Giecu
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Posts posted by Giecu
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cmd.h
enum SCMD_CMD
{
SCMD_LOGOUT,
SCMD_QUIT,
SCMD_PHASE_SELECT,
SCMD_SHUTDOWN,// MOVE_CHANNEL
SCMD_MOVE_CHANNEL,
// END_OF_MOVE_CHANNEL
};cmd.h
delete
// MOVE_CHANNEL
extern int channel_index;
// END_OF_MOVE_CHANNEL
cmd_general.cpp
add under includes
// MOVE_CHANNEL
int channel_index;
// END_OF_MOVE_CHANNEL
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how to fix start position details?
SS:
uicharacter.py
SpoilerFind:
def OnUpdate(self):
self.__UpdateQuestClock()Add under:
if app.ENABLE_DETAILS_UI:
if self.chDetailsWnd:
self.UpdateDetailsPosition()Find:
def OnMoveWindow(self, x, y):
if self.chDetailsWnd:
self.chDetailsWnd.AdjustPosition(x, y)Add under:
def UpdateDetailsPosition(self):
x, y = self.GetGlobalPosition()
self.chDetailsWnd.SetPosition(x + 250, y)Spoiler- 1
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#find
if player.DRAGON_SOUL_INVENTORY == inven_type:
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.HighlightSlot(inven_pos)#change
elif player.INVENTORY == inven_type:
if app.ENABLE_HIGHLIGHT_SYSTEM:
self.wndInventory.HighlightSlot(inven_pos) -
EterPythonLib/PythonGridSlotWindow.cpp
if you have dwAttachedIndex == 5 change 5 to 4
Search x3
dwAttachedType == 13 change 13 to 12 (3x!!!!!)
UserInterface/GameType.h
search enum ESlotType
your position SLOT_TYPE_FISH_EVENT = number
enum ESlotType
{
SLOT_TYPE_NONE,
SLOT_TYPE_INVENTORY, #1
SLOT_TYPE_SKILL, #2
SLOT_TYPE_EMOTION , #3
SLOT_TYPE_SHOP, #4
SLOT_TYPE_EXCHANGE_OWNER, #5
SLOT_TYPE_EXCHANGE_TARGET, #6
SLOT_TYPE_QUICK_SLOT, #7
SLOT_TYPE_SAFEBOX, #8
SLOT_TYPE_PRIVATE_SHOP, #9
SLOT_TYPE_MALL, #10
SLOT_TYPE_DRAGON_SOUL_INVENTORY, #11
#ifdef ENABLE_FISH_EVENT
SLOT_TYPE_FISH_EVENT, #12
#endif
SLOT_TYPE_MAX,
};- 1
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On 4/17/2021 at 10:47 PM, Owsap said:
Thanks for sharing, as always!
You could also check the position realtime while the player is in range so it updates faster.
/// 1. @ UserInterface/PythonMiniMap.cpp // Search @ void CPythonMiniMap::RenderAtlas const auto& PartyInfo = it->second; __GlobalPositionToAtlasPosition(PartyInfo->lX - m_dwAtlasBaseX, PartyInfo->lY - m_dwAtlasBaseY, &PartyInfo->fScreenX, &PartyInfo->fScreenY); // Replace with long xPos = PartyInfo->lX; long yPos = PartyInfo->lY; CInstanceBase* pkInst = CPythonCharacterManager::Instance().GetInstancePtrByName(pPartyMemberInfo->strName.c_str()); if (pkInst) { TPixelPosition kInstPos; pkInst->NEW_GetPixelPosition(&kInstPos); xPos = kInstPos.x + m_dwAtlasBaseX; yPos = kInstPos.y + m_dwAtlasBaseY; } __GlobalPositionToAtlasPosition(xPos - m_dwAtlasBaseX, yPos - m_dwAtlasBaseY, &PartyInfo->fScreenX, &PartyInfo->fScreenY);
don't work, can u please fix it?
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I have problem with new bonus, don't see in character details e.g strong vs monster.
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Can you show me function?
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Hello Guys.
I have a problem with refine system.
When I add 5 material, no materials are required.
Vnum 4, count4 don't wok.
Pls, help me.
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reupload pls
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Hi,
I buy lycan (5th character).
Contact: Pw or skype: mateuszxd122
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Im looking for mysql_query which work with that for example :
mysql_query("account", "select cash from account where id = '"..pc.get_account_id().."';")
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Good evening
Someone willing to submit a list of bugs in src ?- 1
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Yes.I on vps https://metin2.download/picture/XmiBRnUXRnviy0er03LUJguwgrthQo3k/.png have 500 online with swap.Little lags but it's work xD
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Does anyone have dump_proto reverse source? I need it to unpack applytype3, applyvalue3.
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Fix Scale of Sash & Official Pet
in Bug Fixes
Posted
what is the bug?