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Posts posted by weGDan
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Thanks so much
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Hi everyone, I have a problem after updating the granny version to 2.9 and I was not able to solve the problem, please help
0816 12:28:31123 :: GRANNY: d:/dev/rad/granny/rt/granny_file.cpp(939): ERROR: File is file format revision 6 (current version is 7) --- [2] Warning --- [24] FileReading 0816 12:28:31130 :: GRANNY: d:/dev/rad/granny/rt/granny_file_info.cpp(87): ERROR: File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000037). Automatic conversion will be attempted. --- [2] Warning --- [24] FileReading
weGDan
GM character problem
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
Hello, I have a problem with the complete disappearance, the character remains visible,
this is for GM only Can someone tell me where to find the function responsible for this? Or how can I fix that?
This is an example of the problem https://metin2.download/picture/TKBtmvSbePl6UYtiHhhIiRJE0FN9o57U/.png
weGDan..
solved
Search:
case AFFECT_INVISIBILITY:
#ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
if (__MainCanSeeHiddenThing())
{
if (isVisible)
m_GraphicThingInstance.BlendAlphaValue(0.5f, 1.0f);
else
m_GraphicThingInstance.BlendAlphaValue(1.0f, 1.0f);
break;
}
#endif
if (isVisible)
{
m_GraphicThingInstance.ClearAttachingEffect();
__EffectContainer_Destroy();
DetachTextTail();
}
else
{
m_GraphicThingInstance.BlendAlphaValue(1.0f, 1.0f);
AttachTextTail();
RefreshTextTail();
}
return;
break;
replace:
case AFFECT_INVISIBILITY:
#ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
if (__MainCanSeeHiddenThing())
{
if (isVisible)
m_GraphicThingInstance.BlendAlphaValue(0.5f, 1.0f);
else
m_GraphicThingInstance.BlendAlphaValue(1.0f, 1.0f);
break;
}
#endif
if (isVisible)
{
m_GraphicThingInstance.HideAllAttachingEffect();
//m_GraphicThingInstance.ClearAttachingEffect();
//__EffectContainer_Destroy();
DetachTextTail();
}
else
{
m_GraphicThingInstance.BlendAlphaValue(1.0f, 1.0f);
m_GraphicThingInstance.ShowAllAttachingEffect();
AttachTextTail();
RefreshTextTail();
}
return;
break;