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BadGrecee

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Posts posted by BadGrecee

  1. 3 hours ago, bekolay1 said:

     

    Thank you, I solved this problem, but this time there was a problem in the client part.

     

    Error	81	error C4430: missing type specifier - int assumed. Note: C++ does not support default-int	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	82	error C2143: syntax error : missing ';' before ','	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	83	error C2238: unexpected token(s) preceding ';'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	84	error C2146: syntax error : missing ';' before identifier 'iAllianceMinHP'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    	85	IntelliSense: identifier "TargetPacket" is undefined	c:\Users\Administrator\Desktop\03. Client Source\source\UserInterface\PythonNetworkStreamPhaseGame.cpp	1520	6	UserInterface
    Error	86	error C4430: missing type specifier - int assumed. Note: C++ does not support default-int	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	87	error C2143: syntax error : missing ';' before ','	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	88	error C2238: unexpected token(s) preceding ';'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	89	error C2065: 'TargetPacket' : undeclared identifier	C:\Users\Administrator\Desktop\03. Client Source\source\UserInterface\PythonNetworkStreamPhaseGame.cpp	1520	1	UserInterface
    Error	90	error C2228: left of '.bAlliance' must have class/struct/union	C:\Users\Administrator\Desktop\03. Client Source\source\UserInterface\PythonNetworkStreamPhaseGame.cpp	1520	1	UserInterface
    Error	91	error C2065: 'TargetPacket' : undeclared identifier	C:\Users\Administrator\Desktop\03. Client Source\source\UserInterface\PythonNetworkStreamPhaseGame.cpp	1522	1	UserInterface
    Error	92	error C2228: left of '.dwVID' must have class/struct/union	C:\Users\Administrator\Desktop\03. Client Source\source\UserInterface\PythonNetworkStreamPhaseGame.cpp	1522	1	UserInterface
    Error	93	error C2228: left of '.iAllianceMinHP' must have class/struct/union	C:\Users\Administrator\Desktop\03. Client Source\source\UserInterface\PythonNetworkStreamPhaseGame.cpp	1522	1	UserInterface
    Error	94	error C2228: left of '.iAllianceMaxHP' must have class/struct/union	C:\Users\Administrator\Desktop\03. Client Source\source\UserInterface\PythonNetworkStreamPhaseGame.cpp	1522	1	UserInterface
    Error	95	error C2146: syntax error : missing ';' before identifier 'iAllianceMinHP'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	96	error C4430: missing type specifier - int assumed. Note: C++ does not support default-int	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	97	error C2143: syntax error : missing ';' before ','	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	98	error C2238: unexpected token(s) preceding ';'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	99	error C2146: syntax error : missing ';' before identifier 'iAllianceMinHP'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	100	error C4430: missing type specifier - int assumed. Note: C++ does not support default-int	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	101	error C2143: syntax error : missing ';' before ','	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	102	error C2238: unexpected token(s) preceding ';'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	103	error C2146: syntax error : missing ';' before identifier 'iAllianceMinHP'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	104	error C4430: missing type specifier - int assumed. Note: C++ does not support default-int	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	105	error C2143: syntax error : missing ';' before ','	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	106	error C2238: unexpected token(s) preceding ';'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	107	error C2146: syntax error : missing ';' before identifier 'iAllianceMinHP'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	108	error C4430: missing type specifier - int assumed. Note: C++ does not support default-int	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	109	error C2143: syntax error : missing ';' before ','	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	110	error C2238: unexpected token(s) preceding ';'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	111	error C2146: syntax error : missing ';' before identifier 'iAllianceMinHP'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	112	error C4430: missing type specifier - int assumed. Note: C++ does not support default-int	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	113	error C2143: syntax error : missing ';' before ','	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	114	error C2238: unexpected token(s) preceding ';'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface
    Error	115	error C2146: syntax error : missing ';' before identifier 'iAllianceMinHP'	c:\users\administrator\desktop\03. client source\source\userinterface\Packet.h	1990	1	UserInterface

     

    Error products like this. I tried many ways and couldn't solve the error in the code. I removed , and did ; and it didn't work. int64_t iAllianceMinHP, iAllianceMaxHP; your code

    int iAllianceMinHP;
    int iAllianceMaxHP; I did, it didn't work.

