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JinHan

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Posts posted by JinHan

  1. Hy everybody , i'm facing with a problem with some effects problem after updating granny from 2.4 to 2.9, the errors are like that, they wasn't there till i updated it, some effects are not shown and some of them are white and with squares.

     0731 07:46:08958 :: CGraphicImage::OnLoad: CreateFromMemoryFile: texture not found(d:\ymir work\effect\monster\yeongi.dds)
    0731 07:46:08958 :: CreateFromMemoryFile: Cannot create texture
    0731 07:46:08958 :: CGraphicImage::OnLoad: CreateFromMemoryFile: texture not found(d:\ymir work\effect\monster\cold_smoke.dds)
    0731 07:46:19052 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/effect/hit/blow_flame/flame_3_weapon.mse line: 0 key: )
    0731 07:46:19053 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/effect/hit/blow_flame/flame_3_blow.mse line: 0 key: )
    0731 07:46:19053 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/effect/hit/blow_flame/flame_3_body.mse line: 0 key: )
    0731 07:46:19066 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/effect/hit/blow_poison/poison_loop.mse line: 0 key: )
    0731 07:46:19085 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/effect/hit/blow_flame/flame_loop.mse line: 0 key: )

    Thanks in advance!

  2. if the affect number in affect.h is  42 for exemple in skill proto you must edit affect column with the number there's an example

    affect_x(1)

    affect_y(2)

    affect_x(3)

    affect_blue_posession(4)

    (affect.h)

    in  skill proto edit table and count how many affects you have and put it on position that you have in affect.h in my example if the affect is on position 4 you must put the effect on 4 position in skill proto as my example .so if in affect.h you have affect blue posession on position 43 in skill proto it must be on position 43 in affect column i hope you will understand

     

    • Love 2
  3.                             case 71051 : // 진재가
                                    {
                                        // 유럽, 싱가폴, 베트남 진재가 사용금지
                                        if (LC_IsSingapore() || LC_IsVietnam())
                                            return false;
    
                                        LPITEM item2;
                                        // test
                                        if (item2->GetType() != ITEM_COSTUME)
                                            return false;
                                        // test
                                        if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell)))
                                            return false;
    • Love 1
  4. 2 hours ago, ds_aim said:

    wow wow wow, he selled you something? you search for it ? who says that is luzzo pet system. you can' t call someone reseller if you haven't buy from him and see certain poofs what you post it's just a conversation it can be edited

  5. check this https://metin2dev.org/board/index.php?/topic/5029-c-party-flag/&page=1 , if you already installed this, check this function  in char_skill.cpp 

    FPartyPIDCollector f;
    GetParty()->ForEachOnMapMember(f, GetMapIndex());
    for (std::vector <DWORD>::iterator it = f.vecPIDs.begin(); it != f.vecPIDs.end(); it++)
    {
    LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(*it);
    if (ch)
    ch->ComputeSkill(dwVnum, ch);
    }

     

    then ,delete if(ch), done.

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