Jump to content

z35

Member
  • Posts

    130
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Posts posted by z35

  1. At db/ClientManagerLogin.cpp

    #ifdef ENABLE_PLAYER_PER_ACCOUNT5
    		snprintf(szQuery, sizeof(szQuery), "SELECT pid1, pid2, pid3, pid4, pid45, empire FROM player_index%s WHERE id=%u", GetTablePostfix(), account_id);
    #else
    		snprintf(szQuery, sizeof(szQuery), "SELECT pid1, pid2, pid3, pid4, empire FROM player_index%s WHERE id=%u", GetTablePostfix(), account_id);
    #endif

    it's pid5 not pid45.

  2. 9 hours ago, Aliremawi said:

    man its really easy 

    look i will give you the fix

    compile the server source again all of them db - game

    and dont send it to your desktop

    just make sure you take them from source to game core folder by folder

    or archive it with the code of archive or backup i am not sure its that

    you need to search the code of backup vxcf some thing like this

     cause i dont save it in my mind

    then extract it with the code of extract

    xzvf sourccore-game.tar.gz

    and its should be work

    every time i copy the game and db and but it without doing this

    the same error come to me.

     

    But why is it happening in the first place? Anyone knows?

  3. 7 minutes ago, Dimitar said:

    Thanks, i added it under:

    
    HEADER_GG_CHECK_AWAKENESS		= 29,

    but now client crashed in loading and in sysser is

    
     Unknown packet header: 176, last: 255 255

    Here is my packet.h https://pastebin.com/9XutxZyq   i added it at line 333. I tried:

    
    	HEADER_GG_MESSENGER_BLOCK_ADD                     = 31,
    	HEADER_GG_MESSENGER_BLOCK_REMOVE                  = 32,

    but some problem.

    Thanks.

    Did you add at both serverside and clientside packets?

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.