    Submit the files you will add in ClientSource from here. I'll add it for you.

  2. spacer.png

    spacer.png

     

    I just made a zodiac temple and the Boss killed me and I reanimated the character and the game redirected me to the login screen.

    I looked at ch99 and found a game.core. I keep getting this game.core content. For example, I cut a text stone on a mount and kill the character with /kill and revive the character again, the game redirects me to the login screen. Looking in the ch1 folder, there is game.core. How can I get rid of this game.core. 🙂

    Thank you all in advance guys.

  3. 10 hours ago, Jimmermania said:

    And how to check if inventory is full not to unequip ?

    Also, i have this error :
     

     error: invalid conversion from 'int' to 'LPITEM' {aka 'CItem*'} [-fpermissive]

     

    Ah soryy LPITEM 🙂

     

     

    		if (ch->GetMapIndex() != 41) {
    			LPITEM onlyMapItem = ch->GetVnum() == ITEM CODE; ////ITEM_CODE you item code
    			if (onlyMapItem)
    				ch->UnequipItem(onlyMapItem);
    		}

     

    Add them to the line I call input_login.cpp. Delete my old codes.

     

    NOTE : LPITEM onlyMapItem = ch->GetVnum() == ITEM CODE;  //ITEM_CODE you item code

    • Love 1
  4. 12 hours ago, adv1453 said:

     

    spacer.png

     

    I did it like this but I still can't get exp.

    https://metin2.download/picture/57LN8Cab3z2s9gv96jEmpiSj6Ke17mCz/.gif

    constants.cpp open and search and replace

     

    const DWORD exp_table_common[PLAYER_MAX_LEVEL_CONST + 1] =
    {
    	0,	//	0
    	300,
    	800,
    	1500,
    	2500,
    	4300,
    	7200,
    	11000,
    	17000,
    	24000,
    	33000,	//	10
    	43000,
    	58000,
    	76000,
    	100000,
    	130000,
    	169000,
    	219000,
    	283000,
    	365000,
    	472000,	//	20
    	610000,
    	705000,
    	813000,
    	937000,
    	1077000,
    	1237000,
    	1418000,
    	1624000,
    	1857000,
    	2122000,	//	30
    	2421000,
    	2761000,
    	3145000,
    	3580000,
    	4073000,
    	4632000,
    	5194000,
    	5717000,
    	6264000,
    	6837000,	//	40
    	7600000,
    	8274000,
    	8990000,
    	9753000,
    	10560000,
    	11410000,
    	12320000,
    	13270000,
    	14280000,
    	15340000,	//	50
    	16870000,
    	18960000,
    	19980000,
    	21420000,
    	22930000,
    	24530000,
    	26200000,
    	27960000,
    	29800000,
    	32780000,	//	60
    	36060000,
    	39670000,
    	43640000,
    	48000000,
    	52800000,
    	58080000,
    	63890000,
    	70280000,
    	77310000,
    	85040000,	//	70
    	93540000,
    	102900000,
    	113200000,
    	124500000,
    	137000000,
    	150700000,
    	165700000,
    	236990000,
    	260650000,
    	286780000,	//	80
    	315380000,
    	346970000,
    	381680000,
    	419770000,
    	461760000,
    	508040000,
    	558740000,
    	614640000,
    	676130000,
    	743730000,	//	90
    	1041222000,
    	1145344200,
    	1259878620,
    	1385866482,
    	1524453130,
    	1676898443,
    	1844588288,
    	2029047116,
    	2050000000,
    	2150000000u,	//	100
    	2210000000u,
    	2250000000u,
    	2280000000u,
    	2310000000u,
    	2330000000u,	//	105
    	2350000000u,
    	2370000000u,
    	2390000000u,
    	2400000000u,
    	2410000000u,	//	110
    	2420000000u,
    	2430000000u,
    	2440000000u,
    	2450000000u,
    	2460000000u,	//	115
    	2470000000u,
    	2480000000u,
    	2490000000u,
    	2490000000u,
    	2500000000u,	//	120
    	// extra
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 130
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 140
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 150
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 160
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 170
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 180
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 190
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 200
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 210
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 220
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 230
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 240
    	2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u,2500000000u, // 250
    };

