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Serotonin

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Posts posted by Serotonin

  1. On 8/25/2021 at 4:33 PM, Klaus said:

    It works perfectly! Is it possible to change it to when the item is locked and click on it to pick up? In other words, leave the filter only on the 'Z' key?

     

    Edit: 

    I would like to make more precise checks, looking at the item's subtype, how can I use type and subtype at the same time?

    IsWearableFlag(CItemData::WEARABLE_SHIELD): return 9;

    I'm following the same questions.

    Thanks!

  2. Hello guys,

    As the title says, I'm trying to find a way to halve buffs' value when given to someone else other than me (the caster - mage). For example if my Natures Enchantment normally offers 100AV, I want to keep the entire value for mages (100AV) and half (50AV) for anyone else.

    In my limited coding knowledge, I should create a SKILL_FLAG, but char_skill.cpp is still a bit confusing for a newbie. Official did something similar in their 17.5 Update afaik, so if anyone has any idea about how to implement such a flag, it would be wonderful. 

    Thanks!

     

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