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SeraphimHU

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Posts posted by SeraphimHU

  1. Hi!
    Somebody pls can help me?
    I try to make 4 inventory but i get those error.
    Any solution? 

    Quote

    networkModule.py(line:208) SetSelectCharacterPhase
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    introSelect.py(line:30) <module>
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    interfaceModule.py(line:12) <module>
    system.py(line:130) __pack_import

    networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (uiInventory.py, line 313)

    uiInventory.py: (300-350)

     

    Quote

            try:
                wndItem = self.GetChild("ItemSlot")
                wndEquip = self.GetChild("EquipmentSlot")
                self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
                self.wndMoney = self.GetChild("Money")
                self.wndMoneySlot = self.GetChild("Money_Slot")
                self.mallButton = self.GetChild2("MallButton")
                self.DSSButton = self.GetChild2("DSSButton")
                self.costumeButton = self.GetChild2("CostumeButton")
                
                self.inventoryTab = []
                self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
                self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
                self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
                self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))

                self.equipmentTab = []
                self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
                self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))

                if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
                    self.costumeButton.Hide()
                    self.costumeButton.Destroy()
                    self.costumeButton = 0

                # Belt Inventory Window
                self.wndBelt = None
                
                if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
                    self.wndBelt = BeltInventoryWindow(self)
                
            except:
                import exception
                exception.Abort("InventoryWindow.LoadWindow.BindObject")

            ## Item
            wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
            wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
            wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
            wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
            wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
            wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

            ## Equipment
            wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
            wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
            wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
            wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
            wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
            wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
     

     

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