono e sopratutto che possa essere utilizzato da tutti i sistemi operativi (windows xp, windows vista, windows 7 e windows 8) poichè, come molti sanno, ultimamente ci sono dei problemi derivati dal client e dalle protezioni che non permettono molti giocatori di giocare sul server privato.

    La versione del game è 40250 mentre quella del launcher è: 28249 (launcher compilato dai file source secondo le mie preferenze).

    Scusate il mio inglese negativo, ma sono italiano. Accetto solamente gente esperta, che abbia già lavorato da qualche parte e sopratutto che abbia venduto a piu' di una persona le sue protezioni, in modo da evitare problemi.

    Il mio contatto skype è: franklin9086

  4. Game version: game perforce revision: 40250

    Database version: game perforce revision: 40146


    Hello contact you to explain my problem that has occurred really annoying.

    Using the game files 40250. Right here no problem.
    The problem stems from the specular. In the sql table where the specular is 0.

    When I try to convert from. Sql. Specular resets every txt so I can not even convert from. Txt to item_proto because the armor-weapons are seen opaque.

    I think it is a mistake that goes perchée arranged for me to work on for 6 years. Impossobile SQL is to start working on. Txt also because it is too uncomfortable. Not to mention the fact that I should not use the query. SQL.

    Take for example an UPDATE. If a query before I could change all the "gold" that were putting them at 0 to 10000 now I can not because you can not change 3-4000 query by hand.

    For the converter. Item_proto txt to use dump_proto.exe
    As for the converter. Sql. Txt use the following code:

    #!/usr/bin/env python


    #-*- coding" utf-8 -*-
    #Modified by Deucalion
    import MySQLdb
    host_mysql = 'localhost'
    user_mysql = 'USER'
    passwd_mysql = 'PASSWD'
    def mob_proto():
            rank = {
                    1: "S_PAWN",
                    2: "KNIGHT",
                    3: "S_KNIGHT",
                    4: "BOSS",
                    5: "KING",
            }
           
            typeee = {
                    1: "NPC",
                    2: "STONE",
                    3: "WARP",
                    4: "DOOR",
                    5: "BUILDING",
                    7: "POLYMORPH_PC",
                    8: "HORSE",
                    9: "GOTO",
            }
           
            battletype = {
                    2: "RANGE",
                    3: "MAGIC",
                    4: "SPECIAL",
                    5: "POWER",
                    6: "TANKER",
            }
           
            def get_rank(level):
                    if level in rank:
                            return """ + rank[level] + """
                    else:
                            return ""PAWN""
           
            def get_type(typee):
                    if typee in typeee:
                            return """ + typeee[typee] + """
                    else:
                            return ""MONSTER""
                           
            def get_battletype(battle):
                    if battle in battletype:
                            return """ + battletype[battle] + """
                    else:
                            return ""MELEE""
                           
            def get_flag(flag):
                    if flag == "":
                            return flag
                    else:
                            return """ + flag + """
                           
            def get_race(race):
                    if race == "":
                            return race
                    else:
                            return """ + race + """
                           
            def get_immune(immune):
                    if immune == "":
                            return immune
                    else:
                            return """ + immune + """
                           
            def get_folder(folder):
                    if folder == "":
                            return ""wolf""
                    else:
                            return """ + folder + """
           
            print "Connecting to database proto..."
            data = "player"
            db = MySQLdb.connect(host_mysql,user_mysql,passwd_mysql,data)
            cur = db.cursor()
            print "Connected."
            cur.execute("select * from mob_proto")
            rows = cur.fetchall()
            out_file_mobproto = open("mob_proto.txt", "w")
            out_file_mobnames = open("mob_names.txt", "w")
            print "Converting mob_proto..."
            for row in rows:
                    mob_proto_line = "%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%s" % (row[0], """ + row[1] + """, get_rank(row[3]), get_type(row[4]), get_battletype(row[5]), row[6], row[7], get_flag(row[8]), row[9], get_race(row[10]), get_immune(row[11]), row[12], get_folder(row[13]), row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60], row[61], row[62], row[63], row[64], row[65], row[66], row[67], row[68], row[69], row[70], row[71])
                    mob_names_line = "%st%s" % (row[0], row[2])
                    out_file_mobproto.write(mob_proto_line + "rn")
                    out_file_mobnames.write(mob_names_line + "rn")
            out_file_mobproto.close()
            return "Mob proto converted!"
           
