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iwitrag

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Posts posted by iwitrag

  1. Hello,

     

    how can I unpack and pack again EPK EIX files without the need to manually add items to XML?

    I have been using EterNexus, but it makes errors and skips lot of files (so for example icons are missing etc)...

     

    I have tried automatic BAT packer/unpacker from this client http://metin2dev.org/board/topic/462-world-of-metin2-beta-client-34k/

     

    But it doesnt work for my 40K client... EPK files are lot smaller and when I launch client, it says errors (failed to load)

    (but when I extract those EPK, they have the same size and files inside).

  2. Hello,

     

    I'm using this file archiver http://metin2dev.org/board/files/file/4-filearchiver/

     

    But I have problem with mob_proto. Everything works well, mob_proto is (un)packed, but Czech accent letters (diacritics) doesn't work.

     

    When I pack my mob_proto.xml (left picture), I get mob_proto. When I unpack mob_proto, I get mob_proto.xml (right picture)

     

    ytSie.png >>> vs7Pl.png

     

    Can someone tell me, what am I doing wrong? I don't have any idea.

  3. Hello metin2dev community!

     

    I have promised that I will release mob_proto too, so now I have finished it and I want to share it with you.

    I have made the same for item_proto, see the thread there.

     

    HOW TO UNPACK/CONVERT/PACK MOB_PROTO

    (this tutorial is only for people using 40K+ mob_proto without TXT files (for example vanilla core))

     

    What we are going to do:

    1. Unpack mob_proto (so we will get XML file)

    2. Convert this XML to SQL (for Navicat query)

    3. Convert SQL back to XML (so we can pack it again)

    4. Pack mob_proto (from XML) 

     

    What we will need:

    1. Proto archiver (download) - http://stevecraft.cz/hracky/mp_proto_archiver.rar

    2. My XML to SQL converter I have written (no download) - http://www.stevecraft.cz/hracky/mp_xml_to_sql.php

    3. My SQL to XML converter I have written (no download) - http://www.stevecraft.cz/hracky/mp_sql_to_xml.php

    PASSWORD: METIN

     

    How to do it:

    1. First of all we need to download and extract mp_proto_archiver.rar (use WinRar or 7zip)

    2. Then we need to move our mob_proto to folder, where we have extracted mp_proto_archiver.rar

    3. Run unpack_mob_proto.bat and mob_proto.xml will appear

    4. Open mob_proto.xml

    5. Open XML to SQL converter

    5. Make sure, that lines from mob_proto.xml looks like example in XML to SQL converter (for example there must be column locale_name)

    6. Paste the content of mob_proto.xml into textarea in XML to SQL converter.

    7. Click Convert and wait for action to be done

    8. Fix errors if any and try again (for example you can have , in name column so converter will think that that name are 2 columns separated by ,)

    9. After you have your conversion done, you can make query to your mob_proto table.

    10. Do what you want (changes in DB, additional queries, ...)

    11. Now you need to dump SQL file (right click to mob_proto table - dump SQL file)

    12. Save it somewhere and open it

    13. Delete everything on the start so only lines with INSERT INTO will remain

    14. Copy everything and paste it into SQL to XML converter and click Convert

    15. Everything should be ok now, so copy your XML result and save it into file mob_proto.xml

    16. Run pack_mob_proto.bat and it will make from new mob_proto.xml packed mob_proto

     

    DONE

    • Metin2 Dev 3
    • Think 1
    • Good 3
    • Love 2
  4. Thank you a lot :)

     

    There are some suggestions for you, which you may want to implement in future releases:

     

    NO_GOTO_AFTER_UNDO - with this enabled, you will stay at same position when undoing something

    ENABLE_UNDO_ATTR - make it possible to undo attr changes (for example painting No-PVP)

    NO_CTRL_ROTATE - disables the need of CTRL to rotate after changes in attr tab

    AUTO_CAPTURE_INSERT - automatically changes view like with 'T' pressed when pressing 'INSERT' (ymir cache fix)

    AUTO_TEXTURE_FIX - when WorldEditor is loaded, apply 256 textures fix automatically (possible to disable with LShift+8)

    START_LOC_BASEPOSITION - when map is loaded, automatically jumps at BasePosition (X, Y)

  5. @martysama0134 - really great version of World Editor - congratz :)

     

    One thing: I still have textures bug - even it's marked as fixed in TODO...

     

    Prove:

    wzEu8.png

     

     

     

    EDIT: sorry my fault :)

     

    // # L-Shift+0        Set Max Showable texture to 255 (fix note 12)

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