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_Sielu

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Posts posted by _Sielu

  1. A few ways to fix it.. for example;

    0. increase follow frequency

    1. call function follow checking dwElapsedTime in void CHARACTER::StateMove()

    (like that)

            if (IsMonster() && GetVictim())
            {
                LPCHARACTER victim = GetVictim();
                UpdateAggrPoint(victim, DAMAGE_TYPE_NORMAL, -(victim->GetLevel() / 3 + 1));

                if (dwElapsedTime > 500) {
                    __CHARACTER_GotoNearTarget(this, victim);
                }
            }

     

    gl guys

     

     

    • Love 6
  2. 1 godzinę temu, Vanilla napisał:

    I don't even remember doing this :D It'd be, but I honestly have no idea.

     

    @_Sielu Why so complicated? We already have a working solution and this is the speedhack check. It's working fine and I think a counter is better to store than walking through a vector every time a damage packet goes it's way.

    I see you dont know how speedhack attack work :)

    gl with this function.

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