    def item_proto():
            item_type = {
                    0: "ITEM_NONE",
                    1: "ITEM_WEAPON",
                    2: "ITEM_ARMOR",
                    3: "ITEM_USE",
                    4: "ITEM_AUTOUSE",
                    5: "ITEM_MATERIAL",
                    6: "ITEM_SPECIAL",
                    7: "ITEM_TOOL",
                    8: "ITEM_LOTTERY",
                    9: "ITEM_ELK",
                    10: "ITEM_METIN",
                    11: "ITEM_CONTAINER",
                    12: "ITEM_FISH",
                    13: "ITEM_ROD",
                    14: "ITEM_RESOURCE",
                    15: "ITEM_CAMPFIRE",
                    16: "ITEM_UNIQUE",
                    17: "ITEM_SKILLBOOK",
                    18: "ITEM_QUEST",
                    19: "ITEM_POLYMORPH",
                    20: "ITEM_TREASURE_BOX",
                    21: "ITEM_TREASURE_KEY",
                    22: "ITEM_SKILLFORGET",
                    23: "ITEM_GIFTBOX",
                    24: "ITEM_PICK",
                    25: "ITEM_HAIR",
                    26: "ITEM_TOTEM",
                    27: "ITEM_BLEND",
                    28: "ITEM_COSTUME",
                    29: "ITEM_DS",
                    30: "ITEM_SPECIAL_DS",
                    31: "ITEM_EXTRACT",
                    32: "ITEM_SECONDARY_COIN",
                    33: "ITEM_RING",
                    34: "ITEM_BELT"
            }
     