     

    also int gPlayerMaxLevel = 120; delete. Because it exists in your files.

    and char.cpp open and search and delete:

    			if (gPlayerMaxLevel <= GetLevel())
    				return;

    and paste:

     

    			if (gPlayerMaxLevel == GetLevel() && (next_exp / 4) <= exp)
    				return;

     

    • Love 1
  5. 9 hours ago, Jimmermania said:

    Thanks for your answer. But when the player goes to 41 map and wear the item, if he goes after to the other maps he keeps wearing the item. How i can unquip it ? (here there must be a check to check if the inventory is full too. If its full it should not unequip the item)

    input_login.cpp open and search (Inside the Entergame function)

    Search:

    	// Adding a character to the map
    	ch->Show(ch->GetMapIndex(), pos.x, pos.y, pos.z);
    	SECTREE_MANAGER::instance().SendNPCPosition(ch);
    
    	ch->ReviveInvisible(REVIVEINVISIBLE_TIME);
    
    	d->SetPhase(PHASE_GAME);

     

    Add after:

    	if (ch->GetMapIndex() != 41)
    		ch->UnequipItem(71018);

     

  6. char_item.cpp open and search:

     

    	if (CArenaManager::instance().IsLimitedItem(GetMapIndex(), item->GetVnum()) == true)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´ë·Ã Áß¿¡´Â ÀÌ¿ëÇÒ ¼ö ¾ø´Â ¹°Ç°ÀÔ´Ï´Ù."));
    		return false;
    	}

     

    before add:

    	if (item->GetVnum() == 71018 && GetMapIndex() != 41)
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Only Arena Map"));
    		return false;
    	}

    71018 item code
    41 map codes

    edit it yourself.

  7. input_main.cpp:3480:67: error: 'uiBytes' was not declared in this scope

    uiBytes

     

    The function you added is using uiBytes.

    But what is uiBytes doing there? Check the file you got the system. Where is uiBytes used for what?

     

    error: qualified-id in declaration before '(' token

    "(" this is a symbolic error. I think you forgot to close a condition.
     

  8. char.cpp open and search:

     

    			if (exp + amount >= next_exp)
    			{
    				iExpBalance = (exp + amount) - next_exp;
    				amount = next_exp - exp;
    
    				SetExp(0);
    				exp = next_exp;
    			}
    			else
    			{
    				SetExp(exp + amount);
    				exp = GetExp();
    			}

     

    add before

     

    			if (gPlayerMaxLevel == GetLevel())
    			{
    				if ((amount + exp) > (next_exp / 4))
    					amount = ((next_exp / 4) - exp);
    			}

     

    Fills only one cube (50%) in this addon.

    If there is no gPlayerMaxLevel in your files, enter the maximum level number.

    Example: gPlayerMaxLevel change to 120

     

    or

     

    			int gPlayerMaxLevel = 120;
    
    			if (gPlayerMaxLevel == GetLevel())
    			{
    				if ((amount + exp) > (next_exp / 4))
    					amount = ((next_exp / 4) - exp);
    			}

     

    • Love 1
  9. 26 minutes ago, TAUMP said:
    	protected:
    		friend class CInputDB;
    		bool		OnAfterCreatedItem();
    
    		friend class CHARACTER;
    		bool		OnAfterCreatedItem();

     

    What is the difference between what I added and what you changed?

    I sincerely apologize. I'm not saying that as a bad person. Same as the one I added.

     

    or i have a problem with my eyes 🙂

    Not: The same error continues.

    item.h:333:9: error: 'bool CItem::OnAfterCreatedItem()' cannot be overloaded wit                                                                                        h 'bool CItem::OnAfterCreatedItem()'
       bool  OnAfterCreatedItem();
             ^~~~~~~~~~~~~~~~~~
    item.h:330:9: note: previous declaration 'bool CItem::OnAfterCreatedItem()'
       bool  OnAfterCreatedItem();
             ^~~~~~~~~~~~~~~~~~
    gmake: *** [Makefile:198: .obj/char_item.o] Error 1
     

  10. protected:
    	friend class CInputDB;
    	bool		OnAfterCreatedItem();
    
    	//FIX REAL TIME FIRST USE		m2dev>1
    	friend class CHARACTER;
    	bool		OnAfterCreatedItem();
    	//FIX REAL TIME FIRST USE		m2dev>1

     

    It throws an error while compiling.

