_Sielu
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Posts posted by _Sielu
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fast fix with small logic
int i_add = (strstr(m_fontName, "Tahoma") == 0) ? 1 : 0;
//for more fontsTextOutW(hDC, m_x + i_add, m_y, &keyValue, 1);
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17 minut temu, T4UMP napisał:
Co Verdana?
this is fix for all fonts and codepages
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Some people bought it from me so it's not fair.
(you have a hint, so be happy)
regards
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rly guys?XD dev just use brain its easy to fix..
for example look for keys map
(without fix)
(with my fix)
rly easy..
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it's not possible.
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change cords map like 1024 for x and y
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crash is in bool CPythonPlayer::__HasEnoughArrow()
just use pItemData in case if (CItemManager::Instance().GetItemDataPointer(GetItemIndex(TItemPos(INVENTORY, c_Equipment_Arrow)), &pItemData))
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1 godzinę temu, Vanilla napisał:
I don't even remember doing this It'd be, but I honestly have no idea.
@_Sielu Why so complicated? We already have a working solution and this is the speedhack check. It's working fine and I think a counter is better to store than walking through a vector every time a damage packet goes it's way.
I see you dont know how speedhack attack work
gl with this function.
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for speedhack (packet atack) just make vector with vids for last attack packet time and just check it everytime
thats all.
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Hello!
Best regards,
Sielu
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XXDDDDDDDDDDDDDDDDDDDDD XD D X DD X X D D XXXXX
mobs attack late
in Community Support - Questions & Answers
Posted
A few ways to fix it.. for example;
0. increase follow frequency
1. call function follow checking dwElapsedTime in void CHARACTER::StateMove()
(like that)
if (IsMonster() && GetVictim())
{
LPCHARACTER victim = GetVictim();
UpdateAggrPoint(victim, DAMAGE_TYPE_NORMAL, -(victim->GetLevel() / 3 + 1));
if (dwElapsedTime > 500) {
__CHARACTER_GotoNearTarget(this, victim);
}
}
gl guys