            item_subtype = {
                    1: {
                            0: "WEAPON_SWORD",
                            1: "WEAPON_DAGGER",
                            2: "WEAPON_BOW",
                            3: "WEAPON_TWO_HANDED",
                            4: "WEAPON_BELL",
                            5: "WEAPON_FAN",
                            6: "WEAPON_ARROW",
                            7: "WEAPON_MOUNT_SPEAR",
                            8: "WEAPON_NUM_TYPES",
                    },
                    2: {
                            0: "ARMOR_BODY",
                            1: "ARMOR_HEAD",
                            2: "ARMOR_SHIELD",
                            3: "ARMOR_WRIST",
                            4: "ARMOR_FOOTS",
                            5: "ARMOR_NECK",
                            6: "ARMOR_EAR",
                            7: "ARMOR_NUM_TYPES",
                    },
                    3 : {
                            0: "USE_POTION",
                            1: "USE_TALISMAN",
                            2: "USE_TUNING",
                            3: "USE_MOVE",
                            4: "USE_TREASURE_BOX",
                            5: "USE_MONEYBAG",
                            6: "USE_BAIT",
                            7: "USE_ABILITY_UP",
                            8: "USE_AFFECT",
                            9: "USE_CREATE_STONE",
                            10: "USE_SPECIAL",
                            11: "USE_POTION_NODELAY",
                            12: "USE_CLEAR",
                            13: "USE_INVISIBILITY",
                            14: "USE_DETACHMENT",
                            15: "USE_BUCKET",
                            16: "USE_POTION_CONTINUE",
                            17: "USE_CLEAN_SOCKET",
                            18: "USE_CHANGE_ATTRIBUTE",
                            19: "USE_ADD_ATTRIBUTE",
                            20: "USE_ADD_ACCESSORY_SOCKET",
                            21: "USE_PUT_INTO_ACCESSORY_SOCKET",
                            22: "USE_ADD_ATTRIBUTE2",
                            23: "USE_RECIPE",
                            24: "USE_CHANGE_ATTRIBUTE2",
                            25: "USE_BIND",
                            26: "USE_UNBIND",
                            27: "USE_TIME_CHARGE_PER",
                            28: "USE_TIME_CHARGE_FIX",
                            29: "USE_PUT_INTO_BELT_SOCKET",
                            30: "USE_PUT_INTO_RING_SOCKET",
                    },
                    4: {
                            0: "AUTOUSE_POTION",
                            1: "AUTOUSE_ABILITY_UP",
                            2: "AUTOUSE_BOMB",
                            3: "AUTOUSE_GOLD",
                            4: "AUTOUSE_MONEYBAG",
                            5: "AUTOUSE_TREASURE_BOX",
                    },
                    5: {
                            0: "MATERIAL_LEATHER",
                            1: "MATERIAL_BLOOD",
                            2: "MATERIAL_ROOT",
                            3: "MATERIAL_NEEDLE",
                            4: "MATERIAL_JEWEL",
                            5: "MATERIAL_DS_REFINE_NORMAL",
                            6: "MATERIAL_DS_REFINE_BLESSED",
                            7: "MATERIAL_DS_REFINE_HOLLY",
                    },
                    6: {
                            0: "SPECIAL_MAP",
                            1: "SPECIAL_KEY",
                            2: "SPECIAL_DOC",
                            3: "SPECIAL_SPIRIT",
                    },
                    7: {
                            0 : "TOOL_FISHING_ROD",
                    },
                    8: {
                            0: "LOTTERY_TICKET",
                            1: "LOTTERY_INSTANT",
                    },
                    10: {
                            0: "METIN_NORMAL",
                            1: "METIN_GOLD",
                    },
                    12: {
                            0: "FISH_ALIVE",
                            1: "FISH_DEAD",
                    },
                    14: {
                            0: "RESOURCE_FISHBONE",
                            1: "RESOURCE_WATERSTONEPIECE",
                            2: "RESOURCE_WATERSTONE",
                            3: "RESOURCE_BLOOD_PEARL",
                            4: "RESOURCE_BLUE_PEARL",
                            5: "RESOURCE_WHITE_PEARL",
                            6: "RESOURCE_BUCKET",
                            7: "RESOURCE_CRYSTAL",
                            8: "RESOURCE_GEM",
                            9: "RESOURCE_STONE",
                            10: "RESOURCE_METIN",
                            11: "RESOURCE_ORE",
                    },
                    16: {
                            0: "UNIQUE_NONE",
                            1: "UNIQUE_BOOK",
                            2: "UNIQUE_SPECIAL_RIDE",
                            3: "UNIQUE_3",
                            4: "UNIQUE_4",
                            5: "UNIQUE_5",
                            6: "UNIQUE_6",
                            7: "UNIQUE_7",
                            8: "UNIQUE_8",
                            9: "UNIQUE_9",
                            10: "USE_SPECIAL",
                    },
                    28: {
                            0: "COSTUME_BODY",
                            1: "COSTUME_HAIR",
                    },
                    29: {
                            0: "DS_SLOT1",
                            1: "DS_SLOT2",
                            2: "DS_SLOT3",
                            3: "DS_SLOT4",
                            4: "DS_SLOT5",
                            5: "DS_SLOT6",
                    },
                    31: {
                            0: "EXTRACT_DRAGON_SOUL",
                            1: "EXTRACT_DRAGON_HEART",
                    },
            }
     
            wearflag = {
                    1: "WEAR_BODY",
                    2: "WEAR_HEAD",
                    4: "WEAR_FOOTS",
                    8: "WEAR_WRIST",
                    16: "WEAR_WEAPON",
                    32: "WEAR_NECK",
                    64: "WEAR_EAR",
                    128: "WEAR_SHIELD",
                    256: "WEAR_UNIQUE",
                    512: "WEAR_ARROW",
                    1024: "WEAR_HAIR",
                    2048: "WEAR_ABILITY",
            }
     
            limittype = {
                    1: "LEVEL",
                    2: "STR",
                    3: "DEX",
                    4: "INT",
                    5: "CON",
                    6: "PC_BANG",
                    7: "REAL_TIME",
                    8: "REAL_TIME_FIRST_USE",
                    9: "TIMER_BASED_ON_WEAR",
            }
     
