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Posts posted by z35
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https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif This is my problem, although it converts them i cannot open any file.
@niokio I suggest editing the first post to "Do not run as administrator" so it's grammatically and syntactically right.
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Will definitely use, thanks a lot!
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open the game with debug , you'll see the problem there. if not, post any syserr and syslog from both server and client.
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12 minutes ago, ReFresh said:
@z35 I saw this video, but I can't see the texure of the model. I can see only white textures.
Check the texture path and make sure it's there. (should be at D:/ymir work/something)
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It should do the job
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If you don't have source and at config there isn't an option about NoTXT then I am afraid you can't do anything rather than change files. If you have source then this tutorial is for you.
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Maybe some encoding problem with the text editor? Try with ANSI and see results.
Is it the same for quests too?
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9 hours ago, Aliremawi said:
man its really easy
look i will give you the fix
compile the server source again all of them db - game
and dont send it to your desktop
just make sure you take them from source to game core folder by folder
or archive it with the code of archive or backup i am not sure its that
you need to search the code of backup vxcf some thing like this
cause i dont save it in my mind
then extract it with the code of extract
xzvf sourccore-game.tar.gz
and its should be work
every time i copy the game and db and but it without doing this
the same error come to me.
But why is it happening in the first place? Anyone knows?
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Is your textureset empty?
Btw, use v24 World Editor, not this version.
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7 minutes ago, Dimitar said:
Thanks, i added it under:
HEADER_GG_CHECK_AWAKENESS = 29,
but now client crashed in loading and in sysser is
Unknown packet header: 176, last: 255 255
Here is my packet.h https://pastebin.com/9XutxZyq i added it at line 333. I tried:
HEADER_GG_MESSENGER_BLOCK_ADD = 31, HEADER_GG_MESSENGER_BLOCK_REMOVE = 32,
but some problem.
Thanks.
Did you add at both serverside and clientside packets?
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I like them, thank you very much!
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As I told you on YouTube, amazing work as always!
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The only "fix" I can think of is to make the ground in the same level as the terrain of the colosseum.
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Try to change the environment for this map.
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chrmgr.RegisterAttachingBoneName(chr.PART_ACCE, "Bip01 Spine2")
This, try with "Bip01 Head"
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Attach the shining to a different bone.
Search at playersettingsmodule.py and try different positions.
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Sorry for bumping an old thread, but I've a question. How I can make the different mounts follow me like the horse?
#edit: fixed by adding the mount vnums on char.cpp
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As always amazing skills! Looking forward to your next creations.
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Through world editor or other map making program.
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I like it, keep it up !
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Post your item_scale.txt
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Depends on where your code attaches the sash bone. First step , check your playersettingsmodule.py , it should be attached to "Bip01 Spine2" .
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Try to install it again. If you tried, check different tutorial for sash system. Post any syserrs to help us help you.
Player per account 5
in Programming & Scripts
Posted
At db/ClientManagerLogin.cpp
it's pid5 not pid45.