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danutzu1995

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Posts posted by danutzu1995

  1. Hy ,

    I have implement the wolfman but in syserr appear error : File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000037).  Automatic conversion will be attempted. 

     

    I try to change granny2.dll of official servers and dont appear this ... but when i try to add a new mount / armor dont show :(

     

    I try bulkconvertor and same problem ...

  2. Hy i see you have affect on wolfman .

    You can give me you skype id or add : cret91 ?

    I dont know where i add this affect .

    Thanks

  3.  

    #include "spamblock.h in cmd_gm.cpp

     

    main.cpp

    #include "fstream"
    #include "stdafx.h"
    #include "constants.h"
    #include "config.h"
    #include "event.h"
    #include "minilzo.h"
    #include "packet.h"
    #include "desc_manager.h"
    #include "item_manager.h"
    #include "char.h"
    #include "char_manager.h"
    #include "mob_manager.h"
    #include "motion.h"
    #include "sectree_manager.h"
    #include "shop_manager.h"
    #include "regen.h"
    #include "text_file_loader.h"
    #include "skill.h"
    #include "pvp.h"
    #include "party.h"
    #include "questmanager.h"
    #include "profiler.h"
    #include "lzo_manager.h"
    #include "messenger_manager.h"
    #include "db.h"
    #include "log.h"
    #include "p2p.h"
    #include "guild_manager.h"
    #include "dungeon.h"
    #include "cmd.h"
    #include "refine.h"
    #include "banword.h"
    #include "priv_manager.h"
    #include "war_map.h"
    #include "building.h"
    #include "login_sim.h"
    #include "target.h"
    #include "marriage.h"
    #include "wedding.h"
    #include "fishing.h"
    #include "item_addon.h"
    #include "TrafficProfiler.h"
    #include "locale_service.h"
    #include "arena.h"
    #include "OXEvent.h"
    #include "monarch.h"
    #include "polymorph.h"
    #include "blend_item.h"
    #include "castle.h"
    #include "passpod.h"
    #include "ani.h"
    #include "BattleArena.h"
    #include "over9refine.h"
    #include "horsename_manager.h"
    #include "pcbang.h"
    #include "MarkManager.h"
    #include "spam.h"
    #include "panama.h"
    #include "threeway_war.h"
    #include "auth_brazil.h"
    #include "DragonLair.h"
    #include "HackShield.h"
    #include "skill_power.h"
    #include "SpeedServer.h"
    #include "XTrapManager.h"
    #include "DragonSoul.h"
    #include <boost/bind.hpp>
    #include "spamblock.h"
    #ifndef __WIN32__
    	#include "limit_time.h"
    #endif
    
    //#define __FILEMONITOR__
    
    #if defined (__FreeBSD__) && defined(__FILEMONITOR__)
    	#include "FileMonitor_FreeBSD.h"
    #endif
    
    #ifdef __AUCTION__
    #include "auction_manager.h"
    #endif
    
    #ifndef __WIN32__
    #include <gtest/gtest.h>
    #endif
    
    #ifdef USE_STACKTRACE
    #include <execinfo.h>
    #endif
    
    // À©µµ¿ì¿¡¼­ Å×½ºÆ®ÇÒ ¶§´Â Ç×»ó ¼­¹öÅ° üũ
    #ifdef _WIN32
    	//#define _USE_SERVER_KEY_
    #endif
    #include "check_server.h"
    

    char.cpp

    #include "stdafx.h"
    
    #include "../../common/teen_packet.h"
    #include "../../common/VnumHelper.h"
    
    #include "char.h"
    
    #include "config.h"
    #include "utils.h"
    #include "crc32.h"
    #include "char_manager.h"
    #include "desc_client.h"
    #include "desc_manager.h"
    #include "buffer_manager.h"
    #include "item_manager.h"
    #include "motion.h"
    #include "vector.h"
    #include "packet.h"
    #include "cmd.h"
    #include "fishing.h"
    #include "exchange.h"
    #include "battle.h"
    #include "affect.h"
    #include "shop.h"
    #include "shop_manager.h"
    #include "safebox.h"
    #include "regen.h"
    #include "pvp.h"
    #include "party.h"
    #include "start_position.h"
    #include "questmanager.h"
    #include "log.h"
    #include "p2p.h"
    #include "guild.h"
    #include "guild_manager.h"
    #include "dungeon.h"
    #include "messenger_manager.h"
    #include "unique_item.h"
    #include "priv_manager.h"
    #include "war_map.h"
    #include "xmas_event.h"
    #include "banword.h"
    #include "target.h"
    #include "wedding.h"
    #include "mob_manager.h"
    #include "mining.h"
    #include "monarch.h"
    #include "castle.h"
    #include "arena.h"
    #include "dev_log.h"
    #include "horsename_manager.h"
    #include "pcbang.h"
    #include "gm.h"
    #include "map_location.h"
    #include "BlueDragon_Binder.h"
    #include "HackShield.h"
    #include "skill_power.h"
    #include "XTrapManager.h"
    #include "buff_on_attributes.h"
    #include "spamblock.h"
    
    #ifdef __PET_SYSTEM__
    #include "PetSystem.h"
    #endif
    #include "DragonSoul.h"
    

    cmd_gm.cpp

    #include "stdafx.h"
    #include "utils.h"
    #include "config.h"
    #include "desc_client.h"
    #include "desc_manager.h"
    #include "char.h"
    #include "char_manager.h"
    #include "item_manager.h"
    #include "sectree_manager.h"
    #include "mob_manager.h"
    #include "packet.h"
    #include "cmd.h"
    #include "regen.h"
    #include "guild.h"
    #include "guild_manager.h"
    #include "p2p.h"
    #include "buffer_manager.h"
    #include "fishing.h"
    #include "mining.h"
    #include "questmanager.h"
    #include "vector.h"
    #include "affect.h"
    #include "db.h"
    #include "priv_manager.h"
    #include "building.h"
    #include "battle.h"
    #include "arena.h"
    #include "start_position.h"
    #include "party.h"
    #include "monarch.h"
    #include "castle.h"
    #include "BattleArena.h"
    #include "xmas_event.h"
    #include "log.h"
    #include "pcbang.h"
    #include "threeway_war.h"
    #include "unique_item.h"
    #include "DragonSoul.h"
    #include "spamblock.h"
    

    Error is same.

     

     

    Same error ...

  4. Dont work :-s give me add on skype : cret91 please .

     

    Error log : Boost include path: D:/EnhanceMT/Server/Extern/boost-1_57/include

    Could not find the following Boost libraries:

    boost_system
    boost_thread

    No Boost libraries were found. You may need to set BOOST_LIBRARYDIR to the
    directory containing Boost libraries or BOOST_ROOT to the location of
    Boost.

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