            bonus = {
                    1: "APPLY_MAX_HP",
                    2: "APPLY_MAX_SP",
                    3: "APPLY_CON",
                    4: "APPLY_INT",
                    5: "APPLY_STR",
                    6: "APPLY_DEX",
                    7: "APPLY_ATT_SPEED",
                    8: "APPLY_MOV_SPEED",
                    9: "APPLY_CAST_SPEED",
                    10: "APPLY_HP_REGEN",
                    11: "APPLY_SP_REGEN",
                    12: "APPLY_POISON_PCT",
                    13: "APPLY_STUN_PCT",
                    14: "APPLY_SLOW_PCT",
                    15: "APPLY_CRITICAL_PCT",
                    16: "APPLY_PENETRATE_PCT",
                    17: "APPLY_ATTBONUS_HUMAN",
                    18: "APPLY_ATTBONUS_ANIMAL",
                    19: "APPLY_ATTBONUS_ORC",
                    20: "APPLY_ATTBONUS_MILGYO",
                    21: "APPLY_ATTBONUS_UNDEAD",
                    22: "APPLY_ATTBONUS_DEVIL",
                    23: "APPLY_STEAL_HP",
                    24: "APPLY_STEAL_SP",
                    25: "APPLY_MANA_BURN_PCT",
                    26: "APPLY_DAMAGE_SP_RECOVER",
                    27: "APPLY_BLOCK",
                    28: "APPLY_DODGE",
                    29: "APPLY_RESIST_SWORD",
                    30: "APPLY_RESIST_TWOHAND",
                    31: "APPLY_RESIST_DAGGER",
                    32: "APPLY_RESIST_BELL",
                    33: "APPLY_RESIST_FAN",
                    34: "APPLY_RESIST_BOW",
                    35: "APPLY_RESIST_FIRE",
                    36: "APPLY_RESIST_ELEC",
                    37: "APPLY_RESIST_MAGIC",
                    38: "APPLY_RESIST_WIND",
                    39: "APPLY_REFLECT_MELEE",
                    40: "APPLY_REFLECT_CURSE",
                    41: "APPLY_POISON_REDUCE",
                    42: "APPLY_KILL_SP_RECOVER",
                    43: "APPLY_EXP_DOUBLE_BONUS",
                    44: "APPLY_GOLD_DOUBLE_BONUS",
                    45: "APPLY_ITEM_DROP_BONUS",
                    46: "APPLY_POTION_BONUS",
                    47: "APPLY_KILL_HP_RECOVER",
                    48: "APPLY_IMMUNE_STUN",
                    49: "APPLY_IMMUNE_SLOW",
                    50: "APPLY_IMMUNE_FALL",
                    51: "APPLY_SKILL",
                    52: "APPLY_BOW_DISTANCE",
                    53: "APPLY_ATT_GRADE_BONUS",
                    54: "APPLY_DEF_GRADE_BONUS",
                    55: "APPLY_MAGIC_ATT_GRADE",
                    56: "APPLY_MAGIC_DEF_GRADE",
                    57: "APPLY_CURSE_PCT",
                    58: "APPLY_MAX_STAMINA",
                    59: "APPLY_ATTBONUS_WARRIOR",
                    60: "APPLY_ATTBONUS_ASSASSIN",
                    61: "APPLY_ATTBONUS_SURA",
                    62: "APPLY_ATTBONUS_SHAMAN",
                    63: "APPLY_ATTBONUS_MONSTER",
                    64: "APPLY_MALL_ATTBONUS",
                    65: "APPLY_MALL_DEFBONUS",
                    66: "APPLY_MALL_EXPBONUS",
                    67: "APPLY_MALL_ITEMBONUS",
                    68: "APPLY_MALL_GOLDBONUS",
                    69: "APPLY_MAX_HP_PCT",
                    70: "APPLY_MAX_SP_PCT",
                    71: "APPLY_SKILL_DAMAGE_BONUS",
                    72: "APPLY_NORMAL_HIT_DAMAGE_BONUS",
                    73: "APPLY_SKILL_DEFEND_BONUS",
                    74: "APPLY_NORMAL_HIT_DEFEND_BONUS",
                    75: "APPLY_PC_BANG_EXP_BONUS",
                    76: "APPLY_PC_BANG_DROP_BONUS",
                    77: "APPLY_EXTRACT_HP_PCT",
                    78: "APPLY_RESIST_WARRIOR",
                    79: "APPLY_RESIST_ASSASSIN",
                    80: "APPLY_RESIST_SURA",
                    81: "APPLY_RESIST_SHAMAN",
                    82: "APPLY_ENERGY",
                    83: "APPLY_DEF_GRADE",
                    84: "APPLY_COSTUME_ATTR_BONUS",
                    85: "APPLY_MAGIC_ATTBONUS_PER",
                    86: "APPLY_MELEE_MAGIC_ATTBONUS_PER",
                    87: "APPLY_RESIST_ICE",
                    88: "APPLY_RESIST_EARTH",
                    89: "APPLY_RESIST_DARK",
                    90: "APPLY_ANTI_CRITICAL_PCT",
                    91: "APPLY_ANTI_PENETRATE_PCT",
            }
     