    It has been stated here before.

    330 Line :     friend class CInputDB;
        bool        OnAfterCreatedItem();

     

    334 Line:     friend class CHARACTER;
        bool        OnAfterCreatedItem();

    2 different classes, but it gives an error because it is used 2 times.

     

    • Lmao 1
  11. 22 hours ago, PeterCZ said:

     

    Hello I am still solving this problem 

    0926 18:17:29551 ::   File "networkModule.py", line 263, in SetGamePhase
    
    0926 18:17:29552 ::   File "game.py", line 156, in __init__
    
    0926 18:17:29552 ::   File "uiTarget.py", line 1169, in __init__
    
    0926 18:17:29552 :: AttributeError
    0926 18:17:29552 :: : 
    0926 18:17:29552 :: 'Gauge' object has no attribute 'ShowToolTip'
    0926 18:17:29552 :: 

    How to solve this? Thank you 

     

    Hi bro I will help you. 

     

    Open the ui.py file and class Gauge(Window): search for this class then replace with the class I gave.

    Note: If there are systems you have added before, edit them according to you.

    See: if app.ENABLE_SHIP_DEFENSE:

     

    class Gauge(Window):
    
    	SLOT_WIDTH = 16
    	SLOT_HEIGHT = 7
    
    	GAUGE_TEMPORARY_PLACE = 12
    	GAUGE_WIDTH = 16
    
    	def __init__(self):
    		Window.__init__(self)
    		self.width = 0
    		if app.ENABLE_SHIP_DEFENSE:
    			self.ShowToolTipEvent = None
    			self.ShowToolTipArg = None
    			self.HideToolTipEvent = None
    			self.HideToolTipArg = None
    			self.ToolTipText = None
    
    	def __del__(self):
    		Window.__del__(self)
    		if app.ENABLE_SHIP_DEFENSE:
    			self.ShowToolTipEvent = None
    			self.ShowToolTipArg = None
    			self.HideToolTipEvent = None
    			self.HideToolTipArg = None
    
    	def MakeGauge(self, width, color):
    		self.width = max(48, width)
    
    		imgSlotLeft = ImageBox()
    		imgSlotLeft.SetParent(self)
    		imgSlotLeft.LoadImage("d:/ymir work/ui/pattern/gauge_slot_left.tga")
    		imgSlotLeft.Show()
    
    		imgSlotRight = ImageBox()
    		imgSlotRight.SetParent(self)
    		imgSlotRight.LoadImage("d:/ymir work/ui/pattern/gauge_slot_right.tga")
    		imgSlotRight.Show()
    		imgSlotRight.SetPosition(width - self.SLOT_WIDTH, 0)
    
    		imgSlotCenter = ExpandedImageBox()
    		imgSlotCenter.SetParent(self)
    		imgSlotCenter.LoadImage("d:/ymir work/ui/pattern/gauge_slot_center.tga")
    		imgSlotCenter.Show()
    		imgSlotCenter.SetRenderingRect(0.0, 0.0, float((width - self.SLOT_WIDTH*2) - self.SLOT_WIDTH) / self.SLOT_WIDTH, 0.0)
    		imgSlotCenter.SetPosition(self.SLOT_WIDTH, 0)
    
    		imgGauge = ExpandedImageBox()
    		imgGauge.SetParent(self)
    		imgGauge.LoadImage("d:/ymir work/ui/pattern/gauge_" + color + ".tga")
    		imgGauge.Show()
    		imgGauge.SetRenderingRect(0.0, 0.0, 0.0, 0.0)
    		imgGauge.SetPosition(self.GAUGE_TEMPORARY_PLACE, 0)
    
    		imgSlotLeft.AddFlag("attach")
    		imgSlotCenter.AddFlag("attach")
    		imgSlotRight.AddFlag("attach")
    
    		self.imgLeft = imgSlotLeft
    		self.imgCenter = imgSlotCenter
    		self.imgRight = imgSlotRight
    		self.imgGauge = imgGauge
    
