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RazorExorcist

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Posts posted by RazorExorcist

  1. 58 minutes ago, TMP4 said:

    So you did not compiled the game.

    Compile the game and db by

    cd /usr/metin2/src/db/src && gmake clean
    cd /usr/metin2/src/db/src && gmake -j9
    cd /usr/metin2/src/game/src && gmake clean
    cd /usr/metin2/src/game/src && gmake -j9

    Please note that /usr/metin2/src path depend where you (or the serverfile's author) put the src folder!

    Depending on your source setup (Makefile), you may need to copy game and db from the /usr/metin2/src/game/src and db/src to your server folder for example /usr/metin2/server/share/bin. If by any chance you're using my files, it'll copy automatically.

    Yes i'm using your files, now its working after compile, thank you for the help man! Stayed up till 2am trying to find where i got it wrong, tested the inv that came with your game two times, and this one in the topic so many times that i can't remember, thank you again! 😀

  2. Sorry for the double post, but here 

    "CHANNEL: 1
    HOSTNAME: Auth01
    PORT: 11000
    P2P_PORT: 12000
    DB_ADDR: 127.0.0.1
    DB_PORT: 15000
    PLAYER_SQL: 127.0.0.1 metin2 password account
    COMMON_SQL: 127.0.0.1 metin2 password common
    LOG_SQL: 127.0.0.1 metin2 password log
    TABLE_POSTFIX: 
    PASSES_PER_SEC: 25
    PING_EVENT_SECOND_CYCLE: 180
    ADMINPAGE_PASSWORD: metin2adminpass
    ADMINPAGE_IP: 127.0.0.1
    AUTH_SERVER: master
    TRAFFIC_PROFILE: 
    TEST_SERVER: 0
    #BIND_IP: Your Private/Internal IPv4 address
    #PROXY_IP: Your Public/External IPv4 address"

    I need to add something in the bind_ip and in the proxy_ip?

  3. I'm using virtual box and first i made the connection to my network adapter, i have the ip 192.168.1.1 default gateway and for the virtual machine i created one it was the 192.168.1.7 and made ports for it in the router. But i had the same problem they could connect to the account see the character but when they hit start it goes back to the login screen. Now i have it routed to a microsoft looback with port map and is the same problem

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