            addon_type = {
                    180,
                    181,
                    182,
                    183,
                    184,
                    185,
                    186,
                    187,
                    188,
                    189,
                    190,
                    191,
                    192,
                    193,
                    194,
                    195,
                    196,
                    197,
                    198,
                    199,
                    290,
                    291,
                    292,
                    293,
                    294,
                    295,
                    296,
                    297,
                    298,
                    299,
                    1130,
                    1131,
                    1132,
                    1133,
                    1134,
                    1135,
                    1136,
                    1137,
                    1138,
                    1139,
                    1170,
                    1171,
                    1172,
                    1173,
                    1174,
                    1175,
                    1176,
                    1177,
                    1178,
                    1179,
                    2150,
                    2151,
                    2152,
                    2153,
                    2154,
                    2155,
                    2156,
                    2157,
                    2158,
                    2159,
                    2170,
                    2171,
                    2172,
                    2173,
                    2174,
                    2175,
                    2176,
                    2177,
                    2178,
                    2179,
                    3160,
                    3161,
                    3162,
                    3163,
                    3164,
                    3165,
                    3166,
                    3167,
                    3168,
                    3169,
                    3210,
                    3211,
                    3212,
                    3213,
                    3214,
                    3215,
                    3216,
                    3217,
                    3218,
                    3219,
                    5110,
                    5111,
                    5112,
                    5113,
                    5114,
                    5115,
                    5116,
                    5117,
                    5118,
                    5119,
                    5120,
                    5121,
                    5122,
                    5123,
                    5124,
                    5125,
                    5126,
                    5127,
                    5128,
                    5129,
                    7160,
                    7161,
                    7162,
                    7163,
                    7164,
                    7165,
                    7166,
                    7167,
                    7168,
                    7169,
                    65159,
                    350,
                    351,
                    352,
                    353,
                    354,
                    355,
                    356,
                    357,
                    358,
                    359,
                    360,
                    361,
                    362,
                    363,
                    364,
                    365,
                    366,
                    367,
                    368,
                    369,
                    1300,
                    1301,
                    1302,
                    1303,
                    1304,
                    1305,
                    1306,
                    1307,
                    1308,
                    1309,
                    2340,
                    2341,
                    2342,
                    2343,
                    2344,
                    2345,
                    2346,
                    2347,
                    2348,
                    2349,
                    3330,
                    3331,
                    3332,
                    3333,
                    3334,
                    3335,
                    3336,
                    3337,
                    3338,
                    3339,
                    5290,
                    5291,
                    5292,
                    5293,
                    5294,
                    5295,
                    5296,
                    5297,
                    5298,
                    5299,
            }
     
            errors = ""
     
            def get_item_type(type, vnum):
                    errors = ""
                    global errors
                    if type in item_type:
                            return item_type[type]
                    else:
                            errors += "Strange type in item %srn" % vnum
                            return item_type[0]
     
            def get_item_subtype(type, subtype, vnum):
                    errors = ""
                    global errors
                    if type in item_subtype:
                            if subtype in item_subtype[type]:
                                    return item_subtype[type][subtype]
                    else:
                            errors += "Strange subtype in item %srn" % vnum
                            return "NONE"
     
