-
Posts
19 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by Ciupi
-
-
-
hello everyone, today I tried to implement the sash system but I have a problem on debug I get 2 errors, the first error I get when I put the sash on myself and on debug sometimes the sash is not visible.. on Distribute or Release the sash is visible, I don't get any errors nothing , it still works with them, the combination and absorb bonuses it's work perfectly.. only on debug I have the errors
StateManager.cpp https://pastebin.com/JweYamkt
Thing.cpp https://pastebin.com/DpgV1RXi
-
-
Hello everyone, I also have a problem with sash, they are not visible at all when I equip them, but otherwise everything works, absorption, putting a bonus from a weapon on it, it shows the effect when I equip it..
-
-
-
-
is not working i try this fix
-
-
someone ?
-
-
-
-
up, someone ?
-
and how do I solve it? =))
-
Hello everyone, I also tried to install directx9 but when I open 2 clients, in 1 client the texture is blurred
-
i do this tutorial :
and i get this problem :
compile test.cpp
test.cpp:500:11: error: assigning to 'char *' from incompatible type
'const char *'
if ((p = strrchr(c_pszFileName, '.')))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
gmake: *** [Makefile:126: OBJDIR/test.o] Error 1 -
compile test.cpp
test.cpp:500:11: error: assigning to 'char *' from incompatible type
'const char *'
if ((p = strrchr(c_pszFileName, '.')))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
gmake: *** [Makefile:126: OBJDIR/test.o] Error 1>?>.
problem sash
in Community Support - Questions & Answers
Posted
up