    		self.SetSize(width, self.SLOT_HEIGHT)
    
    	def SetPercentage(self, curValue, maxValue):
    		if maxValue > 0.0:
    			percentage = min(1.0, float(curValue)/float(maxValue))
    		else:
    			percentage = 0.0
    
    		gaugeSize = -1.0 + float(self.width - self.GAUGE_TEMPORARY_PLACE*2) * percentage / self.GAUGE_WIDTH
    		self.imgGauge.SetRenderingRect(0.0, 0.0, gaugeSize, 0.0)
    
    	if app.ENABLE_SHIP_DEFENSE:
    		def SetShowToolTipEvent(self, func, *args):
    			self.ShowToolTipEvent = func
    			self.ShowToolTipArg = args
    
    		def SetHideToolTipEvent(self, func, *args):
    			self.HideToolTipEvent = func
    			self.HideToolTipArg = args
    
    		def ShowToolTip(self):
    			if self.ToolTipText:
    				self.ToolTipText.Show()
    
    		def HideToolTip(self):
    			if self.ToolTipText:
    				self.ToolTipText.Hide()
    
    		def SetToolTipText(self, text, x=0, y = -19):
    			self.SetFormToolTipText("TEXT", text, x, y)
    
    		def SetFormToolTipText(self, type, text, x, y):
    			if not self.ToolTipText: 
    				toolTip=createToolTipWindowDict[type]()
    				toolTip.SetParent(self)
    				toolTip.SetSize(0, 0)
    				toolTip.SetHorizontalAlignCenter()
    				toolTip.SetOutline()
    				toolTip.Hide()
    				toolTip.SetPosition(x + self.GetWidth()/2, y)
    				self.ToolTipText=toolTip
    
    			self.ToolTipText.SetText(text)

     

    • Love 1
  12. 19 hours ago, Owsap said:

    Fixed and improved some stuff.

    4fEH6NE.gif
    Go the repository!

    Fixed party entry.
    Rearrange ticket check.
    Add quest to warp from port to village.
    Added cooldown.
    Increased monster spawn.


    Do you want this?

    I have also added the rankings like the official.
    This system has already been shared here from @ Mali although you will have to adapt it.
    If you would like to use my version, I would suggest a poll, https://forms.gle/zRovvNrdY6we9UrX7

     

    wait_time_to_str(pc.getqf("cooldown"))))

     

    wait_time_to_str this function does not exist.

  13. Hello everyone

    I died in the spider dungeon and said start in the city and there was a core crash.

     

    Here are a few pictures.

    Core Picture:

    spacer.png

     

    Affect.cpp 25 line -> affect_pool.free(p) 

    void CAffect::Release(CAffect* p)
    {
    #ifndef DEBUG_ALLOC
    	affect_pool.free(p); ------------- 25 line
    #else
    	M2_DELETE(p);
    #endif
    }

     

    char_affect.cpp 274 line

    		CAffect::Release(pkAff);

     

    char.cpp 1049 line

    	ClearAffect();

     

     

  14. 6 hours ago, Ikarus_ said:

    A crash happening on checkpoint usually means execution fall in an infinite loop or a signal received by the kernel caused by an exception. The call inside boost make me think you got corrupted stack or heap, making execution looping in that element ordering routine or trying overwrite unaccessible memory addresses. I can't deduce more just by reading that trace.

    In the case you are using an old boost release, it would be a good idea to update it. 

    EDIT ---
    You should type <RET> while reading the .core in order to get more trace.

    <RET> btfull ?

  15. spacer.png

     

    I tried the dungeon 2 3 times and there were no kernel crashes. I just tried the dungeon again and when the pole was smashed there was a kernel crash.

     

    Also, it cannot find the gate ticket object in the inventory, which is required when starting the defense.

    define TICKET_GROUP 71162   (item_names.txt contains this item)


    Problem : local ticketGroup = { get_special_item_group(TICKET_GROUP) }

    not working.

    ch99 Syserr 

    _get_special_item_group: cannot find special item group 71162

     

    Edit : 

    I searched questlua_globa.cpp and the item should be in special_item_group.

    Group ship_defense_ticket_group
    {
    vnum 10033
    1 71162 1 1
    }

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