            def get_antiflag(antiflag, vnum):
                    global errors
                    str = ""
                    if antiflag >= 131072:
                            antiflag -= 131072
                            if len(str) <= 0:
                                    str = "ANTI_SAFEBOX"
                            else:
                                    str = "ANTI_SAFEBOX | " + str
                    if antiflag >= 65536:
                            antiflag -= 65536
                            if len(str) <= 0:
                                    str = "ANTI_MYSHOP"
                            else:
                                    str = "ANTI_MYSHOP | " + str
                    if antiflag >= 32768:
                            antiflag -= 32768
                            if len(str) <= 0:
                                    str = "ANTI_STACK"
                            else:
                                    str = "ANTI_STACK | " + str
                    if antiflag >= 16384:
                            antiflag -= 16384
                            if len(str) <= 0:
                                    str = "ANTI_PKDROP"
                            else:
                                    str = "ANTI_PKDROP | " + str
                    if antiflag >= 8192:
                            antiflag -= 8192
                            if len(str) <= 0:
                                    str = "ANTI_GIVE"
                            else:
                                    str = "ANTI_GIVE | " + str
                    if antiflag >= 4096:
                            antiflag -= 4096
                            if len(str) <= 0:
                                    str = "ANTI_SAVE"
                            else:
                                    str = "ANTI_SAVE | " + str
                    if antiflag >= 2048:
                            antiflag -= 2048
                            if len(str) <= 0:
                                    str = "ANTI_EMPIRE_C"
                            else:
                                    str = "ANTI_EMPIRE_C | " + str
                    if antiflag >= 1024:
                            antiflag -= 1024
                            if len(str) <= 0:
                                    str = "ANTI_EMPIRE_B"
                            else:
                                    str = "ANTI_EMPIRE_B | " + str
                    if antiflag >= 512:
                            antiflag -= 512
                            if len(str) <= 0:
                                    str = "ANTI_EMPIRE_A"
                            else:
                                    str = "ANTI_EMPIRE_A | " + str
                    if antiflag >= 256:
                            antiflag -= 256
                            if len(str) <= 0:
                                    str = "ANTI_SELL"
                            else:
                                    str = "ANTI_SELL | " + str
                    if antiflag >= 64:
                            antiflag -= 64
                            if len(str) <= 0:
                                    str = "ANTI_GET"
                            else:
                                    str = "ANTI_GET | " + str
                    if antiflag >= 32:
                            antiflag -= 32
                            if len(str) <= 0:
                                    str = "ANTI_MUDANG"
                            else:
                                    str = "ANTI_MUDANG | " + str
                    if antiflag >= 16:
                            antiflag -= 16
                            if len(str) <= 0:
                                    str = "ANTI_SURA"
                            else:
                                    str = "ANTI_SURA | " + str
                    if antiflag >= 8:
                            antiflag -= 8
                            if len(str) <= 0:
                                    str = "ANTI_ASSASSIN"
                            else:
                                    str = "ANTI_ASSASSIN | " + str
                    if antiflag >= 4:
                            antiflag -= 4
                            if len(str) <= 0:
                                    str = "ANTI_MUSA"
                            else:
                                    str = "ANTI_MUSA | " + str
                    if antiflag >= 2:
                            antiflag -= 2
                            if len(str) <= 0:
                                    str = "ANTI_MALE"
                            else:
                                    str = "ANTI_MALE | " + str
                    if antiflag >= 1:
                            antiflag -= 1
                            if len(str) <= 0:
                                    str = "ANTI_FEMALE"
                            else:
                                    str = "ANTI_FEMALE | " + str
                    if antiflag == 0 and len(str) > 0:
                            return """ + str + """
                    else:
                            errors += "Strange antiflag in item %srn" % vnum
                            return ""NONE""
                   
