Jump to content

Ruraku

Inactive Member
  • Posts

    6
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by Ruraku

  1. 6 hours ago, TMP4 said:

    It's not that easy. You have to basically rewrite Metin2's codebase with a more modern environment, probably change game engine to UE. Big game developer companies doesn't do 1 map for all player either.

    You can still use a big map for all players and it will work, just as wanted to point out all the load will be concentrated to 1 core. You have to think about some load balancing, forcing players to use different channnels is good for balancing but players probably wont like this.

    Yea.. I will see, maybe I will cut the map in more parts and use portals through, thank you for answering 😄

  2. 2 minutes ago, TMP4 said:

    With 50x50 you're not exceeding any datatype limit so it should be doable.

    The problem is more likely the resource management, you'll have 1 core where all players will be. I'm sure it will not run fine if you will have 1000s of players because Metin2's code is obselete, and not really optimized by any mean for this kind of use.

    Do you know what I should do to be all good? I don't think I will have 1000 players haha but who knows. It's my first project and I would like to do something different for a fun gameplay. Maybe would be good to let 4 channels? And maybe to do somehow to distribute the players on all channels if 1 is too full. Btw, I use your posted serverfile, it's so nice and I really appreciate your work 🙂 Maybe I will post my project someday and I will credit you for the serverfile 🙂

  3. Hi, I added this interface but I got a problem, this is my syserr:

    0210 16:15:13276 :: Traceback (most recent call last):
    
    0210 16:15:13276 ::   File "networkModule.py", line 247, in SetGamePhase
    
    0210 16:15:13276 ::   File "game.py", line 98, in __init__
    
    0210 16:15:13276 ::   File "interfaceModule.py", line 389, in MakeInterface
    
    0210 16:15:13276 ::   File "interfaceModule.py", line 224, in __MakeTaskBar
    
    0210 16:15:13277 ::   File "uiTaskBar.py", line 395, in __init__
    
    0210 16:15:13277 ::   File "uiTaskBar.py", line 266, in __init__
    
    0210 16:15:13277 :: TypeError
    0210 16:15:13277 :: : 
    0210 16:15:13277 :: unbound method __init__() must be called with ScriptWindow instance as first argument (got TextToolTip instance instead)
    0210 16:15:13277 :: 
    
    0210 16:15:34073 :: Exception 
    0210 16:15:34073 :: AttributeError
    0210 16:15:34073 :: : 
    0210 16:15:34073 :: "'TextToolTip' object has no attribute 'hWnd'"
    0210 16:15:34073 ::  in 
    0210 16:15:34073 :: <bound method TextToolTip.__del__ of <uiTaskBar.TextToolTip object at 0x05516E10>>
    0210 16:15:34073 ::  ignored

    If you could help, I let you here my uiTaskBar.py:
    https://pastebin.com/kAiz4HVy

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.