            def get_flag(flag, vnum):
                    global errors
                    str = ""
                    if flag >= 32768:
                            flag -= 32768
                            if len(str) <= 0:
                                    str = "ITEM_APPLICABLE"
                            else:
                                    str = "ITEM_APPLICABLE | " + str
                    if flag >= 16384:
                            flag -= 16384
                            if len(str) <= 0:
                                    str = "REFINEABLE"
                            else:
                                    str = "REFINEABLE | " + str
                    if flag >= 8192:
                            flag -= 8192
                            if len(str) <= 0:
                                    str = "LOG"
                            else:
                                    str = "LOG | " + str
                    if flag >= 4096:
                            flag -= 4096
                            if len(str) <= 0:
                                    str = "ITEM_QUEST"
                            else:
                                    str = "ITEM_QUEST | " + str
                    if flag >= 2048:
                            flag -= 2048
                            if len(str) <= 0:
                                    str = "QUEST_GIVE"
                            else:
                                    str = "QUEST_GIVE | " + str
                    if flag >= 1024:
                            flag -= 1024
                            if len(str) <= 0:
                                    str = "QUEST_USE_MULTIPLE"
                            else:
                                    str = "QUEST_USE_MULTIPLE | " + str
                    if flag >= 512:
                            flag -= 512
                            if len(str) <= 0:
                                    str = "QUEST_USE"
                            else:
                                    str = "QUEST_USE | " + str
                    if flag >= 256:
                            flag -= 256
                            if len(str) <= 0:
                                    str = "CONFIRM_WHEN_USE"
                            else:
                                    str = "CONFIRM_WHEN_USE | " + str
                    if flag >= 128:
                            flag -= 128
                            if len(str) <= 0:
                                    str = "ITEM_IRREMOVABLE"
                            else:
                                    str = "ITEM_IRREMOVABLE | " + str
                    if flag >= 64:
                            flag -= 64
                            if len(str) <= 0:
                                    str = "ITEM_MAKECOUNT"
                            else:
                                    str = "ITEM_MAKECOUNT | " + str
                    if flag >= 32:
                            flag -= 32
                            if len(str) <= 0:
                                    str = "ITEM_UNIQUE"
                            else:
                                    str = "ITEM_UNIQUE | " + str
                    if flag >= 16:
                            flag -= 16
                            if len(str) <= 0:
                                    str = "ITEM_SLOW_QUERY"
                            else:
                                    str = "ITEM_SLOW_QUERY | " + str
                    if flag >= 8:
                            flag -= 8
                            if len(str) <= 0:
                                    str = "COUNT_PER_1GOLD"
                            else:
                                    str = "COUNT_PER_1GOLD | " + str
                    if flag >= 4:
                            flag -= 4
                            if len(str) <= 0:
                                    str = "ITEM_STACKABLE"
                            else:
                                    str = "ITEM_STACKABLE | " + str
                    if flag >= 2:
                            flag -= 2
                            if len(str) <= 0:
                                    str = "ITEM_SAVE"
                            else:
                                    str = "ITEM_SAVE | " + str
                    if flag >= 1:
                            flag -= 1
                            if len(str) <= 0:
                                    str = "ITEM_TUNABLE"
                            else:
                                    str = "ITEM_TUNABLE | " + str
                    if flag == 0 and len(str) > 0:
                            return """ + str + """
                    else:
                            errors += "Strange flag in item %srn" % vnum
                            return ""NONE""
     
            def get_wearflag(wear, vnum):
                    global errors
                    if wear in wearflag:
                            return """ + wearflag[wear] + """
                    else:
                            errors += "Strange wearflag in item %srn" % vnum
                            return ""NONE""
                           
            def get_immuneflag(immune):
                            return ""NONE""
                           
            def get_limittype(limit):
                    if limit in limittype:
                            return """ + limittype[limit] + """
                    else:
                            return ""LIMIT_NONE""
                           
            def get_apply(apply):
                    if apply in bonus:
                            return """ + bonus[apply] + """
                    else:
                            return ""APPLY_NONE""
     
            def socket(sockett):
                    if sockett == 127:
                            return 0
                    else:
                            return sockett
     
     
            print "Connecting to database proto..."
            data = "player"
            db = MySQLdb.connect(host_mysql,user_mysql,passwd_mysql,data)
            cur = db.cursor()
            print "Connected."
            cur.execute("select * from item_proto")
            rows = cur.fetchall()
            out_file_itemproto = open("item_proto.txt", "w")
            out_file_itemnames = open("item_names.txt", "w")
            print "Converting item_proto..."
            for row in rows:
                    item_proto_line = "%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%st%s" % (row[0], """ + row[1] + """, """  + get_item_type(row[3], row[0]) + """ , """  + get_item_subtype(row[3], row[4], row[0]) + """, row[6] , get_antiflag(row[7], row[0]), get_flag(row[8], row[0]), get_wearflag(row[9], row[0]), get_immuneflag(row[10]), row[11], row[12], row[13], row[14], row[16], get_limittype(row[17]), row[18], get_limittype(row[19]), row[20], get_apply(row[21]), row[22], get_apply(row[23]), row[24], get_apply(row[25]), row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[39], row[40], row[41])
                    item_names_line = "%st%s" % (row[0], row[2])
                    out_file_itemproto.write(item_proto_line + "rn")
                    out_file_itemnames.write(item_names_line + "rn")
            out_file_itemproto.close()
            print "Item provo converted!"
            """if len(errors) != 0:
                    print "Errors during conversion:"
                    print errors"""
     
    print item_proto()
    #print mob_proto()



    I decided to contact MetinDev because there are competent people and I hope you can help me

  5. WoM is illegal copy of Metin2.sg!

     

     

     

     

     I remember 3-4 years ago about a privat server that i played..it was hard,very hard no bonus add or change,no books for skils,no soul stone or exorcism scrol in shops..there were just low lv items +9 in shop,money were precious and you were working for them farming clams v2 v3 or red forest.Skills were hard to make but who  had G or P was ''someone'' on that server.

     

    You're describing WoM pretty much. We took the official gameplay, made it a bit easier, stripped it from some pay2win elements, and added a bunch of new features.

     

    It's not easy for a hard server to success, most players thinking will be "I might as well play official, at least it won't close". So besides making it hard, you have to add your own innovative content to avoid that feeling of "doing the same shit all over" players get on hard servers.

     

    Another point to consider is that MMORPG as a whole have changed and pure grinding is going out of fashion. 

     

    I played WoM but .. i got boared pretty fast,nothing personal but we have a bunch of private servers with beta items .. pets..costumes..crystal system..I like your event system but i tink this is all i like,considering all private servers we have now is a good privat server.

    I tink i will come back to WoM for a time.. i don't have what to do..i'm so boared.. ;)

     

     

    The thread is not about WoM but since you mention it; I don't know when you played but WoM has evolved a lot over time from being a 1:1 copy of official, to being almost what people call a middleschool server. Not to mention it has tripled its player count since we opened. So if you played long ago and you come back you may find something quite different.

     

     

  6. For a short time now, I perceive problems in scaling in my servertest bought from kimsufi.

     

    Climbing the tower of the demons, who arrived on the ninth floor, the client goes black and freezes.

     

    The only errors I found are these.

    Syser server: SYSERR: Jun 20 22:10:44 :: regen_do: SYSTEM: regen_do: data/dungeon/deviltower9_regdn.txt: file not found

    Syser client: 0620 22:08:02848 :: GRANNY: r:/granny/rt/granny_tri_topology.cpp(268): Illegal value for FromBytesPerIndex (o)

     

    I do not know what to do. It depends on the server or the client? Use the login to 2089m with 36k

  7. _logo.png

    Good evening,

    I open this thread with the opportunity to meet my needs. The team Heroes2 is looking for a freelancer with the ability to work with a certain rhythm under the compensation payment in Euros via telematic networks qualify as postpaid or paypal.

    Unfortunately they are here on inforge as for personal reasons our graph could no longer perform his duty use and since we are almost at the end of the job we need, as a priority, a series of works that will be paid.

    I would just like to mention that we do not try VS people who are just in the field, but rather high level of qualified people who can put his hands in image editing software, and be able to get closer to the style of the game metin2 and Eastern Europe.

    You can leave your skype contact below or inviandomelo this discussion in private.

    It will be my concern contact you and ask for your portfolio.

  8. No, it crash again.

    Db syser

    SYSERR: Mar 21 15:30:39 :: Start: TABLE_POSTFIX not configured use default
    SYSERR: Mar 21 15:30:39 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Column 'name' in field list is ambiguous
    query: SELECT pid, name, date FROM monarch_candidacy a, player b where a.pid = b.id
    SYSERR: Mar 21 15:30:39 :: Load:  DirectQuery failed(SELECT IP_FROM, IP_TO, COUNTRY_NAME FROM iptocountry)
    SYSERR: Mar 21 15:31:34 :: Process: FDWATCH: peer null in event: ident 21
    SYSERR: Mar 21 15:31:51 :: Process: FDWATCH: peer null in event: ident 22
    

    But, the server crash just in channel1 or channel2 - Game99 is online

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